Terror Infinity Side B
Chapter 20, Apocalypse Alice Intermission
After finishing his business with Hikari and Misaki, Shin then moved on to his other teammates. It looked to Shin that the two newbies were still going over possible exchange paths, so he moved on to Aqua, Kampa, and Shuai.
Aqua's role is close range fighter, Kampa is a midrange gunner and Shuai is a Shaman who fights at long range. Shin was most interested in their growth since it would clearly strengthen the team’s fighting potential in future missions.
Shin: I'll begin with Kampa. He should have 5300 Points, 1 B and 1 D rank rewards I believe, so he should be able to get an amazing gun like he wanted. Then I'll check on Shuai who should have 5010 Points and a B rank reward, so he'll have a real power up with his Shaman techniques.
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Kampa: Are you coming to check up on me?
Shin: Yeah. At this moment you are only real gunner, so I was wondering what you were going to get. Last time you were unsatisfied because you lacked the points and rewards for a powerful gun.
Kampa: Yeah. A powerful sci-fi gun that can mow down our enemies with one shot. That's is what I'm planning to get. The infinite ammo M41A is a good gun to use casually, and this new gun will be used to decisively overpower and defeat our opponents. Such a weapon will be necessarily if we are to fight teams like ours.
Shin: You mean because they are humans like us, and not born monsters?
Kampa: That's exactly it. We get exchanges to make us extraordinary, but unless you get the A-S rank support enhancements then you’re still somewhat in the realms of mortals, right? Now, even if I use one of the powerful Sci-fi guns on someone like you Shin, or someone even stronger, I believe 100% that they'll die.
Gravitational beam emitter -
Rating 90.
A critical effect weapon from BLAME! is capable of blowing holes through any naturally occurring substance without resistance, including the usually invulnerable superstructure. Has a range exceeding 70 km and has no visible need to reload. The kick is at a level capable of killing ordinary people and even those capable of resisting it will be launched backwards from carelessly firing it. The radius of shot can be increased in exchange for a vast increase in kick (substantial increase of radius leads to a large crater when firing upwards). Requires 10,000 points and 1 A rank reward.
Unlimited Ammo Plazma burst Mk11 -
Rating: 85-90.
This high-powered rifle is powered via a nuclear fusion powerpak, and has approximately 1500-1700 shots per pak. The plazma burst MK11 has various firing modes, consisting of [semi-auto, full-auto, burst-fire, charged-shot and laser beam. This rifle was developed by Hyperion industries during the third galactic war for its infantry and provides the user with a variety of options to vaporize the enemy with. The Plazma burst MK11 is a heavily customization weapon and its parts can be switched out with various attachments for your own preferences. Requires 6,500 points and two C rank rewards.
Gravity Shells -
Rating 89.
Allows the user to create a shell of gravity, this shell draws in or out materials of the four elements. It is capable of making a creature to serve under you, being used as an armament. Requires Mental capacity of 500, 6000 points, and 2 rank B rewards
Wolfwood's Punisher -
Rating 51.
Its primary weapon is a large machine gun that occupies the long end of the crucifix, while the opposite end houses a rocket launcher. One arm of the cross contain a storage rack capable of holding five handguns for quick access, while the other houses the ammunition for the machine gun component. Requires 2000 Points and D rank reward.
Zorg ZF-1 Pod Weapon -
Rating 70.
The ZF-1 is an ambidextrous assault weapon incapable of being detected by X-Rays featuring a titanium recharger, 3000 round clip with a burst of 3 or 300. It is also designed so that the first round fired will send the following shots to the same location. It also features a variety of other fire modes as well. Rocket Launcher: The ZF-1 features a small yellow rocket which packs a nasty punch at any target it hits. Arrow Launcher: Zorg demonstrated that from the sides of the ZF-1 were two launchers with a total of 10 arrows, 5 in each launcher. Each arrow is also poison tipped. Net Launcher: For non-lethal take downs, the ZF-1 is also known to have a net launcher to capture, rather than kill the target. Flamethrower: Zorg's personal favorite, the ZF-1 features a long ranged flamethrower. Ice Cube System: A new device the ZF-1 possesses is a weapon able to freeze people. Requires 2,500 Points and two C rank reward.
XERD_003SS "Shapeshifter" -
Rating 78.
An ARM that is capable of taking many forms. Such as a sword, handgun, machine gun, rocket launcher, beam cannon, etc. The forms will be limited to ones the user has mastered the use of. The Shapeshifter requires the user to supply energy in order to fire, the ammunition will take on the properties of the energy provided. Requires 3000 points and C rank reward.
Machina Maw -
Rating 90.
A rideable Machine with a built in Artificial Intelligence. It is able to increase its battle ability by generating heat, however if too much heat is generated, then the machine will automatically shut down and begin venting. Can fire homing missiles that cause various status effects. Although it is very powerful, it is difficult to control, and has a seal placed on it. It can automatically repair itself when not in use. Machina Maw can use Vajra a powerful attack against all nearby enemies which will drastically increase the heat gauge. If destroyed or lost, it can be reacquired by God for 2000 points and a C rank reward. Requires 5000 points and B rank reward. You can remove the seal on it by spending 5000 points and an A rank reward to grant the machine immunity to status effects, the ability to contain a larger amount of heat, and ability to vent heat at a quicker pace.
The Dominator -
Rating 91.
The dominator is a beast of a weapon with 3 types of rounds : Nonlethal, Lethal, and anti-machine (capable of damaging any machine). Requires a detailed scan of the target before firing. Requires 8000 points and 1 A rank reward.
Kampa: I've decided to go with this. Unicorn Beam Magnum!
Unicorn Gundam Beam Magnum -
Rating 80.
A highly customized beam rifle designed with an energy condenser. The power output in a single shot is the equivalent of 4 regular beam rifle shots at the expense of an entire E-cap battery. A support kick-stand for recoil has been attached. Needs E-cap batteries to fire. Requires 4000 Points and B rank reward.
Shin: So you’re going with Gundam after all, Kampa! I'm jealous.
Kampa: For someone like you who doesn't need guns to be powerful and dominate the battlefield... it's hard to believe you. I may be an experienced mercenary, but I'm just an average man without a gun... but since I have to rely on guns then I'll become the strongest together with guns.
Shin: That's an admirable goal. So what about your remaining 1300 point and D rank reward?
Kampa: I'll upgrade the infinite ammo M41A to a magic weapon. I found an exchange that allow me to upgrade a Sci-fi weapon with proper magic elements. The Magic Amplifier Tag is great, yet in the end I was just shooting off Low-Grade magic bullets. Now I should be able to shoot out Mid-Grade Magic Bullets.
Sci-fi to Magic Conversation Upgrade -
Rating 100.
Upgrade a Sci-fi Weapon or tool with magic properties. The capability of the weapon will increase and gain magic properties. One time upgrade. Upgrading a weapon without a rank costs 1000 Points. To upgrade a D rank weapon costs 1000 Points and a D rank reward. To upgrade a C rank weapon costs 3000 points and a C rank reward. To upgrade a B rank weapon costs 9000 Points and a B rank reward. To upgrade an A rank weapon costs 18,000 Points and an A rank reward. To upgrade a S rank weapon cost 30,000 Points and two A rank rewards.
Kampa: A gunner doesn't just spray with a machine gun. That's what idiots do when they vent their anger. A gunner can cover you while you stand within their zone of fire and not get hit. So he must be familiar with his weapon up to every vibration, the paths of every targeted round, and every stray bullet. Because you will move forward inside this rain of bullets. I want the Beam Magnum for its power, yet I can do my best work with a rifle or Gatling gun.
Shin: So that's why you’re upgrading the M41A. Good. Also, finding that magic conversation was brilliant, Kampa! I can definitely leave my back to you without worry. Then since you seem good... I'll check up on Shuai next. Tell me the next time practice with that gun in Aqua's basement. Also, I can carry the Beam Magnum in one of my Na Rings.
Kampa: Will do.
Kampa's Leftover Points and Rewards: 300 Points.
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Shuai: So am I next?
Shin: Yeah. It also doesn't look like Aqua is finished yet either.
Shuai: So I am the second choice then?
Shin: More like fifth, but it can't be helped since your existence is very much like air. Well, you can't really compare yourself to my beautiful redhead, 34D, Wolverine, and Werewolf girlfriend.
Shuai: ...
Shin: Anyways, what are you planning to get Shuai. In my personal opinion you need more offensive power for your Shaman Powers. You can't rely on those low level pranks forever.
Shuai: I am aware of that! I have 5,000 points, 1 B, and 1 D rank reward. I've already made on exchange to increase my Shaman power to the next level, and right now I am considering what skill I should get now that Shaman Power has ranked up to C tier.
Intermediate level Shaman Power Enhancement -
Raring 77.
Applicable in missions that require contact with the supernatural. The power of a shaman allows one to contact spirits and elementals, and make contracts with them. Has access to Spirit Energy. Requires 1500 points and C rank reward.
Shuai: Now with the next level of Shaman Power I plan on getting an offensive skill and elemental.
Shin: That sounds smart, but I thought that you were going to get a Spirit?
Shuai: That was the plan, but looking over at them again useful spirits cost B rank rewards and power spirits cost A rank rewards and a whole lot of points as well. They are extremely useful, but they all seem like end-game content to me. I would be better off making a contract with a departed spirit myself, but finding a useful one that would agree to serve me is...
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Shin: Don't worry about it so much. Moving on, what do you plan on getting?
Shuai: Ah, the first is a useful elemental that I can control. They can't do much, without feeding it a lot of power, yet even as the lowest level elemental it can be used to attack, defend, and support. The second is a skill from the Kekkaishi Manga/Anime. It can seal movements and destroy those that it capture.
Lowest Level Earth Elemental -
Summon the lowest level elemental of the earth element, Gnome, as a catalyst to control the earth. Power of elemental varieties by how much Mana, Spirit Power or other the user allows the Elemental to use. Requires 1000 points, C rank reward, and C rank or higher energy.
Kekkai Barrier -
Rating 70.
A Kekkai is a Kekkaishi's main source of offense and defense, with a wide variety of uses in and out of combat. A Kekkai is created by a three commands: HOI, which designates a target; JOSO, which determines the Kekkai's location; and KETSU, which activates the Kekkai. From there, a Kekkai can be collapsed with METSU, destroying it and its contents, or dispelled harmlessly through KAI, where the user dispels their own Kekkai. Requires 2000 Points, 1 C and 1 D rank rewards, and Intermediate or above Shaman Power Enhancement.
Shuai: These are the skills I am interested in. Both just cost C rank rewards, yet have much room for growth since they required my Shaman Power to be at least C rank. I remember what you said about potential low level enhancements that may match or exceed the power of higher level ones.
Shin: I remember. Kinda like my Silver Dragon Scale Ki skill. Those are definitely the skills to get Shuai, so hurry up already. Let me meet Gnome already.
Shuai: Gnome?
Shin: Yes. She's from one of my current favorite Mangas, The Gamer. Not only is she is powerful, but she's cute as well... though I'm not interested in kids. But do tell me when she evolves two or three times.
Shuai: Stay away from her, or I'll tell Hikari what you said.
Shin: Like I'm afraid of-
Shuai: Then I'll tell Aqua.
Shin: ...
Shin and Shuai then finally got past that awkward moment and moved on to testing Shuai's new exchanges he just gained from God, and are on their way to Aqua's basement training room. The two first started off with Shuai summoning his new earth elemental Gnome. A strikingly similar one to the one in the Manga.
Like in The Gamer Manga, there were two states for an elemental. The first was a spirit state where only the user can see and hear Gnome. The second state that Shin got to see was were a rock surfaced up from the ground, and using it to gain a physical form in its likeness was Gnome.
Shuai: It is amazing when you see it in person. The Manga can't compare.
Shin: You're right about that. So how much do you think she can manipulate the earth?
Shuai: We'll find out now. Gnome!
Shuai's Elemental Gnome respond and began to display its powers. Shuai ordered Gnome to create a wall of earth that was about 10 feet long and wide, and 1 meter thick. Gnome flawlessly and swiftly did as ordered and shaped a sturdy wall of earth. Shin examined the wall and found faint traces of Spiritual Power were within the wall.
Shin: This is pretty good, Shuai. Not only is it as sturdy as a concrete wall, but has a faint protect of Spiritual Power. This wouldn’t stop Kampa's Beam Magnum, but would take some effort on my part to break this down. At least Soul Crushing Strike or AP Bullet... Shuai?
Shuai: Ye-yes?
Shin: Are you okay? Please don't tell me that just this wall drained you?
Shuai: I, I'm still okay. Just a little winded is all. If it's just something of this level I can fight perfectly fine, but to be careful I should make sure that I don't fight alone.
Shin: That's probably for the best. You also might want to have Gnome tank hits for you as well. Now let's try out the Kekkai.
Shuai: Alright. I'll have Gnome summon a rock to test it on.
Shin: There's no need. Try it out on me.
Shin then raised his non dominant right arm telling Shuai to test it on his arm.
Shuai: You mean on your arm! Do you want to lose it!?
Shin: Doesn't matter. I'll just regrow it later if it really blows it off. I want to personally see if it's at the level to use against those with enhancements.
Shuai: Fine, but don't blame me if you lose that arm!
Shuai conjured a Kekkai Barrier, a blue transparent box around Shin's right arm. Then wasting no time afraid he would change his mind Shaui detonated the barrier, destroying its contents within.
Shuai: METSU!
Shin: Gahh....
Shin took the blow without flinching and then checked out his arm. The flesh of his arm was burned off and bleeding, yet Shin was a little disappointed.
Shin: Was it possible that you were holding back?
Shuai: No, I can't control the level of damage at my level as it takes a lot of concentration just to maintain it. Why, was it too strong?
Shin: More like weak in a way. This could definitely kill a man, even one who has gone through enhancements, but it's still lacking. What I mean is that this can't kill team aces or those with really sturdy bodies. If I used Ki at full power and Silver Dragon's Scales to protect myself, I would have only gotten off with light burns, if even that.
Shuai: So it isn't good enough?
Shin: I am not saying that. It's just that, outside of temporarily restraining them, try to avoid enemies like me and Aqua who could kill you and not even need ten seconds.
Shuai: Okay, but... can you really do that?
Shin: ...Just be glad that you're apart of Team Japan and not your home country's Team China, Shuai.
Shuai: ...
Shin: Don't worry about something like that. Your new skill can definitely trap someone, if only for an instant, so using that timing with Kampa's newfound firepower will become the most powerful combination within the team!
Shuai: If you say so. Then I'll start and immediately train this to a level it can trap an opponent of your level, so Kampa and I can kill you in one blow!
Shin: ...You know I didn't really mean that I was going to kill you before... right?
Shuai: ...I got that.
Shuai's Leftover Points and Rewards: 500 Points.
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Aqua: So, Shin, what do you think?
Shin: ...How, how could you!
Aqua: What? You don't like my new image change?
Shin: It, it isn't that Aqua. You’re incredibly cute right now. So much so I want to hug you now... but I can't.
Aqua: Why not? You've always taken any chance to make a move on me.
Shin: Why... Why? The reason is because I don't want to become a lolicon!
Shin was upset over one of the two new exchanges that Aqua had made from God before he arrived with her 4,510 Points and B rank reward.
Shin had heard and seen their effects and had to admit they were useful tools, but Shin couldn't accept it. The first exchange Aqua made was sensible for her or anyone else since it increased her ability to fight longer at full strength.
Life Force Booster -
Rating 55.
A wristwatch that once per day can rejuvenate the wearer's life energy to full, but in exchange they will experience great pain beginning five minutes after it's used and lasting for thirty minutes,. Requires 1200 Points and C rank reward.
Shin: (Now, the real problem that I have is what Aqua exchanged for next. It's an amazing Magic Tool, but I just can't accept it!)
Red Ridding Hood's Cloak -
Rating 85.
A cloak that allows the user to fool the eyes of those who see its user. Blocks the wearer's bloodlust and Psyche Force of enemies. Special Skill, [Wolf in Sheep's Clothing]: Alter age to that of a child and cause those who see them to lower their guard, compelling them with a desire to protect the manifester. Effect negated if manifester is witnessed taking an offensive action and those with an above average willpower may be immune to its effects. Requires 3000 Points and two C rank reward.
Shin had to admit that Aqua's new magic cloak was a useful item that could allow her to remain hidden and sneak attack an enemy. Especially for Aqua, who releases so much killing intent when she transforms into her Full Wolf Form that even Shin would fear for his life.
It was a useful item, yet Shin didn't like the fact that she could transform into a ten year girl like she was doing at the moment. That the little girl was attempting to bring out impure feelings from him. Shin loved the mature beauty Aqua, but he also found the little girl version cute and wished that they had grown up together (if I had a childhood like Aqua then there's no way I'd ever become depressed enough to answer YES to God... unless she cheated on me!)
Shin: Also, that damn cloak makes me want to hug you and never let go. I also start to feel sick when I think that little girl would one day take my-
Aqua: No one is asking for you to sleep with me like this! I just wanted your opinion on how I looked.
Shin: Cute. Super cute at that! Now I'm leaving before Hikari starts any rumors of me being a lolicon. The existence of Little Aqua has corrupted me enough!
Aqua: Wait...
Shin then turned his back to Aqua and ran away from her without ever stopping. Seeing this, Aqua could only sigh to herself.
Aqua: That fool. I was going to ask him if he wanted to have a real talk about our feelings. He impressed me during the last mission and I thought... oh well. As I thought he really is too young for me and this is no place to start a relationship. It even drove him off.
Shin would never know that he ran away from the first real chances of making Aqua his proper girlfriend. If he ever will... is a story far, far into the future.
Aqua' Leftover Points and rewards: 310 Points.
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Authors Note:
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Proofread by Hoebagger
Next chapter will feature the newbies and a new discovery.
For Sci-fi weapons and other ideas I'll like to thank: Jack. , gingerbread_man, Sederance, Gylion, Nizen, and MarcoYolo.