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Part Of The System To Keep The Immersion

Part Of The System To Keep The Immersion

[The best quests to take around the starter village Origin.]

Okay, that's a promising title.

It's a recent article with only a few responses, which could be an issue.

Knowing how Wroddit works, the first responses will be useless.

And the other matches are worse, unrelated, or have no answers.

[Hey, I'm looking for the best missions or stuff to do around the starter village after you pick your first class. What kind of dungeons are worth exploring at a low level? Are there any interesting jobs, or only the usual grinding rats and zombies?]

Great, this one's a trap too.

Rather than giving some entry-level information about the topic, he asks the question.

He should have put a question mark in the title.

It's fine, finding the right thing to ask is half the battle won.

With a little luck, somebody already answered him.

If only the ears weren't ringing this much to create this sense of urgency, I'd be more patient to find out.

If there's a way to set up a timer inside the system that reminds you to take breaks, let's sort that out too.

And let's hope that this headache will allow some sleep because I haven't done that much lately.

First the guard house, then trying out the headset and dying.

When was the last good night's sleep?

If the government's quest won't be an issue anymore...

No, wait. If the mission is a success they'll give seven days of Premium.

That means sleeping with the headset on, while they generate the dreams.

Hell yeah! Next week's program will include a lot of sleep. Pull through until then.

It would help to reach that point if focusing was easier, so back to the topic.

He wants more advanced stuff, yet the responses might reveal something useful.

A user urges him to leave the starter village, and another presses how Exp and doing quests is useless.

No surprise there, Wroddit people would rather die than answer a question.

A later response comes in a familiar style and from a familiar username, DragonS.

While searching for a different topic this name must have popped up already.

It's long-winded, yet useful.

[You shouldn't think about quests like some static thing that's always the same.]

[And when they say that the Adventurer's Guild generates them on demand, they don't mean the players.]

[They generate them with consideration of what the village needs.]

You could be reading stolen content. Head to the original site for the genuine story.

This starts a thread with some disagreements without evidence to support their claims.

He goes on to prove his right, and from his style and lack of jargon, he seems like an intelligent older guy.

What would someone like DragonS do on Wroddit, and playing CineMraft?

[When they released the game, Origin was full of zombie jobs and the players got dependent on them.]

[It was an easy way to earn the Exp needed for the tenth level, and they got almost extinct.]

[You won't see zombies outside their spawn points nowadays.]

Another user confirms this talking about rats.

[DragonS is right, since then it's all ratting quests, and the zombie missions moved into a higher tier.]

[The Guild won't let you take them and they no longer pop up. Some plague event is brewing, and the rats have something to do with it.]

[They suck. They pay much less than the old zombie ones, why don't the devs bring them back? Who cares about rats anyway?]

[The most boring missions in the entire game, give something more challenging. Or something that pays better. It's all low-level crap.]

I couldn't agree more, even if it's the starting village.

So the zombies used to be more abundant and in a lower grade too, it's a shame they are gone.

And they say these are part of some overarching story or something, and it will shift over time.

[If you don't like it, leave the place, dude. It's for starting with the game, of course, their quests will suck.]

[You will only get generic crap in the Guild anyway. Check out the local wizard or look for dungeons. Well, your best bet is to move on.]

[The only mission worth taking in the starter village is the Lore Questline. It's unlikely you'd run into that one this early.]

[It requires you to reach the tenth level and be an A-rank adventurer so you won't be in Origin anymore. Move on, dude, you waste your time there.]

Well, great.

You can't leave Origin below level ten and they won't recommend a good quest to reach it fast.

They keep mentioning those dungeons, and this local wizard too.

Do they mean the Guildmaster? He is a wizard and a crazy high-level one.

The next comment mentions him too.

[Once the rats disappear, they will launch another event. A clan buddy said he kicked off this plague thing when he found some rats in the forest.]

[He said it to the Trainer dude who dragged him to the Guildmaster. Then no more zombie jobs, and rats everywhere.]

Wait a second, this sounds familiar.

Bandits ambushed the character, and after telling Tank about it, he took it to Gavin.

And it was an urgent quest and all. No, emergency one.

And that's when this whole muting thing started.

Did that kick off the next event?

Still, bandits?

They are much stronger than rats or zombies, they don't seem suitable for the starter village.

And what, they'll give high-level missions to fight those guys everywhere?

If the ratting quests dry up, the math goes out the window. Like always.

The headache gets worse, and the brain goes into overdrive.

If the ratting jobs disappear, sleep can wait.

Take as much as you can, while they last.

The avatar is at the seventh level and only gathered ten thousand Exp until now.

The goal is fifty thousand.

I click off this tab, realizing there is one more below it.

Ah, right, the muting issue.

The search shows an article describing the exact problem right on top.

A user asked this same thing, why he couldn't talk during an important event. The answer comes from the same DragonS again.

[It's a holdover from the old version that didn't use Deep Dive, and you had selectable dialog options.]

[The devs realized players could mess up the important questlines, locking themselves out. So they added this option, to stop you from talking nonsense, when it matters.]

That's nice of them but also rather intrusive.

I missed those dialog choices too, struggling with starting normal conversations with NPCs.

Still, muting someone to ensure they don't mess up seems excessive.

He explains where to find this setting in the options with some additions.

[You need Premium like with most of the important choices. And even if you turn it off, the system will send you warnings. Things like 'this is a decisive moment' and 'make sure you don't rush your decision'. Also, they will still block you from talking about metagaming with NPCs.]

So it was part of the system to keep the immersion?

It's both fascinating and scary because it means they can take control of your brain.