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Chapter 1.5

This chapter is for class/skill/job descriptions, you can skip this chapter if you want as it might contain spoilers to what Kite will unlock eventually. As the story goes on more of these side chapters will be added when Kite gains a power spike through a long period of training. These chapters cover more of the technical aspect of the book and I understand that some people only want to read a story and not be bogged down by the technical aspects of each fight. When Kite is reincarnated he remembered most of the details to each class. So his decisions are based on trying to get the best classes for himself. 

Strength based classes are

Spoiler :

Warrior- passive skill gained is Survivability- decreases damage you take as you level, passive stat increase strength and total rage

Level 1 skill Headbutt- smashes head into opponent to temporarily stun them

Fighter- passive skill gained is Light armor proficiency- able to wear light armor with no detrimental effects to movement speed, passive stat increase critical strike chance

Level 1 skill Opportune Strike- strike with increased damage and critical strike chance but only when opponent is off-guard

Berserker- passive skill gained is Berserking- go into a frenzy that increases damage dealt but prevents magic usage and lowers defense slightly, passive increase to total rage and rage regen

Level 1 skill Frenzied Strikes- attack in succession with more force and strength, need to be in berserking 

Dragoon- passive skill gained Leap- able to jump higher as you level/ deal more damage based on fall distance, passive stat increase strength

Level 1 passive skill Polearm proficiency- able to use polearms more easily 

Dexterity based classes are

Spoiler :

Bard- passive skill gained is Music knowledge- able to learn instruments more easily, passive stat increase dexterity 

Level 1 skill Strength ballad- play a song that increases the strength of all allies 

Archer- passive ability is Ranged weapons proficiency- able to use bows, throwing knives and other ranged weapons more easily, passive stat increase dexterity and energy regen

Level 1 skill Focused shot- Puts more focus into your shot dealing more damage and accurately targeting weak points 

Thief- active ability is Hide- harder to detect easier to blend into crowds (cannot move or skill releases), passive stat increase maximum energy and energy regen 

Level 1 skill Steal- attempt to steal items 

Beast tamer- passive skill gained is Taming- able to tame monsters to fight for you (can tame more as you level), passive skill increase maximum fatigue points and energy 

Intelligence based classes are

Spoiler :

Black mage- passive skill gained is Mana control- able to increase or decrease the mana and effect of most magics, passive stat increase intelligence

Level 1 skill Fireball- cast fire magic 

White mage- passive skill gained is Mana recovery- able to sacrifice fatigue points to regenerate mana, passive stat increase mana regen 

Level 1 skill Heal- cures injuries (cant heal complicated injuries, lost limbs or cure death) 

Red mage “Spell-sword”- passive skill Infuse- able to empower weapons with magic, passive very slight increase to all stats 

Blue mage- passive skill Monster copy- Through watching monsters preform skills have the chance to learn from them, passive very slight increase to all stats 

Purple mage “Warlock”- passive skill Darkness absorption- Able to absorb mana during the night time, passive stat increase to total mana

Level 1 skill Ignite- burns the target causing fire damage over time. 

Grey mage “Time mage”- passive skill Quick thinking- Increased thought processing speed as you level, passive stat increase to mana regen 

Level 1 skill Haste- increases the movement speed and attack speed of allies it is cast on 

Orange mage “Illusionist”- passive skill Sharp mind- Harder to be controlled by magic, passive stat increase to intelligence 

Level 1 skill Throw sound- can toss sounds to distract opponents

Green mage “Nature mage”- passive skill Natural Absorption- Able to absorb mana from surrounding nature, passive stat increase to health regen 

Level 1 skill Nature shift- Able to move earth and able to increase the size of wood slightly 

Summoner- passive skill Mana cost reduction- permanent reduction to all moves that consume mana by 10%, passive stat increase intelligence 

Level 1 skill Summon Familiar- summons a familiar to do your bidding, can slightly control whats made with thought, any summoned familiar reserves 10% of your mana per familiar 

Warden- passive skill Mana tide- increases maximum mana as you level, passive stat increase to intelligence 

Level 1 skill Shield- casts a defensive shield that reduces physical damage 

Stamina based classes are

Spoiler :

Druid- passive skill Shape shifting- Able to change into different types of animals, passive stat increase to stamina

Level 1 skill Rejuvenate- casts a healing effect on an ally that persists for a whole day, heals 10% of their health every hour but causes mana backlash for half the value of the spell making the mana unusable unless sacrificing health equivalent to the backlash (can shape shift into a mouse) 

Monk- passive skill Unlock chi- Able to use chi which is hidden/stored energy within your body through meditation, passive stat increase to stamina 

Level 1 skill Chi wave- uses stored chi to cause damage to everything in front of you (damage is relevant to amount of chi used) 

Paladin- passive skill Charismatic- Increased charisma as you level more likely people will like you, passive stat increase to charisma 

Level 1 skill Mock- attempt to provoke the enemy into making a mistake (can make the target attack you if it fails) 

Shaman- passive skill Totem user- Able to use totems that give buffs to surrounding party members, passive stat increase to fatigue points 

Level 1 skill Purge- removes a beneficial effect from an enemy 

Knight- passive skill Endurance training- decreases fatigue point consumption by 50%, passive stat increase stamina

Level 1 skill Stamina boost 1- permanently increases stamina by 10% 

Guardian- passive skill Heavy armor proficiency- able to use heavy armor with only slight negative effects to movement speed, passive increase to health and health regen 

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Level 1 skill Defensive stance- take a more defensive stance dropping your attack stats to increase your psychical resistance 

Specialty classes

Spoiler :

Scout- passive skill Visual perception- increased field of vision as you level, passive increase to running speed and reduces the cost of fatigue points from running 

Freelancer- passive skill Growth- gain more stats from leveling (one to each stat every level), passive slight increase to all stats 

Scholar- passive skill Speed reading- able to read faster, learn more from each book, passive increase in leveling from reading

Level 1 skill Calculate- able to do math more easily, helps keep track of money easier 

“Master of Learning”- passive skill Learning from seeing/Learning from doing- able to learn classes, jobs and skills from seeing or practicing towards becoming it, passive increase to memorizing 

Classes I know exist but haven't unlocked yet

Spoiler :

Ninja, Spellthief, Pirate, Elementalist, Bandit, Blood knight, Viking

Extra class information

Spoiler :

 Most classes have secret skills that unlock like titles and achievements. Most classes learn new skills at levels 1, 10, 25, 50 and 100. Some class skills, if similar, will merge combining the two. It doesn't happen normally until the classes level up. Some classes like the ones above are reliant on where you're born. 

An example being, if you're born in a ninja village, your primary and secondary classes have a high chance of being ninja. Now that I'm done going over the classes in my head it feels like I've memorized far more of the classes than I would have without the passive…

Jobs 

Spoiler :

Alchemist- Able to make potions and poisons more easily 

Blacksmith- Able to make metal based weapons more easily 

Woodworking- Able to make wood based products more easily 

Jeweler- Able to make jewelry more easily 

Leatherworker- Able to make leather based equipment more easily 

Chef- Able to cook monsters to make them less poisonous and increase in food produced 

Tailor- Able to make cloth based equipment more easily 

Engineering- Able to make mechanical based products more easily 

Gatherer- Increases you're capacity to harvest everything needed for other jobs 

Fisher- Increases success rate for fishing 

Doctor- Able to diagnose illnesses and treat injuries 

Farmer- Increases production of plants grown as well as animals raised 

Detective- Upgrades Inspect skill to detect, increased chance to prevent, detect and stop crimes from happening 

Tutor- Able to teach people skills, jobs easier (some skills can only be learned from tutoring) 

Land Owner- Able to manage land more easily 

Construction- Able to draw up plans and build structures more easily 

Deconstruction- Able to see weak points in objects you can take advantage of, helps deconstruct items more easily 

Mason- Able to build concrete based objects more easily 

Merchant- Better buying and selling rates through haggling 

Enchanting- Able to add stat boosts to items or add magic spells to an item (Not both will cause explosion) unless enchanted with a rare quality enchant 

Synthesizing- Able to combine two like objects the stronger one has more dominant characteristics in the finished product 

Automaton Creation- Able to make living dolls that can understand and do basic commands like cleaning and fighting 

Extra job information

Spoiler :

 Jobs work the same way classes do. When they hit level 100 they can change and grow into better jobs, either by becoming a master of that job or changing it into a different one. I've mastered the chef job in my old life and I can remember either becoming a master chef or a glutton. 

I only remember that the definition for glutton meant that I couldn't cook food anymore so I didn't pick it. Not sure if I'll have to specialize with the “Master or Learning” class or if I get both but it will be awhile before I have to worry about it. When you become 10 years old, you get your first heirloom piece and at 15 you get your secondary heirloom piece. I really want to know what was on that book but I'll have to wait 15 years to find out.

Stats 

Spoiler :

Strength- Determines how strong your melee attacks are, also effects blocking ability and total rage

Dexterity- Determines your attack speed, also effects evasion ability and total energy Intelligence- Determines how strong your magic is, also effects magic resistance and total mana  Stamina- Determines how much damage you take, also effects total fatigue points and total health  Auxiliary stats  Critical strike- increase the chance of inflicting extra damage every hit  Resistance- increase the chance of resisting status effects  Hit chance- decreases the chance of missing attacks  Health regen- increases the speed that your health naturally recovers over time  Mana regen- increases the speed that your mana naturally recovers over time  Energy regen- increases the speed that your energy naturally recovers over time  Rage- increased through dealing and taking damage  Fatigue points- determines how quickly you are worn out from physical activities, also determines your carry weight without being worn out through activities  Chi- form of stored power in your body, can only be increased through meditation but there is no cap on the amount that can be generated