Novels2Search
System Jazz
Chapter 115

Chapter 115

The stamina is lower than I would like. It's not surprising after this much jogging and fighting undead on the way. There's a good two kilometers behind the character and around sixty kills. It's a decent tally, even if only two could pose a challenge.

Eating can help to catch my breath but the inventory is low on food. It's hard to tell if the avatar ate that much or if I unloaded it at the stash. You don't need a full-course meal to make it work, that single bread should last long enough anyway.

Rather, it will go bad by the morning, so there's no wasting.

A bite can't hurt. That's all it takes to get the full effect until they roll out that portioning update, so why not take advantage of it? Unlike potions, it won't risk food poisoning, which is funny, considering the name.

[Status effect: Recovery (food): +100% Regeneration Speed 4:58.]

The energy drink and how much it pumped me up is cool, other than how many mistakes it had led so far. Like, why did I pack important stuff into the stash? Becoming careless this close to the goal would be dumb, and there's nothing to do about it in such a state.

It might be the second phase of drinking that shit, turning me anxious. When did I develop this strange aversion against skeleton archers anyway? Sure, they aren't as dumb as the zombies and won't give me a free first shot, yet their aim sucks.

These four shouldn't cause much issue while the shield is up. Their arrows are the worst in the game, but their bows are okay. They sold for pennies, despite being better than the practice ones from the tutorial. Well, three damage is damage too; this padded vest can only block one.

Oh, and there's the bleeding effect.

They managed to wound me twice, regardless of the guard. Sure, even if they get lucky, it doesn't matter when there are five bandages in the stock. At least those are still there, thanks to the specific organization of the slots.

There was no accidental unloading of them in the dark with potions and stuff taking the first few places. Still, I'm such a mess, and it's not even the controller's fault. This is what being born scatterbrained does to people.

The mind is always in overdrive, the only thing it won't consider is what's needed in the moment. For example, I should have brought the lamp and switch capes since it's night. After loading up the cheap junk to sell earlier, the bedroll stayed behind too.

There is plenty of space now, it should have come with me. Instead, most stuff is in the stash about a kilometer back, to help conversing the stamina. It's not a flawed logic, but it was unnecessary with such light gear, and that fleabag is useful.

Oh well. The idea was to speed things up so don't start overthinking it now and waste more time. The targets are clear and taking down three would give enough Exp to reach the tenth level. Only after turning in the ratting missions, of course.

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The skeletons don't care about the dark. Their glowing red eyes can pierce the night, though the clearing limits their range. It's hard to tell, whether they can't see further or it's in their programming to not wander off the spawn point.

CineMraft has the weirdest logic sometimes.

They draw their bows once my character leaves the treeline, and four arrows smash into the shield. One of them even sticks, the rest bouncing off like usual. They didn't have an advanced mob with them, right? This reminds me of that skeleton warrior that made things difficult.

What are the odds of encountering three rare spawns in an hour? It should wear armor anyway, and it's such a shame that the zombies didn't drop theirs. Okay, focus, Arnim, for fuck's sake. Feel the Jazz of the situation.

They say to work smarter, not harder, but touring your brain without moving is what will get you killed. These are as regular, weak mobs as they can get. A leap closer, and one already loses its head, which is way more ideal than if I did it from this anxiety.

[You killed a Skeleton +30 Exp]

Their aim is even worse at melee range, and they try to scatter. They move faster than the zombies except when they try to fire on the move. It doesn't do them any favors and one more loses a few bones. The aim's off, and it's his arm, rather than his spine.

Trying the same method on these things as you'd do with the zombies won't work. Their bones are tough so the light, precise cuts can't deal enough damage. They almost broke the wooden sword I lost somewhere since; they have at least three Res.

That means it takes more stamina to chop them up than zombies. While they survived decapitation early on, the neck is the skeleton's weak point. Losing an arm won't kill them but it led to an interesting result.

He dropped the bow that was in the severed hand, and it ended up on the ground. He won't shoot anymore for sure, and does it mean, the surefire way to get their loot is to chop off the gear you want? In a sense, that's what I did with the rats too.

Even if it works like that, this wouldn't make it easier to get the mobs to drop their armor. Like, what can you do? Cut them in half? Good luck, doing that without killing them. Although, the rats won't survive losing their tails either.

Well, these guys don't wear any protection so there's no way to test it now. Too bad, that's the most expensive and useful piece of equipment. It's annoying that mine is stuck at the Textile Works, and only this padded vest remains.

The NPC said the repairs might take one hour, but what if nobody does them? Argh, another distraction. Even the character froze up in the middle of the fight, analyzing the situation. They didn't hesitate to take advantage of it.

[01:13:42. A shot with Skeleton Bow on Noob. It's a Critical Hit! +8 Damage. You are bleeding.]

Holy shit. So they can do criticals too, after all. Bad Arnim, you deserved it, keep chopping up these fuckers, and patch yourself up before you bleed out. A heavy swing takes out the one who shot me and the other knocks on the shield.

Thank God the third that lost his arm doesn't know what to do, and only stares at me, staying in place. Two more swings and they're both dead, then it takes ten seconds to use a bandage and stop the bleeding.

I'm on the last remaining HP, and this serves as a reminder of why I avoided these fuckers. The pain is brutal, and it's still only at ten percent. It sure woke me up, fucking hell. A healing potion follows, and this encounter becomes the most expensive on this night.

Yeah, this is why you don't mess with skeletons, damn it.