Novels2Search
System Jazz
One Could Open An Archery Shop

One Could Open An Archery Shop

[You killed a Skeleton +30 Exp.]

And with that, the last of them is down.

The bow dropped again with a few arrows, filling the remaining slots in the inventory.

One could open an archery shop with all these from the skeletons and bandits.

Let's hope they'll sell.

It takes an eternity to reach the stash fifty steps from the spawn, but at least the minimap shows nobody around.

The stones are still there, and the items below, so they won't despawn when they aren't nearby.

A chest would be nice to protect them from the elements.

Can someone buy it from the market?

With the six golds in the pocket, it shouldn't be a problem to pay for it, yet that place remains a grey area.

Apart from talking with that glitchy NPC at the edge, the avatar never ventured deeper.

No, the first time going from the pharmacy to the guild, there was an attempt to cut through it.

It was so full of players, that it seemed faster to go around towards the training grounds.

The gankers must keep their eyes on it and attack people who spend a lot.

It's next to their usual place near the Adventurer's Guild. Checking the subwroddit before walking in there is the sensible option.

The article about grinding experience mentioned trading. There must be a better way than dumping items on NPCs.

They pay one-tenth of the regular price and sell everything expensive.

Well, this is a plan for the future. after reaching the tenth level and getting Premium there will be plenty of items to sell.

And here goes the brain around the world again, unable to focus.

A chest to ensure the items won't get damaged or dirty when it rains.

Does this world have weather? So far it was always sunny and dry, and the nights weren't cold either.

The real world experiences the early spring, yet CineMraft is in the middle of summer.

Do the seasons change as fast as the days, or is it locked in eternal sunshine?

Oh, for crying out loud, focus on the task at hand.

The inventory is full and while the sun shines here, it's already late at night.

Let's get this going and move on, no more side-tracking or stray thoughts.

Let's see, the locked items should all go into the stash with the bows and the daggers.

Keep one, but not the best one because anything can happen, and they aren't the most useful anyway.

The food stays in the inventory as it will spoil soon, yet gold will be a nice emergency fund.

Stolen content alert: this content belongs on Royal Road. Report any occurrences.

The market should wait anyway, and let's not tempt the gankers.

The forum claimed they could pickpocket you too, without summoning the Angels.

A backpack, a purse, and a chest should be the first things to buy from them, though not this evening.

Digging some extra to fit all the stuff will ensure the character is no longer encumbered.

The fed's mission progressed far today, thanks to the emergency quest and the ratting.

The cops can be happy with today's playtime, well over twelve hours, and exhaustion is catching up.

There is another spawn point nearby, before logging off, it sounds smart to go away from the stash anyway.

And after all this slow walk under the weight of the inventory, it feels refreshing to run again.

It's only four zombies, an easy exercise after a long day.

Without the buff aura or skeletons to be their eyes, they don't react until the dagger pierces one.

How much will the zombie quests pay, both experience and money? Finishing the fed's mission seems closer than ever.

[You killed a Zombie +30 Exp.]

The last one drops a blade, despite never using one during combat.

At least now they don't fight each other for it and it rests with the crystals.

Nice parting gift, game, this is the second time these mobs dropped something, and lost the first one.

[Rusty Sword, +5, 3 Res, 30 STP]

That's much better than the dagger, though most stats remain hidden.

Despite the superior durability, the zombie's weapon has a higher median.

It can deal anywhere between one to ten, and the blade shouldn't break on the skeleton's bones.

The three Resistance makes it far superior to the training stick.

Since it's not only for stabbing, it should be more fitting than the dagger on top of the extra damage.

The bandit's blades are cool, except they are Premium only.

"Nice, this will be the new primary weapon."

And it switches places with the dagger on the quick-access item slot.

If it had extra room, the dagger could stay here, but the bow sits in third place, apart from the sword and shield.

Limited usefulness or not, it took down a bandit.

Crap, the stick's still here. It's in bad shape and all the current weapons are far superior.

It won't sell on the market since anyone can get one from the training grounds.

Still, it feels wasteful to throw it away so it can stay.

Wooden sword or not, the entire inventory still weighs less than ten kilos so running should be okay.

Checking in with Selena before calling a day might be a good idea.

What will she say about the double promotion? Or is it procrastination before logging off?

While the game stays the same old annoying crap, she helped a lot.

And that brute of a Trainer must start the tutorial again, so the system answers all the questions.

How could I forget? Fourteen years old and senile already? To the Adventurer's Guild then.

The heart skips a beat when the counter on the minimap goes up for the first time in a while.

It's stupid since it's supposed to go up within the village.

It's full of both NPCs and... Looks like the players already logged off for the night, because it's quieter than usual.

There's no reason to complain.

The avatar can enter the Guild's office for once without the red-named gankers staring.

How many players do they kill a day? What's the best way to avoid them?

It's hard to shake the feeling that they'll cause issues in the future, even when they're gone.

Selena's smile makes it easy to forget them.

"Noob, you're back. Sorry for the Guildmaster. He dragged you into that thing with the bandits, he's unbelievable. Why didn't you talk about them?"

She's smiling but sounds mad. Right, why not?

It didn't seem important until Tank freaked out about them.

"Yeah, it seemed like a stupid idea but it was smooth sailing."

It doesn't calm her down, and she keeps her hands on her hips.

"A- and there's no need for the exam either, they doubled the promotion for helping out. So can you hand out zombie quests now?"

"Hmpf. Yes, in theory. Except we have no contracts dealing with them."

That is a surprise. Weren't these jobs generated on demand?

The walls seem empty too, that's where the adventurers looked for the new tasks earlier.

"We have a few dozen ratting errands instead."

"Great, more rats."