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Glossary

[The Central Governor]

This system is here for the safety of your planet(s). This system will provide numerous functions, from classifying threats to life to strengthening life against those very threats. This system would like to welcome all new users!

[Rarity modifiers]

We all know life isn't equal, but don't you fret! With this handy guide, you will know exactly how outmatched you are in all scenarios! Rarity modifiers are dependent on as the name implies, how rare a trait/species is, and how strong that trait/species is.

[Common] is easily found as the name implies. [Farmer] [Raccoon] are some examples.

[Uncommon] is where people become relevant, and are a must-have for warriors. [Guard Sergeant] [R.O.U.S.] are some examples.

[Rare] is where the bulk of the big leagues are entrenched, and the benefits are quite nice! [Guard Captain] [Mutated Rat] are some examples.

[Epic] is the realm of the strong, higher ranked adventurers are usually at this level. [Guard Commander] [Rat Ogre] are some examples.

[Legendary] is so strong it becomes dangerous! Many national conflicts always arise to acquire anything of this rarity. [Guard Marshall] [Rat King] are some examples.

[Mythic] lays in the realm of myth, and planetary invasions have been done to acquire the more useful of these. [Mucalinda] [The Black Plague] are some examples.

[Cursed] is a negative, and all negatives are [Cursed] by default, regardless of rarity. [Crooked] [Allergic to Dairy] are some examples.

[Rarity modifiers] are hidden by default, and are more visible the lower the quality, as a rule of thumb. Curses are almost always invisible, with few exceptions like [Vampirism]. They are also only hidden if they are considered socially unacceptable by the people around. A high enough buildup of these hidden modifiers will result in a [Facade] which stealthily hides the ne'er-do well beneath a cloak of disguise.

[The Veil] is an invention from the core worlds, and is what keeps things from other dimensions at bay. It slowly incorporates planets with high mana count underneath it for integration. May it provide all with eternal prosperity below it.

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[The Forgotten Planet]

This planet was forgotten by its own people, the name of it has been lost to time along with all of its history. The people only managed to piece together that some great disaster of an unknown nature befell it. Sometime after the disaster, a cult managed to destroy every historical record before enacting a ritual wiping the memory of the planet from the people, before that cult was destroyed by The Lost Men.

The Lost Men

The oldest known organization. They are men only in title as their drafting does not discriminate between anyone. They maintain the oldest records, which date back all the way to The Great Cult War, in which they managed to destroy the cult in the end. They are highly xenophobic as a rule of thumb, but some of their branches have been known to be accepting of non-humans and mana-mutants. They carry a purple flag, with a white crudely painted eye on it. The flag was said to be used by some combined military organization to mock the rampant cults, and their hatred of all cults persist.

The Agricultural Necromancer Union

The most influential organization. Necromancer farmers who all decided to unite under common foreign policy. They are back by every organized force on the planet, in exchange for the large amounts of food they grow. High crop yields are attributed to the mild amount of highly regulated death mana going through the fields, this ensures that the crops don't get eaten by bugs when done correctly. While their influence is their strongest weapon, as necromancers they don't lack in security either, and anyone caught stealing crops will work the fields one way or the other. Their flag is green, with an image of black grain over it, it represents their undead magic used to maintain their vast fields.

The Great Word

The only religion that wasn't considered a cult by The Lost Men. Followers of The Great Word believe the world was lost due to hubris, and a lack of communication. While rather pacifist in nature, they are closely guarded by local lords, due to them being a great postal and logistical service. Their pilgrims scour the land religiously, seeking to uncover lost artifacts in an effort to improve the world. They have yet to succeed. Their flag is white, with a yellow image of a broken world on it, it represents the burden greater powers have put on the world.

Local Lords

Unorganized local leaders. They squabble among each other for meager resources, and all have their own policies on the treatment of mana-mutants. One thing is certain, they dare not antagonize the greater powers in the world. With the addition of more worlds, they know that will be more difficult than ever. They use a variety of flags, except during times of great strife. Then they fly a modified Lost Men flag, one with a blue background, and a red eye. It represents the one things everyone wants one the world, a better tomorrow.