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Terror Infinity - Side B
God's Exchange List 4

God's Exchange List 4

HUNTER X HUNTER - GREED ISLAND :

Level 1 Burst Linker -

Rating 50.

Applicable to missions that require above average reaction speed. Replaces the main body with the robotic body of a Duel Avatar born from the scars of one's heart. Restricted to thirty minutes of activation until ones reached Level 9. Gain unique special abilities with each increased level of the Duel Avatar. Requires a naturally high potential with the Reaction Speed Stat to Exchange for this ability. Has access to the Incarnate System. Requires 1,000 Points.

Level 2 Burst Linker -

Rating 59.

Applicable to missions that require above average reaction speed. Replaces the main body with the robotic body of a Duel Avatar born from the scars of one's heart. Restricted to thirty minutes of activation until ones reached Level 9. Gain unique special abilities with each increased level of the Duel Avatar. Requires a naturally high potential with the Reaction Speed Stat to Exchange for this ability. Has access to the Incarnate System. Requires 2,000 Points and D rank reward.

Level 3 Burst Linker -

Rating 61.

Applicable to missions that require above average reaction speed. Replaces the main body with the robotic body of a Duel Avatar born from the scars of one's heart. Restricted to thirty minutes of activation until ones reached Level 9. Gain unique special abilities with each increased level of the Duel Avatar. Requires a naturally high potential with the Reaction Speed Stat to Exchange for this ability. Has access to the Incarnate System. Requires 3,000 Points and DD rank rewards.

Level 4 Burst Linker -

Rating 68.

Applicable to missions that require above average reaction speed. Replaces the main body with the robotic body of a Duel Avatar born from the scars of one's heart. Restricted to thirty minutes of activation until ones reached Level 9. Gain unique special abilities with each increased level of the Duel Avatar. Requires a naturally high potential with the Reaction Speed Stat to Exchange for this ability. Has access to the Incarnate System. Requires 4,000 Points and C rank reward.

Level 5 Burst Linker -

Rating 76.

Applicable to missions that require above average reaction speed. Replaces the main body with the robotic body of a Duel Avatar born from the scars of one's heart. Restricted to thirty minutes of activation until ones reached Level 9. Gain unique special abilities with each increased level of the Duel Avatar. Requires a naturally high potential with the Reaction Speed Stat to Exchange for this ability. Has access to the Incarnate System. Requires 5,000 Points and CC rank rewards.

Level 6 Burst Linker -

Rating 80.

Applicable to missions that require above average reaction speed. Replaces the main body with the robotic body of a Duel Avatar born from the scars of one's heart. Restricted to thirty minutes of activation until ones reached Level 9. Gain unique special abilities with each increased level of the Duel Avatar. Requires a naturally high potential with the Reaction Speed Stat to Exchange for this ability. Has access to the Incarnate System. Requires 6,000 Points and B rank reward.

Level 7 Burst Linker -

Rating 88.

Applicable to missions that require above average reaction speed. Replaces the main body with the robotic body of a Duel Avatar born from the scars of one's heart. Restricted to thirty minutes of activation until ones reached Level 9. Gain unique special abilities with each increased level of the Duel Avatar. Requires a naturally high potential with the Reaction Speed Stat to Exchange for this ability. Has access to the Incarnate System. Requires 7,000 Points and BB rank rewards.

Level 8 Burst Linker -

Rating 94.

Applicable to missions that require above average reaction speed. Replaces the main body with the robotic body of a Duel Avatar born from the scars of one's heart. Restricted to thirty minutes of activation until ones reached Level 9. Gain unique special abilities with each increased level of the Duel Avatar. Requires a naturally high potential with the Reaction Speed Stat to Exchange for this ability. Has access to the Incarnate System. Requires 8,000 Points and A rank reward.

Level 9 Burst Linker -

Rating 97.

Applicable to missions that require above average reaction speed. Replaces the main body with the robotic body of a Duel Avatar born from the scars of one's heart. Gain unique special abilities with each increased level of the Duel Avatar. Special Skill, Physical Full Burst: For one second can move at 100 times ones normal speed. Requires a naturally high potential with the Reaction Speed Stat to Exchange for this ability. Has access to the Incarnate System. Requires 9,000 Points and AA rank rewards.

Level 10 Burst Linker -

Rating 100.

Applicable to missions that require above average reaction speed. Replaces the main body with the robotic body of a Duel Avatar born from the scars of one's heart. Gain unique special abilities with each increased level of the Duel Avatar. Special Skill, Physical Full Burst: For five seconds can move at 100 ones normal speed. May use the ultimate power of a Burst Linker. Requires a naturally high potential with the Reaction Speed Stat to Exchange for this ability. Has access to the Incarnate System. Requires 10,000 Points and S rank reward.

Deadpool Mutation -

Rating 87.

Applicable to missions that require combat. High regeneration of wounds. Special Skill, Third Wall Break: If one dies during a mission they will be automatically revived once the mission is complete. Will not revive of one's Team experiences a wipe. Requires 11,000 Points and A rank reward.

Hulk Mutation -

Rating 93.

Applicable to missions that require extreme power and durability. Gain the immense strength when transformed. Requires 13,000 Points and A rank reward.

Advance Mana Control.

Rating 82.

Applicable to most missions that require the use of magic. Allows access and control of Mana that is in the air for Magic Spells, and can be used to increase stats temporarily. Requires a rank B reward, 2000 Points, and Intermediate Mana Control.

Cyber New-Type Awakening -

Rating 73.

Applicable to missions that require above average intelligence, mental capacity and reaction speed. Increases sensitivity to the supernatural and strong emotions. Has access to Psychic Force and most esper abilities. When the mind is focused the Intelligence, Mental Capacity and Reaction Speed stats will substantially increase temporarily. Will not be affected with the mental degradation of a Cyber Newtypes. Requires 1400 points and C rank reward.

Upgrade Certificate -

Rating 100.

A rare certificate given to players by God. Allows for the upgrade of a low or intermediate level non-genetic enhancement, ignoring points and reward requirements. C Tier or lower. Consumable: 2/3.

Psyche Force Scan -

Raring 70.

Order Psyche Force to scan the area around the user. Can increase radius as your Mental Capacity increases. Ever 100 points increases 10 kilometers radius and in a straight line 100 kilometers. Requires 4000 points and C rank reward.

Brave Heart Buff -

Rating 53.

A magic spell that raises the selected target's willpower and resistance against Negative Aliments and mind control. Additionally stamina is temporarily increased by 75% of the individual’s standard. Requires 2000 points and D rank reward.

Sword Dance of the Valkyrie Buff -

Rating 57.

A magic spell that temporarily raises the selected target's Muscle Density and damage inflicted to enemies by 50% of the individuals standard. Decrease damaged inflicted to the target by 10%. Requires 2500 points and two D rank rewards.

Blessings of the Saint Buff -

Rating 64.

A magic spell that raises the selected target's resistance against mental attacks, poisons, and a small heal is applied. An aura of Faith Energy is applied to protect the user from dark forces. Requires 3000 points and C rank reward.

Breath of the Archangel -

Rating 90.

Spell summons forth an angel whose breath can cure any injuries sustained. Severe damage or close to death, this angel will cure any injury and disease in one breath. One Player may learn this as a magic spell. Can only be used once per day.

B-Class Trigger -

Rating 82.

Applicable to missions that require combat. Can store the user’s real body within the trigger and replace it with a B-Class Trion Body. Can download and use up to eight different types of triggers (must be obtained separately). Triggers have the bailout function. The user is able to escape after the Trion Body is destroyed, the main body will be ejected and fly away anywhere within 1000 meters of where Bail Out occurred. Warning: If the Trion Body is destroyed or Bail Out, the real body will be left in a state of extreme fatigue for hours. Gain access to Trion Energy. Requires 2000 points, C rank reward, and a C-Class Trigger.

Demon Eye: Encroachment -

Rating 51.

A type of magic eyes of the demon race. Those that are locked onto by these eyes will be inflicted with a Fear Aliment. Those simply gazed by these eyes will fall victim to a lesser effect. For those with a strong willpower they will only be a degraded effect or no effect whatsoever. Passively increase vision slightly. Requires 3,000 points, C rank reward, and any Demon race mutation.

Demonic Weapon Augmentation -

Rating 70.

Select any tool and vastly enhances it's performance with Demonic Power. Weapons and tools of a lower tier than C will experience degradation over time. Requires 4,000 Points, C rank reward, and Demon Count Genetic Mutation.

Subspace Ring -

Rating 45.

A ring created by Xiuzhen technology. It had a subspace of 1.5 cubic meters and can be activated with any energy. Requires 1500 Points and D rank reward.

Judgment of the Moon Goddess -

Rating 66.

Shine the intensified light of the mood at one's target. Once per day can summon a moon that shines down a light of destruction which will deliver Area-Of-Effect damage. Strength and range of the attack depends on the charge time of 5-180 Seconds. Requires 5,500 Points, C rank reward, and Elder Werewolf Bloodline.

Focused State of Mind -

Rating 79.

Suitable for users with strong power, but have weak willpower, and the majority of most missions. While the ability is active, the user will enter a highly focused state, greatly increases awareness, will remain calm and cautious, and will not be controlled by any Psyche Force ability. Passively reforms the mind. Every use of the ability changes the user’s mentality bit by bit. Long term uses can permanently increase the user’s concentration and calmness. Requires 2,500 points and B rank reward.

Spirit Assimilation -

Rating 42.

The ability of a shaman to self-possess themselves with a spirit and allow themselves to temporarily gain skill and knowledge. Requires 2,000 points, D rank reward, Low Level Shaman Power, and Spirit to possess.

Over Soul -

Rating 60.

The metaphysical construct of an apparition using a shaman's Spirit Energy and a medium to gain corporeal properties. An Over Soul 'actualizes' the knowledge and memories of an apparition and allows their memories to manifest essentially as magical powers. While any spirit can be molded into an Over Soul, their attributes depend solely upon the spirit's ego, or identity. Depending on its ego, the ghost can be molded by the shaman into any shape or form the shaman desires, enabling the direct display of its abilities to protect the shaman. Requires 4000 Points, C rank rewards, and Intermediate Shaman Power.

Summoner's Ring of Earth -

Rating 59.

Increase the strength and bond with elementals, spirit, familiars, or puppets. Energy consumption of summoning decreased. Can transfer damage to the summoned being and can take one fatal attack for the summoner. A more powerful effect when using an elemental or other of the Earth affinity. Requires 2000 Points and C rank rewards.

Intermediate Rank Magic Power -

Rating 51.

Applicable to most missions that require the use of magic. The standard of magic power in the Mushoku Tensei universe. Capable of advanced Mana manipulation. Requires 1500 Points, C rank reward, and Elementary Rank Magic Power.

Quagmire Spell -

Rating 54.

An Earth Magic spell to create a pool of Mud at the targeted location. Width, length, and depth depending on the output of magic. Requires 4,500 Points and C rank reward.

Mana Shield -

Rating 81.

Applicable to most missions that require the use of magic. Raises a defensive barrier formed by Mana. The durability of shield depends on Mana output. Requires 4300 points and C rank reward.

The Arrogant Water Dragon King, Aqua Heartia -

Rating 72.

A magic staff used in the early years of Seven in World Power, Seventh Power 'Quagmire'. Significantly increases mana control and affinity for the elements of Water, Earth, and Ice. Power of all spells increases. Consumption cost of all spells decreases. Requires 5,500 points and C rank reward.

Mana Gun, Colt Custom Gold -

Rating 40.

A customized and engraved Magic Colt M1911A1 handgun with a barrel that has a dark-colored finned add-on on the bottom of the barrel. By channeling magic into the gun can fire invisible Mana Bullets. It can store explosive, piercing, and anesthetic bullets as well. Its efficiency depends on the magical abilities of its user. Has a firing distance of 492 feet and because of its mana bullets, the weapon doesn't need to reload. Therefore, the user can fire as long he/she has sufficient mana. Requires 3,000 Points, D rank reward, and any C tier of above magic power.

Fire Blade -

Rating 55.

A Sword or other bladed weapon that is blessed by the Spirit of Fire. Requires 1200 Points, C rank reward and Mana or other type of energy.

Inferno Blade -

Rating 66.

A Sword or other bladed weapon that is blessed by the Spirit of Fire. High chance of causing BURN. Requires 1800 Points, C rank reward, and Intermediate level or higher Mana or other type of energy.

Ice Blade -

Rating 55.

A Sword or other bladed weapon that is blessed by the Spirit of Ice. Requires 1200 Points, C rank reward and Mana or other type of energy.

Frozen Blade -

Rating 66.

A Sword or other bladed weapon that is blessed by the Spirit of Ice. High chance of causing SLOW. Requires 1800 Points, C rank reward, and Intermediate level or higher Mana or other type of energy.

Wind Blade -

Rating 55.

A Sword or other bladed weapon that is blessed by the Spirit of Wind. Requires 1200 Points, C rank reward and Mana or other type of energy.

Tempest Blade -

Rating 66.

A Sword or other bladed weapon that is blessed by the Spirit of Wind. High chance of causing AMPUTATION. Requires 1800 Points, C rank reward, and Intermediate level or higher Mana or other type of energy.

Lightning Blade -

Rating 55.

A Sword or other bladed weapon that is blessed by the Spirit of Lightning. Requires 1200 Points, C rank reward and Mana or other type of energy.

Hurricane Blade -

Rating 66.

A Sword or other bladed weapon that is blessed by the Spirit of Lightning. High chance of causing STATIC. Requires 1800 Points, C rank reward, and Intermediate level or higher Mana or other type of energy.

Riposte -

Rating 53.

A skillful sword skill to repel enemy attacks, including projectiles. Requires 1700 points and D rank reward.

Energy Sword-

Rating 50.

A blade of energy launched from the sword. Requires 1800 Points, C rank reward, and any source of energy.

Sword of Light -

Rating 76.

The signature sword technique of the Sword God Style form Mushouku Tensei. An extended sword high slash that resembles a flash of light. Requires 3000 Points and C rank reward.

Hatred Slash -

Rating 57.

A sword slash empowered and feeds on the users negative emotions. Excessive use of the skill in short periods of time will result in mental damage to the user. Requires 1550 points and C rank reward.

Kuzuryusen (Nine-Headed Dragon Flash) -

Rating 85.

A dashing attack that uses Shinsoku (Godspeed) to simultaneously strike all nine vital spots on the foe's body from a normal kendō stance. It's said to be undodgeable and nearly unblockable. It's power is determined from the speed, force, and weight of the user. Requires 5000 points, B rank rewards, and Muscle Density stat over 1000.

Amakakeru Ryu no Hirameki (Flash of the Heavenly Soaring Dragon) -

Rating 98.

The secret ultimate technique of Hiten Mitsurugi-ryū. A powerful Battōjutsu technique that goes beyond Godspeed, whose secret lies in discovering both the significance and insignificance of one's life, the penultimate requirement needed to master the Hiten Mitsurugi-ryū. Insufficient Muscle Density stat of less than 2500 will lead to a major backlash after each use. Requires 10,000 points, 1 A rank reward, and Nine-Headed Dragon Flash.

Dragon Reservoir Sword -

Raring 95.

In the pre-ancient times, there was a Dragon Reservoir in the South Sea. Legend has it that every hundred years, a godly dragon will appear and swim in this reservoir. The Dragon Reservoir’s water is limbid and sweet, and once consumed, will strengthen the body. One godly craftsman, known as “Qin Fang” built a small grass hut next to Dragon Reservoir and used a meteor and a godly jade from Qin Yun Mountain as materials for his next creation. After seven whole years, he finally created a godly equipment, named Dragon Reservoir Sword. It has been said that using this Dragon Reservoir Sword will summon the dragon energy, causing the opponent to go crazy.  Special Skill, Dragon's Assult: Has a 5% chance of using a dragon’s power infused attack which deals 3 times more damage. Special Skill, Kill for Blood 2: For every life that this sword takes a random state of the holder will increase by 1%, Cap 100% for any one stat and resets every twenty-four hours. Sword can evolve to a higher rank by offering an AA rank reward and 10,000 Points. Can only be upgrade from Emperor Qin's Sword.

Kubikirbocho (Decapitating Carving Knife) -

Rating 60.

A giant sword with a butcher-knife-like appearance, the wielder can use the semi-circle on the blade to decapitate an opponent's head, hence the name. The sword has an ability to regenerate using the iron absorbed from the blood of those it cuts down. It is also called a “Seversword”. Requires 3000 Points and C rank reward.

Samehada (Shark Skin) -

Rating 96.

The most terrifying of the seven blades, it has the appearance of a giant knife covered in shark scales. It is a sentient, living weapon and has the ability to eat chakra and other energies. It is also called a "Greatsword". Requires 6000 Points and BB rank rewards.

Nuibari (Sewing Needle) -

Rating 50.

A sword in the shape of a needle with a long thin wire that resembles thread attached to it, which can be used to pierce enemies and "sew" them together in human bundles. It is also called a "Longsword". Requires 4000 Points and DD rank rewards.

Kabutowari (Helmet Splitter) -

Rating 53.

A sword consisting of a single sided axe and a hammer joined by a length of chain. Said to be capable of crushing any and all defenses. It is also called a "Bluntsword". Requires 2000 Points and DD rank rewards.

Shibuki (Splash) -

Rating 63.

A sword that has a scroll full of explosive tags incorporated into it, lined up behind the blade, combining swordsmanship and explosions. It is also called a "Blastsword". Requires 2000 Points and C rank reward.

Kiba (Fangs) -

Rating 87.

Twin swords that are imbued with lightning which increases their cutting power. They are said to be the sharpest swords ever forged. They are also called "Thunderswords". Requires 4000 Points and B rank rewards.

Hiramekarei -

Rating 88.

A bandaged double-handled sword that is capable of storing and emitting the user's energy which can then take on various forms. It is also called a "Twinsword". Requires 4000 Points and B rank reward.

The Excellion Blade -

Rating 75.

The Saiga of Beet the Vandal Buster and originally owned by Zenon. The Excellion Blade has the ability to control gravity which allows the user to move faster and jump higher. Requires 5000 Points and B rank reward.

One-Cut Killer: Murasame -

Rating 94.

A Teigu in the form of a long katana that is used by Night Raid member Akame. Murasame is a poisonous blade that can kill a organic life form with only one cut. Once the sword pierces skin, it injects a lethal poison into the victim, killing them within seconds. Can't kill those with Immunization Strength over 10,000. Trump Card, Accept Sin: A trump card to increase speed and strength significantly; by cutting oneself with the sword and resisting the poison, therefore accepting responsibility for all the lives taken with the weapon. Requires 10,000 Points and AA rank rewards.

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March of the Dead: Yatsufusa  -

Rating 92.

A Teigu in the form of a long katana with the power to reanimate and control corpses. It is owned by Kurome of Jaggers. Yatsufusa is a blade-type Teigu that is able to control a maximum of eight corpses of those whom it has killed. The user can also manipulate the skills and abilities the reanimated corpses had in life. Puppets cannot be improved with Exchange System. For each puppet the user actively controls, they become weaker. If a puppet is destroyed, it causes the user to release control and the user regains some power. Requires 10,000 Points and AA rank rewards.

The Ten Commandments -

Rating 92.

The sword that draws the inherent powers of the Rave stone. It has ten forms corresponding to the nature of the stone's ability being summoned. Default form Eisenmetor. Only the Rave Master has the ability to wield the weapon, and only when the Rave stone is incorporated onto the sword will it work, but God has allowed an exception for its wielder. Releasing a new from cost 2000 points and C rank reward and can only be done in order. Requires 10,000 points and BB rank rewards.

Derflinger -

Rating 80.

The sword of the Familiar of Zero. Has the ability to absorb spells, but more powerful spells takes longer to absorb. He can also take control of his wielder and move them to safety if the wielder faints, but this uses up his own store of magic (Willpower). If physical form is destroyed he can move onto another blade in the vicinity to survive with all his abilities, though this takes a while, or be resurrected with D rank reward in God's Dimension. Requires 4,000 Points and CC rank reward.

High Frequency Blade -

Rating 60.

Raiden's primary weapon and consumes internal energy to use. Its metallic structure strengthened by an alternating current, this blade resonates such that it weakens the particle bonds of whatever it cuts. Absorb electrical energy from cuts. Special Skill, Blade Mode: Consume additional energy for high speed attacks. One upgrade can increased Cutting Power, increase Energy Absorption, and decrease Energy Consumption. D rank reward is needed upgrade (5 Max). Requires 2000 points and C rank reward.

Stun Blade -

Rating 60.

One of the weapon Raiden wields and consumes internal energy to use. Infused with a two-million-volt current, this unique sword is cable of temporarily shutting off electrical devices. Absorb electrical energy from cuts. Special Skill, Blade Mode: Consume additional energy for high speed attacks. One upgrade can increased Cutting Power, increase Energy Absorption, decrease Energy Consumption, and stun effect. D rank reward is needed upgrade (5 Max). Requires 2500 points and C rank reward.

Armor Breaker -

Rating 63.

One of the weapon Raiden wields and consumes internal energy to use. Modeled after the 'Kabutowari' swords of feudal Japan, this blade offers both lethal cutting power and the chance to destroy armor with every hit, making it a great choice against heavier targets, including large UGs. Absorb electrical energy from cuts. Special Skill, Blade Mode: Consume additional energy for high speed attacks. One upgrade can increased Cutting Power, increase Energy Absorption, decrease Energy Consumption, and Armor Piercing. D rank reward is needed upgrade (5 Max). Requires 2700 points and C rank reward.

High Frequency Long Sword -

Rating 61.

Raiden's primary weapon after HF Blade was destroyed and consumes internal energy to use. A high-frequency blade modeled after the "Nodachi", a style of long curved sword by the samurai warrior of feudal Japan. Absorb electrical energy from cuts. Special Skill, Blade Mode: Consume additional energy for high speed attacks. One upgrade can increased Cutting Power, increase Energy Absorption, and decrease Energy Consumption. D rank reward is needed upgrade (5 Max). Requires 2100 points and C rank reward.

High Frequency Murasama Blade -

Rating 77.

A notorious blade passed down through generations of the Rodigues family. Been modified into a high frequency blade, enhancing the already astonishing properties of the original metal and giving it an ominous crimson glow. An explosive charge housed in the scabbard enables a lightning fast quick draw. Absorb electrical energy from cuts. Special Skill, Blade Mode: Consume additional energy for high speed attacks. One upgrade can increased Cutting Power, increase Energy Absorption, and decrease Energy Consumption. D rank reward is needed upgrade (5 Max). Requires 4000 points and CC rank rewards.

Fox Blade -

Rating 86.

The high-frequency Blade used by ex-FOXHOUND field agent Frank Jaeger, a.k.a. Gray Fox, after he was outfitted in a cyborg ninja chassis by Dr. Clark. Gray Fox's soul still echoes though the blade, sometimes enabling it to cut clean through enemies, armour and all. Absorb electrical energy from cuts. Special Skill, Blade Mode: Consume additional energy for high speed attacks. Special Skill, Fox Blade Effect: A 1% chance that every sword slash can penetrate any armor, magic or otherwise. One upgrade can increased Cutting Power, increase Energy Absorption, and decrease Energy Consumption. D rank reward is needed upgrade (5 Max). Requires 5000 points and CC rank reward.

Lower Class Hunter Nen -

Rating 71.

Applicable to missions that require close combat. Potentially has very high growth, but because of the specialist nature of Nen is very limited ability wise. Requires D rank reward and 700 points. POINT REQUIREMENTS HAVE BEEN VOIDED DUE TO LEARNING NEN TO A SATISFACTORY LEVEL BEFOREHAND.

Stigmata Implant -

Rating 89.

Applicable to missions that require high combat power. Special tissues created by reverse-engineering Nova cell cultures, which gives superhuman abilities and prowess to Pandora and Limiters. Females will develop into Pandora who can use HIGH END SKILL and Males will develop into Limiters who can use FREEZING. Requires 800 Points and D rank reward.

Heroic Stigmata Implant -

Rating 89.

Applicable to missions that require high combat power. Special tissues created by reverse-engineering Nova cell cultures, which gives superhuman abilities and prowess to Pandora and Limiters. Females will develop into Pandora who can use HIGH END SKILL and Males will develop into Limiters who can use FREEZING. Requires 1600 Points, C rank reward and Stigmata Implant.

Plasma Stigmata Implant -

Rating 89.

Applicable to missions that require high combat power. Special tissues created by reverse-engineering Nova cell cultures, which gives superhuman abilities and prowess to Pandora and Limiters. Females will develop into Pandora who can use HIGH END SKILL and Males will develop into Limiters who can use FREEZING. Volt Texture has evolved to the higher grade Plasma Texture allowing for far greater output, but has a high maintenance cost that deteriorates the body with extended use. Requires B rank reward, 3400 Points and Heroic Stigmata Implant.

Legendary Stigmata Implant -

Rating 89.

Applicable to missions that require high combat power. Special tissues created by reverse-engineering Nova cell cultures, which gives superhuman abilities and prowess to Pandora and Limiters. Females will develop into Pandora who can use HIGH END SKILL and Males will develop into Limiters who can use FREEZING. Volt Texture has evolved to the higher grade Plasma Texture allowing for far greater output, but has a high maintenance cost that deteriorates the body with extended use. Legendary Pandora are equipped with holographic constructs bearing numbers that hover over their shoulders, known as Vital Frames. These constructs appear when the Legendary Pandora fight seriously, and their function is to store large amounts of soul energy for the Legendary Pandora to use in combat. Requires 5500 Points, A rank reward and Plasma Stigmata Implant.

Legendary Stigmata System -

Rating 89.

Applicable to missions that require high combat power. This system is a near perfect replica of Maria Lancelot's Stigmata, and is composed of at least 50% of the purity of one of her's, and is the purest Stigmata currently in existence. Females will develop into Pandora who can use HIGH END SKILL and Males will develop into Limiters who can use FREEZING. Powerful light weight armor that vastly increases strength, speed, regeneration and all previous Stigmata abilities. Requires 10,000 Points, AA rank reward and Legendary Stigmata Implant.

Accel Turn -

Rating 50.

Accel Turn, or Accelerating Turn, is a battle technique employed by Pandoras. It is a High End Skill created to gives a Pandora a temporary boost of speed that makes them hard to track by Nova, normal people, or Limiters. Accel Turn works by storing kinetic energy in one's body, reinforced by a Volt Texture, and then releasing that energy to achieve an explosive boost in speed. Requires 2000 points, C rank reward, and Stigmata Implant or higher.

Double Accel -

Rating 60.

Double Accel is a variant of the Accel Turn that allows a Pandora to go twice as fast than with a regular Accel. It is usually performed by doing one Accel followed by another. Requires 3000 points, C rank reward, Accel Turn, and Stigmata Implant or higher.

No-Interval Double Accel -

Rating 68.

The No-Interval Double Accel is a special variant of the Double Accel without the brief lag in between jumps for continuous motion. Requires 4000 points, CC rank reward, Double Accel Turn, and Stigmata Implant or higher.

Triple Accel -

Rating 76.

Triple Accel is a variant of the Accel Turn that is three times faster than a regular Accel. It is usually performed by doing one Accel followed by another, much like Double Accel. Requires 3000 points, B rank reward, Double Accel Turn, and Stigmata Implant or higher.

No-Interval Triple -

Rating 81.

No-Interval Triple Accel is a variant of the Accel Turn that is three times the speed of a normal Accel, without the lag in-between jumps. Requires 5000 points, B rank reward, Triple Accel Turn, and Stigmata Implant or higher.

Quadruple Accel -

Rating 88.

Quadruple Accel is a variant of the Accel Turn that is four times faster than a regular Accel. Requires 7000 points, BB rank reward, Triple Accel Turn, and Heroic Stigmata Implant or higher.

Quintuple Accel -

Quintuple Accel is a variant of Accel Turn that is five times faster than a regular Accel  Requires 8000 points, BB rank rewards, Quadruple Accel Turn, and Heroic Stigmata Implant or higher.

Transcendent Accel Turn -

Rating 97.

This is is the fastest known Accel to date, being at least six times faster than a regular Accel. The body glows witht he light of transcendence and charges forward and immediately afterwards feels a strong recoil. Requires 9000 points, A rank reward, Quintuple Accel Turn, Heroic Stigmata Implant or higher, and Fourth Stage of the Genetic Constraint.

Tempest Turn -

Rating 54.

A battle technique used by Pandoras to fight Novas. It is a High End Skill that allow Pandoras to create multiple after-images of themselves, confusing the enemy and allowing them to deal striking blows from multiple directions. Tempest Turn works by storing kinetic energy in one's own body, reinforced by a Volt Texture, and then giving form to that energy using the texture and shooting it out of the user. Requires 2200 points, C rank reward, and Stigmata Implant or higher.

Accel-Tempest -

Rating 65.

A combination of Accel Turn and Tempest Turn, comprised into a single technique. The Accel-Tempest combination is shown to include any variant of Accel Turn that the user knows while using the Tempest Turn to make two after-images. Requires 4000 points, C rank reward, Accel Turn, Tempest Turn, and Stigmata Implant or higher.

Illusion Turn -

Rating 100.

Illusion Turn, also called "Omi-directional Existance", is a unique movement technique and the precursor to the modern day High End Skill. Illusion Turn is not a simple increase in speed, but in reality allows the user to hop across dimensions. This is achieved by a user sending their consciousness across a multi-direcional plane, enabling it to interact with the alternate versions of the user in other dimensions, then assuming that existence in the current dimension. In practical use, this allows a user to effectively teleport in battle, granting an incredible advantage over enemies using conventional movement methods. However, the true strength of the technique lies in its potential to attack. Being able to move across dimensions at will grants the user the ability to attack from any direction and at any time, leaving an opponent with no time to defend themselves. Requires 15,000 points, A rank reward, Quintuple Accel Turn, Legendary Stigmata Implant or higher, and Fifth Stage of the Genetic Constraint.

Shusui (One Piece) -

Rating 90.

One of the 21 O-Wazamono Grade Swords and was once wielded by the legendary samurai Ryuma and is considered the national treasure of the Wano Country. Shusui is designed to tremendously increase the damage potential and destructive power of the user with its greatest attribute is its durability, so great that even if a dinosaur were to step on it, the blade would not bend a millimeter. While capable of dealing heavy blows and is extremely hard, Shusui has a few major problems of its own due to its weight making it hard to wield. Channeling energy into Shuzui simply increases its natural properties and allows it to cut the intangible. Requires 4000 Points and B rank reward.

One Sword Style, 36 Pound Cannon -

Rating 66.

Also known as "Phoenix of the 36 Earthy Desires", or "Thirty-six Caliber Phoenix". This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. Requires 3000 Points and C rank reward. SKILL MASTERY CONFIRMED!  NEW COST 300 POINTS AND D RANK REWARD!

Void Instant Movement -

Rating 84.

A movement technique and the advanced form of Instant Movement. Instead of using a fixed surface, the practitioner simply uses ‘air’ (space) as a foothold. As this can be performed in mid-air, movement in any direction is possible by kicking empty air, eliminating the base weaknesses of Shundou (Instant Movement). Requires 2,500 Points, C rank reward, Advance Level Ki, and the Instant Movement technique.

Devil Sealed Gun (UA) -

Rating 69.

A pistol with the traditional revolver form. However, stories go that this pistol isn’t ordinary. The cylinder of the revolver is twice as large as a normal pistol and it has ancient characters inscribed on it. Allegedly, a devil is sealed in it with the ancient text. It is unknown if this legend is true but there is no denying the pistol has a special performance. Unlimited Ammo Model. Special Skill, Curse Bullet: All bullets have a 3% chance of activating a curse after hitting the enemy. The curse will cause a drastic decline in various resistances and defense. Requires 2,500 Points and D rank reward.

The Black Heaven & Earth Technique -

Rating 95.

The ultimate Ki power disruption technique in martial arts within Murim, belonging to the 'Black Heaven & Earth School'. Optimize Ki according to the energy flow of the Black Heaven & Earth Technique. The quality and quantity the users Ki increase by 3-5 once converted. If "Black Origin Threshold" is acquired later, then quantity and quality can be increased further by 5-10 once converted to the new flow. Allows control of any amount of Ki without rebound. Vastly increase regeneration of Ki, stamina, and the healing of wounds passively, especially when meditating by absorbing the forces among the air into the body. Unable to exchange for Master Level Ki or higher afterwards. Requires 5,000 Points, B rank reward, Advance Ki or higher, and unlocked the Second Stage of the Genetic Constraint or higher.

Intelligence Package D -

Rating 65.

A 300 stat point increase in Intelligence. One Time purchase. 1000 Points and D rank reward.

Intelligence Package C -

Rating 75.

A 800 stat point increase in Intelligence. One Time purchase. 2000 Points and C rank reward.

Intelligence Package B -

Rating 85.

A 2,000 stat point increase in Intelligence. One Time purchase. 4000 Points and B rank reward.

Intelligence Package A -

Rating 95.

A 5,000 stat point increase in Intelligence. One Time purchase. Special Skill, Super Intelligence: Temporary increase the Intelligence stat by 1500% for 60 seconds. Requires 7000 Points and A rank reward.

Mental Capacity Package D -

Rating 65.

A 300 stat point increase in Mental Capacity. One Time purchase. 1000 Points and D rank reward.

Mental Capacity Package C -

Rating 75.

A 800 stat point increase in Mental Capacity. One Time purchase. 2000 Points and C rank reward.

Mental Capacity  Package B -

Rating 85.

A 2,000 stat point increase in Mental Capacity. One Time purchase. 4000 Points and B rank reward.

Mental Capacity Package A -

Rating 95.

A 5,000 stat point increase in Mental Capacity. One Time purchase. Special Skill, Super Esper: Temporary increase the Mental Capacity stat by 1500% for 60 seconds. Requires 7000 Points and A rank reward.

Cell Vitality Package D -

Rating 65.

A 300 stat point increase in Cell Vitality. One Time purchase. 1000 Points and D rank reward.

Cell Vitality Package C -

Rating 75.

A 800 stat point increase in Cell Vitality. One Time purchase. 2000 Points and C rank reward.

Cell Vitality Package B -

Rating 85.

A 2,000 stat point increase in Cell Vitality. One Time purchase. 4000 Points and B rank reward.

Cell Vitality Package A -

Rating 95.

A 5,000 stat point increase in Cell Vitality. One Time purchase. Special Skill, Super Vitality: Temporary increase the Cell Vitality stat by 1500% for 60 seconds. Requires 7000 Points and A rank reward.

Reaction Speed Package D -

Rating 65.

A 300 stat point increase in Reaction Speed. One Time purchase. 1000 Points and D rank reward.

Reaction Speed Package C -

Rating 75.

A 800 stat point increase in Reaction Speed. One Time purchase. 2000 Points and C rank reward.

Reaction Speed Package B -

Rating 85.

A 2,000 stat point increase in Reaction Speed. One Time purchase. 4000 Points and B rank reward.

Reaction Speed Package A -

Rating 95.

A 5,000 stat point increase in Reaction Speed. One Time purchase. Special Skill, Super Reaction: Temporary increase the Reaction Speed stat by 1500% for 60 seconds. Requires 7000 Points and A rank reward.

Muscle Density Package D -

Rating 65.

A 300 stat point increase in Muscle Density. One Time purchase. 1000 Points and D rank reward.

Muscle Density Package C -

Rating 75.

A 800 stat point increase in Muscle Density. One Time purchase. 2000 Points and C rank reward.

Muscle Density Package B -

Rating 85.

A 2,000 stat point increase in Muscle Density. One Time purchase. 4000 Points and B rank reward.

Muscle Density Package A -

Rating 95.

A 5,000 stat point increase in Muscle Density. One Time purchase. Special Skill, Super Strength: Temporary increase the Muscle Density stat by 1500% for 60 seconds. Requires 7000 Points and A rank reward.

Immunization Strength Package D -

Rating 65.

A 300 stat point increase in Immunization Strength. One Time purchase. 1000 Points and D rank reward.

Immunization Strength Package C -

Rating 75.

A 800 stat point increase in Immunization Strength. One Time purchase. 2000 Points and C rank reward.

Immunization Strength Package B -

Rating 85.

A 2,000 stat point increase in Immunization Strength. One Time purchase. 4000 Points and B rank reward.

Immunization Strength Package A -

Rating 95.

A 5,000 stat point increase in Immunization Strength. One Time purchase. Special Skill, Super Vaccine: Temporary increase the Immunization Strength stat by 1500% for 60 seconds. Requires 7000 Points and A rank reward.

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Authors Note:

Rate/Follow/Favorite/Comment.

Decided to do one after all. Also, Side B now has two new proofreaders! Azarza and Deltoren.