God's Exchange List 5
Life Force Booster -
Rating 55.
A wristwatch that once per day can rejuvenate the wearer's life energy to full, but in exchange they will experience great pain beginning five minutes after it’s used and lasting for thirty minutes. Requires 1200 Points and C rank reward.
Eclipse Rush -
Rating xxx.
In werewolf or full wolf form, ignite the Nen within ones body and rush forward at blinding speeds leaving behind a path of destruction. Requires Werewolf Bloodline, Wolverine Mutation, and Nen.
Silver Fang -
Rating xxx.
Allow the three following enhancements; Werewolf Bloodline, Wolverine Mutation, and Nen of a natural Enhancer type Nen User to stimulate one another and go out of control, transforming the user into a monster wolf. Bones, fur, fangs and claws are coated in adamantium, and all parts of the body are empowered by Nen. Obtain one hundred times the power and speed, and vastly increased defense.
SS Rating One-Eyed Ghoul Genetic Mutation -
Rating 120.
Applicable to most missions. Possess high combat and regenerative power, but is very hard to master. Allows access to one of four types of the predatory organ of a Ghoul, the Kagune. Owner will not effected with a ghouls need to eat human flesh. As an SS Rating ghoul its possible to form a complete Kakuja that'll significantly increase stats. Requires 5200 Points, A rank reward, and S Rating One-eyed Ghoul Mutation.
SSS Rating One-Eyed Ghoul Genetic Mutation -
Rating 160.
Applicable to most missions. Possess high combat and regenerative power, but is very hard to master. Allows access to one of four types of the predatory organ of a Ghoul, the Kagune. Owner will not effected with a ghouls need to eat human flesh. As an SSS Rating ghoul its possible to form a full body Kakuja that will vastly increase stats. Requires 9500 Points, two A rank rewards, and SS Rating One-eyed Ghoul Mutation.
The One-Eyed King Ghoul Genetic Mutation -
Rating 200.
Applicable to most missions. Possess high combat and regenerative power, but is very hard to master. Allows access to one of four types of the predatory organ of a Ghoul, the Kagune. Owner will not effected with a ghouls need to eat human flesh. As an One-Eyed King Ghoul its possible to form the ultimate King Kakuja and acquire semi immorality. Requires S rank reward, 15000 Points, and SSS Rating One-eyed Ghoul Mutation.
Fire Bolt (Familial Myth) -
Rating 83.
A scarlet lightning shaped flame that swiftly strikes the enemy. A speed cast magic that lacks absolute destructive power, but can be executed instantly, without channeling energy or reciting spell words. Power, speed, and scale of Fire Bolt will increase as the total sum of the individuals magic power or energy increases and with no additional output requirements. Magic both burns and stuns ones foes. Requires 8,000 Points and two C rank rewards.
Deltoid Z Saber (Modified) -
Rating 103.
Suitable for users without a fix style of fighting. The legendary Z-Saber from the Megaman Zero series wielded by the robotic hero, Zero. The weapon's most interesting characteristic is the sheer amount of force it can dole out to enemies as it can easily slice through 300 mm of reinforced steel in a single stroke. Doesn't require any additional energy source to operate. Has been modified to transform into other forms of Zero's weapons: Shield Boomerang, Triple Rod, Chain Rod, and Recoil Rod. Special Skill, Mega-Charge: Using the Mega Buster Mk17 technology embedded in the saber, channel energy into the blade through the handle for a charged slash with increased cutting power, length of the blade up to thrity meters, and magic properties temporarily. The charged energy can be used with the other forms as well. Special Skill, Element Sword: Channel elemental properties from the holder through the handle to allow the sword form to dole out powerful elemental damage with magic properties for ten seconds. Unable to harm spirit type entities. Requires 8,000 Points and B rank reward.
Adell's legacy (LV1) -
Rating 119.
Suitable for users specialized in close combat with Pure attribute Ki. The combat gear left behind by the hero of Veldime still carrying on his fiery fighting spirit. Form a burning energy field around the gloves and boots with Ki for immense destructive power dependent on quantity and quality of Ki. Will not be harmed by the burning energy field. Soul Bound Equipment. If destroyed are restored after twenty-four hours. Requires 13,000 Points and B rank reward.
Legendary Moon Light Sculptor -
Rating XXX.
Applicable for combat, tactical combat, and strategic combat. Normally, the Sculptor class was a support class, for which it would be normal to be weaker than warrior classes, but the Moonlight Sculptor provided many strong advantages for combat in "Legendary Moon Light Sculptor". Craftsmanship, strengthened abilities, additional stats, and Sculpting Blade! It was an ideal job with nothing to complain about, with the exception of the great manual labor. In dungeons, or on dark nights, all stats are strengthened abilities by 30%. Special Skills: Moonlight Sculpting, Grant Life, Sculptural Transformation, Elemental Sculpturing, Nature Sculpting, Disaster Sculpting, (). Requires Hidden Class Change Certificate.
Sealed Ninja -
Rating XXX
Applicable to missions that require stealth and combat. The most powerful clan of ninjas, known for their strength and arrogance in Fantasy Edge. They have adopted the name of the Sealed Ninjas to remind themselves of their humiliation from the ninja wars that led to their sealed state. Sealed Ninjas specialized in assassination techniques and are heavily skilled with ninja magic techniques. All stats gain a permanent increase of 30%. Resistance to dark magic and poison. Increase damage of sword and throwing weapons. Substantially increase effectiveness of all Ninja techniques. Special Skill, Ultimate Shadow Blade: Integrate the essence of the dark shadows into your blade to perform soul shattering strikes, and can continually active by draining the users energy. Requires Hidden Class Change Certificate.
Ling Tian Battle Soul -
Rating XXX.
Applicable to missions that require combat. A special class born from inheriting “War God’s” soul force, named by player “Ling Tian” of Shura's Wrath. This class chases after the most powerful attack strength, the characteristics of all class skills is that they all exist to reach extreme attack strength. Possesses extremely powerful destructive power, but after exchanging for this class a Player is unable to use any support, defense or CC Skills. Immune to all abnormal statuses that can cause physical attack strength and ability to drop. Special Skills: War God Technique, Ling Tian Slash, Ling Tian Burst, Four Corners Star Formation, and Battle Soul Possession. Can upgrade class to the next advancement with AA rank rewards and 10,000 Points. Requires Hidden Class Change Certificate.
Hero of the Shield -
Rating XXX
The Legendary Shield is one of the Four Legendary Armaments. The person which possesses this weapon is called the "Hero of the Shield". The Legendary Shield gives its user great defensive power and can evolve and transform to become stronger however the user cannot equip any other weapon. It has a special jewel in the middle which can transform the Shield under specific conditions. Additionally acquire the Defense Stat, a magic aura of defense that decrease the damage of blows. Requires Hidden Class Change Certificate.
Dark Walker (Hidden Class) -
Rating XXX.
Suitable for those who prefer fighting solo. The Dark Walker is the hidden class of a Truth-Seeker and the class that once belonged to the legendary warrior, Hero Maban, one of the seven hero of New World. God has set this class to be fully realized with the power of the Three Marvels, the key to a Dark Walker's powers. Has assess to the following eight Skills - Spirit of the Cat, Eyes of the Cat, Gift of Darkness III, Summon Demon, Dark Blade, Blade Storm, Dark Dance, and Moonlight Shadow. Requires Hidden Class Change Certificate. To advance to the second Class advancement, 'Dark Soul', requires 10,000 Points and AA rank rewards.
Spirit of the Cat -
Rating 41.
The cat’s roar and sharp eyes can make all small monsters tremble in terror in one minute paralysis. Vastly weakens the strength of small monsters, and their larger counterparts to a lesser extent. Requires the Dark Walker Class.
Eyes of the Cat -
Rating 50.
As a Dark Walker you can penetrate and see through the darkness with a cat’s eyes. This skill includes Night vision, Life detection, and Weakness Perception. Requires the Dark Walker Class.
Gift of Darkness III -
Rating 109.
A Dark Walker's natural passive ability to become stronger in the dark. All stats increase by 50% in the dark, at night, or in dungeons. Can use the skill 'Stealth' while in the dark, or in a none combat state to merge with the darkness to conceal oneself. Requires the Dark Walker Class.
Summon Demon (Special) -
Rating 70.
You can summon up to three minor Demons from then netherworld who have the potential to evolve and will follow your commands. Restricting the number of potential summons to two will allow the ability to summon two Elite grade Demons. Restricting the number of potential summons to one will allow the ability to summon one Superior grade Demon. May chose what type of demon or demons to summon. If a summon is killed they will be recalled to the netherworld and unable to be summon again for twenty-four hours. Once selection is complete, both the demon and its grade is permanently set. Requires Spiritual Power, or another type of energy to summon demons and to keep them summoned. Requires the Dark Walker Class.
Dark Blade -
Rating 76.
Assimilate your sword with the darkness and deal your opponent a delightful blow. A sword assimilated with the darkness ignores all physical defense skills of the opponent. Requires the Dark Walker Class.
Blade Storm -
Rating 100.
The first of Hero Maban’s secret skills. It shatters the sword to make a maelstrom of shards that violently tears the enemy apart. The used sword for the skill is completely destroyed and quality of sword strengthens Blade Storm's power. Requires the Dark Walker Class.
The Dark Dance -
Rating 81.
The second half of Hero Maban’s power increases your vision in the dark. Movement type skill. By hiding yourself in the darkness, you can use quick movements to make the enemy’s attacks collapse. Requires the Dark Walker Class.
Moonlight Shadow -
Rating 72.
The final Dark Walker's secret skill. By releasing the power of Hero Maban and the moon, you can create 3 shadows with 30% of your strength (Stats). Your alter ego will be unable to move, but it will release a hostile energy to lure surrounding monsters with low Intelligence and Mental Capacity. When surrounded by monsters, this skill can be used to escape any crisis. Requirement to charge in the moon light has been voided, but can only be used three times a day, and is renewed at midnight. Requires the Dark Walker Class.
Dark Soul (Hidden Class, Second Profession) -
Rating XXX.
Suitable for those who prefer fighting solo. Hundreds of years ago, Hero Maban realized the true power of the darkness, stars and moon while traveling by himself. He looked at the shining stars and moon in the darkness and realized the meaning of the true night. He hadn’t realized it, but it was already embedded deeply in his heart. Hero Maban truly loved the darkness and left his knowledge in the ‘Soul Stone', allowing a Dark Walker to change professions to a Dark Soul. The Skills Dark Blade, Blade Storm, The Dark Dance, and Moonlight Shadow will be upgraded upon purchase. Special Skill, Area Declaration - Glory of the Night will be learned. To advance to the third and final Class advancement, Dark Eternity, requires 20,000 Points, S rank reward, and the act of defeating a true Last Boss within one of the Mission Worlds.
Barbatos Mace -
Rating 57.
As mobile suits use Nano Laminated Armor for protection, such striking weapons are considered to be effective. The centre of the mace features a pile driver mechanism that fires a large spiked metal rod when activated. Firing range 30-50 meters. Requires 1000 Points and D rank reward. Unlimited Ammo version requires 2500 Points and two D rank rewards.
Kaguya Clan Bloodline (LV 1) -
Rating 104.
A now extinct clan, known for their savage battle tactics and archaic values, and descendants of Kaguya Otsutsuki, as selected few have inherited a derivative of her original ability to manipulate one's bone structures. Dead Bone Pulse: A kekkei genkai which gives its wielder the ability to manipulate their own skeletal structure by infusing their calcium with energy, they could manipulate the growth and properties of their bones to their liking. Requires 5000 Points and B rank reward.
Twin Moon Necklace -
Rating 58.
A magic necklace that draws power from the the night and the moon and stars. Increases physical, mental, and spiritual regeneration by 10% when worn. At the night the stat increase increases to 30%, and under a full moon 50%. Slightly increases the strength of summons/familiars when worn and allows it to share in he benefits of this item. Requires 3500 points and DD rank reward.
Nameless Inferior Magic Armor -
Rating 45.
A basic set of unremarkable magic armor with the lowest grade of magic defenses. Requires 1000 Points.
Black Origin Threshold -
Rating 150.
The purest form of the Black Heaven & Earth Technique and hailed as the ultimate Demon Art of all of Murim. The Black Origin Threshold forces the natural flow of Ki within the body to flow in reverse, signifying the moment when one surpasses the limits of the consciousness and the subconsciousness, the enemy & the self, and becomes the purest "Mu" (Fighting Spirit), where all limits are broken. Black Origin Threshold is an example of a released genetic constraint of the human soul and its effects are determined by the body, mind, and soul of the user. Only by the Fifth Stage can it truly even be begun to be mastered. Requires 12,000 Points, BB rank rewards, Black Heaven & Earth Technique, Advance Level Ki or higher, and have unlocked the Third Stage of the Genetic Constraint or higher.
Enchanted Tool: Arrow Return -
Rating 50.
Suitable for those that used projectile weapons. A magic earring with the magic to return up to three thrown projectile weapons per day within a 10,000 meter radius. Requires 1000 Points and D rank reward.
Defensive Item: Jade Pendant -
Raring 77.
A jade pendant with a defensive ability. This pendant would block critical attacks automatically thirty times or until the energy within depletes. Require 500 points and D rank reward.
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Ionic Gauss Sniper Rifle, Unlimited Ammo Version.
Raring 79.
The sniper rifle accelerates bullets with ions, the enormous kinetic energy it generates can almost destroy any modern or low sci-fi fortification. Requires 1000 Points. Unlimited Ammo Version cost 5000 Points and D rank reward.
Dimensional Storage Item: Subspace Belt -
Rating 125.
A magic of belt created by Xiuzhen technology. Can store 500 Cubic meters of lifeless items in a subspace dimension. The belt itself can replace itself with a normal belt and the real belt will enter it's own subspace to hide itself till called upon. Requires B rank reward.
Player Recruitment Watch -
Rating XXX.
Long as they are told the truth of God Dimension and they agree of their own free will, a Player is able to recruit a NPC as a Player to their team, and be regarded as such. Will be able to acquire their own rewards. A available spot on the team must be open. Requires 5,000 Points and C rank reward.
Soul Link -
Rating 92..
Connect the user’s mind with their comrades so they can see what they see. Can connect with up to three people at the same time, which means a group of four people can share their visions and thoughts. The ability also allows the user to mind control people with a weak mind/Mental Capacity, however, it will backfire if the target’s Mental Capacity is too high. Requires 5000 points and a rank B reward.
Mini DRAGOON (Type: Mini Beam Cannon) - (×3)
Rating 75.
A DRAGOON (Disconnected Rapid Armament Group Overlook Operation Network) is a control system developed by ZAFT to guide remote weapons. The system allows a single mobile weapon pilot to control several smaller weapon pods to attack enemies from different angles, using a quantum communication network to send signals to move them around the battlefield. Equipped with a Beam Cannon. Needs to be recharged after every five shots. By using Psyche Force it can be controlled with the mind and it's limitations within the atmosphere have been overcome. Requires 1000 Points and D rank reward. Infinite ammo model requires 2000 Points and C rank reward.
Psyche Force Plate Diffusion Plate+1 - (×3)
Rating 69.
This metallic plate uses a special alloy and can buff psyche force for a short period of time. Only useable to Psyche Force users, otherwise one can get exhausted mentally. Can also interfere with or even control organisms with a low mental capacity. However, the duration is short. Each plate only lasts 120 seconds. Requires 2000 Points.
Defensive Force Field (LV1) -
Rating 50.
Cast a basic defensive force field wall to protect oneself or others. Durability, size, and distance the force field can be deployed depends on the Mental Capacity Stat and output of any additional energy. There will be no consumption of energy unless the forcefield is destroyed. Requires 2000 Points and C rank reward.
Defensive Force Field (LV2) -
Rating 88.
Cast a basic defensive force field wall to protect oneself or others. Durability, size, and distance the force field can be deployed depends on the Mental Capacity Stat and output of any additional energy. There will be no consumption of energy unless the forcefield is destroyed. Requires 5000 Points and B rank reward.
Lunar Wolf Pack Summoning -
Rating 89.
Summon a pack of magic wolf form werewolves temporarily. The rank one's Werewolf Bloodline also improves the quality and quantity of werewolves summoned along with training. Gain increased stats and stealth functions under the light of the moon. Requires 7000 Points, B rank reward, and Werewolf Bloodline.
Multiple Barrel EMP Rifle -
Rating 89.
The multi-barrel EMP rifle is two meters long, yet not too heavy. Has a mechanism that pushed air out from the bottom to reduce recoil. Shoots 70,000 needle thin bullets per minute capable pricing through modern fortifications. Infinite Ammo Model. Requires 2000 Points and C rank reward
Wind Chaser -
Rating 80.
Applicable to missions that require long distance running over different environments. Able to run with vastly increased moment speed and will be unhindered by the natural elements whether it's rain, snow, or storm. Performance of this technique will improve vastly if one takes on a animalistic form. Requires 4,000 Points and B rank reward.
Advance level Shaman Power Enhancement -
Raring 88.
Applicable in missions that require contact with the supernatural. The power of a shaman allows one to contact spirits and elementals, and make contracts with them. Has access to Spirit Energy. Requires 2600 points and B rank reward.
Evil Sealing Staff of Earth -
Rating 86.
A staff used by Shamans and others of this field to combat evil. Can repel evil forces and enhance Shaman abilities. Increases affinity for the Earth Element. Can convert Spiritual Power into Faith Energy in a 2 to 1 ratio. Requires 5000 Points and B rank reward.
Ghost Frenzy -
Rating 79.
Call forth an army of ghost to strike down the enemy. Unable to cause physical damage, but can weaken the spirits of others and harm magic and spiritual beings. The number of ghost summoned depends on the amount of Spiritual Power the user holds. The summoned ghost can remain active for one hour or till destroyed. Can not summon additional ghost till all previous ghost are gone. Requires 7000 Points, C rank reward, and Advance Level Shaman Power or higher.
A-Class Trigger -
Rating 93.
Applicable to missions that require combat. Can store the users real body within the trigger and replace it with an A-Class Trion Body. Can download and use up to eight different types of triggers (Must be obtained separately). Triggers has the bailout function, able to escape after the Trion Body is destroyed, the main body will be ejected and fly away anywhere within 1000 meters of where Bail Out occurred. Warning: If the Trion Body is destroyed or Bail Out, the real body will be left in a state of extreme fatigue for hours. Gain assess to Trion Energy. Requires B rank reward, 3000 points and a B-Class Trigger.
Trion Receptor Horn Implant -
Rating 95.
Greatly increases a Trigger User's Trion through an implants to the head. A possible side effect is that the user may have their personality changed if the implants reach into the brain. Requires 7000 Points, B rank reward, and A-Class Trigger or higher.
Silent Approach -
Rating 73.
Use Demonic Power to stealthy move about and hide in plain sight without making any sounds while moving. Also significantly increase moment speed while lowering one's natural presence. During large battles with high death tolls the ability to hide one's presence vastly increases. Taking too noticeable of a action will cancel the stealth effects of this skill. Requires 6500 Points and C rank reward.
Advance Rank Magic Power -
Rating 88.
Applicable to most missions that require the use of magic. The standard of magic power in the Mushoku Tensei universe. Capable of complex Mana manipulation. Requires 2800 Points, a B rank reward, and Intermediate Rank Magic Power.
Warlock Genetic Mutation, Class C -
Rating 77.
Applicable to most missions that require the use of magic. Able to store a source of Mana inside their bodies, or within an object with no limit. Special Skill, Supporter - The ability to turn an inanimate object or a living being into a familiar called a Supporter. Requires a C rank reward, 1600 Points, and Class D Warlock Mutation.
Warlock Genetic Mutation, Class B -
Rating 92.
Applicable to most missions that require the use of magic. Able to store a source of Mana inside their bodies, or within an object with no limit. Special Skill, Supporter - The ability to turn an inanimate object or a living being into a familiar called a Supporter. Requires B rank reward, 2600 Points, and the Class C Warlock Mutation.
Heroic Stigmata Implant -
Rating 79.
Applicable to missions that require high combat power. Special tissues created by reverse-engineering Nova cell cultures, which gives superhuman abilities and prowess to Pandora and Limiters. Females will develop into Pandora who can use HIGH END SKILL and Males will develop into Limiters who can use FREEZING. Requires 1600 Points, C rank reward, and Stigmata Implant.
Middle Class Hunter Nen -
Rating 81.
Applicable to missions that require close combat. Potentially has very high growth, but because of the specialist nature of Nen is very limited ability wise. Requires 1500 points and C rank reward.
Double Accel -
Rating 80.
Double Accel is a variant of the Accel Turn that allows a Pandora to go twice as fast than with a regular Accel. It is usually performed by doing one Accel followed by another. Requires 5000 points, C rank reward, Accel Turn, and Stigmata Implant or higher.
Muscle Density Package C -
Rating 75.
A 800 stat point increase in Muscle Density. One Time purchase. 2000 Points and C rank reward.
Kuzuryusen (Nine-Headed Dragon Flash) -
Rating 103.
A Hiten Mitsurugi-ryu technique. A dashing attack that uses Shinsoku (Godspeed) to simultaneously strike all nine vital spots on the foe's body from a normal kendo stance. It's said to be undodgeable and unblockable. It's power is determined from the speed, force, and weight of the user. Requires 5000 points, B rank rewards, and Muscle Density stat over 1000.
Low Level Faith Energy -
Rating 55.
Applicable to the missions that require combat against spirits and dark forces. Can buff stats and harm dark forces. The strength of one's feeling and beliefs can substantially increase potential of Faith Energy. Has a strong self healing factor. Requires 800 points and D rank reward. POINT REQUIREMENTS HAVE BEEN VOIDED DUE TO LEARNING FAITH ENERGY TO A SATISFACTORY LEVEL BEFOREHAND.
Intermediate Level Faith Energy -
Rating 70.
Applicable to the missions that require combat against spirits and dark forces. Can buff stats and harm dark forces. The strength of one's feeling and beliefs can substantially increase potential of Faith Energy. Has a strong self healing factor. Requires 1,700 points and C rank reward. POINT REQUIREMENTS HAVE BEEN VOIDED DUE TO LEARNING FAITH ENERGY TO A SATISFACTORY LEVEL BEFOREHAND.
Advance Level Faith Energy -
Rating 89.
Applicable to the missions that require combat against spirits and dark forces. Can buff stats and harm dark forces. The strength of one's feeling and beliefs can substantially increase potential of Faith Energy. Has a strong self healing factor. Requires 3000 points and B rank reward.
Dark Repulsion -
Rating 77.
Transform Faith Energy into a shied that defends against dark powers, or a concentrated blast which which rejects dark forces. Can also be used to free an individual from the control of darkness. Requires 6,000 Points and two C rank rewards.
Innocence Cube -
Rating 80
Applicable to the missions that require combat against spirits and dark forces. Acquire one of the 109 shards of Innocence and become an Exorcist. Will develop a Equipment or Parasite type Innocence weapon. Innocence is the natural enemy of evil spirits, demons and all things that go against the will of god. Possess an Evolution factor and access to Faith Energy. Requires 2450 Points and B rank reward.
Low level Ki -
Rating 62.
Applicable to missions that require close combat. Can buff stats substantially in short period of time. Requires 500 Points and D rank reward.
Intermediate level Ki -
Rating 75.
Applicable to missions that require close combat. Can buff stats substantially in short period of time. Requires 1200 points, C rank reward, and Low Level level Ki.
Xian Enchanted Needle -
Rating 70.
Suitable for those with knowledge of eastern technique of acupuncture. Twenty Golden needles in cased in a jade box. Forged using methods of the Xians. Even if you miss the acupoint while inserting it, the needle can still increase the subject’s recovery rate. However, if you know acupuncture the value of this tool will rival A tier medical tools. Requires 3000 Points and C rank reward.
Unlimited Adamantium Needle Set -
Rating 40.
Suitable for those skilled in throwing needles. A set of Adamantium needles within a metallic box. Can hold up to one hundred needles and will continuously replace all used needles every sixty minutes. Requires 2500 Points and D rank reward.
Infusion Needles -
Rating 76.
Suitable for those skilled with throwing needles. A set of twenty-five magic needles that can absorb the energy of the user for increased throwing range and penetrating power. Limit B tier energy per needle and energy quickly dissipates once inserted. Increases throwing distance and piercing potential. Once energy capacity is reached needles will explode on contact and if stabbed into a target the volatile energy will inject itself into them. Requires 3500 Points and two C rank rewards.
Psychic Throw -
Rating 70.
Applicable for users versed in throwing techniques. By concentrating one's mind can throw small to medium sized tools over great distances without losing velocity. Limited to one's line of sight and within straight lines. Can be guided by Psyche Force for increased attack range, but unable to be used within the scope of another Psyche Force user or equivalent's masked or controlled area. Requires 5000 Points and two C rank rewards.
Enchanted Tool: Arrow Return -
Rating 50.
Suitable for those that use projectile weapons. A magic earring with the ability to return up to three thrown projectiles per day within a 10,000 meter radius. Requires 2000 Points and D rank reward.
Hellfire Fang -
Rating 62.
Suitable for missions against spiritual beings. A close range magic knife that burns with a blue flame that can burn the souls of any organisms. Requires 2,000 Points and two D rank rewards.
Basilisk Bloodline -
Rating 96.
Suitable for missions that require resistance to poisons and other toxic substances. The bloodline of the King of Serpents. Naturally produces poisons within ones blood and at higher tiers of this bloodline one can transform into a great snake. Special Skill, Basilisk Eyes: Chance of causing partial petrification on those who stare too long into one's eyes. Special Skill, Basilisk Venom: Produce a powerful poison that will continue to slowly weaken those with a Immunization Strength below 3,000 til they succumb to death. Can be produced through the sweat glands once ever seventy-two hours. Can only be cured with the tears of a phoenix or through God's Repair Function. Requires 5,000 Points and B rank reward.