It's getting dark over Origin, this shopping takes ages.
Are the gankers waiting for midnight?
They still haven't made their moves but their eyes burn a hole into the new armor.
You can't have it. And everything else is cheap ass crap your guys dumped on the marketplace.
Of course, I'm not brave enough to taunt them. Only brave in thoughts, and that also counts.
Thank God, the game allows you to select text from the built-in browser and copy it into the trading window.
There's no need to search for every item on DragonS' list. Drag and drop the whole thing, and the system will show the best price for each.
Click off the ones that seem too expensive, and buy the utility part of the gear in one go.
Then use the third-party site to look for alternatives at a better price.
Since he made that guide, new items got added to the game anyway, and costs changed.
The stats are easy to compare, so there is no risk of buying a dud.
It's surprising how much little stuff you can get for twenty gold after the armor costs three hundred.
Okay, the five Res is nothing to scoff at, that's more than double the old one.
The plus two mail from Tank is still in the Textile Works.
"Well, at least there will be something to wear after respawning from the dungeon."
The character is unlikely to survive this adventure and all the money is gone with this gear.
Even the crystals that Selena never exchanged for coppers. They work the same as any other currency in the market.
The Brigandine smells terrible and weighs a ton.
It's dark yellow, fabric over leather full of rivets. According to the description, it has thick metal plates underneath and it's hard to move.
It's for the best possible protection, it was necessary.
To enhance that, there are two new shields in the inventory too.
No training, no heavy iron, not even battered, these are legit. The system lists them as heraldic shields and they are in a quarterly pattern.
It's black and red, though the description claims it should show my crest.
It's unlikely the character has one. It could be a class thing, or come from a certain rank.
"Sigh, it doesn't matter."
They are light, have eight Res like the iron one, and a hundred structure points, so they should last a while.
They only cost five silvers each, and the battered ones go for a few coppers.
"Who would have thought that guards could be this decent for such a low price?"
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There must be a huge demand for them as they break often, but people make them in bulk too.
And this poor Noob ran around with those flimsy battered shields until now.
The ropes are the second heaviest part of the gear, I couldn't afford the lighter one.
"Whatever, it'll be the first thing to go anyway."
Unless it's the 'Deepest Chasm' or the 'Dragon's Hoard' dungeon, there will be no need for ropes.
And if it's them, the character can throw away other items. The two-kilo bedroll must stay at all costs too if the stamina runs low.
"Hmm, buying food would also boost the HP recovery."
And the avatar might become hungry down there. The Needs bars should appear once they reach yellow, though that's yet to happen.
Everything else should be set. Grab a waterskin too, or a gourd, whichever is cheaper.
The remaining few coppers should be enough, and get the fuck out of here before the gankers strike.
The inventory is full of cheap stuff, and there's no money left. Not a single copper, that's how the meal got chosen, the best deal for the buck.
There's only one shot at the dungeon, and it's over if they kill me before getting there.
"Let's hope it will be one of the easier ones."
It's not like DragonSlayer managed to conquer either of them with a fresh alt, but not all are equal.
He said 'Laboratory of Madness' would wipe out even an advanced party, let alone a solo beginner.
'Deepest Chasm' is only zombies though, for the most part.
And that needed ropes and a pickaxe as it's some abandoned mine where you might have to dig your way through.
'Dragon's Hoard' has swarms of goblins, which should also be easy to kill.
He reached the tenth level there by accident before considering more advanced strategies.
The gladius will be more than enough against them or the zombies.
'Halls of Horrors' should also have the undead spawns. It was unclear if they were all one type or had skeletons too.
"Fuck around and find out."
It's almost three in the morning when I finally leave the plaza, and the gankers still didn't make their moves.
They must be waiting for midnight then.
Why? Do some merchant NPCs respawn or something? Well, whatever.
The place I'm heading is way worse anyway.
It's about a kilometer to walk and since the equipment is over the weight limit, no running.
It's the perfect moment to read into the guide for each vault and organize the inventory as best as possible.
Loads of stuff are in it, and the thirty slots weren't a hard limit as it turns out.
Once they were full of items, the system added a new line, and that's it.
The devs should have made it more obvious.
I worried early on, thinking that without Premium, or a backpack the avatar couldn't carry shit.
Which by the way came from the stash, the small, sprinter one.
The only limiting factor is the weight, forty-five kilos, and the quick-access slots.
The gladius, one of the new shields, and the bandit's bow won the honor of being on it.
The potions and bandages take up the first few slots with the bedroll and the dagger in the second row.
That's where all the backup and secondary weapons are.
The different monster types and vaults had separate recommendations. So there's a spear, an axe, and a pick in there.
And so many more, it's hard to keep track, and thank God the list was easy to copy over.
"This should be a solid gear."
The character has the Brigandine and all four Exp booster artifacts equipped.
They take up a ring, a belt, an amulet, and a helmet slot, so he must look pimped for the first time.
There is no outside view though, unless I find a mirror, so let's hope he looks good enough to die.
If the merchants sell pocket mirrors, that would have come in handy too.
To peek behind corners and stuff, or when someone comes to visit, and poking my head out is scary.
That's in real life though, let's focus on the game already. The entrance is near and zombies guard it.
So they were here for the dungeon and weren't part of that orchid quest.
That is good to know, and it makes sense now why they kept speeding up as the character went closer to the burrow.
With the brigandine, they shouldn't be able to lay a scratch on it now. Thirty-six of them chilling around in the moonlight.
Oh, this will be fun.