Alive has a monopoly on the sale of intelligent and unintelligent living creatures.
Several challenges in designing living creatures prevented rank 13s from independently designing their own.
Firstly, the soul should perfectly match the body. This task alone is very challenging because we are not talking about just one generation; we are discussing a span of trillions of years.
If the slightest flaw exists, the soul will gradually lose its synchronization with the body, and the species will eventually die off.
As the soul is related to the creation, Rank 13s cannot perfectly match the soul with the body.
It would be fine in the short term if there are some minute flaws, but there will be problems eventually.
Secondly, they should be able to live in a world with all kinds of laws. If there are any conflicts, the species will die off.
Again, one must deeply research the creation to design species that match all universal laws.
Alive's products are based on the creation, not any universal laws; this is why they are compatible with all universal laws.
Thirdly, the main reason everyone always purchases their living creature from Alive: magical Talent.
What is magical Talent?
It's the potential to reach a higher rank; without magical Talent, one cannot reach a higher rank.
Alive can devise creatures with up to rank 14 talents; no rank 13 can do such. In fact, nobody below rank 14 can even design creatures with rank 13 talent.
The pills that can increase the Talent of individuals originate from Alive. The pills only work on living beings licensed by Alive; It is more of a key to unlocking the Talent, not really giving Talent.
Alive sets creature prices, and one factor is their magical talent rate.
For example, the most talented humans they sell have a 'Talent Rate' of 5%. Humans with a TR of 5% are much more expensive than normal humans with a TR of 0.001%.
On a case-by-case basis, factors such as parents' talents are significant, but by Alive's design, the chance of Talent decreases with each child.
For example, for a 4% human mother and an 8% human father, the first child would have a 12% chance of being born with magical Talent; the second child would have 6%, the third would have 3%, and the fourth would have 1.5%, and so on.
The first child would her/him/them self will be in a range of 2% to 10% human, regardless of whether her/him/them self has magical Talent or not.
The second child would be from 1% to 5%.
The third would be in the range of 0.5% to 2.5 % human, and so on.
As a result, among living creatures designed by Alive, which is almost the entire universe, the first children are truly privileged.
Talents are not a problem for high-grade mages because they can give talent pills to their children.
Talent pills only unlock talents and will not change the chance of giving birth to more talented children.
For example, if a 2% human takes a rank 9 talent pill, her chance of having talented children will not increase; she remains at 2%.
Still, if she is rich, she can give her untalented children talent pills, like her parents gave her.
However, for ordinary people, it's all luck based on universal law; only the protagonist's luck can 'kind of' hack this luck, and no other luck can affect talent rates.
'Kind of' hack because Alive expressly permits protagonist luck to affect the chance of Talent; if Alive wanted, they could have prevented the protagonist's luck from affecting Talent.
Another matter is the rank of magical talents.
Alive, once again, allows buyers to customize, and the higher the chance of higher-rank talents, the more expensive it gets.
The default is 46% for Rank 1, 38.399849999% R2, 14% R3, 1% R4, 0.5% R5, 0.1% R6, 0.0001% R7, 0.00005% R8, 0.000000001% R9, and less than 0.000000000000001 for rank 10 and above.
These can be adjusted, but the maximum value for each is fixed. For example, it's not possible for the chance of rank 7 talent appearing to be higher than 0.1%. A chance of 0.1% for rank 7 is terrifying; only civilizations of rank 12 and above can afford to buy them.
As stated before, Civilizations must license them from Alive for each world. If one tries to cheat and breed a species with high Talent and spread them to different worlds, let's just say their ending would not be good.
High-ranking civilizations are smarter than this; they know Alive has a handle on every one of their creations. They would know if someone is cheating.
So, it has been countless years since the last time someone tried to cheat.
As stated before, the rules about licensing are about mass breeding and transferring to avoid license fees. It does not apply to individuals. Also, anyone who reaches rank 10 and above is exempt.
...
Savior is playing with a shining green token in his hand.
It is a Living Market token; most call them L tokens.
L tokens are widely available and can be bought in nearly all immortal trading centers. Savior bought it when he was in the corporate world.
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There are other tokens, too; the 'Market' also has tokens, and the Office has tokens, but now, their tokens won't work.
Most rank 13s have tokens specific to them; the Office created the token system. The tokens are effective throughout the universe; they can transfer objects from unbelievable distances. Fortunately, even though the Office made the system, the system can operate without them.
Still, without Office, no new civilization can register to use the token system.
Savior infused energy into it.
There is a cost when using the L token, so he will hurry. Other tokens, which only transfer data and not materials, like the U Court token of Anti-Rachel, are much cheaper, but this L token costs a lot because it can send living beings across the universe.
He already planned what to buy.
First, he wants to purchase ordinary humans with default talents. Savior isn't planning to start a mage civilization; he only wants a peaceful place, so there's no need to spend more money and buy talented humans.
Next, he wants other species, like Elves, Beastpeople, and Plantpeople.
He will not purchase his species, Divine species; they are expensive, and in a pure energy environment such as this, they are not much different from humans.
Only in special environments such as hell and heaven will divine species shine.
He also plans on purchasing plants, animals, and mythic creatures like dragons.
Rachel gave him the list, so he didn't spend much time thinking about balancing.
There are many balanced world models in Rachel's database, and she gave one to Savior. Otherwise, it would have taken a long time for him to think it over.
Balancing a world is difficult; it takes trials and failures. Even with Rachel's models, it's not a sure thing that the balance will work; Rachel's module is not created specifically for this world with this code and these complete laws.
It's quite close, though, and most likely, it will work.
Savior quickly purchased all he wanted and exited the portal.
Then, the token shone exceptionally brightly, spreading its light throughout the world.
L tokens are very advanced; Savior directly added the module distribution Rachel gave him, and the token placed each precisely as instructed.
Every tree, blade of grass, and even every microbe spread worldwide as their Savior instructed.
Even for immortals, time is still not completely worthless; they won't spend years trying to place everything according to the module.
Just in a moment, the barren world was filled with greenery animals and, more importantly, intelligent beings.
Savior bought the modern culture of humans, the traditional culture of elves, and the technologically advanced versions of Plantpeople and Beastpeople.
He bought different races of each species.
For dragons and other mythical creatures, he bought only peaceful races
No culture is available for animals, so he just bought normal animals.
He also added a peaceful add-on culture to all intelligent beings, ensuring there wouldn't be wars everywhere.
The add-ons cost more, but he gritted his teeth and purchased it.
It's possible to buy evil dragons with a peaceful add-on, but it would cost much more, so he directly bought good-natured dragons without needing a peaceful add-on.
There were opinions for changing the default memories, but he didn't bother with them; in the long term, mortal's memories would not matter; he just bought them with default memories.
He bought a billion humans and a hundred million each of Elves and Beastpeople.
He should pay close attention for at least a thousand years to ensure nothing goes wrong; if everything works out, he can just sit and enjoy the peace.
He suspended the longevity limit for mortals because there are now few mortals, no cities, etc. When the world reaches its capacity, he would reactivate the longevity limit.
For now, he also placed enough food and separated wild animals from the intelligent settlements.
Now, he has to help them quickly build their habitats.
...
Dan is lying down on the grass.
He is confused.
He remembers strange things.
He closed his eyes and thought of where he came from.
"Who are my parents?" he feels very doubtful.
Even though he failed to remember his parents, he remembers his job well.
He is a programming engineer from … which university?
"Why don't I remember the university's name?" he felt weird.
If someone gives him a computer, he can start programming, but he can't remember anything specific, like names, etc.
The last thing he remembers is signing up for a mission to build things from the ground up in a desolate, faraway place.
He touched his chin and sighed doubtfully.
"Hey, Dan," Anna called him.
"Coming," he got up and went there to help.
...
This place is desolate; there is no technology.
Fortunately, there is enough food. There are also basic equipment, like hammers, nails, etc.
With so many skilled individuals, it will, at most, take a year to start building some basic facilities.
...
All the intelligent beings began.
The starting point for all was the same, but the ending point would be different.
Dan's group had a modern culture and cared little about 'traditions.'
They started building iron mines, cutting trees, making sewages, houses, etc.
They moved quickly and within two years reached electricity production level.
They had all the knowledge and essential equipment, so it's not like they had to spend thousands of years researching everything from scratch.
Dan and Anna married and had twins.
Both had to work harder now.
In modern culture, both men and women work, and the roles aren't like the husband bringing food and the wife taking care of children.
Nursing houses usually take care of the children from a very young age.
This way, both men and women can work, increasing efficiency and productivity.
Only in traditional cultures do women take care of children.
...
Elves that Savior purchased were traditional.
For wood elves, this means nudity.
The wood elves began the initial setup in only a few days.
They live on trees, eat raw plants, don't need clothes, and they won't need technology because they are traditional.
As mentioned, there are 'no cultures' Alive sells that can go in any direction, but most won't choose those.
Most civilizations want specific cultures that nearly always remain on one path and are predictable.
The wood elves took their place in jungles in the first two years, and their initial period ended. Still, Savior didn't release the animals; the population was low, so he wanted to allow them to reach a certain point first.
Because of the traditional culture, the wood elves won't have guns and such, so they will remain vulnerable to animal attacks.
That is until mages began to appear.
...
Plantpeople and beastpeople were both of technological culture.
Technological culture is when mortals begin to create robots and artificial intelligence, copy brains into computers, live in robot bodies, etc.
There is one more advanced culture, the galactic culture; this is where mortals can even fight mages with mortal technology alone.
Alive sells them at a premium.
Savior didn't need them, so he didn't buy them.
One reason is that Galactic culture mortals are naturally aggressive.
Within two years, technological beastpeople had already created robots that did the hard mining labor.
The plantpeople were slower initially, but in most cases, they were more suitable for the technological path.
It sounds strange, but it's true.
Because they are slow, they work even harder to create more robots and AI to do the tasks. Everything starts with a need; all inventions are because of a need. Plantpeople need technology the most, so they invent the best robots.
The common notion that plantpeople are dumb is absolute nonsense; sure, they think more slowly, but they are, on average, smarter than humans, elves, and beastpeople.
Beastpeople, on the other hand, are strong and agile, so they have less of a need for robots and AI; Still, as an advanced culture, they ultimately end up in the same place as Plantpeople, using robots and AI for everything.
...
Dragons set up in their lair and started doing dragon things, which is just sitting in a place and gathering treasures.
Aggressive dragons would raid cities to gather treasures, but these peaceful dragons just collect ownerless treasures.
Savior bought Silver and golden dragons; they are very good-natured, help other species, and even try to avoid stepping on insects to avoid needless killing.
They are not a threat to anyone; they are adorable creatures.
...
Savior observed and nodded. The model looks very solid, with no mass extinction so far!