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Chapter 100.5

This chapter is going to be spoiler heavy. As more classes get shown in the story this chapter will be updated. I need this chapter to keep track of everything. Once again this chapter is very spoiler heavy.

Strength based classes are

Spoiler :

Warrior- passive skill gained is Survivability- decreases damage you take as you level, passive stat increase strength and total rage

Level 1 skill Headbutt- smashes head into opponent to temporarily stun them

Level 10 skill Heavy slash- puts weight behind attack to deal more damage (10 second cool down) 

Level 25 skill Charge- rush an enemy before they can retreat (1 minute cooldown)

Level 50 skill Cleave- cut trough the opponents defenses

Level 100 skill Frightening presence- make an attempt to scare an opponent, they won't be able to get closer to you and are more susceptible to negotiation

Combines into the awakened Hero class

Fighter- passive skill gained is Light armor proficiency- able to wear light armor with no detrimental effects to movement speed, passive stat increase critical strike chance

Level 1 skill Opportune Strike- strike with increased damage and critical strike chance but only when opponent is off-guard

Level 10 passive skill Combat Knowledge- improved reading on the flow of combat, trajectory paths of attacks

Level 25 passive skill Athletics- increases your chances to dodge by a portion of your strength

Level 50 passive skill Combat expertise- able to read the flow of battle and predict movements of enemies better, increases chances of dodging and getting critical strikes

Level 100 passive skill Bravery- be courageous, immunity to fear and terrify effects

Combines into the awakened Champion class

 Berserker- passive skill gained is Berserking- go into a frenzy that increases damage dealt but prevents magic usage and lowers defense slightly, passive increase to total rage and rage regen

Level 1 skill Frenzied Strikes- attack in succession with more force and power, need to be berserking 

Level 10 skill Rend- slash an opponent forcing them to bleed, if used towards fingers might chop them off (combines with Heavy slash to make Heavy rending slash) 

Level 25 skill Berserkers Rage- rage is constantly increasing while berserking

Level 50 skill Enraged regen- spend rage to heal yourself

Level 100 skill Blood lust- increases stats temporarily and restore health after you kill an enemy

Combines into the awakened Champion class

Dragoon- passive skill gained Leap- able to jump higher as you level/ deal more damage based on fall distance, passive stat increase strength

Level 1 passive skill Polearm proficiency- able to use polearms more easily

Level 10 skill Jump strike- strike down at the enemy after a jump (more damage depending on the distance fallen) 

Level 25 passive skill Lessen fall damage- reduces fall damage to 1/4 what it would be normally

Level 50 skill Dragoon combo- attack repetitively with your weapon, more focused towards accuracy than speed or power

Level 100 passive skill Dragoons momentum- increases your dexterity by a portion of your strength

Combines into the awakened Hero class

Barbarian- passive skill gained Unending rage- rage continuously rises even without being in combat, all the way up to maximum rage, passive stat increase strength and total rage

Level 1 passive skill Rage empowered strikes- all melee attacks consume a portion of your rage to increase the strength of each attack

Level 10 skill Rage shield- a portion of the damage you take is absorbed by your rage, capped at 20% damage reduction for 20% maximum rage 

Level 25 passive skill Indomitable might- increases the weight you can lift by a portion of your strength

Level 50 skill Unarmored defense- having on less equipment increases your stamina 

Level 100 passive skill Brutal blows- increases the damage of criticals

Dexterity based classes are

Spoiler :

Archer- passive ability is Ranged weapons proficiency- able to use bows, throwing knives and other ranged weapons more easily, passive stat increase dexterity and energy regen

Level 1 skill Focused shot- puts more focus into your shot dealing more damage and accurately targeting weak points

Level 10 skill Snipe- more accurate attack that deals devastating sneak damage but consumes a huge portion of energy

Level 25 passive skill Dual shot- able to fire two arrows at once (takes practice, upgrades to Triple shot) 

Level 50 skill Pinpoint strike- aim at a body part for a different effect (head shot= blind, arm shot= disarm, leg shot= slow)

Level 100 skill Multi shot- fire an arrow that splits into needles and rains down on enemies

Thief- active ability is Hide- harder to detect, easier to blend into crowds (cannot move or skill is canceled), passive stat increase maximum energy and energy regen 

Level 1 skill Steal- attempt to steal items 

Level 10 skill Stealth Strike- sneak attack that deals triple damage on unaware opponents (was learned early and replaced with assassinate)

Level 25 passive skill Improved pickpocket- able to more easily pickpocket people

Level 50 skill Evasive stance- take a stance that decreases chances of being hit (Combines with berserkering and complete defense to make Perfect stance)

Level 100 passive skill Improved dual wield- can make attacks with both weapons simultaneously to deal increased damage from both 

Combines into the awakened Champion class

Beast tamer- passive skill gained is Taming- able to tame monsters to fight for you (can tame more as you level), passive skill increase maximum fatigue points and energy (bonded pets do not count towards tamed pets)

Level 10 skill Lick wounds- pets now regenerate health twice as fast, 2nd pet tameable

Level 25 skill Animal handler- able to more easily control animals, 3rd pet tameable 

Level 50 skill Empower pets- boost the stats of a pet for 1 minute (1 hour cooldown), 4th pet tameable 

Level 100 skill Telepathic commands- can give commands to pets telepathically, 5th pet tameable 

 Bandit- passive skilled gained Disguise- able to camouflage your appearance and skills, passive increase to dexterity and energy regen 

Level 1 skill Silent movement- your movements are silent (was replaced with Sneak)

Level 10 skill Pilfer- able to steal money upon injuring them (was learned early and replaced with Mug)

Level 25 skill Dual Edge- doubles the chances of dealing and receiving critical strikes(learned early)

Level 50 passive skill Increased gold drops- have an uncanny ability to find gold where ever you go

Level 100 passive skill Bandits guile- increases your intelligence by a portion of your dexterity

Beast rider- passive skill Mounted combat- able to retain all combat abilities while mounted, passive stat increase pets movement speed

Level 1 skill Double strike- attack with your pet, very difficult to avoid both attacks

Level 10 skill Quick Advance- rush a target quickly with the full movement speed of your mount

Level 25 skill Trample- attempt to crush an enemy under your monsters feet 

Level 50 passive skill Mounted mastery- become almost one with your partner, no stat or attack penalties from you or your mount while you are riding it 

Level 100 skill Spirit bond- become bound to your pet, allowing health to be shared between each other 

Viking- passive skill gained Energy Empowered Strikes- all melee attacks consume a portion of your energy to increase the speed of each attack, passive stat increase dexterity and energy

Level 1 passive skill Lust for battle- the longer the battle goes on for the faster your energy returns 

Level 10 passive skill Cold Resistance- less likely to be harmed by ice magic attacks and cold weather bothers you less

Level 25 skill Ragnarok- infuse the power of lightning into your melee weapons

Level 50 skill Create runestone- create a runestone that you can channel energy into and call upon it later when it is needed

Level 100 passive skill Bloodied battler- increases critical strike chance as your health decreases  

Ninja- passive skill Way of the ninja- gain chi through combat, passive stat increase fatigue points

Level 1 skill Ninjutsu- gain chi based skills that will help your deception of enemies (must learn the skills from a teacher) skills gained (shadow doppelganger, one with shadows, substitution, warm blooded, shadow snake, shadow wings, shadow run)

Level 10 skill Taijutsu- gain chi based skills that will help your unarmed fighting (must learn the skills from a teacher) skills gained (serpent strikes, dragons touch, goblin combination punch, body strengthening, burst of power) 

Level 25 skill Genjutsu- gain chi based skill that will help in confusing your enemies with illusionary tricks (must learn the skills from a teacher) skills gained (dragons piercing gaze)

Level 50 passive skill Shadow absorption- while in darkness, gain chi

Level 100 skill Restore chi- uses fatigue points to restore chi 

Ranger- passive skill gained Favored prey- after killing types of monsters or people repetitively, develop an innate ability to kill them, passive stat increase movement speed and dexterity

Level 1 passive skill Rapid fire- increases the fire rate of bows as you level

Level 10 passive skill Favored terrain- after traveling and fighting in different areas repetitively, develop an innate ability to fight in those areas (unimpeded by obstacles) 

Level 25 passive skill Quick change- dexterity increases the speed at which you can change between weapons (short boost to the associated stat of the newly equipped weapon)

Level 50 skill Ambush- set-up an attack that will be a guaranteed critical if it lands, only succeeds if you have prepared the attack before hand (stacks with other attacks)

Level 100 passive skill Nature adept- able to read the land easier, tracking is done passively and you can't be tracked (gain favored prey and terrain more quickly) (can set up trapped ambushes)

Intelligence based classes are

Spoiler :

Black mage- passive skill gained is Mana control- able to increase or decrease the mana and effect of most magics, passive stat increase intelligence

Level 1 skill Fireball- cast fire magic (was replaced with Flare)

Level 10 skill Ice bolt- cast a bolt of ice that can freeze enemies (was learned early and replaced with Freeze)

Level 25 skill Mana arrows- able to make and fire arrows with magic (can use used as ammunition for bows as well)

Level 50 skill Shock- cast a lightning bolt that can stun enemies

Level 100 skill Conjure mana stone- create a crush-able mana stone that can be destroyed to replenish mana

White mage- passive skill gained is Mana recovery- able to convert fatigue points to mana, passive stat increase mana regen 

Level 1 skill Heal- cures injuries (cant heal certain injuries, recover limbs or cure death)

Level 10 skill Dispel- removes some negative status effects from self or ally, cant remove curses

Level 25 skill Weaken undead- weakens undead targets for 5 minutes

Level 50 skill Pacify- calm a monster for a certain period of time, longer time on weaker enemies

Level 100 skill Flash heal- heal a group of allies instantly (10 minute cool down)

Red mage “Spell-sword”- passive skill Infuse- able to empower weapons with magic, passive very slight increase to all stats 

Level 100 passive skill Mages might- increases your strength by a portion of your intelligence

Blue mage- passive skill Monster copy- through watching monsters preform skills have the chance to learn from them, passive very slight increase to all stats 

Skills gained so far with this class Silence, Drink blood, Night Vision, String attack, Poison spit, Kings leadership, Feral roar, Improved water affinity, Blink strike, Ogre's strength, Ogre regeneration, Absorb, Bad breath, Ink spray, Acid production, Osmosis, Wind wall, Scan, White wind, Flash bomb, Charm, Spirit fire

Level 50 skill Mana shield- a portion of the damage you take is absorbed by your mana, capped at 20% damage reduction for 20% maximum mana

Purple mage “Warlock”- passive skill Darkness absorption- able to absorb mana more quickly during the night time, passive stat increase to maximum mana

Level 1 skill Ignite- burns the target causing fire damage over time.

Level 10 skill Plague- causes any wounds on an opponent to fester and rot

Level 25 skill Soul pact- able to form pacts with living creatures to gain and share power

Level 50 skill Curse- attempt to curse an enemy permanently attaching a piece of equipment they are wearing to them (can be cut or ripped off)

Level 100 skill Dimension door- form a door linking two locations together (30 foot range, 1 hour length and cool down)

Grey mage “Time mage”- passive skill Quick thinking- increased thought processing speed as you level, passive stat increase to mana regen 

Level 1 skill Haste- increases the movement speed and attack speed of allies it is cast on

Level 10 passive skill Shortened incantations- reduces the time it takes to say chants by 50%

Level 25 skill Slow- cast magic that reduces enemies movement speed and attack speed for a short period of time

Level 50 passive skill Instant incantations- removes the need to chant spells

Level 100 skill Time stop- able to stop time within a fifty foot area around you, drains 10% of your mana every two seconds  

Orange mage “Illusionist”- passive skill Sharp mind- harder to be controlled by magic, passive stat increase to intelligence 

Level 1 skill Throw sound- can toss sounds to distract opponents

Level 10 passive skill Voiceless incantations- able to now use chants silently (happens in your head, rendered useless by Instant incantations)

Level 25 passive skill Detect magic- able to read mana in the area (helps with sensing magic traps and telling if the areas mana heavy) 

Level 50 skill Invisibility- turn yourself invisible, cloths do not change with you

Level 100 skill Mind trick- attempt to change the mind or opinion of a person for a short time

Green mage “Nature mage”- passive skill Natural Absorption- able to absorb mana more quickly from surrounding nature, passive stat increase to health regen 

Level 1 skill Nature shift- able to move earth and able to increase the size of wood slightly (replaced with Control nature)

Level 10 skill Regrowth- helps grow plants faster, can be used on people to regrow limbs, may cause insanity from sheer pain

Level 25 skill Barkskin- can apply a boost to defenses of one ally (makes them more susceptible to fire magic)

Level 50 skill Healing water- fuses water with natural healing magic

Level 100 skill Communicate with animals- can now understand and talk with animals 

Combines into the awakened True elementalist class

Summoner- passive skill Mana cost reduction- permanent reduction to all moves that consume mana by 10%, passive stat increase intelligence 

Level 1 skill Summon Familiar- summons a familiar to do your bidding, can control whats made with thought, any summoned familiar reserves 10% your mana per familiar

Level 10 skill Summon food- able to conjure food out of the mana, tastes very bland, might cause mana poisoning if consumed to frequently

Level 25 skill Conjure lesser elemental- can summon an elemental spirit to help fight for you (combines with elementalist to make Conjure elemental which is a larger/stronger version of the lesser spirit) 

Level 50 passive skill Mana reserved reduction- cuts the cost of reserved mana from summoning by 50%

Level 100 skill Summon greater familiar- summon larger animals to do your bidding, reserves 20% mana per familiar 

Elementalist- passive skill Control elements- have slight control over all four elements earth, fire, wind, water, passive increase to experience gained 

Combines into the awakened True elementalist class

Spellthief- passive skill Anti magic runes- able to apply runes to your weapon to cut opponents spells apart (upgraded to Infused anti magic runes)

Level 1 skill Counter spell- able to turn an opponents mana against him causing feedback damage dependent on the spell (1 minute cool down) (upgraded to Improved counter spell)

Level 10 skill Mana slash- uses mana to extend the reach of your melee attacks

Level 25 skill Spell steal- able to take a single magic attack cast at you and store it indefinitely, occurs a 5 minute cooldown once spell is cast

Level 50 skill Steal defenses- lower the enemies defensive stats while raising your own

Level 100 skill Mages deftness- increases dexterity by a portion of your intelligence

Aqua mage- passive skill Water absorption- able to pull mana from the surrounding water, passive total mana increase

Level 1 skill Water spout- able to form a spout of water to shoot out at your enemies (upgraded to Jet stream) 

Level 10 skill Buoyancy- able to float more easily in water (upgrades into Water walking)

Level 25 skill Downpour- form a rain cloud that will soak an area (upgrades into Healing rain)

Level 50 skill Monsoon- increases the chances the weather will be rainy (upgrades to Rain dance)

Level 100 skill Cleansing waters- create or purify water that can remove debuffs and cure diseases

Combines into the awakened True elementalist class

Witchdoctor- passive skill Melded magic casting- can combine multiple magic skills together to make them stronger, passive stat increase mana cost reduced for combined skills

Level 1 skill Disease locus- summon a swarm of bugs that can add the diseased debuff to enemies

Level 10 skill Raise zombie- summon a zombie that will fight for you (upgrades to Summon greater undead)

Level 25 skill Mojo magic- reduces or increases the luck of an ally or enemy

Level 50 skill Fear- fear an enemy causing them to back away and be afraid of you (weaker enemies are feared for longer)

Level 100 skill Voodoo curse- attempt to curse a person so that they wont be able to use enchanted equipment

Wind mage “Blade mage”- passive skill gained Wind absorption- able to absorb mana from surrounding air

Level 1 skill Wind slash- launch a wind based attack from your weapon (upgrades to Wind blade)

Level 10 skill Wind shield- uses wind as a shield to stop projectiles (upgrades to Wind armor)

Level 25 skill Quick wind- increases your movement speed in one direction (upgrades to Swift wind)

Level 50 skill Slow fall- uses the wind to slow your fall speed to a point where you would suffer no fall damage (upgrades to Levitate) 

Level 100 skill Air orb- create an orb of spiraling wind that can be used to transport small objects anywhere in your sight (upgrades to Air ball)

Combines into the awakened True elementalist class

Fire mage- passive skill Fire absorption- able to pull mana from surrounding fire, passive stat increase magic piercing ability

Level 1 skill Fire spray- conjures a powerful jet of flame in front of you (upgrades to Flamethrower) 

Level 10 skill Ash breath- spew out ash to attempt to blind enemies (upgrades to Smokescreen)

Level 25 skill Flame touch- attempt to ignite an enemy by contact (upgrades to Combustion)

Level 50 skill Fire seal- attempt to seal the classes of an enemy by burning a seal onto their body (upgrades to Greater fire seal)

Level 100 skill Lesser flame control- can control and create a small portion of fire (upgrades to Pyrokinesis) 

Combines into the awakened True elementalist class 

Yellow mage (bow mage)- passive skill Magic shots- attacks with the bow that would normally take energy, can instead take mana, passive stat increase mana and energy regen

Level 1 Tether arrow- shoot an arrow that will attempt to wrap the opponent in mana fibers (upgrades to Electric arrow)

Level 10 skill Tracker arrow- attempt to strike an opponent with an arrow that will allow you to know exactly where they are (upgrades to Tracker mark)

Level 25 passive skill Love shot- shoot an arrow at an opponent in an attempt to confuse them (upgrades to Cupid's arrow) (constantly drains mana)

Level 50 skill Conjure arrow rain- fire an arrow straight into the air, as it comes down it splits into many arrows (upgrades to Conjure arrow storm)

Level 100 skill Smoke shot- shoot an arrow in an attempt to reduce the enemies vision, also reduces your own (upgrades to Smog shot)

Stamina based classes are

Spoiler :

Druid- passive skill Shape shifting- able to change into different types of animals, passive stat increase to stamina

Level 1 skill Rejuvenate- casts a healing effect on an ally that persists for a whole day, heals 10% of there health every hour but causes mana backlash for half the value of the spell making the mana unusable unless sacrificing health equivalent to the backlash (can shape shift into a mouse)

Level 10 passive skill Poison resistance- improved resistance to most poisons (can shape shift into a fox) 

Level 25 skill Mark of the wild- boosts all the stats of a single friendly target (decreases defense) (combines with Barkskin to make Gift of the wild) (can shape shift into a goat)

Level 50 skill Frenzy- while shape shifted, gain a buff to the stat that the shape shift form boosts (can shape shift into a bear)

Level 100 passive skill Half form- take a half version of a shape shifted form, giving you the boost to stats while holding your human size

Monk- passive skill Unlock chi- able to use chi which is hidden/stored energy within your body through meditation, passive stat increase to stamina 

Level 1 skill Chi wave- uses stored chi to cause damage to everything in front of you

Level 10 skill Iron will- take up a defensive posture reducing magic damage taken (combined with Defensive stance to make Complete defense)

Level 25 passive skill Improved meditate- increases the chi gained through meditation by 50%

Level 50 passive skill Sun absorption- while in direct sunlight, gain chi

Level 100 skill Restore fatigue- uses chi restore fatigue points

Shaman- passive skill Totem user- able to use totems that give buffs to surrounding party members, passive stat increase to fatigue points 

Level 1 skill Purge- removes a beneficial effect from an enemy

Level 10 skill Hex- magical spell that reduces the strength, intelligence and dexterity of an enemy

Level 25 skill Create totem- able to create totems with wood (depending on the moon cycle changes the totem made)

Level 50 skill Spirit guide- call upon the powers of your spirit guide, will guide you to safety from dangerous situations and can be given to an ally for protection

Level 100 skill Astral recall- bind your spirit to a location, allowing you to form an astral projection in that location (can also use your spirit guide with this skill

Knight- passive skill Endurance training- decreases fatigue point consumption by 50%, passive stat increase stamina

Level 1 passive skill Stamina boost 1- increased stamina by 10%

Level 10 passive skill Stamina boost 2- increased total stamina by 10%

Level 25 passive skill Stamina boost 3- increased total stamina by 10% 

Level 50 passive skill Stamina boost 4- increased total stamina by 10%

Level 100 passive skill Stamina boost 5- increased total stamina by 10%

Combines into the awakened Hero class

Guardian- passive skill Heavy armor proficiency- able to use heavy armor with only slight negative effects to movement speed, passive stat increase to health and health regen 

Level 1 skill Defensive stance- take a more defensive stance dropping your attack stats to increase your psychical resistance 

Level 10 skill Taunt- gains the attention of an enemy and makes them focus there attacks towards you

Level 25 skill Shield slam- smash the target with your shield stunning them (combines with Charge to make Shield charge)

Level 50 skill Spell reflect- bounce a spell off your shield back at an opponent

Level 100 passive skill Second wind- when health drops below 20% health regen doubled, second wind starts automatically

Combines into the awakened Hero class

Chemist- passive skill Pharmacology- doubles the effects of potions as well as removing the chance to reduce your regeneration from drinking them, passive increase to all regen effects

Level 1 skill Injection- able to inject potions, stat boosting potions are more effective but have less duration and regen potions are instant but less effective

Level 10 skill Increased potion tier- increases the potions you craft by one tier automatically

Level 25 skill Mad scientists potion- boosts 1 stat for 5 minutes by a tremendous amount, random stat, can't be used with other potions

Level 50 skill Neverending potion- can create a vial that will become a never ending source of that potion

Level 100 skill Sacrifice potion- a potion that will restore the lost life of an ally at the cost of their own life

Samurai- passive skill Chakra- convert mana into chi, passive stat increase stamina

Level 1 skill Chi strike- add chi to a strike from your weapon 

Level 10 skill Mana strike- add mana to a strike from your weapon

Level 25 skill Soul strike- add a portion of your soul to a strike from your weapon

Level 50 skill Titans grip- able to wield a two handed weapon with a single hand

Level 100 skill Way of the samurai- increases your stamina by a portion of your strength

Charisma based classes are

Spoiler :

 Blood knight- passive skill gained Bloody strength- attacks are strengthened with the assistance of blood (uses your own unless you've drawn the enemies blood), passive stat increase charisma

Level 1 passive skill Blood strike- every single attack against an opponent that draws blood strengthens the next attack

Level 10 skill Vampire strikes- attacks that draw the blood of enemies can be used to restore lost health (combines with Drink blood to make Blood tap)

Level 25 skill Blood weapon- create a floating weapon out of blood that will assist you in fighting and will grow in size as it absorbs the blood of enemies

Level 50 skill Desecrated ground- corrupt the area around you, while undead monsters are on this land they gain a boost to all stats (permanent unless consecrated)

Level 100 skill Create blood crystal- can store the blood of enemies and be crushed to use for attacks or the restoration of insight if needed 

 Bard- passive skill gained is Insightful recovery- Regenerate all of your energy when an insight is used

Level 1 skill Strength ballad- play a song that increases the strength of all allies that hear it 

Level 10 skill Intelligence ballad- play a song that increases the intelligence of allies that hear it

Level 25 skill Dexterity ballad- play a song that increases the dexterity of allies that hear it 

Level 50 skill Stamina ballad- play a song that increases the stamina of allies that hear it

Level 100 skill Inspiration- play a song that will boost the morale of allies that hear it (morale boost gives a small amount of regen)

Combines into the awakened Champion class 

 Pirate- passive skill gained Treasure finding- can find more items and gold than normal, gives you a feeling when hidden gold is around, passive stat increase critical strike damage

Level 1 passive skill Ship fighting- remove the penalties for fighting on ships, also gain a dexterity boost while fighting on boats

Level 10 skill Plunder- attack an enemy with the attempt to disarm them and take weapons and armor from them (upgrades to Stealing strikes)

Level 25 skill Persuade- use insight to gain a huge advantage in convincing someone through talking

Level 50 passive skill Water combat- greatly improves your fighting capabilities in water

Level 100 skill Pirates charisma- increases your charisma by a portion of your dexterity 

 Saboteur- passive skill Play dumb- harder for even experienced interrogators to read you, can easily act like a fool if necessary, passive stat increase dodge

Level 1 skill Expose weakness- attempt to find the weak point in a person or object, bigger/better/stronger objects or people take longer to find the weak point of

Level 10 skill Exploit weakness- attack the found weakness of an enemy, damage done and critical strike chance doubled

Level 25 skill Subterfuge- use insight for a huge advantage in confusing an opponent, increasing the chances of them missing and you landing strikes 

Level 50 skill Wire tap- place a mark on an opponent that allows you to hear them even from long distances (constantly drains energy)

Level 100 skill Sleep attack- attempt to kill a sleeping opponent, damage done and critical strike chance doubled (stacks with Exploit weakness) 

 Warden- passive skill Insight boost- Increases insight by 4 instead of 1 and your defensive spells length is tripled from using insight, passive stat increase to mana

Level 1 skill Shield- casts a defensive shield that reduces physical damage

Level 10 skill Shell- casts a defensive shell that reduces magic damage

Level 25 skill Absorption shield- cast a shield that will absorb magic if cast at you and turn it into mana (much shorter duration than shell)

Level 50 skill Magic link- link yourself with an ally, splitting damage they would take

Level 100 skill Guardian angel- cast a permanent guardian angel on a single person, protecting them from a deadly attack once (only one guardian angel can be cast at a time)

Combines into the awakened Rainbow mage class 

 Paladin- passive skill Charismatic- doubles the speed at which insight is restored (30 minutes for full restoration), passive stat increase to charisma 

Level 1 skill Mock- use insight to provoke the enemy into making a mistake (can make the target attack you if it fails)

Level 10 skill Rallying cry- use insight to increase the regeneration of all nearby allies

Level 25 skill Smite evil- attack that deals 8 times more damage to undead targets (combines with Weaken undead to make Turn undead) 

Level 50 skill Lay on hands- heals all health and negative effects of a single ally, need to be in contact with them (1 day cool down)

Level 100 skill Consecrate ground- attempt to purify the area around you, while undead monsters are on this land they suffer heavy penalties to all stats (permanent improvement unless corrupted, if insight is used provides a buff to the paladin as well) 

 Necromancer- passive skill gained Blood magic- can use health as a resource for casting magic, passive stat increase charisma

Level 1 skill Reanimate dead- turn a corpse into a controllable puppet

Level 10 skill Mana leech- very slowly absorb the mana of an enemy 

Level 25 skill Promote undead- use insight to increase the rank of a single undead, boosting its stats permanently or until another undead is promoted

Level 50 skill Bone armor- pull the bones out of nearby corpses that will deflect attacks and projectiles

Level 100 passive skill Phylactery creation- Create a vessel to house your soul after death to become a lich, drawback includes the loss of your humanity over time 

Specialty classes

Spoiler :

Scout- passive skill Visual perception- increased field of vision as you level, passive stat increase to movement speed and reduces the fatigue point consumption from running

Level 10 skill Thermal vision- changes vision to see heat signatures

Level 20 skill Tracking- attempt to track a certain opponent

Level 30 skill Disengage- launch yourself away from an opponent

Level 40 skill Sense trap- able to more easily locate traps, (a feeling in your spine)

Level 50 skill Sense presence- able to more easily locate hidden people

Level 60 skill Mental mapping- can conjure the image of the world inside your head

Level 70 passive skill Speedy retreat- increases movement speed when running away from an enemy

Level 80 passive skill Escape artist- able to more easily escape from traps and restraints 

Level 90 skill Lightning reflexes- a portion of your movement speed is applied to your dodge 

Level 100 passive skill Keen senses- improved all 6 senses (6th sense is the senses learned from skills)

Combines into the awakened Champion class

Freelancer- passive skill Growth- gain more stats from leveling (one to each stat every level), passive slight increase to all stats 

Combines into the awakened Hero class 

Scholar- passive skill Speed reading- able to read faster, learn more from each book, passive stat increase in leveling from reading

Level 1 skill Calculate- able to do math more easily, helps keep track of money easier

Level 10 skill Consume knowledge- can absorb books literally! Able to learn books instantly but consumes the book in the process plus mana and fatigue points

Level 25 passive skill Learning from reading- able to more easily learn things from books, increases the experience gained towards jobs and classes from books

Level 50 skill Appraisal- able to see extra information on items, whether it has any unusual uses, new information can be added and shared with other scholars

Level 100 skill Steal knowledge- rip the knowledge from an enemy (retain more if you are precise on what you are looking for, can be used to confuse an opponent as a quick attack)

“Master of Learning”- passive skill Learning from seeing/Learning from doing- able to learn classes, jobs and skills from seeing or practicing towards becoming it, passive increase to memorizing

Level 10 boost to experience gained for all other classes

Level 20 boost to experience gained for all other classes

Level 40 boost to experience gained for all other classes

"Master of Teaching"- passive skill Efficient teaching- able to more easily teach and halves fatigue point consumption from Heavy lesson, passive stat increase to students retention for everything taught

Level 1 passive skill Mold Breaker- able to teach one extra class and job to humans or two classes or jobs to subhumans

Level 10 passive skill Full potential- creatures move towards the best version of themselves by just being around you, teaching them can increase their max potential

Level 25 skill Learning through teaching- increases experienced gained from other classes while teaching those classes 

Level 50 skill Give knowledge- give a portion of your knowledge away, the knowledge given is no longer in your memories

Future skills for Master of Learning and Teaching will be added once they are revealed, they are being witheld as they are spoiler heavy to the future of the story

Dragon bloodline- passive skill Absorb dragon essence- any dragon killed close to you gives you a portion of it's essence, passive stat increase to all stats

Level 1 skill Dragons breath- gain the ability to breath fire from your mouth

Level 10 skill Elemental alignment- a chosen elemental breath attacks are strengthened while in dragon form (upgrades to Elemental attunement)

Level 25 skill Word magic- spells can be cast with a single word (stronger than Instant incantations, makes enchanting easier)

Level 50 passive skill Dragon scale creation- your body can produce scales if wished

Level 100 skill Dragons seal- uses powerful magic to seal power away, the power can be unlocked later or given away

Awakened Classes

Spoiler :

True elementalist- passive skill gained Elemental absorption- able to pull mana from all surrounding elements

Level 1 skill Conjure elements- form any element out of mana

Level 10 skill Manipulate elements- control elements and move them as you see fit

Level 25 skill One with the elements- communicate with the elements

Level 50 skill Elemental shield- form a shield with all the elements blocking magic and projectiles over a large area 

Level 100 skill Control weather- with enough effort and help, can make amazing effects (rain storms with thunder, large scale tornadoes and even meteors) controlling nature will draw worshippers to you

 Hero- passive skill gained Heroes resolve- retain all the skills you would gain from the component classes, also strengthening them

Level 1 passive skill Heroic aura- increase the stamina of all allies around you (doesn't stack with Stamina ballad)

Level 10 passive skill Heroes resistance- increase the chances of resisting effects

Level 25 skill Heroic shout- gain the attention of all enemies while boosting the morale of all allies (morale boost gives a small amount of regen)

Level 50 passive skill Ally protection- gain a boost to stats while protecting an ally

Level 100 passive skill Leadership- people are naturally drawn to you, most people will see you as a leader, even if you are not

Champion- passive skill gained Champions talent- retain all the skills you would gain from the component classes, also strengthening them 

Level 1 passive skill Champions aura- increases the dexterity of all allies around you (doesn't stack with Dexterity ballad)

Level 10 passive skill Champions strike- depending on the situation, will automatically use the best move for each situation (opportune strike, assassinate or flurry strikes)

Level 25 passive skill Champions momentum- increase your damage by your movement speed you are going when you attack

Level 50 passive skill Calm during battle- block out all unnecessary noises while fighting (helps keep focused and make important noises easier to hear)

Level 100 passive skill Resolve- willing to do anything for your cause, you may gain many followers for your goal in life

 Rainbow mage passive skill gained Rainbow charm- Retain all the skills you would gain from the component classes, also strengthening them

Level 1 Rainbow mage passive skill Weapon master- have an almost innate ability to use anything and everything as a weapon, increases the weapons effectiveness in your hands

Level 10 Rainbow mage skill Rainbow focus- apply a special imbuement to your weapon that will permanently strengthen it with three types of magic and anti magic(replaces infused anti magic runes)

Level 25 Rainbow mage skill Rainbow beam- Attack with a beam of energy (can be fired out as magic, strengthening an arrow or increasing the length of your sword strike)

Level 50 Rainbow mage skill Mimic- Steal an enemies or monsters ability temporarily to use as your own, can only have one mimic skill 

Level 100 Rainbow mage passive skill Resource cost reduction- Reduces the cost of all skills by 10 

 Sage passive skill Sage's knowledge- Retain all the skills you would gain from the component classes, also strengthening them

Level 1 Sage skill Sage's Aura- Increase the intelligence of all allies around you (doesn't stack with intelligence ballad)

Level 10 Sage passive skill Sages power- as your mana decreases, your magic attack power increases 

Level 25 Sage skill Combo magic- Cast along with another spell to triplicate it's effect (10 minute cool down)

Level 50 Sage passive skill Expand magic- The more mana put into a spell, the larger it becomes 

Level 100 Sage skill Magic creation- Can continue to experiment and create new types of magic after testing 

Jobs

Spoiler :

Alchemist- able to make potions and poisons more easily 

Blacksmith- able to make metal based weapons more easily 

Woodworking- able to make wood based products more easily 

Jeweler- able to make jewelry more easily 

Leatherworker- able to make leather based equipment more easily 

Chef- able to cook monsters to make them less poisonous and increase in food produced 

Tailor- able to make cloth based equipment more easily 

Engineering- able to make mechanical based products more easily 

Gatherer- increases you're capacity to harvest everything needed for other jobs 

Fisher- increases success rate for fishing 

Doctor- able to diagnose illnesses and treat injuries 

Farmer- increases production of plants grown as well as animals raised 

Detective- upgrades Inspect skill to Detect, increased chance to prevent, detect and stop crimes from happening 

Tutor- able to teach people skills, jobs easier (some skills can only be learned from tutoring) 

Land Owner- able to manage land more easily 

Construction- able to draw up plans and build structures more easily 

Deconstruction- able to see weak points in objects you can take advantage of, helps deconstruct items more easily 

Mason- able to build concrete based objects more easily 

Merchant- better buying and selling rates through haggling 

Enchanting- able to add stat boosts to items or add magic spells to items (Not both will cause explosion) unless enchanted with a rare quality enchant 

Synthesizing- able to combine two like objects the stronger one has more dominant characteristics in the finished product 

Automaton Creation- able to make living dolls that can understand and do basic commands like cleaning and fighting 

Tinkerer- able to make improvements onto other jobs with the jobs you have

Librarian- able to more easily find books you need, slightly faster reading speed

Burglar- able to more easily pick locks and harder to detect when doing crimes

Transmutation- able to combine or mix things together to make them better

Miner- able to mine more effectively, passive skill Geode finding

Bowyer- able to make bows of superior quality

Strategist- Skillfully manipulate the troops on the battlefield to your advantage, able to make more politically sound decisions

 Topographer- Knowledge of land for the creation of maps and strategic placement of troops on the battlefield

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Titles and Achievements (that give bonuses)

Spoiler :

Heir- increased gold gained throughout ones lifetime

Child- increase learning speed for classes (upgraded to adolescent then genius youth) 

Gardener- able to grow plants and herbs faster and with more effect (stacks with farmer)

Inventor- able to see potential inventions easier

Murderer- increased damage to humans by 10%

“The bigger they are”- kill a person twice your size, bonus to accuracy

 Criminal- able to more easily get away with crimes

 Slime slayer- increased damage to slimes by 10%

Goblin slayer- increased damage to goblins by 10%

Regicide- you managed to kill the king of a group, able to more easily kill kings more likely to be seen as a king

Against the odds- survive a fight you weren't weren't meant to, increased chances of surviving deadly encounters (upgrades into Against all odds)

Rare slayer- increased damage to rares by 10%

Army slayer- increased damage to large groups of enemies by 10%

Avenged- 10% of parents class levels are added towards yours

Navigator- able to transverse the oceans easier from knowledge of the ocean

Crushing Victory- kill a boss far faster than the average time it would take, skill gained Quick return- Able to quickly return to the entrance of the dungeon after beating it

Lord of the mountain- killing the owner of the mountain has made the monsters of the area less likely to attack you, mental map expanded (now includes the mountain you just conquered)

Impossible victory- kill a raid boss by yourself, 10% increased damage to raid bosses

Speed runner (raid)- kill two raid bosses within 30 minutes of each other (speed run challenges unlocked, next achievement, kill 2 within 20 minutes) (continues to upgrade)

Captain- able to perfectly operate a ship

Food connoisseur- able to enjoy food more than other people

Mapping expert- able to path out the safest routes when traveling

Employer- able to hire people for cheaper than normal, people are more likely to work for you if offered

Aikido- (mastery level adept) beginner level knowledge of the martial art, able to pull off basic aikido throws and holds

Baguazhang (Circle walking)- (mastery level adept) beginner level knowledge of the martial art, able to pull off basic circle walking techniques

Karate- (mastery level adept) beginner level knowledge of the martial art, able to pull off basic karate attacks

Taekwondo- (mastery level adept) beginner level knowledge of the martial art, able to pull off basic taekwondo kicks

 Unnamed style- unique style all your own, as you practice and improve your own moves will be added to this style

Dance fighting- (mastery level novice) very little knowledge of the martial art itself, through luck you might be able to pull off a move

Pact maker- form at least 2 pacts in your lifetime, decrease the discomfort of the pact monster while forming the pact

 Tactician- Able to think farther ahead, able to devise more elaborate battle plans 

 Commander- Able to more easily lead larger amounts of troops 

War hero- Single handedly save thousands of lives during a war, stat boost to all men under your leadership 

Vino- Cover yourself in the blood of your enemies, passively drink the blood through your skin granting a very small health regen bonus 

Artist- (sub category- sculpting, painting, crafting and design) know the very basics of art, can sometime make something truly beautiful if you are lucky

Art critic- can see the flaws in art even when no one else can, allows you to appreciate truly beautiful art more

Stats

Spoiler :

Strength- determines how strong your melee attacks are, also effects blocking ability and total rage

Dexterity- determines your attack speed, also effects dodge and total energy Intelligence- determines how strong your magic is, also effects magic resistance and total mana  Stamina- determines how much damage you can take, also effects total fatigue points and total health  Charisma- determines your buff duration and reduces cool down time, also increases your lowest stat by 20% of your charisma  Auxiliary stats  Critical strike- increase the chance of inflicting extra damage every hit  Resistance- increase the chance of resisting status effects  Hit chance- increases the chance of hitting attacks  Dodge- increases the chance of avoiding attacks  Health regen- increases the speed that your health naturally recovers over time  Mana regen- increases the speed that your mana naturally recovers over time  Energy regen- increases the speed that your energy naturally recovers over time  Resource stats Health- amount of damage your body can take before you pass out or die (replenishes over time) Mana- a resource that depletes as you cast intelligence based skills (replenishes over time)  Energy- a resource that depletes as you use dexterity based skills (replenishes over time) Rage- increased through dealing and taking damage (used for most strength based class skills)  Fatigue points- determines how quickly you are worn out from physical activities, also determines your carry weight without being worn out  Chi- form of stored power in your body, can only be increased through meditation but there is no cap on the amount that can be generated Insight- a resource that boosts the power or duration of other skills by 50% and used to power certain skills

Merged skills

Spoiler :

Steal + Pilfer = Mug- able to attack with a chance to steal items and gold from the enemy 

Hide + Silent movement = Sneak- much harder to see or detect, slows movement speed in favor of being completely hidden 

Control elements + Fireball = Flare- deals slightly more damage and covers a far bigger area than fireball 

Control elements + Ice bolt = Freeze- deals slightly more damage and covers a far bigger area (no addition to freeze time) 

Control elements + Nature shift = Control Nature- able to shape and move wood and earth more easily 

Sneak attack + Goblin race = Assassinate- attack that deals eight times normal damage if the target hasn't noticed you yet, completely silent 

Heavy slash + Rend = Heavy rending slash- an attack that deals double normal damage and also causes the target to bleed 

Defensive stance + Iron will = Complete defense- reduces both physical and magical damage done to you while active 

Infuse + Anti magic runes = Infused anti magic runes- empowers weapon with a permanent buff that imbues your weapon with a magic and also allows your weapon to cut through magic 

Silence + Counter spell = Improved Counter spell- causes a feedback effect that injures mages with their own magic they are trying to cast, also silences for thirty seconds (1 minute cool down) 

Inspect + Detective = Detect- adds more information to everything you inspect 

Predict lies + Detective = Interrogate- can put captives through questioning that will lead to information you wouldn't normally be able to gain

 Mock + Persuade = Cunning words- attempt to fluster an enemy by convincing them to either join your side or anger them into making a mistake

Rognarok + Shock = Lightning rod- channel lightning down into your weapons, allowing you to focus it towards an enemy 

Invisibility + One with shadows + Sneak = True stealth- become impossible to detect

Snake eyes + Evil eye + Dragons gaze = Dragons piercing gaze- attempt to petrify, paralyze or charm an enemy (the effect is dependent on the strength of the opponent)

Dragoon combination + Frenzied strikes = Flurry strikes- attack with a weapon several times, each attack striking harder than the last

Absorption shield + Spell steal = Spell copy- absorb the mana component of a spell, mimicking its production at the same mana cost to launch the spell again (same spell is reusable, only 1 spell can be held to use)

Rage empowered strikes + Energy empowered strikes + Burst of power + Chi strike + Mana strike + Soul strike = Perfect strike- attack with the power of all resources at once

Treasure finding+ Sense geode + Sense trap + Sense presence = Sensory map- focus to find things close to you (more things will be added to the map as you gain more sense skills)

Secret Skills

Spoiler :

Early bird- wake up two hours earlier than most other people with no repercussions to your health

 Insomniac- able to stay up two hours later than most people with no repercussions to health

Capable liar- able to more easily lie to others 

 Predict lies- able to tell whether someone is lying more easily 

Summon Undead- summons a skeleton to fight for you 

Bear's ferocity- empowers your berserking to deal heavier blows and regenerate rage faster 

Sprinting- able to boost movement speed at the cost of fatigue points 

Regenerate- able to fix injuries previously impossible to fix with other healing magic (cannot heal lost limbs) 

Improved haggling- shortens the time it takes to haggle and increases the amount you can haggle by 5% (totaling 15%) 

Caterer- able to obtain more food from all sources, store food for longer and serve food faster and to more people 

Trap proficiency- able to make and set-up traps 

Quick return- able to quickly return to the entrance of the dungeon after beating it 

Valiant- as your health decreases your stamina increases 

Wolf form- shape shift to that of a wolf (increase to critical strike chance and dodge) 

Ambidextrous- able to use both hands with similar skill 

Tracer arrow- creates an arrow that follows the same trajectory path as other arrows fired 

Eagle eye- increases range of vision when activated (great for viewing things closer from the sky)

Spirit quest- unlock the ability to make a special unique to you totem from going on an out of body experience

Dragon speech- can communicate with dragons

Dragon form- shape shift form to that of a dragon (increase to all stats)

Griffin form- shape shift form to that of a griffin (increase to movement speed)

Elemental strengthening- increase stats with the help of the elements

Swashbuckling- increases dexterity by a portion of your charisma

Magic damage reduction- permanently decrease the damage taken from magic attacks by 10% 

Sacrificial doll- make a doll that will take one attack that would kill the person it is attached to

Lancet- fling a spear with more force than an arrow

Ax specialization- know the ins in outs of the ax, better throwing with less chance of ever missing your attack

Mana to matter- from excessive knowledge of multiple jobs, You can create things out thin air with mana, you can create anything as long as you've inspected or used detect on it before

Snake form- shape shift from to that of a snake (increase to poison production)

Claw production- fingernails are replaced with sharp, retractile claws

Rabbit form- shape shift form to that of a rabbit (increase to dodge and movement speed) become more cowardly while transformed

Adaptability- able to change to certain situations, every mistake is learned from, every failure is improved upon

Hasten time- able to increase the speed of time within a fifty foot area around you, drains 1% of your mana per second

Slow time- able to slow the speed of time within a fifty foot area around you, drains 1% of your mana per second

Fox form- shape shift form to that of a nine tailed fox (increase to all fire and illusion based magic)

 Speak with the dead- Can communicate with the corpse of a creature and ask it questions 

Lich form- shape shift form to that of a lich (upgrades necromancer skills) 

Transform small creature- Because of your proficiency with shape shifting into creatures, you can now shape shift into any small creature 

Weapon of war- Gain movement speed, attack speed and resource regen during huge scale battles 

 Dragon slayer- Increased damage dealt to all dragonkin, decreased damage taken from dragonkin

Signature moves

Spoiler :

Rock cannon- uses a tier 3 wind scroll to fire a rock (replaced with knife) at enemy (takes an entire day of making the scrolls) (1 day cool down) 

Knives cannon- fires 6 Knife cannons at once, extremely strong and applies every single negative effect Kite can infuse onto weapons (1 week cool down) 

Control nature uppercut opportune strike- forms the earth or the wooden sword into a fist that surprises the opponent allowing for you to attack with it combining with opportune strike 

Fast rush special- uses all movement speed increasing skills to get an attack in on a surprised enemy 

Hidden blade opportune mana slash strike- uses the blade stored in Aegis to attack an unsuspecting enemy with an increased range opportune strike 

Activating harmonicas- uses bard skills and wind magic to automatically play buff songs 

Activating Aegis stat boosts- uses the stats and resources Aegis has been siphoning from you, can be scaled to amounts needed and single stats can be increased instead of increasing every single stat (20 stack boost can only be active for the max of 5 minutes before it starts destroying Kites body)

Stat potion injection- injects a stat boosting potion that Kite has made himself (can be drank for a longer lasting, weaker effect) 

Drink regen potion- drink a potion that slowly regenerates resources over time (can be injected for instant resource boost)

Double barrel knife cannons- fire both knife cannons attached underneath both arms (replaces rock/knife cannon) 

Poison potions- uses made poison Kite has produced to injure or blind enemies 

Explosive bolts- fire an arrow that has an explosive chemical on the end, once exploded it sets off a tier 4 flare scroll to increase the damage and scale of the explosion 

Chi wave- last resort attack that fires a portion of the stored chi in Kites body to attack, the more chi put into attacks, results in bigger attacks.

Strengthened dragons breath- uses a vial of explosive liquid and wind scrolls to strengthen the breath attack

Explosive/Corrosive satchel- a void bag filled with vials upon vials of poison takes 1-2 weeks of preparation to make

Spinning tail/ax strike- combine every power increasing skill possible into a single direct attack

Combination combo- apply ever single skill that attacks multiple times together

Tornado- uses your wind and fire manipulation to make a perpetual tornado, the tornado can be expanded slowly

Quagmire- makes a very difficult to pass through bog trap that will slow, if not stop an enemies advance

Ice slick- cover the ground in ice that can slow and impede enemies movements

Tiny spikes- form miniature spikes to slow an enemies movements, also might cause injuries to enemies feet

Earth fists- form as many control nature uppercut opportune strikes as you can in a certain area, hopefully injuring several dozen enemies at once

Generals

Spoiler :

Kite's classes- Master of learning, Master of teaching

Kite is an extremely smart thinker. Trying to gain any advantage for himself and his army that he possibly can. He isn't afraid of getting dirty if it is too save the lives of his men. Until recently, he was shorter than average for his age. After he had been made a high human he had a growth spurt of over an entire foot. Putting him at 6'7", he has dark red hair. Until recently his entire body was covered in scars but since his transformation into high human it isn't anymore. He has far too much equipment to go through in his description.

Lance's classes- Hero, Samurai, Monk, Barbarian, Farmer, Blacksmith

In his childhood he would always have a smile on his face. As he had gotten older and more tragedy had happened to him, he grew out of it. Lance is very fit for someone his age (13). He has auburn colored hair he keeps short so it doesn't get in his eyes while fighting. He is 5'8" tall. Being able to easily lift twice his body weight. His equipment consists of throwing spears he uses with his secret skill lancet. He was the first general to unlock an awakened class. He surprisingly has no scars across his face because of his abilities as a tank are too great. He wears more heavy equipment then most of the other generals. Fitting basilisk plating armor over top of his leather set. He is Kite's right hand man.

Leaf's classes- Black mage, Summoner, Time mage, White mage, Tutor, Farmer

She was a very drawn to Kite by his personality and it made her fall in love with him. She is taller than the average girl her age 6'1". This was one of the reasons she was afraid to be with Kite. She trains secretly because she doesn't think it is very feminine to. This means she is the most fit mage in Kite's entire army. She has light green hair that almost shines when under sunlight. She was the first general to break the class limit. She has never been struck except during training. (Lance is too good of a tank to let that happen) So she has no scars. She is the only mage to wear leather gear under her heirloom mage robe.

Leon's classes- Champion, Freelancer, Ninja, Saboteur, Leatherworker

He had a very happy go luck attitude until he girlfriend Kattie was killed. He became suicidal for a short while until Lance managed to convince him to try to change the world. Leon see's Kite as the quickest way to get stronger so he has more influence. Leon used to have a constant smile on his face with a similar attitude as Lance's. He has golden blonde hair and is tall and skinny in comparison to the average 20 year old person. Peaking at 6'6" Another motivating drive for him was his rivalry with Nargzar until Nami had beaten them both so easily. He was so frustrated that he wanted to get stronger any means necessary. Including locking himself in the time tree even though he couldn't handle it mentally.

Trice's classes/jobs- Scout, Blue mage, Spell thief, Yellow mage, Tutor, Farmer, Librarian

Trice is the weakest member of Lance's group. She pushes herself mentally to make up for that. Quite possibly the smartest person in the entire army, she often corrects Lance's mistakes after the battle. She is very short for her age 4' 6" and has black hair with hints of brown and a few blonde streaks running through it. She is also the second most fit mage in Kite's entire army (only behind Leaf by a small margin) She hasn't gotten to practice her gardening since she's moved to the fortress because the plants/crops grow too quickly, which irritates her a little.

Kattie's classes/jobs- White mage, Bard, Druid, Tutor, Librarian

Kattie was an above average healer. Without a doubt she had done better than any healer that would have joined Lance's group. She gained a crush on Leon and eventually started dating him. She was always looking to get better as a healer. She was very happy to learn anything from Kite (a person she had taught when he was younger). She was killed by a warrior named Burke who had become angry enough at Kite to attempt to kill his friends. The sneak attack was so abrupt she couldn't heal it. Her death was almost instant... This was the first death in the story.

Gobber's classes/jobs- Archer, Blue mage, Beast tamer, Chemist, Hero, Champion, 2 open class slots

Gobber is beyond any of Kites other troops. He is his strongest general by far, he's smart, strong, fast and attractive. Even though he is so strong, he still is bound by a family now. He yearns to get back onto the battlefield to get strong but his children and wife are holding him back from realizing his full potential. He loves his wife and children too much to abandon them though. So he just waits quietly with them until he's able to fight again. He is 7' tall, light green skin, dark green hair. Using many unique weapons such as a giant crossbow, drill rapier, Kite's old scroll bag, a knife cannon, and a pouch of smoke and incendiary bombs.

Gargarz's classes/jobs- Nature mage, White mage, Black mage, Time mage, Doctor

Gargarz is a very practical person. As a gnoll he is covered in fur with a dog like snout. Very short, barely surpassing 4'. Gargarz is shorter than the average gnoll. Being the single caster in the first teaching of the gnolls. The smartest of all the gnolls. Most look at him for leadership while Kite was gone. He dislikes the attention. Often hiding inside the library and reading in a tucked away corner.

Nargzar's classes/jobs- Archer, Thief, Bandit, Blue mage, Fighter

Nargzar is a very tactical fighter. Waiting for the best time to attack, even longer than most other dexterity class focused people like Leon. You could say he is the opposite of Leon's rush head first into a problem. Circling the problem looking for the best/safest solution. Losing the bulk of his stealth troops made him put more effort into safety. Slightly bigger than most of the other gnolls. His focus towards dexterity gives him a much leaner body than most, which is hard to tell because of the layer of fur over him.

Zergnar's classes/jobs- Berserker, Beast rider, Beast tamer, Dragoon, Knight

Zergnar is the biggest and strongest of all the gnolls. Evolving into a variant of gnoll known for their strength and size. A mega gnoll. He is unique in this manor, taking longer to evolve than most of the other gnolls but evolving through a hard trial by fire where he fought enemies for 3 days straight. Equaling the height of an average full grown human. He has many wives but is thinking about divorcing them because they are too hard to deal with. For a few moments before Brick joined he was the biggest/strongest person in Kite's army.

Hilda's classes/jobs- Fighter, Knight, Scout, Tutor, Detective, Construction,, Land owner

She makes sure things run smoothly when she isn't watching her children. Although there is a daycare like system in place, she refuses to let anyone else teach her children. Opting to teach them instead. She is by far the best teacher in the fortress and it shows in her children's speed of learning. She loved her job before but seeing Gobber, it was love at first site. She used to wear a full knights body suit, now opting for more comfortable living cloths. She has long blonde hair, a very fit/active body from constant training and wearing heavy armor. She disagree's with some of the methods Kite uses like mind control/torture and cowardly tactics.

Sock's classes/jobs- Warrior, Druid, Knight, Monk, Guardian

Sock was Kite's first pet. While Kite tamed him in order to protect himself without any real intent on keeping him. He quickly became strong enough to defend himself and his allies. His several transformations led him to evolving into a direwere which looks like a human shaped wolf with a white foot which is how his name came to be. Losing to Gobber put him on the path of constantly wanting to get stronger. He might be the best candidate for leading the army because of his ruthless tactics and surprisingly brilliant mind.

Pokodo's classes/jobs- White mage, Time mage, Nature mage, Elementalist, Warden

The first pet that naturally bonded with Kite. She really loves naps, attention and healing the injured. She has the fastest response time when it comes to healing. Almost an unnatural sense of detection when it comes to danger. Perhaps because of her small size she would need an innate sense of self preservation. Through many different transformations she evolved into a pure white ferret that had extreme strong healing magic that cured many of the crippling injuries of many people. She likes rolling around in dust then taking a bath to (fun fact, Pokodo was originally going to be a thief class specialized pet because ferrets love to steal things but was changed after she used the healing scroll to save Kite's life)

Blue's classes/jobs- Black mage, Elementalist, Time mage, Aqua mage, Warlock

Blue originally disliked Kite. Seeing him as a person who would quickly die because of his weakness. He had an owner previously that died in a bandit attack which he couldn't prevent. It gave him trust issues and pushed him to be guarded towards getting close to anyone. He was already evolved to the point of being a blue imp. He was the first pet that could talk before he was tamed by Kite. His last evolution turned him into a true male siren, a blue body and hair covering his head. He has the ability to charm women even though he looks like an adolescent boy. More cute than handsome.

Purple's classes/jobs- Ninja, Wind mage, Scout, Illusionist

Purple was originally a plain dartwing bat when Kite had tamed him. Through evolution he become a very strong variant called the mind meld bulletwing. This variant of bat had poison secretion along its body and could link mentally with up to 6 people. Purple didn't really have a personality until that point in time. Once unlocked he slowly became more curious about the world as he linked with Kite and started to develop questions that couldn't be answered. Often running impossible plans inside his head which fairly often lead him nowhere but very rarely work. He might some day leave Kite to explore the world when his curiosity gets the best of him.

Morpheus's classes/jobs- Knight, Berserker, Monk, Blue mage

Morpheus was captured by Zergnar for becoming a mount for Kite. With Kite's progression learning dragon form he no longer needed a mount. Leaving Morpheus without a real purpose for the army until he evolved into the transformling. He could take the shape of any person, animal or monster. Not gaining their unique abilites though. He misses his family, his entire purpose of living is for his family. Once he had gotten out of the tree he headed towards his old home to look for his family. His appearance is constantly changing.

Darkclaw's classes/jobs- Pirate, Thief, Fighter, Scout

FIrst pet to form a soul pact with Kite. A portion of Kite's soul (Greed) had been placed into him. Upon strengthening the soul with a false soul stone Greed had activated, leaving a helpful voice inside his head. He is potentially the strongest thing in Kite's army when he puts his mind to it. Even without trying he is the fastest thing in Kite's army. He is a dragon/griffin hybrid. Making his skin covered in black, scale like feathers. He often gets distracted by gold, food or anything that might be fun/helpful to him. Even to the point where he is willing to defy Kite

Kline's classes/jobs- White mage, Black mage, Time mage, Tutor, Construction, Wood worker

 Kline was a very unenthusiastic person until he met Kite. He would avoid growing close to anyone because of his work as a spy. When Kite had saved his life by killing the basilisk, he saw it as a sign from the god of life. He then proceeded to work towards becoming friends/allies with Kite at any means, even betraying his country. Eventually he found out that Kite wasn't a demigod but instead what he actually was, he still wished to follow Kite. He has a 2 inch thick beard on his face. Patches of red peak through his brown hair. He still likes to laze about but his real skill shows from telling stories. He might have the lowest fatigue points out of all the generals.

Epieoth's classes/jobs-  Spellthief, Red mage, Warrior, Leather worker, Construction

Epieoth had went to the magic university as an ambassador of his people. Born of the demon tribe, a red skinned race with black eyes and horns. Also a spy who was looking for the help of anyone who possibly could to get the demon tribe off the front lines. After defeating Kite in battle very easily, he asked Kite for assistance, which Kite eventually provided. The demon tribe have a rivalry with the elementalists, the elementalists had pushed his race to almost extinction on this continent so he holds a grudge against them. Epieoth is very stubborn on most subjects, one opinion he will never relent is his hatred of the elementalists.

Brick's classes/jobs- Elementalist, Guardian, Nature mage, Tailor, Tutor, Doctor

Brick is one of the last elementalists on this side of the world. Brought all the way from the north east continent to fight against the demon tribe. Once they had almost wiped out all the demon tribe they were killed by the army that had forced them to fight. Brick is a giant of a man. Easily pushing 400 pounds of muscle 8'2" tall. Elementalists are a very tan race of humans. He could potentially be the tallest man in the entire world. He will only practice/use the elemental class now for the sake of his people.

Methodis' classes/jobs- White mage, Warden, Druid, Doctor, Alchemist

A thin but tall demon tribe member. He was pulled in as a general by Kite to fill out his raid group more. He is the leader of the healing troops because of his work ethic. Very weak even considering that he is a mage. He is trying to become stronger though. He is secretly in love with Green, a elementalist. While most demon tribe members have a severe hatred for elementalists and the same goes for elementalists. He doesn't, he realizes that it was two sides pitting them against each other. He mixes potions as a hobby, being taught by Kite in his down time. He is starting to take a liking towards enchanting/transmutation.

Green's classes/jobs- True elementalist, Warrior, Barbarian, Berserker

A fighter of the elementalists. Very muscular for a women, 220 pounds of muscle 6'6". She is even more tan than most other elementalists. Chooses to use no weapons when fighting because she likes to feel the bones crack under her fist. She has a very dangerous fighting style, taking hits to make sure she can continue to attack. She has a scar across the lower left part of her face. Many scars on her back from being whipped while she was a slave for insubordination. She has the biggest grudge against the demon tribe and also the army to the north. She is willing to die to extract her revenge against them. Even if it is only one more kill she'll fight until she drops dead against them. She fights with such ferocity that she once bit a chunk out of Brick during a sparring match before.

Fast's classes/jobs- Thief, Bandit, Pirate, Scout, Ninja

Small compared to other lizard men. Greyish green scales cover his body. He is by far the fastest lizard man in his tribe. With his classes now focused towards dexterity he has become even faster. His only focus is getting faster, faster than Kite who had beaten him in a contest of speed. Every day he would run at least 2 hours a day to get faster. Faster is his life...

Swift's classes/jobs- White mage, Time mage, Warden, Druid, Blue mage

Swift is the only other small lizard man. Purplish grey scales cover his body. He is by far the smartest lizard man in his tribe. He enjoys being secluded. Kite coming to their island was the best thing to ever happen to him. The short time they've known each other, he's gotten far smarter than he ever thought possible. Constantly taking books from the library to read in the comfort of his home. His brothers who constantly annoy him are the only thing keeping him out of a book. He loves them though, enough to constantly work to get smarter to protect them.

Strong's classes/jobs- Barbarian, Warrior, Fighter, Berserker, Pirate

Strong is the biggest and strongest lizard man in the village. Pure green scales cover his body. Strong might be the only one who regrets Kite coming to their island. While he has gotten stronger by leaps and bounds. One of his brothers/rivals was killed by Kite. He respects his people enough to not outright challenge Kite but he does want some form of revenge against him. He is now the oldest brother, so it falls on him to protect his younger brothers. That is the only reason why he hasn't tried to duel Kite yet... Until he knows that he can beat him he wont be foolish enough to attempt it.

Tough's classes/jobs- Barbarian, Guardian, Knight, Shaman, Monk

Not has tall as his brother Strong, he is still the second biggest in the village. Dark green scales cover his body. His scales are thicker than all the other lizard men's. Giving him an extra layer of defense against attacks. He enjoys pain... To the point where he purposely tries to pick fights to feel the rush of blood through his body. Since Kite has visited the island, he's been constantly sparring with anyone he can to get hurt. His new classes make him even stronger when he takes damage and more resistant to it. Giving him a far longer rush for each fight. His fighting style is to take the blows head on to build his rage faster.

Shikki's classes/jobs- Witch doctor, Black mage, Warlock, Illusionist, Scholar

Shikki is a kobold. A race of tiny lizard like people. They can grow hair somewhat... As the village elder, shikki has spent his entire life growing a goatee beard out. His beard is almost a foot long, about half of his height. It is a sign of his age, growing hair is very difficult for kobolds. Works his hardest to protect his masters(Kite's) beliefs. He follows Kite in an almost religious sense. Doesn't drink Kite's blood, refusing to take part in the consumption of his master. He allows his people too though. Very strict punishments are carried out on any kobold that would disobey master or any of his beliefs.

Red's classes/jobs- Fire mage, Warlock, Black mage, Witch doctor, Illusionist

Once traveled with Greed. (Kite from a former life) Is a very beautiful women, wearing a kimono into combat that Kite had made for her. She is very arrogant, often times seeing herself as better than other members of the army. She loves to pick fights. Although she is a mage she fights while moving, making her a much more dangerous/elusive opponent. She loves Kite... Kite is the only person who she will listen too... Her rivals are... Any other spell caster, if someone is better than her she'll work on getting stronger than them.

Fayeth's classes/jobs- Archer, Fighter, Ranger, Thief, Wood worker, Bowyer, Blacksmith, Construction, Tutor

The single elf of Kite's army. She had a tough life, at a very young age she was put into the elven guard of the village. Learning ways to hunt... Fight and protect the village at any cost. She was so good at her job of protecting the village that it started to get too big. The village leader had started selling off the outcasts of the village. She was the first to be sold off, for her ability as a fighter. She killed her first owner for attempting to rape her and continued to live a hard life. Elf's have pure white skin, taller than average humans, pointed ears and an unnatural beauty they can use as a weapon. Fayeth is no exception to this rule.

Supporting characters

Spoiler :

 Ashely

Ashely is Kattie's twin sister. While Kattie had chosen the role as healer, Ashely instead chose the role as chef for her mission in life. After a very unfortunate turn of events. Ashely was taken hostage with the remaining villagers from Kite's home town. The cercumstances of Kattie dying drove her back to live with her aunt and uncle in the city of Shienta. She misses living in the fortress now but doesn't have the courage to go back.

Kora 

Besides Lance and Trice. Kora is the only remaining person staying in Kite's fortress who came from Kite's home town. She loves helping with anything she can and has become somewhat of a supervisor for several of the jobs to make sure everything is running smoothly. Sort of a behind the scenes boss to help with things Kite would be too busy to worry about. She has a similar hair color to Kites. A slightly lighter color of red that is very long. Very average body type that often gets worn out by strenuous activity. One of the very few relatives of Kite's that is still alive.

Gyzmo

Gyzmo is Kites first ever created automaton. It has gained sentience and even teh ability to talk through his class illusionist. While he spends most of his time alone. He has slowly started spending more time with his sibling automatons. He is th emost likely to become the automaton leader in the future.

Merlin

He is an old, wise enchanter in the village of Shienta. Most of what Kite knows about enchanting is through the help of this man. With the help of Kite he has quickly become one of the most well known enchanters in the entire south west continent. He has started up a school to teach enchanting and Kite still drops in from time to time to check up on him and ask for help.

Greed

Greed is a past life of Kite. Once Kite had gained enough levels in his class. He unlocked Greed's memories. Eventually Greed had manifested himself as a voice in Kite's head. Greed loved traveling and his dream in life was to own his own boat. After being attacked by pirates, he vowed revenge against them and it cost his wife Lindsay's life. He did eventually kill all of the pirates who had taken so much of him and eventually became the leader of the pirates years later. His empire is still around in Kite's lifetime. When Kite formed the soul pact with Darkclaw, Greed was ripped from Kite's psyche. He eventually reemergase inside Darkclaw's mind.

Gem

The real leader of the group of bandits that attacked his village. She isn't cut out for fighting so after the fighting had died down, she was found hiding in the bandit's main building. She tried to do anything to get her revenge against Kite and had told him the future plans of her sister. The leader of the pirates in an attempt to make him go off and fight against her. She is also Greed's granddaughter.

Gold

The current leader of the pirates that plan on attacking Shienta. She is a natural born tactician who has used her wit to take leadership of the pirates. Potentially the most deadly person Kite will ever face. At this time in the story, very little is known about her other than her ruthless/calculating nature.

Nami

Nami is the head ninja of her village. The pirates attacked an wiped out all the seasoned fighters, leaving her as the oldest living combatant of her village. She has made it her mission in life to rescue the kidnapped children of her village. Since that day she has not skipped a single day of training. Constantly fighting to get stronger any means necessary. Including looking to an outsider for help. She is a murine folk (mouse looking humanoid) pure white fur covers all of her body. Because of her training, many of the other ninjas look at her as the future leader of the village.

 Lust

Lust is the second manifestation of memories Kite had acquired. While she was alive she started the first merchants guild. She is a sexually liberated person. Often having sex with many men in over a small period in time. She had three sons all to different men. Business savvy to the extreme, often flirting with customers or other merchants to get better deals. She amassed a huge fortune in her lifetime and inspired other types of guilds to form up.

Shogun

The leader of the murine folk. Over 500 years old, he has become a teacher of aikido to Kite. Very wise, one of the few people who saw through Kite's lies upon first meeting him. He has bouts of depression because of the children of his village getting kidnapped without him being able to do anything to stop it. He is willing to give his life to get them back.

Old man/transmutation master

Kite doesn't know his name. This old man is the teacher of transmutation, circle walking and dance fighting to Kite. The old man is quite frankly crazy. Very few hints of the intelligence can be seen behind his craziness and Kite attempts to find every piece of information this person can give him. He often drinks poison and uses food for other things besides eating. His favorite thing to make is a hair removal formula he thinks regrows hair. Because of this, huge patches of fur are missing from him. He isn't from the island, he is a nomad who had come from a different murine folk village.

Neko

Neko is the pet of Zergnar and the rival of Red. She has a dimwitted personality that often misconstrues information and gets her in trouble. She has a crush on Kite because of this she often tries to manipulate situations where they can be together. Kite doesn't view her or any of his pets as monsters. Giving them the same treatment he would a normal humanoid person in his army. She could very easily become a general of his if she becomes less ditsy. She is short compared to Red, looking like her younger sister. She has blondish orange hair with a single patch of black in her human form and calico fur in her cat form.

Kikaa

A pet of Gobber. He is a tengu who is based on using bluffs to avoid fighting. Slightly cowardly but has an innate sense of an enemies fighting style. Can pick apart a fighting style to avoid attacks at an almost unnatural level. He also has a few oddly enchanted items. Overstating the quality of the items as bluffs against enemies. He would much rather sit back in a fight and if someone attempts to fight him he will most likely run away.

Raid boss strong allies

Spoiler :

Rock

A giant golem who had gained sentience of living. Kite had met him in the school he went to. Kite originally planned to gain him as an ally before he fought with the bandits but it was pushed back. He enjoys the company of animals and is very in commune with nature. More of a pacifist than a normal golem. Often letting enemies attack him and run away instead of fighting. He will fight if he has too. If it is for a good reason he will fight at full strength against an enemy.

Troll

Troll is a... troll Kite had bought from the slave auction. Trolls are known for their incredible healing capabilities and often used as damage sponges on the front lines of war. Kite had put in extra effort to protect his vital areas like his head and heart so he would be far harder to kill. He also gave him a bat like club and a giant bow making him far more dangerous than he was previously. He enjoys eating food and has almost gotten into fights with some of the people in Kite's army, only staying in line because Kite will kill him if he attacks Kite's men.

Tenshi

Tenshi is an oni (red skinned ogre) Gobber had acquired as a servant by tying a string around his horn. With an almost immunity to pain until his horns are grabbed. He has skin of a similar toughness to iron, strength almost unequal to any creature of a similar size. He is given a bat similar to Trolls and he loves fighting just as much as Troll. They develop a close relationship as they are so similar and the very few people in Kite's army that can speak the giant language. Unlike Troll however, instead of eating huge amounts of food like Troll, he consumes huge amounts of alcohol to sate himself.

(Kite's main stats) (strength- 2660) (dexterity- 3070) (intelligence- 2800) (stamina- 2660) (charisma- 1950) (total = 13140)

(Kite's auxiliary stats) ( critical strike- 42%) (resistance- 45% {double resistance to mental attacks and immunity to poison}) (hit chance- 120%) (dodge- 33%) (health regen- 15% per hour) (mana regen- 300% per hour) (energy regen- 100% per 1.5 minutes) (buff duration and cool down reduction- 39%) 

(Kite's resource stats) (health- 35000) (mana- 25000) (energy- 257) (rage- 238) (fatigue points- 33250) (chi- 507k) (insight- 10)

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