The swarm does what it does best and surrounds the boulder. It's getting difficult to fight them.
Well, it's understandable with a thirty-kilo package hanging from the off-hand.
The weight was better distributed with the rucksack secured, rather than dangling. What if I let go of it? Oh God no, let's not do that.
When the first armed mob appeared, it was also a zombie with a rusty blade, and he dropped it while going down.
The others almost lost their mind, - if these things even have one, - trying to pick it up.
They went as far as fighting each other for it, rather than me.
The result was, that one got the loot, died, and took it down with him into the abyss.
It never surfaced again, and if the same happens with the contents of this backpack, I'm screwed.
Let's think these through better next time, there's no room for error anymore.
At least putting it back on is as easy as taking it off was, regardless of the hairy situation.
There's only one problem, and it's a rather annoying one.
All that meticulous sorting is gone. The items are in a random order. The potions got lost somewhere in the clutter, and it'll take ages to sort everything out again.
Well shit, this is something to keep in mind then.
The brigandine's the one thing that does the job as it should. Not a single scratch so far despite the undead trying their best.
It's too bad that it's stiff and cumbersome, with an odd stench. Here's a hunch what it might be, this thing has no venting holes and feels like a sauna even at night.
[You killed a Zombie +34 Exp]
Well, these fuckers also smell terrible, the system goes way overboard with realism.
They all gathered around by now, despite having no answer against the armor.
It will still be a pain to fight them over-encumbered. The stamina bar looks unaffected, though the character isn't.
There's a good reason why DragonS warned everyone about the weight limits.
One backpack type goes on the quick-access slot to discard it during combat.
I did the same from the inventory, it still worked, but who would ever do that if the items were gone?
They shouldn't, right? What if the mobs can't pick up these for some reason?
It's the next thing to look up once the undead is no longer an issue.
The good thing about the Deep Dive controller is that it allows the players to do whatever they want.
Is the half-transparent inventory window up while fighting a horde of zombies?
If you stumble upon this narrative on Amazon, be aware that it has been stolen from Royal Road. Please report it.
No problem, you can take your time organizing stuff while swinging those blades, why not?
For one, you need your arms and for the other, you do it with the eyes alone.
Of course, the system would only make it easy with the automatic battle mode on.
And sorry, that's Premium stuff, so good luck fighting while you look at something else.
That AFK gameplay must be crazy strong if you multitask in the background.
Although I haven't seen the system fight for a player before, who knows if it's good?
From how surprised that ganker was from his mace getting grappled it might be lacking.
And then, he was a PC gamer, and CineMraft caters to the Deep Dive ones the most.
[You killed a Zombie +34 Exp]
[Congratulations! You reached level 6.]
"What the fuck, how many of you are here?"
This must have been more than thirty-six already if the character leveled up, and they keep coming.
Oh, shit, right. The avatar arrived before midnight, and somewhere along the line, they respawned.
"Whatever, more Exp for me." It shows how little they can do despite their numbers.
Unless a claw lands in the face, everything else they can reach is well protected.
Smelly and expensive, this armor was worth every penny.
The inventory is nice and organized again once the last one goes down. Despite coming short of breath, the stamina bar is almost full too.
About sixty crystals shine on the ground around the boulder, their lights fading.
The reflex is to pick them up, yet it would be stupid when the character won't survive this adventure.
Even if they're only a few grams, the rucksack already holds more than it should.
No, there won't be any looting down there either.
Let's see how you can manage the weight, and throw it off during combat without losing everything.
The time it takes to walk up on that shallow hill should be enough for one last search on Wroddit.
[Hidden Stashes And How To Save The Sorting Order]
Why would the stashes come up for these keywords? And when I wanted to set up that secret stash, there were no matches for chests.
"Oh shit, so that's what these are for?!"
[Other than 'spam items' nothing despawns, not even spoiled food. If mobs come across something it will end up in their hands. The only exceptions are the backpacks and other containers. Their programming tells them to ignore these, regardless of what's in them.]
This is another long-winded yet helpful article by DragonS by the way.
It took some getting used to, but after seeing so many of his essays, I know which parts to skim through.
So it would have been okay to drop the stuff, as long as it's within the container.
If you drop anything else, the monsters will go ham to try and pick it up.
It's another weird game mechanic, even if it's helpful.
Okay. Players also use this to make hidden stashes, because if you leave your stuff out in the open, some mobs might find it.
Shit, it was lucky then that the dense forest around Origin has only a few undead in it, no wild animals.
The first iteration of the hidden stash was a hole in the ground covered with rocks.
He mentions that using a chest means you can lock it while the backpacks are easy to loot for other players.
They can also break the locks if they're outside the Blessed Settlements.
Inside it incurs a Guardian Angel response, but if it's out in the open, the next player can still loot the contents.
Only the player-owned structures can shield the valuables from these robbers. And that's because of the Dungeon Rules on the homes.
Okay, the more you know. So how do you stop the system from messing up your items inside the container?
The chest didn't have this problem, after organizing it once, it stayed that way forever.
The rucksack got scrambled when the avatar took it off and didn't sort itself out later.
[You have to put down the container to sort the items inside, then put it on your back. This way the the order remains the same whether on the ground or carried. The other way around it will reset whenever you take it off. This can be an issue if you need something fast.]
"Oh for fuck's sake." I reorganized the whole thing during combat, while it was on the back.
Shit, this means I'll have to do it again. Fuck it, fine, let's sort it out before going down the burrow.