These exchanges are hilarious.
After scrolling for so long, I'm surprised to see legit answers to the initial question.
Yet they exist, and they are easy to understand too.
Early on people suggested grinding against the zombies that kicked my butt.
This solution seems better.
[This shouldn't be a surprise, but this is a crafting game, so on lower levels crafting is OP.]
[Take your beginner axe to the grove within the starter village and start chopping. The trees will grow back in a few minutes, in case you run out, make some tools until then.]
[This, this right there.]
[You get one Exp for cutting down each tree, then ten more for turning them into wooden spears. You can sell them for a few coppers each, and there are always quests in Origin to supply them to the NPCs.]
[They give money and 500-1000 Exp.]
[I don't know why you wouldn't start with crafting, even if you're here for the fights and adventure. You can make your gear with minimal effort, free, and even get Exp. Sure, later on, you'll get better gears from loot drops and the Exp will be irrelevant but still.]
Oh, so this is a crafting title?
The character started with tools instead of weapons, which should have been suspicious.
And a thousand Exp?
That sounds nice for chopping down a few trees instead of fighting something.
They don't say what kind of adventure though.
The NPCs who appeared as those grey dots on the map give all kinds of quests.
From gathering herbs to killing monsters - they call them rats here, but they don't mean real rats.
And it gets better as they elaborate on it; the system gave no hints.
[Dude, make arrows.]
[Set up a batch job and churn out thousands of arrows while you're AFK.]
[So true. The big clans will buy them all up, you can't make enough.]
[It pays well even if Exp is on the lower end, and once you need the bonus for skill training, this will be perfect.]
Some items are always in demand, and a user posted links about the schematics for all the basics.
They don't need skills, whatever they are, and even beginners can make them from day one.
It's too bad my axe is gone, yet they mention cutting down trees with bare hands.
It sounds silly, but this is a game after all.
The crafting, at least the low-level ones looks trivial too.
It only needs a Crafting Table that has nine slots.
Unauthorized tale usage: if you spot this story on Amazon, report the violation.
It depends on what materials you put on it and in what formations, and different items will appear after a timer.
I'm sure this isn't the first title that did something similar.
None of the ads mentioned it, as if they didn't want the players to know what they would sign up for.
This is why Wroddit can be a goldmine.
Between pointless and repetitive arguments, users share valuable info too.
[I made my first Platinum from building houses and selling them near the starter village. Each finished house that meets the requirements gives you 3000 Exp. It only took a few days to figure out an efficient method and a good layout.]
[You mean the ones that got pillaged last week?]
This triggers another long thread of arguments.
PVPers don't mix with the usual builder types.
I have seen enough already and scroll through them fast.
Still, after spawning in the middle of the village, it didn't give the impression that players built it all.
And while the title is only a few months old, or at least this subwroddit is, most methods no longer work.
This urges me to put that cursed thing back on and try the best-sounding ones while it's possible. It's already getting dark outside.
After locking up the container and crawling into my fleabag the headset turns on.
It catapults me into the starter village which feels faster every time.
The inventory remains empty and the character has zero experience. The only change in the quest is in the timer.
[Government Issued Quest: Reach Level 10 within 3 days. Importance: Utmost. Difficulty: Average. Progress: 1/10, Exp to next level: 0/100. (66/72 hours left).]
That is quite ominous, and a reminder to check on a few settings.
Thinking about it is enough, there is no need to say it out loud, and a detailed menu with many options comes up.
This is the first time, and now it feels overwhelming.
[Visual wounded effect: On (Bloody vision).]
That is the first thing to get rid of. The system puts the options I'm thinking about at the top, otherwise, there are too many to scroll through.
They aren't categorized either, it's one chaotic list of unrelated things.
It's impossible to browse, you need to know what you're looking for.
Which brings me to the next one.
[Pain simulation: 75% (Default).]
It isn't even on the max?
And the slider can go above a hundred percent. Who would be crazy enough to set it that high?
The guys in the subwroddit warned against turning it off completely so down to ten percent it goes.
The syncing setting is premium only though.
The system describes it as a way to fine-tune the headset with your mind.
With high synchronization, it will be indistinguishable from real life.
On low, it will be a similar experience to wearing a plain VR headset.
The controls are harder, but they have assists.
That too, is Premium only. They assist in aiming and blocking, so premium users don't have to learn fencing to fight.
It makes me wonder if the people recommending hunting down zombies had these turned on. Fighting them without it didn't get me far.
Now it makes sense when they say AFK.
Turn down the sync, enable the different assists, and let the game play itself while you do something else.
Paying for it might be worth it if playing AFK also counts into the twelve hours. Well, the ten credits are gone already.
With some settings tweaked, it's time to check the map and find that grove they mentioned.
It's marked at the edge of the starter village, still inside the fence.
Let's forget about wandering outside without proper gear and practice.
If crafting can get the Exp needed, why bother?
[If you struggle with the controls, try our tutorial.]
"No, you don't. Shut up."
It's this message again, and I thought the system got tired of it.
The sun is up over the village but fewer players roam the streets than before. It should be fine to talk by myself now, except for shouting.
"I'm in perfect control right now."
The grove is in a small corner, a player cuts trees with his starter axe, and the moment one falls, a new one sprouts.
It grows into a sapling within a few seconds, and it's almost full-grown when I get there. They won't run out anytime soon.
As crazy as it sounds, punching a tree with your bare fist hurts.
Who would have thought, right? With the pain setting lowered to ten percent, it's bearable.
It takes a while to punch one into oblivion, and then it needs some refinement to make it usable.
It gives one Exp.