The Wizards took the data crystals and poured their knowledge into them. Of course, Jack didn’t monitor it, so he didn’t know if they concealed anything. He deliberately left them some leverage to conceal their secrets; he didn’t want their personal memories, nor did he want their secret spells or secrets of their forces. He didn’t care about those.
After a few hours, they all returned the data crystals to Jack. He took them and browsed through the data within them. Indeed, there were a lot of missing parts; obviously, each of them concealed quite a lot, but Jack was satisfied nevertheless. Combined with the Wizards' central library, this data set would be enough to calculate a more simplified Perfection Realm of Heaven's Way. Jack is increasing his pace of calculation because he cannot afford to leave the transmigrators there for too long; they may get too powerful.
Thinking of finally being able to calculate the final chapter of Heaven's Way, Jack was in a good mood. He told the Wizards, "We only stay here for a few thousand years; ignore our presence!"
Jack and his group were much stronger; they could easily crush the Wizards anytime they wanted. What’s more, as the one who made all of this, he knew they had no secret weapon or spell to turn the tides around. There was no reason to bother sealing them when even letting them remain free posed no threat to him.
"Thank you for your generosity, Senior!" said the Lord Wizard of Sharping City.
"Let's go!" Jack said to his grandpas and grandmas.
…
Cultivating Heaven's Way has a few perks, such as very high mana sharpness and mana weight, but the most important perk is having new spells unlocked after each major breakthrough.
AFTER BREAKING THROUGH NASCENT SOUL, THE FOLLOWING SPELLS WERE UNLOCKED:
1. As Far As Heavens: One can teleport to any place within the world's boundary; casting it would anger the heavens and attract tribulation. The severity of the tribulation depends on the distance traveled.
2. One with Heavens: The caster can hide his appearance, cultivation base, location, voice, etc., from every one, no matter the cultivation level. Once using this spell, heaven's attention would be drawn to the user. It attracts heavenly tribulations.
3. Heavenly Elements: One can cast spells of all elements while using this spell; it attracts tribulations and marginally increases the cost of spells.
4. Hidden from Heavens: This spell can be used to hide from the heavens; the caster, in effect, temporarily dodges tribulations. Once the spell runs out, the heavens would rediscover the caster and bring even stronger tribulations upon him.
5. Heavenly Emotions: This spell was a Nascent Soul realm spell of Heaven's Way technique that Jack missed the first time he cultivated. After dissolving his cultivation and redoing it, he managed to get it. The spell can manipulate a target's emotions, making them feel happy, sad, angry, etc. It can be used to distract enemies in critical times and has a low chance of attracting tribulations.
6. Heavenly Ink: Like 'Heavenly Fun,' Jack recently discovered this spell. Heavenly Ink summons a special type of ink that can be used to write heavenly words. If read by unsuspecting parties, it can pollute their minds, making them fanatically believe in nonsensical things or outright making them go crazy.
7. 7th Spell: This spell wasn’t discovered by Jack even after recultivating Heaven's Way.
8. 8th Spell: Like the 7th, the 8th was also missed again.
9. 9th Spell: Like the 7th and 8th, the 9th was also missed. His calculation of Heaven's Way was quite accurate, but it wasn’t perfect; therefore, he missed some spells here and there.
Jack calculated the Divine Soul Realm spells in advance when he was still in the Nascent Soul Realm; the spells were:
1. Heavenly Alchemist: This spell allows one to change the nature of objects, such as turning iron into gold. The rank of the materials cannot be higher than the cultivation level of the caster. The spell is very useful as it can be used to provide endless precious cultivation resources. It has a low chance of attracting tribulation if used in moderation. If the caster damages the balance of the world by excessive use of the spell, it can attract terrifying tribulations.
2. Heavenly Knowledge: One can dive into secrets known only to the heavens. It has a low chance of attracting tribulation if used in moderation; it can attract terrifying tribulations if the caster attempts to access deeply hidden heavenly secrets.
3. Heavenly Armor: This spell summons an invisible armor that would not break. It can defend against even attacks of the Perfection Realm. This spell essentially steals energy from the heavens for defense; it would undoubtedly attract tribulations. The intensity of the tribulation depends on the amount of energy the caster stole from heaven. Usually, the tribulation itself is more dangerous than the attack that was defended against; therefore, this spell is at best a temporary lifesaver and not a free-to-use invincibility card.
4. Delay Disaster: This spell can delay the descent of heavenly tribulations. It can only be used once a decade. The delay duration depends on the tribulation's intensity and power.
5. Heavenly Communication: The caster can contact those far away using this spell. The spell would pass through blockades and has a worldwide reach. It cannot be used too often; otherwise, it would attract tribulations. The intensity of the tribulation depends on the duration and distance and whether the spell passed through hard-to-pass-through obstacles.
6. Heavenly Clock: This is a simple watch that tracks time. It can be extremely useful in certain situations where precise timing is important and has a very low chance of attracting tribulations.
7. Heaven's Dark Side: This spell adds, without additional cost, dark elements to all spells. It has an extremely low chance of attracting tribulations to the caster.
8. Heavenly Judgment: This spell displays the moral value of the target. A value of 0 is neutral, while -1000 is max evil, and 1000 is max good. The moral judgment may not be fair because the spell depends on heaven's judgment; someone heaven considers evil may not necessarily be evil from an ordinary human's perspective. This spell has nearly no chance of attracting tribulations.
9. Heavenly Incarnation: This spell can create an incarnation as strong as the host. However, the will of the heavens would send tribulations on both the caster and the incarnation.
10. Distract Heavens: This spell can avert heaven's attention from the caster. Once the spell is active, the will of heaven would, for a very short time, be completely blocked from seeing the caster. No matter what the caster does in that short time, the heavens would not know it during the spell's duration. It has a chance of drawing terrifying tribulations; the longer the spell duration, the higher the chances of drawing terrifying tribulations.
11. Distort Time: This spell can influence time, moving it forward and backward or stopping it entirely. It costs a mind-blowing quantity of energy and, on top of that, would trigger a terrifying tribulation. The Distort Heaven spell of Heaven's Way technique is based on the heavens and has a much higher efficiency and range; still, it’s not something the current Jack can afford.
12. Distort Space: Once cast, one can control the space by sealing it, shrinking it, enlarging it, etc. These all cost a lot of energy. If used in excess, they can trigger a tribulation.
13. Heavenly Glasses: This spell summons heavenly glasses; once put on, the user can read all languages and has an extremely low chance of attracting tribulations. Jack only discovered this spell after recultivating the Heaven's Way technique.
14. Heavenly Flag: During the spell's duration, the caster would be counted as 'One' of heaven's agents; he would receive a boost of power and luck from the heavens. It has a possibility of attracting terrifying tribulations on the caster. Jack only discovered this spell after recultivating the Heaven's Way technique.
15. 15th Spell: Jack failed to discover it even after recultivating Heaven's Way.
16. 16th Spell: Again, Jack failed to discover it.
17. 17th Spell: His calculations were imperfect; therefore, he failed to discover all spells of the Heavenly Way technique.
After reaching the Substance Soul Realm, Jack discovered the following spells:
Stolen story; please report.
1. Heavenly Knife: The caster can use tribulation for his own use; there is a risk of angering the heavens and attracting terrifying tribulations.
2. Red Control: The caster can add the red element to his attacks. The red element is exclusively under heaven's control; there is a chance of attracting tribulations if one uses this spell.
3. Good Deeds: This spell is not useful in most situations but can be lifesaving in specific circumstances. It can cut off one's bad karma, potentially nullifying some spells that target bad karma. It has a very low chance of attracting tribulations.
4. Sharp Ray: This spell is one of the sharpest attacking spells; it uses the five elements and heaven's dao to produce intense light, which can cut most things. This spell is nearly invincible at the same cultivation stage, but against stronger cultivators, it would be useless. Very low chance of attracting tribulations.
5. Heavenly Screen: This spell can be used to calculate the target's location, weapons, and appearance. It is weak when used to calculate one's allies and friends and completely useless for neutral parties. However, when used to calculate one's enemies, its power would be impressive. There is a small chance that this spell might trigger terrifying tribulations for both the target and the caster.
6. Heavenly Curtain: This is one of the best spells regarding defense against calculations. It can hide one's details from reach, including location, current situation, looks, etc.
7. Heavenly Paper: This can produce great papers that survive millions of years and is also used to craft heavenly talismans.
8. Heaven's Eye: This spell can be used to observe lab experiments. It is not very useful in combat but is a support spell used in research with virtually no chance of attracting tribulations.
9. Stun Heaven: This spell can stun the will of heaven temporarily, making it unable to do its duties throughout the world. Because of its worldwide effect, its duration is extremely short. If the will of heaven finds who stunned it, the caster of this spell can expect extremely terrifying tribulations.
10. Heavenly Rain: This spell can force rain from tribulation clouds. The rain from tribulation clouds would contain red elements with countless uses; it can attract tribulations.
11. Heavenly Match: This can burn tribulation clouds. If the tribulation cloud in question is too strong, the heavenly match would only burn part of it. If it manages to burn all of it, it would also discharge the rage. However, if the match fails to burn all the clouds, the spell would only enrage the heavens more than before. It has a chance of attracting terrifying tribulations.
12. Heavenly Addict: This can be used to create immortal drugs. With the heavenly addict spell, the caster can have unlimited access to drugs that immortals would potentially get addicted to. Using the drug as leverage, one can easily use it to control them; it has a very low chance of attracting tribulations.
13. Heavenly Court: This spell can summon 'witnesses', conduct 'discovery', and issue judgments. Using this, finding culprits for assassinations would be very easy. Little chance of attracting tribulations.
14. Concentration: This spell can increase the concentration of everything it targets. It has little combat use but many research uses. Negligible chance of attracting heavenly tribulations when used in a research capacity; if used in an invasive capacity, however, it has a moderate chance of attracting a tribulation.
15. Heavenly Hitlist: This spell can be used to add enemies to heaven's hit list. It’s said that, and Jack knows for sure, the will of heaven has a hit list, which lists the names of those it considers enemies. If discovered, heaven would send extremely terrifying tribulations upon the caster.
16. Heavenly Tissue: This is exactly as it sounds. It is a piece of disposable tissue that can be used to clean certain places and things.
17. 17th Spell: Jack failed to discover it.
18. 18th Spell: He failed to discover this one.
19. 19th Spell: He failed to find it.
20. 20th Spell: His calculations had flaws; after all, he didn’t use his knowledge from the outside world.
After reaching the Substance Soul Realm, these spells were unlocked:
1. Heavenly Container: A safe and separate space to place items; very resistant to space theft. May trigger tribulation if it successfully defends against a special theft attempt.
2. Heavenly Furnace: With the heavenly furnace, there is no longer any need for isolated, controlled rooms when concocting pills; any outside factor could only help and increase the chance of success. If the pill quality turns out to be too high, it can trigger a heavenly tribulation.
3. Heavenly Song: Songs composed by the heavens that can be used to control worldly elements and even some magical beasts; it can trigger heavenly tribulation.
4. Heavenly Hack: To some extent, this spell can circumvent the world's laws and trigger terrifying tribulations.
5. Merciful: This spell reduces a tribulation's intensity; it cannot reduce the intensity of tribulations that target the caster.
6. Heavenly Treat: Increases the quality of the food.
7. Heavenly Compass: This spell can summon a compass that points to the nearest heavenly treasure. It can trigger tribulation.
8. Heavenly Calendar: Gives the caster detailed information about important naturally occurring events in the world. Low chance of triggering a tribulation.
9. Heavenly Shortcut: A spell with very wide usage which can draw the power of heaven to create shortcuts that help the caster. It can trigger a tribulation or a terrifying tribulation, depending on the shortcut.
10. Heavenly Love: This spell can bless the target; the target cannot be the caster. Can attract heavenly tribulation.
11. Missed.
12. Missed.
13. Missed.
14. Missed.
15. Missed.
16. Missed.
17. Missed.
18. Missed.
19. Missed.
20. Missed.
21. Missed.
The Multiple Soul chapter of Heaven's Way had 21 spells, but Jack missed the 11th to 21st, more than half of them! It was the result of his Hurry in calculations.
After breaking through Void Soul, Jack managed to discover the following spells: