Terror Infinity Side B
Chapter 22, Apocalypse Alice Intermission
Shin worried about the team's future, yet he realized that there was no end to his worries if he kept thinking things over now, so he chose to put his fears aside for now. For now he would oversee Connor and Jin's exchanges. Shin did trust them, but the incident with Saki and even worse incident with Derrick compelled him see exactly what the two would exchange for from God under the circumstances, with both of them being descendants of former Players.
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Shin: Let's start with you Connor. What do you plan to get?
Connor: You want to see exactly what I'm getting. Why?
Shin: There's no big reason, Connor (lie). This is the first time any Player for our team has been in your situation, so as leader I feel I have to oversee what you and Jin get (half-truth). Next time I'll just ask what you acquired in passing like the others (maybe).
Connor: ...Fine.
Jin: What about me?
Shin: Just look over the exchanges for now. You're smart and seems like you will become a magician of sorts. Compared to other enhancement paths yours will end up being the most complex with countless options, so just think about what will be useful in the early stages for now.
Jin: Okay! I live to obey leader.
Shin then turned away to help Connor choose his exchanges as Jin excitedly went over the magic exchange list with God. According to God, Connor could acquire all B rank and below Demonic related exchanges with just rank rewards alone with the exception of weapons. Shin figured there was an exception for weapons because of a possible loophole. That purposely, or as just hand overs after moving on to a higher tier weapon, Connor could exchange free Demonic series weapons for his team.
Connor had 5250 Points and 1 B rank reward. Looking at what Connor received after the Apocalypse Alice mission, he can get nine free D tier exchanges, three C tier, or some combination of both D and C tier exchanges. Whatever the case, Connor’s already high fighting potential will skyrocket after this.
Shin: For now, I'll recommend getting the D rank Demon Viscount, and C rank Demon Count genetic Mutations. There are other demon variants like Gargle, Vampire, Ghoul, Orc, Zombie, Jinn, or even Fallen Angel, but I would go with the basic Demon Mutation that has the most versatility. There's no demon race that specializes in modern warfare, so go with something all rounded yet powerful since you use guns. Your fighting power will increase and you’ll have access to magic as well. Also, last time I checked, it starts out at D tier and ranks out at S tier. That means it is one of the enhancement with the highest potential in the end game. It's definitely a powerful enhancement. I wouldn't recommend getting any magic spells right now. You’re a sniper, so focus on that for this round of exchanges if you don't mind?
Connor: That was always my intention. From what I can see there aren't any skills which take modern warfare like guns and sniping into account for any of the Demonic races. There might be demonic weapons with modern warfare in mind, but I'm not familiar with games and the like, and so I'll prefer to get Sci-fi weapons.
Shin: Are you sure? With the rest of your rewards you could increase your battle potential with useful magic to stay alive.
Connor: ...Is there any point if only I survive. I'm not a stupid child or selfish. This teams needs a sniper and that's what I am best at. I don't like relying on others and don't intend to, but those places like the last mission can't be defeated with just one person’s efforts. I'm aware of my own limits. I'll increase my power, but I won't forget about the existence of the team and only think about myself.
Demon Viscount (Rank) Genetic Mutation -
Rating 61.
Applicable to most missions. Has demonic power and access to most Demon Magic. Increases strength substantially and emotional state can increase power. Owner will not be affected by holy water. Requires D rank reward and 600 points.
Demon Count (Rank) Genetic Mutation -
Rating 75.
Applicable to most missions. Has demonic power and access to most Demon Magic. Rank Count increases strength substantially and emotional state can increase power. Owner will not be affected by holy water. Requires a rank C reward, 1500 points, and Demon Viscount Mutation.
Demon Lord (Rank) Genetic Mutation -
Rating 87.
Applicable to most missions. Has demonic power and access to most Demon Magic. Rank Lord increases strength substantially and emotional state can increase power. Owner will not be affected by holy water. Requires a rank B reward, 2600 points, and Demon Count Mutation.
Demon Overlord (Rank) Genetic Mutation -
Rating 93.
Applicable to most missions. Has demonic power and access to most Demon Magic. Rank Overlord increases strength substantially and emotional state can increase power. Owner will not be affected by holy water. Requires A rank reward, 4000 points, and Demon Lord Mutation.
Demon Tyrant Overlord (Rank) Genetic Mutation -
Rating 97.
Applicable to most missions. Has demonic power and access to most Demon Magic. Rank Tyrant Overlord increases strength substantially and emotional state can increase power. Owner will not be affected by holy water. Requires AA rank rewards, 6500 points, and Demon Overlord Mutation.
Demon Supreme Overlord (Rank) Genetic Mutation -
Rating 100.
Applicable to most missions. Has demonic power and access to all Demon Magic. Rank Supreme Overlord increases strength substantially and emotional state can increase power. Owner will not be affected by holy water. Requires S rank reward, 10,000 points, and Demon Tyrant Overlord Mutation.
God shot down a beam of light and lifted Connor into the air. Particles of light entered into his body and in a surprisingly short time he came back down to the floor of the Terminal Lobby. Connor looked... different. No, different wasn't the right word. The right word was scary.
Connor's physical appearance didn't change much, he looked like a young 'ikemen' in the makings, but he now had a stronger aura of danger and solitude about him. I'm a guy so I'm not sure, but with the addition of his Middle Eastern origins, girls off all ages would find Connor to be the bad boy type they leave their good and decent boyfriends for... I should make sure he doesn't get too close to Aqua or Hikari.
So in the end Connor only exchanged for the two genetic mutations, Demon Viscount and Demon Count, from the Demonic series and none of the magic spells he could have gotten. Connor didn't see it as a big deal, yet that action gained my respect. It showed that Connor is planning to increase his strengths in line with what is good for the team, instead of an overall increase that would only improve his own survivability.
Shin: So what Sci-fi weapons will you get? You still have all of your 5250 points 1 C, and 2 D rank rewards left, so you can still get something good.
Connor: About that... I had a former comrade who moved to Japan. He was a child soldier like me, but he quickly became childish, and his favorite Manga is called World Trigger. He showed me it and so that's the only Manga I know of. It's Sci-fi and I plan to get something from there as it's somewhat logical.
Connor then brought of some of the World Trigger series exchanges. Triggers, swords, guns, sniper rifles, shields, and a variety of Option Triggers. As Shin recalled, Triggers were one of the more highly rated exchanges, and the following made him see why.
C-Class Trigger -
Rating 71.
Applicable to missions that require combat. Can store the user’s real body within the trigger and replace it with an A-Class Trion Body. Can download and use up to eight different types of triggers (must be obtained separately). Triggers have the bailout function. The user is able to escape after the Trion Body is destroyed, the main body will be ejected and fly away anywhere within 1000 meters of where Bail Out occurred. Warning: If the Trion Body is destroyed or Bail Out occurs, the real body will be left in a state of extreme fatigue for hours. Gain access to Trion Energy. Requires a D rank reward and 1000 points.
B-Class Trigger -
Rating 82.
Applicable to missions that require combat. Can store the user’s real body within the trigger and replace it with an A-Class Trion Body. Can download and use up to eight different types of triggers (must be obtained separately). Triggers have the bailout function. The user is able to escape after the Trion Body is destroyed, the main body will be ejected and fly away anywhere within 1000 meters of where Bail Out occurred. Warning: If the Trion Body is destroyed or Bail Out, the real body will be left in a state of extreme fatigue for hours. Gain access to Trion Energy. Requires C rank reward, 2000 points and a C-Class Trigger.
A-Class Trigger -
Rating 93.
Applicable to missions that require combat. Can store the user’s real body within the trigger and replace it with an A-Class Trion Body. Can download and use up to eight different types of triggers (must be obtained separately). Triggers have the bailout function. The user is able to escape after the Trion Body is destroyed, the main body will be ejected and fly away anywhere within 1000 meters of where Bail Out occurred. Warning: If the Trion Body is destroyed or Bail Out, the real body will be left in a state of extreme fatigue for hours. Gain access to Trion Energy. Requires a B rank reward, 3000 points and a B-Class Trigger.
Trion Receptor Horn Implant -
Rating 85.
Greatly increases a Trigger User's Trion through an implants to the head. A possible side effect is that the user may have their personality changed if the implants reach into the brain. Requires 7000 Points and a B rank reward.
Kougetsu -
Rating 67.
A katana shaped blade of Trion with high durability and striking power. Requires 2500 Points and a D rank reward.
Scorpion -
Rating 60.
A light-weight blade that speed oriented attackers often use. The blade can materialize at will and it weighs almost nothing, but has little durability. Requires 2000 Points and a D rank reward.
Reygust -
Rating 65.
It's a defensive trigger with a transformable blade. It has low offensive power and is very heavy, but possesses high stamina and has a shield mode that increases durability in exchange for reduced attack power. Requires 1500 Points and a D rank reward.
Sōgetsu (Axe) -
Rating 68.
A once Tamakoma-exclusive Trigger. It is a pair of knifes that can combine into a large axe which has an enormous destructive power, but drains a lot of Trion. Require 2500 Points and a D rank Reward.
Asteroid -
Rating
This trigger does not have any special qualities, but shoots bullets that are more powerful than normal. Requires 1000 Points and a D rank reward.
Hound -
Rating 65.
A Trigger which shoots guided bullets that target and pursue the opponent. Requires 1800 Points and a C rank reward.
Meteora -
Rating 60.
This trigger shoots bullets that create large-scale explosions once they are fired. Requires 1500 Points and a C rank reward.
Viper -
Raring 71.
This trigger allows the user to change the trajectory of their bullets as they are shooting them, allowing the user to hit an opponent even if they attempt to dodge. Requires 2300 Points and two C rank rewards.
Composite Bullets -
Rating 77.
The ability to combine the different properties of bullets together. Requires 3000 Points and two C rank rewards.
Eaglet -
Rating 62.
An all-purpose rifle focusing on range. Requires 1200 Points and a D rank reward
Lightning -
Rating 64.
Possesses low power but has a fast bullet velocity and increased accuracy. It also has a rapid fire function, which allows the user to spray an enemy with low-power bullets. Requires 1200 points and a D rank reward.
Ibis -
Rating 59.
Possesses high power, but has a slow bullet velocity and low accuracy. Best is used in fights against large targets. Requires 1200 Points and a D rank reward.
Black Trigger, Replica -
Rating 100.
Applicable in all mission, especially Sci-fi ones. Can store the user’s real body within the trigger and replace it with the highest class Black Trigger Trion Body. Special Skill, Seals - Has the ability to copy Non-Black Trigger and other sci-fi weapons as seals and improve them. It is recommended that the user have high intelligence and Mental Capacity to bring out the effectiveness of Seals. Cannot download additional triggers. Trigger does not have the bailout function, so the main body will be revealed at the location of destruction of Trion Body. Warning: If the Trion Body is destroyed the real body will be left in a state of extreme fatigue for hours. Gain access to Trion Energy. Requires an S rank reward, 28,000 Points, and an A-Class Trigger.
Black Trigger, Fujin -
Rating 90.
Applicable in all mission. Can store the user’s real body within the trigger and replace it with the highest class Black Trigger Trion Body. Special Skill, Wind Blade - A sword type trigger with the ability to transmit slashes through surfaces and has to reload after all slashes/ribbons of light are exhausted. It is recommended that the user have high Psychic Force or real time surveillance support to bring out the effectiveness of Wind Blade. Cannot download additional triggers. Trigger does not have the bailout function, so the main body will be revealed at the location of destruction of Trion Body. Warning: If the Trion Body is destroyed the real body will be left in a state of extreme fatigue for hours. Gain access to Trion Energy. Requires an A rank reward, 12,000 Points, and an A-Class Trigger.
Black Trigger, Alektor -
Rating 100.
Applicable in missions requiring capturing over destructive power. Can store the user’s real body within the trigger and replace it with the highest class Black Trigger Trion Body. Special Skill, Trion Cube - Can create Trion shaped animals that move according to the user, and those that come into contact with the Trion Creatures will be transformed into Trion Cubes, also able to recharge Trion through cubes. Can't download additional triggers. Trigger does not have the bailout function, so the main body will be revealed at the location of destruction of Trion Body. Warning: If the Trion Body is destroyed the real body will be left in a state of extreme fatigue for hours. Gain access to Trion Energy. Requires two A rank rewards, 20,000 Points, and an A-Class Trigger.
Black Trigger, Organon -
Rating 100.
Applicable in all mission, especially ones requiring wide scale destruction. Can store the user’s real body within the trigger and replace it with the highest class Black Trigger Trion Body. Special Skill, Staff of Stars - Upon activation, this Trigger generates rings around itself in a similar orientation to that seen around an atom. The rings then expand in size around the user and are capable of cutting anything they touch. Upon activation, it provides its user with very strong defense as it cut downs anything that approaches them. It can also bypass shields. Can't download additional triggers. Trigger does not have the bailout function, so the main body will be revealed at the location of destruction of Trion Body. Warning: If the Trion Body is destroyed the real body will be left in a state of extreme fatigue for hours. Gain access to Trion Energy. Requires two A rank rewards, 18,000 Points, and an A-Class Trigger.
Black Trigger, Vorvoros -
Rating 100.
Applicable in all mission. Can store the user’s real body within the trigger and replace it with the highest class Black Trigger Trion Body. Special Skill, King of Mud - Allows the user to liquefy and gasify themselves in order to render any attack on them useless. They can also use blades to attack people from the ground via cracks. It can also form blades inside it's opponents body, if they inhale Vorvoros' gaseous form. It can also produce dummies which act as decoys for the Trion vitals. Can't download additional triggers. Trigger does not have the bailout function, so the main body will be revealed at the location of destruction of Trion Body. Warning: If the Trion Body is destroyed the real body will be left in a state of extreme fatigue for hours. Gain access to Trion Energy. Requires an A rank reward, 15,000 points, and an A-Class Trigger.
Black Trigger, Speiraskia -
Rating 100.
Applicable in all missions that need fast travel. Can store the users real body within the trigger and replace it with the highest class Black Trigger Trion Body. Special Skill, Worm Hole - Can create a worm holes over wide area to summon, recover, move through and attack over long distance, but consume a lot of Trion. It is recommended that the user have Psychic Force and Mental Capacity over 5000 Stat Points. Can't download additional triggers. Trigger does not have the bailout function, so the main body will be revealed at the location of destruction of Trion Body. Warning: If the Trion Body is destroyed the real body will be left in a state of extreme fatigue for hours. Gain access to Trion Energy. Requires two A rank rewards, 20,000 Points, A-Class Trigger, and Mental Capacity over 3000 Stat Points.
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Connor then made his final exchanges. Once more Connor was lifted up into the air, but this time the exchange took longer. Maybe because he wasn't getting the Demonic Power that he was well suited for, but I wouldn't know for sure.
As Connor was lifted by the beam and particles entered his body I saw a source of energy from around his heart, Trion, as opposed to the Demonic Power that laid dormant around the navel similar to my own Ki Energy. The exchange was complete now and the beam lifting Connor up carried him back down and within his right hand was metallic device with a handgrip.
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Connor had acquired the C-Class Trigger that was 1000 and a D rank reward, Eaglet that was 1200 and a D rank reward, Ibis that was 1200 and a D rank reward, and lastly Lightning for 1200 Points and a D rank reward. All energy Sci-fi sniping weapons fueled by Trion Energy which he now had.
Connor choose these three because Demon mutation was at C rank it was fine to rely on just the D rank C-Class Trigger, so instead he used his remaining points and rewards on varying weapons with an emphasis on long range combat.
Connor: Demonic Power and Trion Energy.... they'll do for now. I think I'll also purchase a regular rifle for when I'm not in Trion form, and will use a D rank reward to unlock the BIM Exchanges so I can use bombs.
Shin: You will still have to practice all of your new exchanges, yet you’re very fortunate, Connor. Since you've already unlocked your constraint to the First Stage, you'll probably catch on how to use them within these remaining days of training and rest. If not, you'll have to learn them in combat. You should still practice in Aqua's basement later, or make your own space.
Connor: I can practice on my own.
Shin: What about teamwork?
Connor: ...
Shin: ...I'll guess I'll leave you on your own.
Connor's Leftover Points and rewards: 150 Points (After unlocking BIMs, buying a rifle and ammunition).
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Jin: So is it finally my turn!?
Shin: Yeah, so have you looked over what you were going to get?
Jin: Yes I did. There were plenty of amazing exchanges, so I'm glad I can just focus on one area for now. Magic enhancements! Magic classes have always been my preferred class in games. Also, magic fits with a midrange fighter, so it should fit with the role you wanted me to fill as well, Shin.
Shin: So you knew?
Jin: It wasn't that hard to figure out, but I'm surprised you just didn't order us to get those types of exchanges that you wanted us to get.
Shin: I won't ask something of someone else that I wouldn't be willing to do myself. I may suggest mid-range and long-range to you and Connor, but I won't force the issue. I'm here to survive first and foremost, but I want to fulfill my own goal of becoming an OP protagonist. I wouldn't accept an enhancement that I didn't like just for the team’s sake.
Jin: I see... I thought that you were more of a responsible leader, but I'm glad that my initial impression of you wasn't wrong.
Shin: ...Whatever, so about your exchanges?
Jin: Fine. To explain, I've chosen to become an offensive type magic user. I've heard Hikari is something of a support magic user, so I'll become an offensive one so as to not overlap with her. That should fit with my role as a mid-range fighter. I've narrowed down the possible enhancements I could get, and with my 4850 Points and B rank reward I can get everything that I need!
Mana Control.
Rating 54.
Applicable to most missions that require the use of magic. Allows access and control of Mana that is in the air for Magic Spells, and can be used to increase stats temporarily. Requires a rank D reward, and 600 Points.
Intermediate Mana Control.
Rating 69.
Applicable to most missions that require the use of magic. Allows access and control of Mana that is in the air for Magic Spells, and can be used to increase stats temporarily. Requires a rank C reward, 1200 Points, and Mana Control.
Advance Mana Control.
Rating 82.
Applicable to most missions that require the use of magic. Allows access and control of Mana that is in the air for Magic Spells, and can be used to increase stats temporarily. Requires a rank B reward, 2000 Points, and Intermediate Mana Control.
Mana Affinity -
Rating 63.
Applicable to most missions that require the use of magic. Increases degree of control over the five basic elements: Earth, Water, Fire, Wind, and Lighting. Requires 2000 points and a D rank reward.
Medium Mana Affinity -
Rating 75.
Applicable to most missions that require the use of magic. Increases degree of control over the five basic elements: Earth, Water, Fire, Wind, and Lighting. Additional allows for the possibility of fusing two elements to create a new one. Requires 3000 points and a C rank reward.
Advance Mana Affinity -
Rating 83.
Applicable to most missions that require the use of magic. Increases degree of control over all types of magic. Additional allows for the possibility of fusing three or more types of elements. Requires 5000 points and a B rank reward.
Dual Casting -
Rating 75.
Applicable to most missions that require the use of magic. Allows the user the ability to cast two spells at the same time with ease. Requires 1500 points and a D rank reward.
Triple Casting -
Rating 75.
Applicable to most missions that require the use of magic. Allows the user the ability to cast three spells at the same time with ease. Requires 3000 points and a C rank reward.
Multi Casting -
Rating 75.
Applicable to most missions that require the use of magic. Allows the user the ability to cast three or more spells at the same time with ease. Requires 6000 points and two C rank rewards.
Mana Regeneration -
Rating 70.
Applicable to most missions that require the use of magic. An active and passive ability to recover Mana more quickly. Meditating speeds up the Mana recovery process. Requires 2000 points and a D rank reward.
Medium Mana Regeneration -
Rating 70.
Applicable to most missions that require the use of magic. An active and passive ability to recover Mana more quickly. Meditating speeds up the Mana recovery process. Requires 4000 points and a C rank reward.
High Mana Regeneration -
Rating 70.
Applicable to most missions that require the use of magic. An active and passive ability to recover Mana more quickly. Meditating speeds up the Mana recovery process. Requires 6500 points and a B rank reward.
Magic Endurance -
Rating 80.
Applicable to most missions that require the use of magic. Reduces the burden on the body and mind when using Mana. Also increase resistance to magic attacks, both physical and mental. Requires 2100 points and a D rank reward.
Mana Shield -
Rating 81.
Applicable to most missions that require the use of magic. Raises a defensive barrier formed by Mana. Requires 2300 points and a C rank reward.
Witch/Warlock Genetic Mutation, Class D -
Rating 63.
Applicable to most missions that require the use of magic. Able to store a source of Mana inside their bodies, or within an object with no limit. Special Skill, Supporter - The ability to turn an inanimate object or a living being into a familiar called a Supporter. Requires a D rank reward and 800 Points.
Witch/Warlock Genetic Mutation, Class C -
Rating 77.
Applicable to most missions that require the use of magic. Able to store a source of Mana inside their bodies, or within an object with no limit. Special Skill, Supporter - The ability to turn an inanimate object or a living being into a familiar called a Supporter. Requires a C rank reward, 1600 Points, and D Class Witch/Warlock Genetic Mutation.
Witch/Warlock Genetic Mutation, Class B -
Rating 88.
Applicable to most missions that require the use of magic. Able to store a source of Mana inside their bodies, or within an object with no limit. Special Skill, Supporter - The ability to turn an inanimate object or a living being into a familiar called a Supporter. Requires a rank B reward, 2600 Points, and the C Class Witch/Warlock mutation.
Witch/Warlock Genetic Mutation, Class A -
Rating 92.
Applicable to most missions that require the use of magic. Able to store a source of Mana inside their bodies, or within an object with no limit. Special Skill, Supporter - The ability to turn a inanimate object or a living being into a familiar called a Supporter. Requires a rank A reward, 3800 Points, and the B Class Witch/Warlock mutation.
Witch/Warlock Genetic Mutation, Class S -
Rating 97.
Applicable to most missions that require the use of magic. Able to store a source of Mana inside their bodies, or within an object with no limit. Special Skill, Supporter - The ability to turn an inanimate object or a living being into a familiar called a Supporter. Requires two A rank rewards, 5400 Points, and the A Class Witch/Warlock mutation.
Witch/Warlock Genetic Mutation, FGW Rank -
Rating 100.
Applicable to most missions that require the use of magic. Able to store a source of Mana inside their bodies, or within an object with no limit and equivalent rank to the Four Great Witches in Mana. Special Skill, Supporter - The ability to turn an inanimate object or a living being into a familiar called a Supporter. Requires S rank reward, 10,800 Points, and S Class Witch/Warlock Mutation.
Elementary Rank Magic Power -
Rating 40.
Applicable to most missions that require the use of magic. The standard of magic power in the Mushoku Tensei universe. Capable of basic Mana manipulation. Requires 700 Points and a D rank reward.
Intermediate Rank Magic Power -
Rating 51.
Applicable to most missions that require the use of magic. The standard of magic power in the Mushoku Tensei universe. Capable of advanced Mana manipulation. Requires 1500 Points, a C rank reward, and Elementary Rank Magic Power.
Advance Rank Magic Power -
Rating 63.
Applicable to most missions that require the use of magic. The standard of magic power in the Mushoku Tensei universe. Capable of complex Mana manipulation. Requires 2800 Points, a B rank reward, and Intermediate Rank Magic Power.
Saint Rank Magic Power -
Rating 75.
Applicable to most missions that require the use of magic. The standard of magic power in the Mushoku Tensei universe. Capable of large scale complex Mana manipulation. Requires 3700 Points, two B rank rewards, and Advance Rank Magic Power.
King Rank Magic Power -
Rating 86.
Applicable to most missions that require the use of magic. The standard of magic power in the Mushoku Tensei universe. Capable of high amount of Mana with complex manipulation. Requires 5100 Points, an A rank reward, and Saint Rank Magic Power.
Emperor Rank Magic Power -
Rating 94.
Applicable to most missions that require the use of magic. The standard of magic power in the Mushoku Tensei universe. Capable very high amount of Mana with complex manipulation. Requires 7800 Points, two A rank rewards, and King Rank Magic Power.
God Rank Magic Power -
Rating 100.
Applicable to most missions that require the use of magic. The standard of magic power in the Mushoku Tensei universe. Capable of continental class magic. Requires 11,000 Points, an S rank reward, and Emperor Rank Magic Power.
Fire Ball Spell -
Rating 45.
The basic offensive fire type spell. Requires 1000 Points and a C rank reward.
Water Ball Spell -
Rating 40.
The basic offensive water type spell. Requires 1000 Points and a C rank reward.
Earth Rock Spell -
Rating 44.
The basic offensive earth type spell. Requires 1000 Points and a C rank reward.
Wind Blade Spell -
Rating 40.
The basic offensive wind type spell. Requires 1000 Points and a C rank reward.
Lighting Bolt Spell -
Rating 48.
The basic offensive lightning type spell. Requires 1000 Points and a C rank reward.
Frostbolt Spell -
Rating 49.
The basic offensive ice type spell. Requires 1000 Points and a C rank reward.
Holy Light Spell -
Rating 65.
The basic holy magic spell. The addition of Faith Energy increases the effects. Requires 1500 Points and a C rank reward.
Cursed Mist -
Rating 56.
A dark mist flows up from the earth and poisons those that breathe it in. Lowers Cell Vitality of target?. Requires 1400 Points and a C rank reward.
Illusion Shroud -
Rating 69.
Dark magic to create illusions. Requires 1500 Points and two D rank reward.
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Jin: Mana Control D rank reward, Mana Regeneration D rank reward, Witch/Warlock Genetic Mutation D Class for a D rank reward, Elementary Rank Magic Power for a D rank, Illusion Shroud for two D rank reward, and Frostbolt Spell for a C rank reward. I'll take all of these useful low level, yet effective, Magic enhancements God.
Shin: That's... in points alone that is well over 7000 Points! When you can just ignore the point requirements you can really get a lot.
Shin watch as Jin received his exchanges from God as particles of light lifted him up into the air. Jin did not exchange for anything too outrageous, yet he made so many low level exchanges at once that the time it took for him to finish was one of the longest Shin has ever seen. When Jin finally finished Shin walked over to him and asked him about his enhancements.
Shin: It was definitely smart of you Jin to get so many low level and useful enhancements, but don't a few of them seem the same? Most of those just look like to give you an edge in using magic.
Jin: That's the point. It's to increase my overall affinity in using magic. The Witch/Warlock Genetic Mutation has an upper limit, but it is possible to gather additional mana to reach that point, and Mana Control and Elementary Rank Magic Power will make it go easier. Also, although I have no basis to say so, I think I can use what I've gained from all of my exchanges to better my chances at the Skill Mastery that I heard about from you. Like what you did with Ki Blast, I can use my many new enhancements to begin my path to understanding the higher level enhancements. After all my exchange discount or whatever it is will only work for up to B rank rewards exchanges.
Shin: What do you plan to use your points on then? I told Connor to just get an item, or increase his stats. There's really nothing else to use just points on. You also have the choice to actually start saving your points for 'Return to the Origin' exchange since you only need the rank rewards to become stronger.
Jin: I'm not so interested in returning to the real world, but I'll think about it. For what I intended to use my stats for... it seems like magic is dependent on Mental Capacity and also Intelligence might help out, so I plan to increase those stats, and maybe get the knife from EVA... ah, that's right! Shin, I found another way to use the points and rewards!
Shin: You did?
After Shin asked that Jin made contact with God and then looked over back to Shin. Then after a few seconds both Shin and Jin heard the voice God.
- SCANNING COMPLETE. NO MEMORY OF BEING FORCED. STAT INCREASE OF 1 POINT FOR MUSCLE DENSITY FOR PLAYER SHIN CONFIRMED! PLAYER JIN UNABLE TO EXCHANGE FOR ANOTHER PERSON UNTIL THE NEXT MISSION IS FINISHED.
Shin: This is...
Jin: Amazing, right? I got the idea when I made my human creation yesterday. I made a girlfriend of sorts originally, but then I had the thought of making her my bodyguard when I increased its stats slightly as a test. This is invaluable, Shin. New members and teammates who are unlikely to gain a lot of points like Hikari and Shuai will be able to properly power up if we all increase their stats or gift them with exchanges. Did none of you think of this?
Shin: Yes and no. We heard something similar from a former Player named Sozin in the real world. That he gave away his extra points and rank rewards that he didn't need before coming back to the real world.
Jin: So you all forgot?
Shin: More like we never thought that deeply about it is all. At the time we were given a lot of information to process all at once. We also might have subconsciously assumed that a Player could only do so before they leave for good.
Jin: How unfortunate. So my grand discover to improve my image would be nothing more than a reminder of what you were already told. I guess it's expected from one as average as me trying to mingle with such an amazing team.
Shin: If you would disregard your entire personality I and the others would have a better impression of you.
Shin said that, but the truth was he held a very high opinion of Jin and just now it had increased. The fact that Jin came to that conclusion about the points so quickly shows that his intelligence really is on Saki's Level, or maybe higher since she never knew about this.
Shin: Well, you're still no good, but an invaluable asset nonetheless, so we won't be getting rid of you any time soon.
Jin: Does that mean I should expect to be kicked out later?
Shin: ...
Jin's Leftovers: 200 (After stat increase and buying the EVE Knife)
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Authors Note:
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Proofread by Hoebagger