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My Three New Quests Are Spectacular

My Three New Quests Are Spectacular

My three new quests are spectacular.

[Adventurer Guild G-rank Quest: Take A Letter To The Headman. Importance: Low. Difficulty: Easiest. Progress: 0/1. Reward: 1 Copper and 50 Exp. Take Selena's letter to the Headman of the village (3/3 hours left).]

[Adventurer Guild G-rank Quest: Potion Delivery. Importance: Low. Difficulty: Easiest. Progress: 0/1. Reward: 3 Coppers and 50 Exp. Selena ordered 10 Healing Potions from the pharmacy. Show them her letter and bring the potions to the Guild (3/3 hours left).]

[Adventurer Guild F-rank Quest: Poison Flower. Importance: Low. Difficulty: Easy. Progress: 0/1. Reward: 5 Copper and 100 Exp. Find a Poisonous Orchid (Common) near the village's fields and bring it to the pharmacy (6/6 hours left).]

If giving an award for the most boring cliche stuff was a thing, each could get gold medals.

Sure, they are starter missions, so what did I expect?

It's odd how the Wroddit article never mentioned the Guild though.

It seems convenient, and higher-level tasks could pay better.

Arrows show each target.

Some are outside the map's explored parts, yet from the description, they all must be near.

It can be a way to prompt adventurers to discover important landmarks but to give three hours for it?

And the Exp gain is on par with beating a pair of zombies.

[There are many ways to receive contracts, all are completely optional.]

[Some NPCs might give you tough tasks without a warning, or don't give you anything at all.]

[The Adventurer's Guild regulates their jobs better and they always have something available.]

Sometimes the system sends messages when I least expect it.

Before starting the tutorial, it would only repeat to check it out after every question.

Now it goes trivia mode and explains facts without asking. Except it remains silent when it should talk.

The info is useful though.

So the Guild jobs are the safe middle ground, where you know what you get, only can't expect too much.

The other errands will be more erratic and might unlock a storyline.

They should give better rewards, or refuse to appear.

[Your adventurer ranking is only affected by the Guild's offers.]

[They will promote you for completing a set amount of errands of the right difficulty.]

[You can take missions one class higher than your own and failing them will bring a demotion. Random errands might still be available.]

Yeah, so odd jobs are optional and you can find them anywhere, so what's the point of this adventurer rank?

Other NPCs don't care about it and won't have these class ratings either.

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And now that they want me to explore it, what's the name of this settlement anyway?

[You are in the blessed starter village Origin, at the eastern frontier of the Kingdom of Eugidi. It has low-level monsters and offers beginner missions in its blessed settlements. Your map will expand once you explore more areas, or you can buy and equip one from a craftsman.]

That's an option too?

It must be expensive, or Premium only, though the system would have said that.

It loves to throw around the 'buy Premium' message.

And at least I remember that it isn't saying blessed to sound religious.

It means Guardian Angels will appear.

They avenge the players attacked by others, instead of protecting them.

There were people near the Guild's entrance with their names in red.

The system didn't explain it, but it means they have a bad security status, and their Jazz is to hunt other players.

[Neutral standings and low-security characters have grey names. People with high have blue. The red name means negative standing or security status. These might get overwritten by personal or alliance-level standings. To set up your overview, visit the game settings.]

Half of it made no sense, and I figured out the rest before the message popped up.

So there are more colors.

In the village, everyone is grey or red so far.

What are the standings though?

And alliances, and stuff.

Wroddit mentioned them without elaborating on the matter.

[There are three levels of player cooperation.]

[Parties are the smallest and you can form them with anyone anytime if they accept it.]

[These are to tackle missions or clear dungeons together or to protect you from bandits. It's temporary, and at the latest, they dissolve once you log off.]

Who even talked about parties?

[A more permanent form of a party is a Clan.]

[Forming a Clan is Premium Only, but you can join one as a free user with an invite.]

[You might have to fit a set of requirements or pay a fee to join, and the Clan can tax your earnings in return for help.]

Oh, okay, it was lagging, and now it won't shut up.

[Clans won't dissolve when you log off, and leaving them might incur penalties with the members.]

[They tend to set up a common logistic chain and can control territories in CineMraft.]

[If Clans join forces, they form Alliances, and can run entire countries.]

Right. Let's hope they are optional too, because if the Boss taught me one thing, it's to keep to myself.

A group will only take someone in if they find them useful. And then treat them as tools, so let's skip that whole part within the game.

Still, the system said nothing about standings.

[Standings are a way to track if a character or a whole alliance is friendly or hostile towards you.]

[You can set them for yourself and select if they get displayed over the security's colors.]

[Clans and Alliances also have them, and they might overwrite yours.]

Okay, that's simple enough.

And now it makes sense why those red-named thugs had those letters.

Those must be the clan or alliance abbreviations.

They might be the members of the local crime organization or something.

How do you get info on them?

The system is finally quiet which means you shouldn't be able to.

Wroddit might have something else to say about this, so I take a mental note before setting out.

The Headman's home is the closest on the map, the arrows even show the distance.

Then, it would make sense to find that herb and bring it to the pharmacy.

On the way back, I can take the potions to the Guild, claim the rewards, and then return to the Training Grounds.

If it's possible to chain up contracts like this, the time spent on each could be shorter.

And time is of the essence now.

The main quest is still at the first stage, with less than two days left to finish it.

These rewards are low, and better ones will only come if a few odd jobs level up my adventurer class.

Efficiency will be key to tackling these, so one thing is certain.

It's all thanks to the tutorial, that I even learned about this option.

It showed me the means to conquer the govt mission, the only question is if the two days will be enough.

More action and less thinking about it will help to make it work.

And even if these missions seem boring, they should be completely safe.

Those gankers won't have a reason to attack while running these...