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Clash Of Game
Chapter 6: Shop and Roulette

Chapter 6: Shop and Roulette

Next is I tap the shop in the World System which have a shopping icon. The discovery in the shops left me utterly astounded, for it was even more extraordinary than I could have imagined. To my amazement, the shop offerings included entire game systems, each a tantalizing piece of virtual reality. These systems ranged from the familiar, such as the Leveling System of Royale Impact or classic RPG leveling systems, to something far grander and more expensive than my wildest dreams.

The cost of these systems came with a staggering number of zeroes, far beyond my current balance of 10 game coins. The shop was a treasure trove of possibilities, each one demanding a substantial investment. But what truly boggled the mind was the prospect of buying an entire game—a concept that defied convention and redefined the boundaries of this new reality. The question lingered: in this world where anything seemed possible, how far would one go to shape their destiny?

The concept of buying an entire game remained a perplexing enigma, shrouded in questions of its purpose and practicality. While it was relatively cheaper than purchasing a game system, it still demanded a significant investment. As I pondered its implications, the allure of acquiring items and resources unique to this virtual realm became increasingly apparent.

With only 10 game coins at my disposal, I recognized the need to be judicious in my choices. The shop offered a wide array of items that were otherwise unavailable in my real world—items ranging from modern conveniences like phones and electric fans to essential tools like weapons and magical books. It was clear that to thrive in this new reality, I needed to make the most of my resources and invest them wisely, securing the items that would best aid my journey to the top.

The sight of a roulette wheel icon in the upper part of the shop was both intriguing and enticing. It seemed as though the virtual realm was extending a special offer to me, welcoming me with open arms. The offer was a one-time opportunity to play the roulette wheel at a staggering 90% discount, reducing the normal cost of 100 game coins to a mere 10—equivalent to the entirety of my current game coin balance.

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The decision weighed heavily on my mind. It was a gamble, quite literally, and the potential rewards were shrouded in uncertainty. Yet, the allure of such a substantial discount beckoned me, hinting at the possibility of acquiring valuable resources or items that could significantly bolster my chances of survival and success in this newfound reality. With a sense of anticipation, I contemplated whether to take the gamble and spin the roulette wheel.

I carefully assessed the odds associated with the roulette wheel and came to a sobering realization—the chances of landing on a favorable outcome were slim at best. The majority of the outcomes, a staggering 90%, led to a "thrash" rank, and from your description, it seemed that these were utterly worthless items. The common rank, accounting for 5%, offered items that were relatively inexpensive and not a significant return on investment. The real potential for value lay in the rare and super rare ranks, which collectively comprised just 5% of the possible outcomes.

Embracing the spirit of adventure and curiosity, I decided to take the plunge and spin the roulette wheel, despite the unfavorable odds. To my utter astonishment, luck appeared to be on my side this time. Against all expectations, I landed on the super rare rank—a feat with astronomically low odds.

However, my elation quickly turned to bewilderment as I examined my prize—a simple cassette. Intrigued, I noticed a button on the cassette, and when I pressed it, a black enigmatic holography materialized before me. It displayed a message with the words "Welcome to the Game of Old Grammy. Would you like to play the game?" accompanied by the options "Yes" or "No."

The mention of "Old Grammy" sent a shiver down my spine, for it was a name that conjured memories of a horror game I had played in my youth—a game designed to send chills down our spines and elicit fearful thrills among friends. The nostalgia of those good old days flooded back.

Yet, the question remained—what did it mean to "play" this eerie game? Was I about to become a character within its twisted narrative, subjected to its terrifying trials and tribulations, or would it be a more conventional form of gameplay akin to how it was experienced on a phone or screen?