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System Jazz
A Shame Because It Sounds Interesting

A Shame Because It Sounds Interesting

"Me, the idiot, struck them first, an' the GA murdered me arse," Joe complains.

It's good to know that the system won't let you attack the criminals either.

Not that you'd have a chance against their entire gang.

"I lost everythin', an' me name turned red too, can you imagine?"

Yeah, it's easy to tell where this is going, and the ten free dressings won't be enough to compensate for this.

How do you tell someone you're in a hurry without offending them?

How do you tell anyone anything? He keeps going on, and won't even look here.

"Ah, um, there's a timer on these quests, so... How 'bout you tell the whole story later?"

This is the best attempt, let's hope it works. If he knows these jobs give you six hours, that'll be trouble.

He pauses and laughs again, giving a green light.

"Right, sorry. I talk too much." He puts his blade away, and waves towards the door.

"Drop by if you need somethin', or want to 'ear the rest of the story, haha. I don't want to keep you, 'cause if you fail those missions, me name might go back to red too."

It's a shame because it sounds interesting that you can buy local companies.

The way he talks though, the avatar would be here all night before learning anything useful.

So the Pharmacy belongs to a player too? Their building looks way less out of place than this one.

It explains why the pharmacists don't have names at least.

How does a player take over? Are the NPCs their employees now? And you still gain standings towards them?

It shouldn't work between players, they set them by hand, the way they want.

And what's with the task? The Wroddit article said that players can submit them through the Guild later.

Is this already later, or is it something different? How many errands was it for the Pharmacy so far?

Selena even doubled them up, exploiting the system.

No, Arnim, don't ask him about it.

He said go, and you should.

There's work to do, so pocket those dressings and off to find that poison flower.

He stands at the door waving until the character reaches the crossroad. If the players are like this, let's only talk to NPCs.

And to the system. Yes, the tutorial was still not reset.

It should explain these things all the same, without the extra bullshit.

Next time try to remember it when Tank waves to me.

It was the perfect opportunity right before delivering the potions, damn it.

This text was taken from Royal Road. Help the author by reading the original version there.

One of these boxes will go to the Pharmacy, and the other to the Guild, so there will be a next chance.

Since the market is too busy to cut through it I'll see him soon enough.

How many merchants there could work for other players?

Does the ten times sell price thing apply to them too?

First thing first, grab that poison flower.

While there is plenty of space in the inventory there is no reason to return.

The minimap points toward the next location, far outside the village.

It goes opposite from the Training Grounds, way beyond the spawn points.

No mission was that far out before. It offers a thousand Exp, so it shouldn't come as a surprise.

It might be a different kind of poison flower that you can't find nearby.

Are they handing out such quests only to keep players occupied, or is it something they need to make stuff?

If they need it, why don't they grab it themselves? And it's the same with the deliveries.

Does the guild buy things in bulk from the player-owned companies?

Wroddit said something about the NPC traders and how the devs want to phase them out soon.

"Is this how they will switch to a player-run economy?"

They won't remove the NPCs since they can't expect us to stand in the stalls all day. Not even AFK.

Giving the users NPC employees to do it for them is a smart solution.

So where did the traders get their wares until now?

It's a good thing the Textile Worker let go, otherwise there are so many questions to ask.

The mission would never finish.

Why is it so hard to concentrate on a clear goal?

The minimap shows a good one-kilometer walk ahead, so it's better to hurry.

That's a golden opportunity to practice grabbing stuff from the inventory. The system allows custom organization for the slots.

"Let's reserve the first ones for potions and dressings."

Thank God, they won't get used as soon as you touch them, otherwise this practice would be expensive.

It's usually more cluttered and it already takes a few tries to grab the right item at the first attempt.

The quick-access tab is much more convenient, but there will be no extra slots until the fed's task ends.

And they'll only give seven days.

It's like the archery test during the tutorial. It's easy to hit a static target, or even a moving one is fine when it's only practice.

Add some movement of your own and the heat of the battle, and almost every arrow missed.

Grabbing the right potion will be difficult in a stressful situation.

Talking about arrows, does the character grab them from the inventory?

It felt slow to shoot the bow, which shouldn't come as a surprise.

It's easy to select the type of arrows ahead of time, but imagine finding them in this cluttered storage.

Could there be a quiver you must put on your quick-access to speed things up?

Not while there are only three slots, of course, but it's something to consider for later.

The Premium gives ten, which seems like a lot, until giving it some thought.

The worst part is how the inventory obstructs the view. It's transparent to a degree, yet it will be in the way while looking for the right items.

If it's a sticky situation and the avatar is already bleeding, the stops to get a bandage, even zombies will land a hit.

This means no amount of practice can replace the ready-to-use slots.

Beyond the fence, the practice stops to focus on the number below the minimap.

Who knows how many bandits wait in ambush thanks to this new event?

And let's remember the players too. The Guardian Angels won't deter them outside Origin.

Are the newbies too afraid to leave the village? The character has yet to run into anyone besides the undead.

It's the starter village after all. Higher-level players leave for the nearby cities.

Unless they buy a shop like this COTTONEYEJOE, he might be one of those carebears.

The number on the minimap stays zero once the fence is behind, and let's hope it stays that way.

It's a real-life reflex to avoid the road and walk on the trail in the woods as it's better not to run into anyone.

Out there, the cops would want to know what I'm doing.

It was a good idea to keep it a secret from them, whenever it involved the Boss and the others.

Here, the players might attempt a murder without a reason. No, the truth is, they have plenty of reason to do it.

Loot, Exp, or the fun of it. I would do the same too, if the character were stronger, and had decent gear. This is a game after all, so why not?