When Raven arrived to work on Monday, she couldn't help but try and see if Daphne really was at that club. She looked at her, trying to figure out if she shows any signs.
Her nails were natural, but not short. Did she forget to trim them and she really is gay, or maybe she just doesn't care about her nails, and Raven was wrong, and didn't see her. Her hair were nicely braided, so maybe a more fem lesbian, or- Eh, it was hard to tell whether someone is gay or not, especially when you don't know them.
“Hey Raven, how is your prototype going? Need help with anything?” Daphne asked.
How obviously was Raven staring at her? If Daphne really were in the club, did she see her? Raven knew she couldn't just ask her about it. I mean what if she's wrong and she fires her? She could just use the unfinished prototype as an excuse…
“Everything is going fine, no need for help,” Raven said and smiled, she could let Daphne know why she was really staring at her, that'd be too risky. Thankfully Daphne seemed like she bought it.
Raven turned back to her computer, she didn't really have time to figure out her boss's sexuality, she had actual work to do. What she needed to figure out was how exactly she should present a scene in her game. Or maybe she could start with the name of the game?
Since you play as a character that lost all their memories it could be called something like Amnesia. Tho that seemed more fitting for a horror game.
Raven was never really good with coming up with names, neither with nicknames for her friends, nor with names for the games. Her friend Bella for example found the best nickname for her, Birdy, which is both sweet and ties back to her name, Raven, since raven is one of the bird species. And then for the game she wasn't credited for, well that game original file's name was Game123. Because yes, Raven couldn’t come up with a better name and she was so close to naming it Dating Sim too. And this current game's files are named GamePrototypeAproved.
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Maybe she could ask someone for help, but who? She sighed, as she realized that she already told Daphne she doesn't need any help with the game. So, she guessed she might as well call up her best friend Bella.
“Hey, Bella. Could you help me come up with a name for my game?” Raven said through the phone.
There was loud screaming that could be heard through the phone, and then Bella's voice trying to calm him down.
“Do you even need a name? Couldn’t you just let the marketing team deal with that?” Bella asked when the crying quieted down.
Raven rolled her eyes, of course Bella was right. Coming up with a name for a game wasn't Raven's job, her job was to make the game. And she could do that.
For now all that was made in the game was the start, where the player wakes up in a hospital bed in a post apocalyptic world with no memories. The prototype was going to be made like a level one. You wake up, fight some monsters, then get the time traveling device, time travel to the past, you see yourself from afar, try to observe what were you like before you lost your memories, than something happens that brings you back to the present, where you try to find a new way of going back each time.
There were some kinks to figure out, but mostly the game's idea was complete, all she had to do was continue programming it. With now of course all of the models being placeholders, same going for animations, and dialogue. That could be figured out later, and modeling 3D models or writing wasn't really something Raven was specialized for. Even in that dating simulation game, where story was highly important she worked on all the behind the scenes stuff, with giving more suggestions to the writing team, so that they really only had to figure out dialogues.
Tho of course these two games aren’t the only ones that Raven ever worked on. She made many other smaller games. Too many to count, with lots of them being stuck at a demo stage. Why polish a game when you did it just to figure out a few caveats you might encounter in later games, or to polish her logic skills. And those practice games obviously helped her, since she was pretty good at making games.