The amazing benefit of an E-rank quest is how you can get away with fewer return trips to the Guild.
When someone's limited in the number of contracts they can sign there, this matters a lot.
Running back and forth takes up most of the time in these errands.
This job alone provides the same challenges, fun, and rewards as the three F-class ones.
The real issue is that it's still zero.
Well, it introduces peak content with the two more rooms.
If what Wroddit hinted at is true, and the users built them, that's quite interesting.
Although, they might have meant player-owned properties.
These also vary more than the NPCs who live in them, and what about these rodents?
They're way too weak to matter, the toughest part is staying awake as they can die from a sneeze.
The developers have never seen one in their lives, they are way tougher and smarter than this.
Okay, when it makes farming the experience easier, there's no reason to complain.
[You killed a Common Rat +5 Exp.]
Twelve more chills in the kitchen, the most realistic room with actual appliances.
Smelling like burnt food and rat droppings, it reinforces the medieval vibes.
It's almost believable that people live here.
In contrast, the attic and the basement are both clean and empty.
Apart from the rodents, of course, who are patient, waiting to get killed.
This makes CineMraft a peak Deep Dive clicker emulator.
I get it. They give free rein in shaping the playground rather than holding the player's hands. But then why even bother with these quests?
"This way, traveler, there were a few up there."
The Ratter always stops ahead of the affected places and refuses entry before it's clear.
Would the critters also attack him? Despite the low damage they deal, they'd be annoying without wearing the armor.
"Lead the way."
This is all the interaction they're capable of.
At least the Guild Assistant and the Trainer, heck, even the merchants reacted to all the bullshit.
Not these guys; all they can do is lead me around and repeat the same sentences. They don't understand humor either.
[You killed a Common Rat +5 Exp.]
"Okay, that should be all, right?"
Did we start in the basement here, or did we go in the same order as the other one?
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Give me a sign before losing my mind, please.
It's nothing but stabbing, kill notification, more stabbing, more popups, and on to the next room.
They dropped tails in the first kitchen and the second attic.
The basements had the least luck in this regard if that even matters.
It can be the fewer mobs in the other jobs, thirty-six have to give more stuff than twelve. Or could it be something else?
"This way, traveler, there were a few in the basement."
Oh, right, so that was in the other house.
No, it could have been the official one, which takes place there from the start.
No wonder Wroddit calls everything ratting, and nobody had a good word about it.
So what about these tails? Are they worth something?
Selena bought one, and after paying out all the errands, the inventory had ninety coppers in it.
It's the price of a single potion with the discount, and there are already three of them in here.
Who knows what she paid for that one, everything's a blur at this point.
How long I've been playing? It's beyond my capabilities to keep track of everything. Especially not the boring stuff.
Yet the helpful NPCs aside, the world is unforgiving. It doesn't care about newbies or veterans.
Take those gankers for example who will attack anyone for profit and aren't afraid of dying.
The bandits' level is way higher than it should be when this is the starter village too.
And despite this, the Guild refuses to give missions against zombies as they are D-class and above.
Too bad, the character couldn't use more of the stuff the bandits dropped.
That hundred experience points for one lucky shot indicates how tough they are.
The encounter shouldn't have happened in the first place.
Nobody on Wroddit mentioned them, so what gives?
[You killed a Common Rat +5 Exp.]
No criticals since, though the system could keep the alert to itself when they don't matter. Imagine getting crits against these critters, haha.
They must have two HP or less. It's quiet since the tutorial's over and no more recommendations to do it again when I have questions.
One could be how to keep your sanity when running these missions.
Did the developers think this was engaging somehow? And for new players, no less.
Without the pressure from the government program, I'd never touch these either. Neither CineMraft in general.
[You killed a Common Rat +5 Exp.]
They should have given more variety to the beginner errands, especially the NPCs. They are monotone and atrocious.
Put the same effort into them as these houses. You don't have to make them good but add some variety.
It turns the already boring game into a terrible one.
Randomize the villagers, or at least their dialogs. Hearing the same over and over from the same guy makes this brain-dead grind much worse.
[Quest: Rat Infested Home. Importance: Low. Difficulty: Easy. Progress: 36/36. Reward: 30 Copper and 300 Exp. Common Rats infested a villager's house. Kill the rats, and avoid damaging his property. The rats are in the basement, kitchen, and attic (6/6 hours left).]
[Congratulations! You reached level 6.]
"You did it, adventurer, you saved my home!" That last task reaches the threshold before returning the other contracts.
They almost pay five hundred Exp each, counting the kills, and they last a few minutes. A hundred of these would be enough for the tenth level.
And to make me lose my sanity.
Selena said she has plenty of these, no more villagers stand on this street though. And the sun is about to go down.
The spawn points on the way back should be within reach before midnight.
[Government Issued Quest: Reach Level 10 within 3 days. Importance: Utmost. Difficulty: Average. Progress: 6/10, Exp to next level: 73/3200. (40/72 hours left).]
That could be another one or two hundred Exp if nobody touched them yet.
And it's the opposite way from the previous areas, so the bandits shouldn't find me there.
The rodents were boring enough to calm this heart down and the dagger is quite useful.
The meals also come in handy and looking at them once more, they have their best-before date.
This guy either carried this for weeks or food goes bad fast in this game.
The character isn't hungry yet, but the HP recovery is slow, and I have a hunch about eating and regenerating.
Chugging down potions is one thing, in most survival games food helps you regain health.
Since this will go bad soon, testing this theory is still better than letting it go to waste.