There was a distant voice. Was it a voice? Some kind of communication. Maybe. “Code input 000 accepted.
In order to implement code 000, previous intelligence attribute must be retained.
Please wait…
Accepted.
In order to implement code 000, Luck and Charisma attributes must be elevated.
Please wait…
Accepted.
Intelligence score 23 has been retained.
Luck score elevated from 2 to 20.
Charisma score elevated from 9 to 20
Implementing code 000.
Code 000: Whims Of The World.
Whims Of The World - Celestial: An innate ability possessed by those born with or who gain immense Intelligence, Luck and Charisma scores for their grade. An almost non-existent ability usually granted to mythical grade beings such as dragons, gryphons and unicorns or humanoid beings such as elves, dwarves and beastkin that have reached the highest known grade for their kind.
This is a passive ability that allows you communicate with any and all beings in the world.
This ability also allows the world to appear as if it bends to your whim, most things just seem to go the way you want them to.
This ability also allows any beings you come into contact with to take an instant liking to you and a level of trust is instantly formed.
Although this is a passive ability it can be deactivated and activated at will.
Once the ability is granted it will immediately become active.
Note: Any beings with a higher attribute score in any of the associated attributes will be able to resist the associated power of the ability.
Communication – Int.
Unauthorized duplication: this tale has been taken without consent. Report sightings.
Your Way – Luck.
Likability & Trust – Cha.
Code Input 1 and 2 detected.
Please wait…
Code Input 12 accepted.
Grant skills imitated within the previous 12 hours.
Please wait…
Skill: Hiking granted.
Skill: Intuition granted.
Skill: Guidance granted.
Skill: Enhanced Hearing granted.
Please wait…
Skill: Enhanced Hearing innate to future vessel.
Skill: Enhanced Hearing upgraded to Skill: Ultrasound.
Skill: Combat Dance granted.
Please wait…
Actions Moon and Walk not compatible.
Alternate skill assigned.
Skill: Night Vision granted.
Please wait…
Skill: Night Vision innate to future vessel.
Skill: Night Vision combined with innate Skill: Sight.
Skill: Night Vision and Skill: Sight upgraded to Skill: Panoptic Vision.
Skill: Sonic Scream granted.
Skill: Reflect granted.
Skill: Sleeping Beauty granted.
Skill: Stealth granted.
Skill: Tracking granted.
Skill: Farsight granted.
Skill: Investigate granted.
Skill: Startle granted.
Skill: Instinct granted.
Please wait…
Skill: Instinct innate to future vessel.
Skill: Instinct compatible with Skill: Intuition.
Skill: Instinct combined with Skill: Intuition.
Skill: Instinct and Skill: Intuition upgraded to Skill: Enhanced Precognition.
Skill granted – Defence.
Defence related skill granted after future vessel inhabited.
Skill: Accelerated Perception granted.
Skill granted – Heroic.
Heroic related skill granted after future vessel inhabited.
Skill: Ranged Combat granted.
Skill: Pierce granted.
Skill: Dodge granted.
Skill: Endure granted.
Skill: Dash granted.
Please wait…
Skill: Dash innate to future vessel.
Skill: Dash upgraded to…
Future compatible skill detected.
Skill: Rush granted.
Skill: Dash compatible with Skill: Rush.
Skill: Dash combined with Skill: Rush.
Skill: Dash and Skill: Rush upgraded to Skill: Minor Teleport.
Skill Detect Weak Point granted.
Skill: Impact granted.
Skill: Regeneration granted.
Further actions detected.
Skill: Endure upgraded to Skill: Persevere.
Skill: Persevere upgraded to Skill: Survive
Skill: Enhanced Voice granted.
Noble Title granted – Knight.
Skill: Pain Resistance granted.
Skill: Confidence granted.
Future vessel determined by recent actions.
Action detected: Caution
Action Detected: Walking
Action Detected: Jumping
Action Detected: Hopping
Action Detected: Swift Movement
Action Detected: Grooming
Action Detected: Staring
Action Detected: Eating
Action Detected: Sleeping
Action Detected: Spooked
Action Detected: Crawling
Action Detected: Hiding
Action Detected: Observing
Action Detected: Fighting
Action Detected: Dying
Notice: most of the listed actions are common for most beings.
Notice: Basing future vessel on remaining actions.
Notice: Remaining actions include Caution, Jumping, Hopping and Spooked.
Notice: Future vessel obtained
Future Vessel: Horned Rabbit Monster
At this point Roger thought he had well and truly lost it. This voice not voice was trying to make him some kind of rabbit? Wait. Was he even thinking. Were these thoughts. They didn’t feel like thoughts but they also did. It didn’t matter anymore. He was feeling really sleepy, or not. He didn’t feel like he could sleep. But he didn’t feel like he couldn’t sleep either. It was all very confusing, or not. He suddenly felt peaceful once more and it all just faded away.