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Clash Of Game
Chapter 10: Strategic Survival Plan #3: Military Training

Chapter 10: Strategic Survival Plan #3: Military Training

On the next day, following the assignment of products for the shopping district, I send the builders along with the workers who will operate the shops. Their task is to inform the people in the city that the new facilities are now open for their use and enjoyment. It's a step forward in making our city more self-sufficient and thriving.

The next step of the plan involves the troops. I make my way to the troop camp, which is located on the outskirts of our base. As I arrive, I notice the presence of wizards, heavy knights, and vikings, all walking around seemingly aimlessly within the camp. It's time to bring order to their training and organization, ensuring that they can both defend and attack effectively when needed.

I raise my voice and command, "Troops, assemble!" In an instant, the troops gather and stand firmly, their attention focused on me.

I continue, "You are all Coward!!. In the last attack, instead of defending, you all stayed in the castle hall. You possess formidable armor, weapons, and magic, so what's the point of attacking other bases if you can't defend your own?!"

I emphasize the need for them to open their minds to the reality of our situation; it's no longer a game, but a matter of survival.

Amidst the discussions and confusion, I assertively command, "Quiet!" The troops fall silent. "Give me 100 push-ups!" I demand, and despite their initial confusion, they quickly comply. Whether they're clad in armor or skilled wizards, they perform the push-ups as instructed.

Drawing from my past experience with mandatory military training, I use my knowledge to instill discipline and obedience. I put them through various training exercises, all of which they follow diligently. It's crucial to mold them into an obedient and well-prepared military force for our city's defense and success.

After the rigorous training session, I decide to give each of the troops a name. While they may be temporary residents of our city, since the game system will make them vanish, this personal touch will provide them with a sense of identity and belonging. It's a small but meaningful step in building camaraderie and solidarity within our forces as we prepare for the challenges that lie ahead.

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With the troops now more disciplined and focused on their training, I guide them to develop their individual expertise. Instead of aimlessly wandering like how the game function made them to, they dedicate their time to honing their skills. Meanwhile, I designate various roles and positions for them within our city's defenses, ensuring that their abilities are put to good use.

Additionally, I call one of the builders "Ed" and task him with transforming the training grounds into something more substantial. Instead of a 4 plain camp, Ed created a training tools inside the camp to make it more army camp like.

Observing the level 3 wizard during his training is indeed fascinating. Witnessing the real-life manifestation of fireballs being conjured and controlled, both the weaker and stronger varieties, is a remarkable spectacle. With game becoming reality this is truly awesome.

I approach the nearest wizard named Zelut and express my curiosity, saying, "Hey." Zelut responds, "Yes, chief?" I inquire further, "Is it possible for me to learn that magic?" Zelut appears puzzled. "Well," I continue, "Can you teach me how to perform that magic?"

Zelut agrees to show me the process, and I attempt to replicate it, though my initial efforts are unsuccessful. Recognizing my struggle, Zelut places a hand on mine and adjusts my posture, advising me to concentrate. He also offers me an elixir, a valuable resource used for training magical troops such as dragons and wizards in Castle Hall level 7 and up. While foods are use for soldier to train for some troops specially lower castle hall.

After consuming the elixir and making another attempt, I successfully conjure a fireball with my newfound magic ability. It's a level 1 spell, but it's a thrilling accomplishment nonetheless. I eagerly try shooting it, and it matches the strength of a level 1 wizard's spell.

However, I soon feel the strain of using this newfound power. It becomes clear that to train as a wizard and enhance my magical abilities further, I'll need more elixirs. Training wizards typically requires a significant amount of elixirs, around 500 in total.

While immersed in my training at the camp, a thunderous growl reverberates from the distant forest. I instinctively turn my attention in that direction, and to my astonishment, I witness a massive horde of goblins emerging from the woods. It's not just a few; there are hundreds, if not thousands, of goblins, including a colossal giant goblin among them. What the h*ll??? This is not on the game??!!