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Terror Infinity - Side B
God's Exchange List 2

God's Exchange List 2

Exchange List - Chronological Order

High school of the Dead:

T-Virus Mutation -

Rating 72.

Applicable to movies that require high resistance to ailments. Evolution potential of the T-Virus. Requires a rank B reward and 1500 points.

Spiderman Genetic Mutation -

Rating 83.

Applicable to movies that require high dexterity. Web shooter can be used in any circumstances. Requires a rank B reward and 2000 points.

Wolverine Genetic Mutation -

Rating 84.

Applicable to moves that require CQC and vitality. Adamantium skeleton and claws can be used in any circumstance. Requires a rank B reward and 2000 points.

High level Ki -

Rating 87.

Applicable to movies that require close combat. Can buff stats substantially in short period of time. Requires rank B reward, 2500 points and intermediate level Ki.

Upper Class Hunter Nen/Aura -

Rating 91.

Applicable to missions that require close combat. Potentially has very high growth, but because of the specialist nature of Nen is very limited ability wise. Requires B rank reward and 2700 points.

Advance Mana Control.

Rating 82.

Applicable to most missions that require the use of magic. Allows access and control Mana that is in the air for Magic Spells, and can be used to increase stats. Requires a rank B reward, 2000 Points and Intermediate Mana Control.

Jonin Level Chakra -

Rating 85.

Applicable to most missions. Can increase stats moderately over periods of time, yet have harsh rebound when exhausted. Requires a rank B reward, 2300 points and Chuunin Level Chakra.

A-Class Trigger -

Rating 93.

Applicable to missions that require combat. Can store the users real body within the trigger and replace it with an A-Class Trion Body. Can download and use up to eight different types of triggers ( Must be obtained separately ). Triggers has the bailout function, able to escape after the Trion Body is destroyed, the main body will be ejected and fly away anywhere within 1000 meters of where Bail Out occurred. Warning: If the Trion Body is destroyed or Bail Out, the real body will be left in a state of extreme fatigue for hours. Gain assess to Trion Energy. Requires B rank reward, 3000 points and a B-Class Trigger.

Innocence Cube -

Rating 80

Applicable to the missions that require combat against spirits and dark forces. Acquire one of the 109 shards of Innocence and become an Exercist. Will develop a Equipment or Parasite type Innocence weapon. Innocence is the natural enemy of evil spirits, demons and all things that go against the will of god. Possess an Evolution factor and access to Faith Energy. Requires B rank reward and 2450 Points.

High Elf Genetic Mutation -

Rating 85.

Applicable to most missions that require the use of magic. Possess one of the highest affinities with most magic and the spirits. Increase the effects of magic spells and spiritual energy. Depending on the affinity, supernatural entities will have higher or lower intimacy with the owner. Requires B rank reward and 2800 points.

Plasma Stigmata Implant -

Rating 89.

Applicable to missions that require high combat power. Special tissues created by reverse-engineering Nova cell cultures, which gives superhuman abilities and prowess to Pandora and Limiters. Females will develop into Pandora who can use HIGH END SKILL and Males will develop into Limiters who can use FREEZING. Volt Texture has evolved to the higher grade Plasma Texture allowing for far greater output, but has a high maintenance cost that deteriorates the body with extended use. Requires B rank reward, 3200 Points and Heroic Stigmata Implant.

High level Werewolf Genetic Mutation -

Rating 88.

Applicable to most missions. Has the ability to transform into a werewolf, increasing stats substantially temporarily. Owner will not be affected by the instincts of werewolf bloodline. Requires B rank reward, 2700 points, and Entry Level Werewolf Mutation.

Demon Lord ( Rank ) Genetic Mutation -

Rating 87.

Applicable to most missions. Has demonic power and access to most Demon Magic. Rank Lord increases strength substantially and emotional state can increase power. Owner will not be affected by holy water. Requires a rank B reward, 2600 points and Demon Viscount Mutation.

Vampire Count ( Rank ) Genetic Mutation -

Rating 90.

Applicable to most missions. Has blood energy and access to most blood magic. Rank Count increases vitality substantially, can recovery from any injury as long as brain and heart are not destroyed. Owner will not be affected by sunlight and silver. Requires a rank B reward, 3000 points and Vampire Viscount mutation.

S Rating One-Eye Ghoul Genetic Mutation -

Rating 84.

Applicable to most missions. Possess high combat and regenerative power, but is very hard to master. Allows access to one of four types of the predatory organ of a Ghoul, the Kagune. Owner will not effected with a ghouls need to eat human flesh and will be unrecognizable from other humans being ( Low RC count ). As a S rated ghoul, the chance of an incomplete Kakuja forming. Requires B rank reward, 2500 Points and A Rating One-eyed Ghoul Mutation.

New-Type Awakening -

Rating 89.

Applicable to missions that require above average intelligence, mental capacity and reaction speed. Increases sensitivity to the supernatural and strong emotions. Has access to Psychic Force and most esper abilities. When the mind is focused the Intelligence, Mental Capacity and Reaction Speed stats will substantially increase temporarily. Requires B rank reward, 2900 points and Cyber New-Type Awakening.

Witch/Warlock Genetic Mutation -

Rating 88.

Applicable to most missions that require the use of magic. Able to store a source of Mana inside their bodies, or within an object with no limit. The ability to turn a inanimate object or a living being into a familiar called a Supporter. Requires B rank reward, 2600 Points and the C rank Witch/Warlock mutation.

LEVEL 4 Power Development -

Rating 83.

Applicable to missions that require above average intelligence and mental capacity. Increases sensitivity to the supernatural and and other non-magic abilities. Has access to Psychic Force and random Esper Power. When the mind is focused the Intelligence, Mental Capacity and Reaction Speed stats will substantially increase temporarily. Requires B rank reward, 2750 points and LEVEL 3 Power development.

Devil's Fruit Genetic Mutation ( Consumable ) -

Rating 74.

Advantage and disadvantages in certain missions vary depending on the type of devil fruit. A random Devils Fruit will be given and consuming one, will develop a unique ability. Three types - Paramecia ( Super Power ), Zoan ( Animal Transformation ) and Logia ( Element Body Transformation ). The power of the Sea will reject Devil Fruit users and greatly weaken them. Only one may be consumed. Requires a rank B reward and 2000 Points.

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BTOOOM!:

Sapphire Dite -

Rating 50.

A portable and retractable weapon ( fulled like gas ) by Ki and increases the efficiency of Ki. Has a preset sword mode and Ki thread mode. Requires 2000 Points and D rank reward.

Adamant Dite -

Rating 74.

A portable and retractable weapon ( fulled like gas ) by Ki and increases the efficiency of Ki. A weapon with a variety of forms including swords, lances, bows and guns. Requires 2500 Points and C rank reward.

Shin Adamant Dite -

Rating 61.

A portable and retractable weapon ( fulled like gas ) by Ki and increases the efficiency of Ki. A dite in the shape of a Katana. Requires 1700 Points and C rank reward.

Captain America's Shield -

Rating 60.

A shield that is physically indestructible under normal conditions. It is able to absorb all kinetic energy and transfers very little energy from each impac. Requires 2000 Points and D rank reward.

Thor's Hammer -

Rating 91.

The hammer of thor from Norse mythology. Can summon lightning and can be called back if throw/leave your side. By expending large amount of energy one can summon lighting storms. 9200 Points and two B rank reward.

Iron Man's Suit, First Movie -

Rating 83.

The suit of armor designed and worn by Tony Stark in Iron Man 1 Movie and equipped with a variety of advance weaponry. Requires 7600 Points and B rank reward.

Sword of Kusanagi ( Naruto ) -

Rating 70.

The legendary sword of Kusanagi. Has a very sharp edge, the blade can extend and can be controlled with telekinesis. Requires 1700 Points and two D rank rewards.

Hestia Knife -

Rating 93.

The knife given to a young adventure by the goddess Hestia. The strength of the Knife is equal to the stats of its chosen wielder. Requires 3500 Points and B rank rewards.

Black Demon Series Weapon -

Rating 80.

The strongest cursed gear containing rank 1 demons sealed within. Highly lethal to vampires. Requires 2000 Points and two C rank rewards.

Key Blade -

Rating 75.

A mysterious weapon used to seal and unlock barriers. Especially effective against creatures born from the darkness of human hearts. Requires 1500 Points and C rank reward.

Broad Legged -

Rating 66.

A great sword once held by the Terror of Death. Requires 1100 Points and D rank reward.

Barbarian Armor -

Rating 75.

The standard armor of the Hero of the Shield which carries his essence. Greatly increases the wears defense against physical, spiritual and magic attacks. Magic Repair Function: Can repair itself over time and if destroyed can be recreated for 210 Points and D rank reward. Requires 2100 Points and C rank reward.

Elucidator -

Rating 64.

The primary weapon of the hero of SAO. This sword is a demonic monster drop from a boss on the 50th Floor. Requires 1500 Points and D rank reward.

Wind Spirit Boots

Rating 78/100

Magic boots blessed by wind spirits. Passively increases moving speed by 15%. The skll "Slide" is attached to the boots and becomes usable. Requires 2200 Points and a rank D reward.

Dark Repulser -

Rating 69.

A one-handed sword, created by Lisbeth for Kirito out of a Crystallite Ingot, which was obtained from a special quest and the second weapon for the hero of SAO. Requires 1600 Points and D rank reward.

Night Sky Sword -

Rating 77.

A Priority 46 Divine Instrument-class long sword of the hero of SAO and Personal one-handed sword in

Underworld. Requires 2100 Points and C rank reward.

Light Saber -  

Rating 70.  

The formal weapon of a Jedi Knight. A blade of pure plasma is emitted from the hilt and its said to be able to cut through anything. 2000 points and two D rank rewards. 

Kanshou and Bakuya -

Rating 69.

A 'married' twin sword set representing yin and yang. Requires 1800 Points and two D rank reward.

Emperor Qin's Sword -

Rating 90.

In the ancient times there lived an emperor that was both kind and known to all under the heavens. His saber was named Long Quan but in the midsts of a fierce battle, it snapped in half. The broken pieces were then buried into the ground, staying there for countless generations. At last the broken sword has been unearthed and still contains the vast powers of the emperor. This sword would be known to the future generations as the king of swords and after the previous owner of the sword as Emperor Qin’s Sword. This sword can not be broken and is bound to its user. Special Skill, Kill For Blood: For ever life that this sword takes a random stat of the holder will increase by 1%, Cap 50% for any one stat and resets every twenty-four hours. Sword can evolve to a higher rank by offering an A rank reward and 8000 Points. Requires 5000 Points and B rank reward.

Shining Darkness -

Rating 90.

A two-handed sword used by a hero who fought under Hero Maban. Shining Darkness has special abilities that can be used when fighting the forces of darkness. Increases the holders stats and damage dealt when dealing with enemies with the Demonic Attribute. Special Skill, Shining Darkness: A knockdown technique used against the demonic forces. In order to use this skill, the sword needs to be charged with the demonic energy, either from the user or stolen from enemies, and the subsequent explosion will overpower the darkness. The damage depends on the amount of demonic energy charged. Once used collected demonic energy is reset and one hour cool down time. Requires 7500 Points and B rank reward.

Gravity Blade -

Rating 77.

A pure black katana created by an evil mage. This sword is a blade with the ability to increase its "gravity", or, more accurately, weight. Doing this increases the relative power of the blade's physical strikes on an opponent. Located on the hilt of the blade, under the guard, is a dial which has a "heavy" and "light" setting, flipping the dial in either direction allows any user, to alter the blade's weight, heavier for increased power, lighter for ease of use. The gravity blade is able to talk to it's master telepathically and give combat advise. This sword was originally created to help those connected to "3-A", but God has made sure that it's master will be recognized as such. As a special bonus as a magic weapon, God has allowed Gravity Blade the ability to slash spirits and other nonliving entities, yet there will be no additional damage like with Blood Energy's corrosive properties or Holy Magic's purification power. A seal has been placed on the Gravity Blade and with an A rank reward it can be lifted. Requires 2500 Points and two C rank rewards.

Lesser Fenrir Coat -

Rating 89..

Thin, flexible black armor with the shape of coat. Made from the the fur and leather of a direct decedent of the monster wolf Fenrir. High durability and resistance to physical force, magic, spiritual attacks and Psyche Force. Passively increases Muscle Density, Intelligence, Mental Capacity and Immunization Strength by 10%, and Reaction Speed and Cell Vitality by 20%. Darkness Attribute Bonus: Passively increases all stats by an additional 30% at night or inside caves/tombs. Magic Repair Function: Can repair itself over time and if destroyed can be recreated for 300 Points and a D rank reward. Requires 3000 Points and B rank reward.

Ki Blast -

Rating 50.  

A basic Ki blast shoot outward from the palm. 1000 Points and a C rank reward.

Spirit Gun -

Rating Rating 70.

A concentration of energy channeled into the index finger and shot out like a bullet. Requires Spirit Energy or Ki. Requires 2000 Points and a C rank reward.

Spirit Wave -

Rating 94.

The user turns the entire body into a catalyst of energy, creating a powerful flow of power within the body and released as a devastating wave of energy, or focused into a single punch or kick. All of the body's energy is used up afterwards. Can also be used to heal. Requires 4500 Points, B rank reward and B rank energy or higher.

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Seikuken -

Rating 60.

Combining physical martial arts and Ki to control the space around the user into a spherical shield. Requires 1500 Points and a D rank reward.

Ryusui Seikuken -

Rating 77.

The advanced form of Seikuken. Reduces Seikuken inwardly into a thin layer above the skin to dodge enemy attack at the last possible second. While active, greatly increases Reaction Speed and reduces stamina consumption. Requires 2600 Points and two C rank rewards.

Zamaken Ni-no-Tachi -

Rating 80.

Cut a demonic spirit behind a person without injuring said person. Requires 3000 and two C rank rewards.

Soul Crushing Strike -

Rating 71.

Matching physical moment and Ki circulation to create an exceptional powerful Ki strike. A ki strike that can deal internal damage as well as crush bones. A proper SCS cause a small sonic boom when unleashed, an explosion directly in front of the extended fist. 1500 Points and C rank reward. SKILL MASTERY CONFIRMED.  NEW COST 150 POINTS AND D RANK REWARD!

Instant Movement -

Rating 78.

Is a basic foot technique to move from one place to the next with high-speed movement. Ki or magic power is used to jump from point A to point B as quickly as possible. 1700 points and two C rank rewards. SKILL MASTERY CONFIRMED.  NEW COST 170 POINTS AND D RANK REWARD!

Void Instant Movement -

Rating 85.

A movement technique and an advanced form of Instant Movement. Instead of using a fixed surface, the practitioner simply uses ‘air’ (space) as a foothold. Requires 2400 Points and two C rank reward.

Ki Injection

Rsting 84.

Allows Ki to be concentrated in the Palms and injected into a particular spot on another person's body. This enables treatment of most wounds to a certain extent. Requires 1600 points and a C rank reward.

Ultrapowerful Violent Palms

Rating 83.

Concentrate your current ki within your hands, then you can utilize your hands to performs palm strike. A palm strike has enough power to rupture your opponent's Ki/other internal energy itself. Requires 1500 points and a C Rank Reward.

Invincible Divine Body

Rating 89.

Condenses and concentrate all your ki into your body and release a tremendous aura. The aura protects you heavily from attacks even strong as a lightning bolt. Your body not only become more endurable, but your body also strengthen to the point when your body can break through steel. Requires 1900 points and two C Rank Reward.

Penetrating Force

Rating 91.

Rather than an attack itself. It's a technique to transform and condense to enable your ki to easily penetrate to the hardest defenses. Support technique. Requires 2200 points and C Rank Reward

Linear Drive

Rating 80.

Concentrate Ki in the body to rush forward and deliver impact or move to an area in an instant. Requires 2100 points and two C rank reward.

Diamond Rebound -

Rating 70.

A defensive Ki technique to harden the muscles and repelling attacks away. 3000 points and C rank reward.

Tornado Step -

Rating 65.

A foot technique that allows one to summon air currents and jump fsr distances while also blowing away those nearby with a strong gust of wind. Ideal for quick escapes. Rating 3000 and two C rank rewards.

Dou Ki Armor -

Rating 73.

A defensive technique where Ki is used to create a defensive armor around the user. Grows substantially with the level of the users Ki energy. Requires 5000 Points, B rank reward and Intermediate Level Ki or higher.

SEES Evoker -

Rating 80.

A gun shaped tool that when pressed to the head and the trigger is pulled to summon one's Persona, the mask to protect oneself and a familiar to control. Can not be shared with others. Allows access to Psyche Force. Requires 2000 Points and two D rank rewards.

Persona Taror Card -

Rating 70 ( Author's predigous ).

A tarot card that when crushed will summon one's Persona, the mask to protect oneself and a familiar to control. Allows access to Psyche Force. Requires 2000 Points and two D rank rewards.

Full Analysis -

Rating 80.

Display detailed stats of an individual. Can also see skills, resistances and weaknesses, but take much more observation to reveal of those who resist the scan unconsciously or consciously. Requires 10,000 Points, two C rank reward and support type Persona.

Support Scan -

Rating 65.

Displays the conditions of allys. Requires 6000 Points, C rank reward and support type Persona.

Third Eye -

Rating 90.

A passive ability that forewarns danger and effectiveness of plans with probability. Requires 12,000 Points, A rank reward and support type Persona.

Healing Wave -

Rating 70.

Constantly heals a target with heal over time. Requires 8000 Points, C rank reward and support type Persona.

Escape Route -

Rating 78.

While inside Tartarus you can escape back to the Terminal Lobby. In the real world or Mission Worlds the user will be able to find ideal escape routes. Requires 9000 Points, two C rank reward and support type Persona.

Persona Link -

Rating 80.

Enables one to talk to other Peraona users over any distance long as they are conscious. Requires 4000 Points, C rank reward and support type Persona.

Wildcard Enhancement -

Rating 95.

The Persona users ability to summon multiple generic Persona from all arcana. Greatly increases Intelligence and Mental Capacity. Requires 15,700 Points, A rank reward and awakened one's Persona.

Anti Shadow Weapons -

Rating 50.

Weapons that deal extra damage to Shadows and supernatural beings created from the mind. Requires 1000 Points, D rank reward and awakened one's Persona.

Mitsuri's Bike -

Rating 53.

A 'Special' bike with magic resistance. Requires 500 Points and D rank reward.

The Dark Hour -

Rating 100.

The ability of a Persona user to enter the Midnight Hour with others and summon Tartarus at 12 AM. A dimensional training space for Players to explore. Monsters defeated within will randomly give out Points and Rank Rewards for defeating them. Can only enter the Midnight Hour in God's dimension and excessively entering the Midnight Hour will negatively effect the Players health. Requires 23,000 Points, A rank reward and owner must have awakened one's Persona.

Color of Armaments Haki -

Rating 70.

The power of Haki to create a force of life energy similar to invisible armor around the user. Allows you touch and harm non physical beings with will power alone. Substantially increases Muscle Density and Mental Capacity when active. Requires 500 Points and D rank reward.

Color of Observation Haki -

Rating 70.

Also called Mantra, is the Haki force of spiritual power. Allows you sense the presences of others even if invisible, and even feelings. Substantially increases Intelligence, Mental Capacity and Reaction Speed. Requires 700 Points and D rank reward.

Pyrokinesis Master -

Rating 53.

The ability to summon and manipulate flames with one's mind. One's emotional state is a factor in the power of thsi skill. Controlling preexisting flames with reduce the burden on the owner. Requires 1500 Points and D rank reward.

SigMaxiss Rifle -   

Rating 79.  

A large hand-held beam cannon developed from the Diva-class's Photon Blaster Cannon. Requires 3000 Points and B rank reward.

Blustia Cannon -

Rating 89.

Referred to as a 'Miniature Photon Ring Ray', the Blustia Cannon is a weapon attachment for the SigMaxiss Rifle to dramatically increase its power and range, allowing it to take out large targets and obstacles in one shot. In order for the weapon to fire, a significant amount of charge time is needed and has a one time use before needing it to be repaired. Can be repaired for 800 Points and D rank reward. Requires 8000 Points, B rank reward and SigMaxiss Rifle.

Unicorn Gundam Beam Magnum -

Rating 80.

A highly customized beam rifle designed with an energy condenser. The power output in a single shot is the equivalent of 4 regular beam rifle shots at the expense of an entire E-cap battery. A support kick stand for recoil has been attached. Needs E-cap batteries to fire. Requires 4000 Points and two C rank rewards.

GN Bazooka -

Rating 81.

The single most destructive beam-based armament currently employed by the Gundam Meisters in season 1. Is solar powered and requires charge time. Requires 4000 Points and B rank rewards.

Low level Shaman Power Enhancement -

Raring 65.

Applicable in missions that require contact with the supernatural. The power of a shaman allows one to contact spirits and elementals, and make contracts with them. Has access to Soul Energy. Requires 900 points and D rank reward.

Elder Werewolf  Genetic Mutation -

Rating 94.

Applicable to most missions. Has the ability to transform into a werewolf, increasing stats substantially temporarily. Owner may be affected by the instincts of the werewolf bloodline. While under the light of the moon all stats will greatly increase further and so will magic related skills. Requires 3300 Points, 1A rank reward and High Werewolf Genetic Mutation.

Upper Class Hunter Nen/Aura -

Rating 91.

Applicable to missions that require close combat. Potentially has very high growth, but because of the specialist nature of Nen is very limited ability wise. Requires a rank B reward and 2700 points.

Thompson Contender Mystic Code -

Rating 97.

The Mystic Code and gun of the Magic Killer when he used magecraft in battle against another magus. Can fire regular bullets with extremely high penetrating power. Special Skill, Origin Bullets: By absorbing Mana, Ki, Nen/Aura, Psyche Force or other energy, one can fire Origin Bullets. Origin Bullets 'Sever and Bind' magic power within an individual, permanently damaging them. A Player will need a whole body repair and three times the points for God to heal them if injured by the Origin Bullet. The performance of an Origin Bullet is greater when the magic power in the target is at its strongest, but has little to no effect on those without Mana/Magic power of any kind. Requires 4000 Points and two B rank reward.

Cracker BIM ( ×8 )  -

Rating 50.

The Cracker BIM is the most common type of BIM. A simple homb that will explode on impact, but has low explosive power. Requires 50 Points.

Timmer BIM ( ×8 ) -

Raring 50.

The Timmer BIM will count down to 10 and at 0 it will detonate. The countdown of the BIM can be adjust, so it has high tactical value. Has moderate explosive power. Requires 50 Points.

Implosion BIM ( ×8 ) -

Rating 50.

The Implosion BIM is a unique bomb that sucks in its surroundings before imploding. Great at destroying large, thick targets since the implosion ignores most physical resistance. Requires 50 Points.

Blazing Gas ( ×8 ) -

Rating 50.

The Blazing Gas BIM releases when it explodes. The gas that can burn everything that it touches has a large area of effect when thrown up high or when used with wind direction. Great at exposing hidding enemies. Requires 50 Points.

Homing BIM ( ×8 ) -

Rating 50.

The Homing BIM locks on to targets and follows them with a small propeller, exploding within range of the target. It has very low explosive power, but it's lock-on function can be used to identify hidden targets. Requires 50 Points.

Remote Control BIM ( ×8 ) -

Rating 50.

The Remote Control BIM can be detonated from a distance using the add on switch and pressing a numbered button for the bomb. Made with bobby trapping in mind and has high eplosive power. Requires 50 Points.

1300°C Flammable Oil Splashing Flame BIM ( ×8 ) -

Rating 50.

1300°C Flammable Oil Splashing Flame BIM splits fire in four directions to corner a opponent. Requires 50 Points.

Barrier BIM ( ×8 ) -

Rating 50.

The Barrier BIM is another unique bomb that instead of creating an explosion, summons a triangle shape barrier around the holder that can protect them from harm. Requires 50 Points.

Energy Blade BIM ( ×8 ) -

Rating 58.

The BIM detonated like other BIM, but instead of an explosion eight thin blade of light zoomed outwards in all directions. Requires 100 points.

Gravity Pulse BIM ( ×8 ) -

Rating 62.

Instead of a explosion, a BIM that released a shock wave that ignores solid objects and hits soft body targets. A perfect BIM to use when you opponent is hiding behind solid buildings and trees. Requires 150 points.

Infinity BIM Bandolier Case ( One Type ) -

Rating 64.

A case that produces an infinite amount of one type of BIM, but has a 100 BIM limit per day. Requires 1000 Points and D rank reward.

Infinity BIM Bandolier Case ( Four Type ) -

Rating 79..

A case that produces an infinite amount of four type of BIM, but has a 150 BIM limit per day. Requires 2200 Points and C rank reward.

Infinity BIM Belt ( All Type ) -

Rating 89.

A belt pack that produces an infinite amount all types of BIM, but has a 250 BIM limit per day. Requires 5000 Points and two C rank reward.

Btooom Soldier Armor -

Rating 70.

An armor based on the online game avatars of Btooom. Enhances physical strength, reaction speed and offers flame/shock protect. Requires 2000 Points and C rank reward.

Btooom Commander Armor -

Rating 80.

An elite armor based on the online game avatars of Btooom. Greatly enhances physical strength, reaction speed and offers flame/shock protect. Requires 3000 Points and two C rank rewards.

Btooom Lord Armor -

Rating 90.

The armor of the strongest Btooom warrior, the Btooom Lord. Substantially enhances physical strength, reaction speed and offers near perfect flame/shock protect. Equipped with an infinite amount of the two latest BIMs and an attached mini energy shied around the wrist based on the Barrier BIM. Requires 4500 Points and B rank reward.

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Authors Note:

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Hello everyone and yes I know it has been a while, but I am not dead or have I stopped writing Terror Infinity Side B. The Real World Arc of Terror Infinity will be posted in the next 12-24 hours. This is just a little heads up.