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Fated To Fall: A Transmigrator LitRPG Tale
Liliana's Stat Sheets, Skills and Spells

Liliana's Stat Sheets, Skills and Spells

Status Sheet

Name:

Liliana Rosengarde

Age:

19

Level:

239

Class:

Blade Singer

Race:

Human

Rank:

4

Health:

3,200

H-Regen:

+32/1.1sec

Mana:

18,550

M-Regen:

+185.6/1.1sec

Stamina:

22,200

S-Regen:

+222/1.1sec

Magic Power:

22,786

Magic Control:

21,756

Experience: 1,107,860/5,712,100

Vitality:

320

Endurance:

2,220

Strength:

1,328

Dexterity:

2,806

Wisdom:

1,855

Intelligence:

1,856

Speed:

3,780

Charisma:

3,288

Unallocated Stat Points: 0

*

*

*

Affinity

Light

97%

Soul

96%

Life

88%

Wind

79%

Telekinesis

63%

Illusion

56%

Psyche

54%

Spatial

51%

Astral

48%

Dark

34%

Gravity

20%

Chaos

15%

Quintessential Skills

[Aspect Of The Beast] Lvl 188

[Radiant Revelry] Lvl 162

[Heart Of The Wilde] Lvl 89

[Aura Of The Predator] Lvl 39

Skills

[Identify] Lvl 255

Revels the secrets of the world around you. By focusing on what you wish to glean further information about, hidden facets may become more clear. Thins previously unnoticed will become clear, and even secrets within living beings will be shown. Name, Age, Level, Rank, Class, Health, Mana, Stamina, Energy, Highest Affinity and Highest stat will be shown for any beings of a lower or the same rank as you. Name, Age, Level, Rank, Class Health, Mana, Stamina, and Energy, will be shown for any beings a Rank above you. Name, Level, Rank, and Health will be shown for any being a two ranks above you. Name, Level and Rank will be shown for any being three ranks above you.

Warning: Deception type skills will hinder Identify, and if the skill is of a higher level than Identify, Identify will fail

[Dodge] Lvl 251

A passive skill that activates any time you are in danger, enabling you to evade damage. Your rolls, side steps, and avoidance of damage will be increased when the skill activates.

Cost: 200 Stamina

[Leap] Lvl 245

Jump eight times your body height straight into the air, or in distance.

Cost: 400 Stamina

[Regeneration] Lvl 244

[Channel]

For 400 Mana per second you can recover health at 80 per second.

[Stealth] Lvl 234

[Channel]

Permits the user to avoid detection as long as the skill is active. Presence, scent, and sound will be obscured from others for the duration. Effect diminished if others are already aware of your presence before the skill is activated.

Warning: If the target has a Perception skill of equal or higher level then the effectiveness of this skill will decrease.

Cost: 450 Stamina per minute

[Radiant Rhythm] Lvl 233

[Channel] (Light) (Life)

Imbue yourself and your allies with the radiant power of the sun. Strengthen their bodies, hasten their movements and empower their weapons with Light. Effects based on Charisma.

1.3% To Strength for every 100 points in Charisma. Current effect: 42%

1.3% To Speed for every 70 points in Charisma. Current effect: 60%

1.5% To Light Damage for every 200 points in Charisma. Current effect: 24% of your magical power. (Does not account for creature resistances or additional damage as a result of elemental weaknesses)

Effects last as long as allies stay within four hundred feet of you. If they leave the area of effect, the effects will remain for five minutes.

Radius: 600 Feet

Cost: 2,400 Stamina Per Minute

1,000 Mana Per Minute

(Evolved from Solar Samba

[Dance of The Zephyr] Lvl 232

Channel] (Wind) (Life)

Sometimes sacrifices must be made, but the gains from them can be truly worthwhile.

Sacrifice 20% of your Vitality and gain 80% increase to your Speed.

Cost: 20% Of Health

2,000 Stamina per Minute

1,100 Mana Per Minute

(Evolved from Dance Of The Windsong)

[Battle Clarity] Lvl 230

[Channel](Psyche)

Clear your mind of stray thoughts and harmful emotions as you step on the battlefield. Narrow your focus on the fight before you, rather than inconsequential worries that may inhibit your abilities. Improve your focus on battle and your opponents, while dampening emotions for the duration.

Cost: 200 Stamina Per Minute

[War Maiden’s Waltz] Lvl 229

War Maiden’s Waltz:[Channel] (Soul) (Life)

Give power to the very souls of your allies while on the battlefield. Call them with the song of war and fortify their very beings with your movements. Effect based on Charisma.

1.5% to Wisdom and Intelligence per 50 points in Charisma. Current effect: 96%

Radius: 500 Feet

Cost: 3,850 Stamina Per Minute

2,060 Mana Per Minute

[Pierce] Lvl 219

Empowers any bladed weapons meant for stabbing. Will not effect blunt or slashing weapons.

Will give a single attack 55% of your Magical Power as flat, unaspected damage. Will pierce through armor and armor skills.

Cost: 3,000 Stamina

Cool Down: 3 minutes

[Dance Of The Tiger] Lvl 213

(Soul) (Light)

Channel the strength of the noble and ferocious tiger. Imbue your limbs with the strength of the great beast and let it’s light shine from your every attack. Effects based on Charisma.

1% to Strength for every 70 points in Charisma. Current effect: 46%

.8% to Light Damage for every 80 points in Charisma. Current effect: 32% of your magical power. (Does not account for creature resistances or additional damage as a result of elemental weaknesses)

All attacks have a Light aspect to them

Cost: 2,800 Stamina

1,200 Mana

Duration: 15 minutes

[Dance Of The Fox] Lvl 213

(Wind) (Soul)

Channel the mischievous spirit of the mysterious fox with this dance that will leave your enemies confused and fumbling as your laughter chases them in the night. Effects based on Charisma.

1% to Speed for every 65 points in Charisma. Current effect: 49%

1% to Dexterity for every 50 points in Charisma. Current effect: 64%

Cost: 2,800 Stamina

1,200 Mana

Duration: 15 minutes

[Dance of The Serpent] Lvl 213

(Soul)

Channel the grace and speed of the entrancing serpent in this sinuous dance that will leave enemies chasing an afterimage. Let the lightning fast strikes of the serpent guide your blade. Effects based on Charisma.

1% to Speed for every 55 points in Charisma. Current effect: 58%

Cost: 2,800 Stamina

1,200 Mana

Duration: 15 minutes

[Mana Manipulation] Lvl 212

Enables the ability to manipulate the Mana your body naturally produces, outside of Spells and Skills. Higher levels of this skill, and Magical Control will make it possible for more finite control of the Mana, and construction of objects and effects from your Mana.

Cost: Varying, based on amount of Mana used.

[Persistent Casting] Lvl 211

Enables the use of multiple spells and skills simultaneously, without requiring constant conscious thought to keep them going, or reactivating them. Will continue reactivating skills and spells unless stopped, or Mana and Stamina runs out.

[Dance Of The Ephemeral] Lvl 207

(Illusion)

You have begun the process of mastering the art of Illusion, and have applied it to your battle-style. Coating yourself in an illusory haze your very body seems to shimmer and vanish from sight, making it difficult for enemies to follow your movements. After images follow your movements, imbued with a fraction of your power when they hit your enemies.

Damage dealt by your afterimage determined by Charisma.

1.5% per 95 points of Charisma. Current effect: 50% of your Strength.

Confusion effect also impacted by Charisma, if your Charisma stat is higher than the opponents Intelligence stat they will struggle to focus on you, effect increasing the higher the disparity between the stats.

Cost: 3,250 Stamina

1,535 Mana

Duration: 10 Minutes.

(Evolved from Dance Of The Vanishing Blade)

[Wings Of Radiance] Lvl 206

[Channel] (Wind) (Light)

The freedom of the skies calls to your very soul, and you’ve achieved what many can only dream of. Fly with the power of Light itself, bring Light to the darkest of nights as you soar across the skies, unstoppable in your radiance.

Summon wings made of hardened Light enabling flight, and functioning as two additional limbs. Wings will have Health equivalent to 65% of your total Health.

Cost: 2,700 Stamina Per Minute

1,300 Mana Per Minute

(Evolved from Windwalk)

[Borrow] Lvl 203

(Soul)

Call upon the strength and power of your Bond, even when they are not with you. Borrow a Skill or Spell from a Soul Bond. Skill or Spell Level divided by 1.5.

Cost: 2000 Stamina + Skill or Spell cost.

1000 Mana + Skill or Spell cost,

Cool Down: 1.5 Hours

[Wind Manipulation] Lvl 201

(Wind)

The wind comes to you naturally, the tricky and playful element heading your calls easily. Manipulate it to your wishes, forming it into whatever you can imagine. The more you wish to call, the harder it will be to control.

Cost: Dependant on the amount of Mana and Stamina used.

[Bestial Instincts] Lvl 201

[Passive] (Soul) (Life)

You’ve spent years learning and growing beside beasts. They have melded with your very soul. This has gifted you with an awareness that others lack and has increased your senses. Increased sight, hearing, and sense of smell.

[Temperance] Lvl 189

[Passive] (Psyche)

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You know your mind better than anyone else. You no longer fear your own thoughts, and instead have sought to control your mental landscape. This skill will enable you to organize and structure your mind with increasing ease, until you are truly the master of your own mind.

[Pathokinesis] Lvl 186

[Channel] (Psyche)

You have developed a deep understanding of your own emotions, and the emotions of others. Using this understanding you can subtly, or ostentatiously, influence the emotions of yourself and others. Be warned, this skill can cause an addiction to the effects, and should be used with caution.

Range: 200 Feet

Cost: *300 Stamina Per Minute

*200 Mana Per Minute

*Per person affected.

[Telepathy] Lvl 186

[Channel] (Psyche)

You have reached an adept understanding of your own mind, and wish to begin to reach out to the minds of others. This skill will enable you to communicate words, memories and images to those around you.

Warning: Skills that protect the mind may prevent Telepathic communication

Range: 800 feet

Cost: 300 Stamina Per Minute

200 Mana Per Minute

[Mental Fortification] Lvl 185

[Passive] (Psyche)

You’ve felt attacks upon your mind, and seek to defend yourself from anyone trying to invade your mind. This skill will help you build defenses from outsiders, erecting walls and protections that will turn your mind into a deadly trap for any foolish enough to enter it.

[Soul Sight] Lvl 169

[Channel] (Soul) (Astral)

Your mastery of the Soul affinity and adept use of the Astral affinity has granted you the ability to see beyond the false faces most people wear. See into their very souls, and understand who they truly are.

This skill will enable you to see people hiding through invisibility and stealth skills to a degree and those who are Astral Projecting.

Range: Eyesight

Cost: 350 Stamina Per Minute

200 Mana Per Minute

[Position Swap] Lvl 157

(Spatial) (Soul)

You have begun to understand the Spatial element, and combined with the strength of the bonds you share with your beasts you have discovered how to move your souls through space.

Swap positions with one of your bonded beasts instantly.

Range: 200 Feet

Cost: 1,500 Stamina

800 Mana

[Light Manipulation] Lvl 150

(Light)

You have truly come to understand the element of Light, which both illuminates and burns that which it touches. An element capable of great harm and great good, and necessitating one who truly understands both the danger and grandeur it is capable of to truly utilize.

This skill will enable you to manipulate the Light element, and as the skill grows so will your control over the element.

Cost: Dependant on the amount of Mana and Stamina used.

[Side Step] Lvl 147

(Spatial)

You have recently unlocked the Spatial affinity, and are growing to understand it. Traveling through space itself is not easy, and this skill will aid you in further understanding this difficult affinity.

Step to the side and instantly travel five feet in the direction you stepped.

Cost: 1000 Stamina

500 Mana

[Blink] Lvl 145

(Spatial)

Your understanding of the Spatial affinity grows, as does your ability to utilize it. This skill will enable you to cross space in the blink of an eye.

Range: Anywhere within eyesight

Activation requirement: Blink

Cost: 1,450 Stamina

700 Mana

[Attraction] Lvl 140

(Gravity)

You have unlocked the Gravity affinity, and hold an udnerstanding of the affinity that has enabled you to unlock this skill. Set a specific item or being as your center of gravity and you will be immediately pulled towards this location.

Range: 400 Feet

Cost: 800 Stamina

400 Mana

[Repel] Lvl 135

(Gravity)

You have unlocked the Gravity affinity, and hold an udnerstanding of the affinity that has enabled you to unlock this skill. Set a specific item or being as your new anti-center of gravity. You will immediately be propelled away from this location.

Range: 400 Feet

Cost: 800 Stamina

400 Mana

(Evolved from Shove)

[Enrage] Lvl 126

[Channel]

You have bonded strongly with your beastly companions, enabling you to acquire one of the essential skills all beasts have. When your health drops below 35% you may activate Enrage, your mind will become clouded with anger and you will strike at any enemies before you, ignoring your own body and any wounds you have taken.

+85% To Strength

+70% To Wisdom

+70% To Intelligence

Cost:

35% or less Health remaining

9,500 Stamina Per Minute

7,000 Mana Per Minute

Warning: Health regeneration will be stopped for the duration of Enrage, and no healing spells will work. Enrage must be canceled before Health will be permitted to rise over 35%

Enrage will cancel Battle Clarity if activated

[Eagle Eye] Lvl 113

Eagle Eye: [Channel]

You have studied the hunters that inhabit the skies, jealous of their keen sense of sight. Your studies have enabled you to unlock this skill. You can see things even as small as a rabbit from up to two miles away.

Range: 2 miles

Cost: 400 Stamina Per Minute

100 Mana Per Minute

[Last Stand] Lvl 54

Last Stand:

You have faced death countless times, and been pushed to your very limits. And still you have reached for more, drawing out reserves of strength you didn’t know your body had.

When Health, Mana and Stamina drop below 10% you can exceed your bodies limitations for 5 minutes.

Mana and Stamina can go into a deficit of up to -25% with no penalty.

Strength and Speed increased by 45%

Cost: Health, Stamina and Mana must be below 10%

General Skills

[Polearms Mastery] Lvl 257

[Dancing] Lvl 256

[Deception] Lvl 250

[Dagger Mastery] Lvl 246

[Perception] Lvl 246

[Animal Husbandry] Lvl 240

[Pain Resistance] Lvl 240

[Alchemy] Lvl 237

[Skinning] Lvl 236

[Multi Wielding] Lvl 235

[Mounted Combat] Lvl 230

[Riding] Lvl 230

[Herbalisim] Lvl 225

[Acrobatics] Lvl 222

[Reading] Lvl 219

[Writing] Lvl 218

[Persuasion] Lvl 215

[Poison Resistance] Lvl 217

[Multitasking] Lvl 211

[Time Keeper] Lvl 210

[Mathematics] Lvl 206

[Night Vision] Lvl 202

[Wilderness Survival] Lvl 200

[Hand To Hand Combat] Lvl 195

[Mentiumancy] Lvl 193

[Recall] Lvl 190

[Swords Mastery] Lvl 186

[Fear Resistance] Lvl 185

[Resist Cold] Lvl 123

[Etiquette] Lvl 110

[Embroidery] Level 50

[Mental Pain Resistance] Lvl 11

Spells

[Radiant Edge] Lvl 255

[Channel] (Light)

Coat your blades in the essence of Light itself. Give them a cutting property that will sheer through darkness in great swathes, leaving only radiant light behind.

+40% of your Magical Power as damage

An additional 35% Damage to creatures or beings with Dark affinities.

Cost: 2,250 Mana Per Minute

[Radiant Ignition] Lvl 253

(Light)

Imbue your weapons with the power of an exploding sun. Bring light to the darkest corners, and tear apart the darkness you find, shining radiance on all. Your blades will explode either once they are within an enemy, or you may consciously direct them to.

+35% of your Magical Power as damage per explosion

An additional 20% of your Magical Power as damage to creatures or beings with Dark affinities.

Cost: 1,450 Mana per weapon.

[Dance of The Heaven’s Domain] Lvl 259

[Channel] (Life) (Wind) (Soul)

Create a domain perfect to the deadly dance of blades. Bless your allies with power and invite them to partake in your dance.

1% To Vitality for ever 130 Points in Charisma. Current effect: 24%

1% to Speed for every 65 points in Charisma. Current effect: 49%

.9% to Wind and Soul damage per 90 points in Charisma. Current effect: 32% of your magical power. (Does not account for creature resistances or additional damage as a result of elemental weaknesses)

.5% Debuff applied per 150 points in Charisma. Current effect: 10% Decrease in damage to enemy’s Intelligence stat. (Does not apply to allies. Certain skills can nullify this debuff)

Any enemies within your domain will suffer from gradual confusion if your Charisma stat is higher than their intelligence stat. Effect increases the higher the disparity between the stats.

Radius: 800 Feet

Cost: 3,750 Mana Per Minute

[Threads of Control] Lvl 249

[Channel] (Telekinesis)

You have begun to master the art of Telekinesis. Your mind is able to focus on multiple things at once, and you can use your Mana as if its extra limbs. This skill will ease your way through mastering this affinity and truly make you a ferocious enemy who can call on multiple blades at once. Connect your awareness to up to 8 inanimate objects and control them as if they were in your own hands.

[Hail Of Bullets] Lvl 246

(Light) (Wind)

Summon a hail of small, condescend balls of pure light that will fall down on your enemies like a deadly rain.

45 bullets will fall at one time in a 50 foot radius around you every five seconds for seven minutes. (Bullets can be directed to a singular area)

Damage per bullet is equal to 15% of your magical power. (This does not account for resistances)

Cost: 3,500 Mana

(Evolved from Gatling Barrage)

[Soul Rend] Lvl 242

(Soul)

You see and understand the souls of those around you. You can reach out and touch souls as easily as others would touch flesh. Use this power and mastery over Souls to rip the very being of someone, leaving them wounded where they can never heal.

Using a blade or a hand send a wave of power through an enemies soul and deal damage equal to 30% of your Magical Power in Soul damage. (This does not account for resistances)

Cost: 2,750 Mana

Cool down: 4 minutes

(Evolved from Soul Strike)

[Fox Fire] Lvl 237

(Chaos)(Illusion)(Light)

You have seen the greatest of Kitsunes, you have bonded to one of the tricksters. Through your bond you have unlocked the Chaos affinity, and begun to hear the siren’s call of Chaos. At your fingertips you can summon the characteristic ability of all Kitsunes. Their false fire. This fire will not burn, but it will warp and destroy far more destructively than any normal flame.

Summon five flames to follow you around.

Damage dealt determined by Charisma per flame.

.6% per 145 points into Charisma. Current damage per flame: 13% of your Magical Power.

Range: 30 feet.

Cost: 2,300 Mana

Duration: 7 Minutes

(Evolved from Shine)

[Boreas’ Blessing] Lvl 237

(Wind)

The very spirits of the winds themselves have taken notice of you, and bequeathed upon you their blessing. You call the skies your home, and the wind sings to your soul. They come to you and will hasten your feet and guide you as you charge into battle.

2.2% to your Speed per 100 Points into Charisma. Current effect: 71% To speed during your charge.

Damage dealt to those caught in the winds of your charge.

.85% per 120 points into Charisma. Current damage: 22% of your Magical Power.

Cost: 2,850 Mana

Cool down: 2 minutes.

(Evolved from Wind Surge)

[Ballet of Bedlam] Lvl 233

(Illusion)(Soul)(Psyche)(Chaos)

Where you tread madness and despair will follow. Your swords sing a song of discord, and drive those who hear it to insanity. Break the minds of your enmities before they can even raise a weapon against you.

Summon six illusory copies of yourself made of Light and Soul. They will operate with independence of you unless given orders, but will act as you would in a fight.

Doubles’ damage and health determined by Charisma.

Doubles’ Health is equal to .5% per 100 points into Charisma. Current Health per double: 16% of your Health.

Doubles’ damage is equal to .7% per 110 points into Charisma.

Current damage per double: 20% of your Magical Power

Secondary Effect:

As your doubles move through the battlefield an aura of despair and fear will infect your enemies, transforming your illusions into nightmare visages.

Each copy can effect 1 person each. Affected opponents will suffer Chaos and Psyche damage. Damage determined by Charisma.

1% per 150 points into Charisma. Current damage: 21% Of your Magical Power applied over 5 minutes, or until the double is destroyed.

Range: 1,000 Feet

Cost: 3,100 Mana

Duration: 5 minutes

Cool Down: 10 minutes

(Evolved from March of Madness)

[Invisibility] Lvl 230

(Light)

Using your mastery of the Light affinity you have discovered how to bend light around your very form, making you invisible to any creatures that uses light to see.

This spell has advanced far enough to also block out creatures that use ultraviolet and infrared light to see. (This spell will not hide you from creatures who use other means to find enemies or prey. Such as Soul Sight, Seismic Sensing, or sense of smell or hearing.)

Cost: 2,650 Mana

Duration: 10 minutes

[Galeforce] Lvl 228

(Wind)

Channel the power of a raging storm and summon a ferocious wind to buffet your enemies and force them back.

This attack does not cause direct damage, but may cause damage as a result of enemies being forced back into their surroundings.

Range: 700 Feet

Cost: 800 Mana

(Evolved from Gale)

[Healing Harmony] Lvl 227

[Channel](Life)

Soothe the aches and pains of your allies with a calming energy that will revitalize their bodies and increase their regeneration.

Effect based on Charisma.

1 point of Health per 100 Points in Charisma. Current effect: +32 Health per Second

Warning: This spell will not affect you.

Radius: 300 Feet

Cost: 2,700 Per Minute

[Barrier] Lvl 223

(Light)

Summon a wall of Light to block you from all harm. It will be able to sustain damage equal to 45% of your Magical Power before shattering.

Warning: Barrier will take double damage from Dark and Shadow spells and skills.

Cost: 2,900 Mana

Duration: 5 Minutes

Cool Down: 3 Minutes

[Cleanse] Lvl 223

Remove all dirt, grime, sweat, blood and foreign unwanted detritus from your body.

This spell does not replace a shower and if you try to use it as such you may find your friends complaining about your unique aroma.

Cost: 500 Mana

[Tempestuous Tango] Lvl 220

Tempestuous Tango: [Channel](Life)(Wind)

Invite your allies to dance with you amongst the wild winds. Gift to them the speed of a hurricane and lift them high so they may cut down your enemies with swift blades.

Effect determined by Charisma.

1.15% to Speed per 100 Points in Charisma. Current effect: 37%

1% to Dexterity per 125 Point in Charisma. Current effect: 25%

-.85% to enemy Speed per 150 Points in Charisma. Current effect: -18% (Does not account for additional resistances)

Radius: 400 Feet

Cost: 2,510 Mana Per Minute

(Evolved from Dance Of The Tempest)

[Companion Heal] Lvl 215

[Channel](Life)

Your love of your bonds has unlocked this ability to soothe their pains and heal their bodies.

Heal up to two bonds at a time.

+95 health per Second

Radius: 300 Feet

Cost: 1,970 Mana Per Minute

[Empathy] Lvl 211

[Channel](Psyche)

You have such a deep understanding for those around you that you can see and feel their emotions as if they were your own. See what others try to hide behind masks and false smiles, and see what lies within their hearts.

Radius: 900 Feet (This can be shortened at will)

Cost: 300 Mana Per Minute

[Astral Projection] Lvl 205

[Channel](Astral)

Send your soul out as you sleep or enter a deep meditation to collect information completely hidden from view. This spell no longer requires that the user be asleep before use, and may be activated before the user enters a meditative state.

User can see territory and items around them now, and more shall be seen as the spell evolves further.

Range: 2,000 feet

Cost: 2,650 Mana Per Minute

[Wind Sword] Lvl 202

(Wind)

Summon a blade made of pure wind and almost invisible to the naked eye. Slice into your enemies with the force of the tempest.

Damage dealt is equal to 65% of your Magical Power (This does not account for resistances, elemental resistances, or armor. This spell cannot pierce or break armor)

Cost: 2,360 Mana

Cool Down: 3 Minutes

(Evolved from Wind Blade)

[Soul Shred] Lvl 200

(Soul)

Empower your next attack with Soul, leaving damage not just on our enemies bodies, but in their souls as well.

Damage dealt is equal to 50% of your Magical power.(This does not account for resistances, or elemental resistances. This spell cannot pierce or break armor but armor cannot block this spell)

Cost: 2,450 Mana

Cool Down: 2 Minutes

(Evolved from Soul Slash)

[Glamour] Lvl 183

[Channel](Illusion)

You have begun to truly master the art of Illusion, learned from time spent around a master of the art and through necessity. You can hide your flaws and secrets behind a weaving of magic that few can see through.

Warning: Your illusion can be seen through by those with a higher Wisdom stat than your Charisma

Cost: 1,000 Mana Per Minute

(Evolved from Adjust)

[Wildeheart Waltz] Lvl 172

[Channel](Wind)(Dark)(Chaos)

The wilds call to your heart, and within them you find your home. You’re more at peace amongst the wilderness than any human city, and your soul feels more beast than human at times. Summon the wild to you, and let all see the beauty of the wilde in your dance as you rip and tear through your enemies with the ferocity of a beast. And let the wilde call to your allies and fill them with the strength of it.

Effects based on Charisma.

1.2% to Speed for every 150 Points into Charisma. Current effect: 25%

1.05% to Strength for every 150 points into Charisma. Current effect: 22%

1% to Endurance per every 150 points into Charisma. Current effect: 22%

.9% to Dexterity per every 150 points into Charisma. Current effect: 19%

Radius: 600 Feet

Cost: 2,300 Mana Per Minute

[Light Domain] Lvl 168

[Channel](Light)

You have truly mastered Light. It fills your soul, it calls to your heart. You can walk easily in the Light and hold no fear, for it bows to your command. Summon it to bathe your surroundings in Light and empower you and your allies with light. And to banish the Dark and Shadows from your sight.

+15% of your Magical Power to any Light spells or Skills for you and your allies.

-12% of your Magical Power as damage per minute to any Dark or Shadow creatures within range. (This does not account for resistances or armor)

Radius: 200 Feet

Cost: 2,250 Mana Per Minute

[Shatter Wing] Lvl 165

(Light)(Wind)

You have mastered flight and Light, and can summon wings to carry you into the skies. But sometimes you need to use everything you have to fight and win. Use this spell to turn your wings into a deadly explosion of sharp feathers.

+10% of your magical power as Light and Wind damage per feather.

Range: 100 Feet

Cost: 2,350 Mana

All remaining feathers on your wings

Warning: using this spell puts a 5 minute cool down on Wings of Radiance.

[Blade Song] 83

[Channel](Soul)(Wind)

You have unlocked the Blade Singer class and now you can hear the song of the blade. All Blade Singers are gifted this spell upon unlocking the class, as only they truly understand the beauty and danger of the blade, and can harmonize with the deadly melody. Let your blade sing as it cuts through your enemies and let it guide your steps.

Effects determined by Charisma.

.45% to Speed per 200 points in Charisma. Current effect: 7%

.40% to Intelligence per 200 points in Charisma. Current effect: 6%

.35% to Wisdom per 200 points in Charisma. Current effect: 5%

.30% to Dexterity per 200 points in Charisma. Current effect: 4%

Cost: 1,650 Mana Per Minute

[Blade Ballet] Lvl 72

[Channel](Life)(Soul)(Wind)

Your love and mastery of bladed weapons has provided you with a deep understanding of them. Share the majesty and wonder of the blade with your allies and invite them to join in your deadly ballet as you pirouette across the battlefield, leaving foes felled behind you in a twisted dance where your partner is Death himself.

Effects determined by Charisma.

.35% to Speed per 210 points in Charisma. Current effect: 5%

.30% to Endurance per 210 points in Charisma. Current effect: 4%

.25% to Dexterity per 210 points in Charisma. Current effect: 3%

Radius: 200 Feet

Cost: 1,500 Mana Per Minute

[Bonding Contract] Lvl 55

(Soul)

Tie your soul to another beings with a contract agreed upon by both parties.

Warning: Most contracts cannot be undone unless explicitly stated in the contract itself.

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Chain Combos

Set Up

[War Maiden’s Waltz]

(Channel)

[Threads Of Control]

(Channel)

[Radiant Rhythm]

(Channel)

[Dance of The Heaven’s Domain]

(Channel)

[Tempestuous Tango]

(Channel)

[Radiant Edge]

(Channel)

Cost:

6,250 SPM

12,360 MPM

GTFO

[Invisibility]

[Leap]

[Repel]

[Blink]

[Boreas Blessing]

[Wings Of Radiance]

(Channel)

Cost:

7,900 M

1,300 MPM

5,350 S

2,700 SPM

Beast’s Dance

[Dance of The Tiger]

[Dance Of The Serpent]

[Dance Of The Fox]

[Wildeheart Waltz]

(Channel)

[Blade Song]

(Channel)

[Blade Ballet]

(Channel)

Cost:

9,050 M

5,450 MPM

8,400 S

Ranged

[Wings Of Radiance]

(Channel)

[Eagle Eye]

(Channel)

[Hail Of Bullets]

[Wind Sword]

[Radiant Edge]

(Channel)

[Radiant Ignition]

Cost:

12,360-19,610 M

5,050 MPM

1,700 SPM

Finisher

[Attraction]

[Radiant Edge]

[Dance Of The Ephemeral]

[Pierce]

[Soul Rend]

[Soul Shred]

Cost:

9,385 M

2,250 MPM

7,050 S

Bedlam And Terror

[Dance Of The Fox]

[Dance Of The Ephemeral]

[Ballet Of Bedlam]

[Wildeheart Waltz] (Channel)

[Blade Song] (Channel)

[Fox Fire]

Cost:

12,085 M

6,050 S

3,950 MPM

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