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System Jazz
There Is Plenty To Choose From

There Is Plenty To Choose From

The Wrodditors said these tasks get generated on demand.

And here we have Selena pulling out fat stacks of contracts this character can't take.

A user wrote that soon even players can submit tasks through the Guild in a future update. There is plenty to choose from.

"The highest reward jobs in this area, please."

Since she gave this sketch of the village, let's aim for the zombie spawn points.

Run the missions, check the spawns for monsters, return for the reward, and pick a different point next.

It would have been better to skip these steps, yet the Guild won't trust the character with those mobs.

This solution is the closest to the A plan and should provide the most experience. The Guild Assistant looks through the papers with a smile.

"Careful if you go there, people talk about undead showing up nearby."

She warns me, which is why I aim for that place.

It's hopeless to talk about metagaming with the NPCs though, no matter how kind and helpful they are.

"Here are two to kill a dozen rats each."

"What's this third one?"

She hands another parchment with a mischievous wink.

It's an F-rank to bring back a Poison Flower and deliver it to the pharmacy.

That's out of the way, even if the pick-up area is dead on the zombie spawn point. Her expression makes me curious.

"You see, the potions you brought already ran out. While I can't give you a fourth job to fetch them from the pharmacy, they might give one anyway if you go there."

She explains, reminding me how that errand got doubled from a bug.

Is she aware of it?

"Is it okay to pick them up without your stamp? And you want to give a contract before handing it over?"

This is an NPC's encouragement to take advantage of an exploit.

She might be self-aware even if she can't talk about system stuff.

I like this Jazz.

"Keep it between us, Noob."

She leans in closer, lowering her voice to a whisper.

"There's no way to offer you more than three tasks, even if we're short-handed. While zombies are too strong for you according to the Guild, you're still a great help, and if you happen to kill some..."

"Is there a bounty on them?"

Someone mentioned on the forums that if you prove a kill, the guild might pay a fee, even if they didn't request it.

Since the most important is to level up fast, I paid no attention to it.

Still, money could buy better gear to speed things up.

Stolen story; please report.

After talking for so long, that could make a difference.

There is only one problem, and it's a shame not reading the post about this.

When those zombies fell, they turned into pixels, so how does one bring proof? Did they drop something, and the character died before noticing?

"It's a meager three coppers for every undead regardless of type."

She nods, pointing at a spreadsheet behind her.

"It's less than if you took a commission. Well, looking at your gear, every little could help. You need to bring back something to confirm the kill."

Did she poor-shame me? She's not wrong, - the character brandishes the lowest-level gear from the tutorial.

Except for the armor, that two Resistance is nice when most low-level monsters do less on average. And it was free, the best kind of stuff.

"Bring back what?"

That's the last thing to ask before setting out and getting on with the job at last.

This procrastination will be the end of me, wasting like an hour with it already.

"The undead from earlier vanished once it tasted my axe."

And the system messages no longer confirm or explain the technical parts the NPCs can't.

Instead of claiming the rewards it would have been a good idea to hold onto the tutorial for as long as possible.

The armor should show its worth if it made me skip that opportunity.

"A body part, or whatever they carried can be enough in some cases, and best is to bring their crystal."

She explains, holding her two hands to touch her thumbs and index fingers together.

To me, that shape is like a vagina, - she must have meant a diamond or something.

"They have a crystal like that?"

"You fought them before without knowing it?"

She raises an eyebrow, so let's not tell her they even killed me once.

"The undead are fallen soldiers of the old battles that raged on for decades. The dense mana and the life forces of this place held them together until now."

Here we go, she's info-dumping about magic and stuff.

So CineMraft does have lore after all? Or is it something the NPCs made up to explain the elements of the system they can't talk about?

At least she keeps it short, and her explanation is helpful.

"The mana crystallizes their heart before waking them from their eternal slumber. Your easiest way to dispatch them is to cut it out of their body, and it also serves as proof."

That matches what Wroddit said, - aim for the heart, they didn't elaborate on it though.

"All right, I'll keep that in mind, thanks."

Whatever the guild or the system pay for this angel of a librarian should be double.

If this character ever makes it big, that will be her merit, and a statue would be the least she deserves.

And let's not forget about Tank either. If only there were adults like them in real life too.

Selena waves me off, and the next stop is the Poison Flower.

The red-named players outside are freaky, though they have their eyes on someone else.

The village is much busier, but the crowd thins out this way.

The place is already familiar, making the heart rate increase.

These second guesses come at the worst possible moment when there is no turning back. This has to work, the other options are even worse.

The task takes straight to that specific zombie spawn, right outside the fence, - and the mobs are there too.

There are no other players around, neither the corpse nor gear.

Do they disappear like the mob's bodies?

Someone could have looted them already, it happened a day ago.

It's close to noon in the game, the lights are better, and no skeleton archers are in sight.

Plenty of escape routes instead. All the weapons have full durability bars and the inventory marks them as equipped.

It feels weird to attack a bunch of undead with a wooden sword after failing with an axe.

Deep breaths once, twice, and rush. Don't get cold feet; aim for the heart before they can react, and kill all five of them.

That's an average spawn here, so it's time to put the theory to the test.

It's better to fail early and invent a new plan while there is a chance to restart.

Later, failure won't be an option. They don't even look at me, it's like our first encounter, so now or never.

After a few unsteady steps I speed up, and the sword pointing forward, hits the first one.

It's unbelievable but it turns into dust right away.

[You killed a Zombie +30 Exp.]

A single hit with a training sword. A piece of wood.

For the axe it took three hits, - this game is so stupid, and I love it. Nobody will hear me admit it though.