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Chapter 433: Infinite Knight

Chapter 433: Infinite Knight

Leo glanced at his system panel:

Name: Leo Fitzroy

Age: 30

Title: Baron

Level: 216

Physical Constitution: 28.1

Strength: 3.8

Agility: 3.9

Spirit: 15.9

Combat Power Evaluation: First Grade Mage Apprentice

Free Attribute Points: 0

SKILLS:

* Hidden (Max)

* Mental Immunity (Max)

* Critical Hit (Lv 2)

* Horse Riding (Lv 4)

* Sword Skill (Lv 5)

* Bow Skill (Lv 2)

* Evasion (Lv 5)

* Quick Mind (Lv 12)

* Photographic Memory (Max)

* Power Surge (Lv 6)

* Accelerated Regeneration (Lv 6)

* Agility Surge (Lv 10)

* Advanced Regeneration (Lv 1)

* Senses Enhancement (Lv 12)

* Improved Digestion (Lv 8)

* Disease Resistance (Lv 10)

* Yang Enhancement (Lv 25)

* Cold Resistance (Lv 2)

* Clear Headedness (Lv 10)

* Poison Resistance (Lv 15)

* Boredom Resistance (Lv 25)

* Meditation Efficiency Enhancement (Lv 30)

* Comprehension Enhancement (Lv 2)

* Creativity Enhancement (Lv 1)

* Cooking Skill (Lv 1)

* Passive Physical Defense (Lv 1)

* Passive Magical Defense (Lv 1)

* Passive Physical Attack Enhancement (Lv 1)

* Passive Magical Attack Enhancement (Lv 1)

* Sensitivity Enhancement (Lv 25)

* Borrow Strength (Lv 5)

* Guestimation Accuracy Enhancement (Lv 5)

* Extend Physical Attack Range (Lv 1)

* Extend Magical Attack Range (Lv 1)

* Suppress Agility (Lv 10)

* Suppress Strength (Lv 1)

* Suppress Magical Power (Lv 1)

* Walking Disaster (Lv 1)

* Drawing Talent (Lv 1)

* Increase Physical Piercing Damage (Lv 1)

* Berserker (Lv 1)

* Silence Walk (Lv 10)

* Decrease Air Resistance (Lv 10)

* Swimming Skill (Lv 2)

* Jumping Enhancement (Lv 5)

* Thirst Resistant (Lv 3)

* Hunger Resistant (Lv 2)

* Borrow Defense (Lv 10)

* Borrow Stamina (Lv 10)

* Metabolism Slow Down (Lv 50)

* Aging Resistance (Lv 36)

* Steal Life (Lv 14)

* Magic for Agility (Lv 25)

Borrow Strength (Lv 5):

Active: Increases the caster's physical stats by 75% for ten minutes, followed by a 95% reduction in physical stats for twenty minutes.

Active: Upon the caster's will, the caster's allies (max 100) get a 75% boost in strength for ten minutes, followed by a 95% reduction for twenty minutes.

Guestimation Accuracy Enhancement (Lv 5) Max level 90; to reach level 100, upgrade the system.

Active: This ability increases the accuracy of the caster's guesses by 5% for 5 minutes; it can be used once a month.

Passive: Increases the accuracy of the guesses by allies in the vicinity by 5%.

Extend Physical Attack Range (Lv 1):

Active: Upon activation, the caster's physical attack range increases by 15% for 10 seconds; it can be used once a day.

Passive: Increases the range of allies' physical attack range by 1%.

Extend Magical Attack Range (Lv 1):

Active: Upon activation, the range of the caster's magical attack increases by 15% for 10 seconds; it can be used once a day.

Passive: Increases allies' magical attack range by 1%.

Suppress Agility (Lv 10) Max level 90; to reach level 100, upgrade the system.

Active: Upon activation by the caster, the target's agility decreases by 10% for ten minutes; it can be used once a day.

Active: Decreases the agility of targets (max 10,000) by 1% for ten minutes; can be used once a day.

Suppress Strength (Lv 1) Max level 90; to reach level 100, upgrade the system.

Active: Upon activation by the caster, the target's strength stat decreases by 1% for ten minutes; it can be used once a day.

Active: Decreases the strength of targets (max 1,000) by 0.1% for ten minutes; can be used once a day.

Suppress Magical Power (Lv 1) Max level 90; to reach level 100, upgrade the system.

Active: Upon activation by the caster, the target's spirit stat decreases by 1% for ten minutes; it can be used once a day.

Active: Decreases the spirit stat of targets (max 1,000) by 0.1% for ten minutes; can be used once a day.

Walking Disaster (Lv 1):

Active: Those around the target may be infected by random diseases and illnesses; the severity and probability of transmission depend on the level.

Active: The target would be infected with diseases chosen by the caster. The current diseases available are simple Colds and slight Headaches. This can be used once a day.

Drawing skill (Lv 1):

Passive: Increases the caster's drawing skills by 15%.

Passive: Increases the caster's allies' drawing skill by 1%.

Increase Physical Piercing Damage (Lv 1):

Active: Increases piercing damage, including magical, by 15%; can be used for ten minutes per day.

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Passive: Increases piercing damage of the allies in the nearby area by 1%.

Berserker (Lv 1):

Active: Any damage the caster takes in one attack is reflected on the attacker with 300% more damage; it can be used once a day.

Passive: The more damage the caster takes, the more the caster's physical stats increase; current rate: 2 stat points for 1% of health.

Silence Walk (Lv 10) Max level 90; to reach level 100, upgrade the system.

Passive: Decreases the caster's generated noise when walking by 10%.

Active: Once activated, it decreases the noise targets make when walking by 10%.

Decrease Air Resistance (Lv 10) Max level 90; to reach level 100, upgrade the system.

Passive: Decreases the air resistance the caster experiences by 10%.

Active: Once activated, the air resistance experienced by the targets (max 50) decreases by up to 10% for one hour; the skill can be used once a day.

Swimming Skill (Lv 2):

Passive: Increases the caster's swimming skill by 30%.

Active: Increases or decreases the target's swimming skill by 2%; it can be used for one hour per day.

Jumping Enhancement (Lv 5):

Active: The caster can jump higher by 75%; it can be used for ten minutes per day.

Passive: The caster's allies' jumping ability increases by 5%.

Thirst Resistant (Lv 3) Max level 90; to reach level 100, upgrade the system.

Passive: Increase the caster's resistance to thirst (attraction to water or other liquid by 3%).

Passive: The targets' (max 50) tolerance of thirst increases by 1%.

Active: The thirst resistance of the allies in the vicinity increases by 1% for one month; this can be used once a year.

Hunger Resistant (Lv 2) Max level 90; to reach level 100, upgrade the system.

Passive: Increase the caster's resistance to hunger (attraction to food or other types of hunger by 2%).

Passive: The allies in the vicinity's hunger resistance increases by 0.2%.

Borrow Defense (Lv 10):

Passive: The target's physical and magical defense increases by 300% for ten minutes, followed by a decrease of 90% for the next ten minutes.

Borrow Stamina (Lv 10):

Passive: The target's physical stamina and magical power reserves increase by 300% for ten minutes, followed by a decrease of 90% for the next ten minutes.

Metabolism Slow Down (Lv 50) Max level 90; to reach level 100, upgrade the system.

Active: Decreases the caster's bodily metabolism by up to 50%, instead increasing lifespan by up to 50%; can be used constantly with no time limit.

Active: Decreases the target's bodily metabolism by 50% for one year without affecting lifespan; can be used once every three years.

Aging Resistance (Lv 36) Max level 90; to reach level 100, upgrade the system.

Passive: Decreases the speed of aging by 36%.

Active: Decreases the speed of aging for targets (max 36) by 18%.

Steal Life (Lv 14)

Active: Caster can replenish health and stamina by killing and stealing from others; can be used once an hour; steals 1.4% of the target's health.

Passive: The caster's allies can replenish health by killing other life forms; current rate: 0.14%.

Magic for Agility (Lv 25):

Active: The caster's spirit stat will be temporarily consumed for a temporary boost to agility; current ratio: 2.5 agility for 1 spirit; lasts for 1 hour before returning to normal; can be used once a day.

Active: The caster's spirit stat is permanently consumed for a temporary(ten minutes) boost in agility; current ratio: 250 agility for 1 spirit; can be used without limit.

Active: The willing target's spirit can be permanently consumed for an agility boost; ratio: 25 agility for 1 spirit, usable once a day.

...

Leo looked at all the skills he had accumulated over the last few years. His focus was always on increasing his longevity and his chances of survival. He had picked up a few good skills, especially those that could improve his agility, which was his priority. He had no doubt he could not kill even a low-level enemy, but with his high physical constitution and agility, he could at least escape.

His experience with summons over the last few years had not been as fruitful as he imagined. He had only drawn seventy-eight knights, five great knights, three silver knights, and a single golden knight; there was no other heavenly knight as he had expected.

After the Icereach Kingdom's annexation, he continued living peacefully. No one came to bother him anymore; he meditated for a few hours daily, spending the rest of his time with his numerous maids. He now has over 100 maids and more than 200 children, most of whom he hadn’t even visited once.

It could be said he had failed as a father, but he provided enough money to all of his maids, so his children were quite lucky to have him as their father.

"My children will ascend with me; when I conquer the world, I will make them kings and queens!" Leo thought.

He could live for a long time with skills like "Metabolism Slowdown" and "Aging Resistance," along with a high physical constitution and spirit, which was not far from a Rank 1 official mage. Five hundred years would not be an issue, and once he reached the rank of official mage, he might be able to last for 1,000 years! He is only 30 and has been in this world for less than 20 years, but even in such a short time, he already has many knights, including a heavenly knight under his command. From his perspective, his rise was only a matter of time. If he kept drawing cards, he would eventually get lucky with a draw and reach the top in one step.

After the annexation, he disbanded the bandit group and decided to earn money differently. He asked Caelan to conceal his identity and began integrating into the Knight Association. Years passed, and now Caelan was his spy within the association. Not only that but as a golden knight, every task Caelan received was rewarded massively. Over the years, Caelan sent millions of gold coins Leo’s way. Essentially, Leo had no financial issues, relying on the income of a golden knight.

He didn’t try to expand his territory; even his own two mines were abandoned, with "obligated workers" either released or, for those who couldn’t be freed, eliminated. The city under his control still had a tiny population of 12,000 and was inconspicuous. No one from the outside could guess that thousands of well-armed soldiers, a golden knight, and even a heavenly knight resided there.

"Let’s see the next draw! I hope I draw another heavenly knight!" Leo wished. With another heavenly knight, he could start his plan to conquer the surrounding areas fully.

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Congratulations! Infinite Knight Card +1!