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Rotten Justice
Chapter 30: Judgement upon Zealots

Chapter 30: Judgement upon Zealots

James Hazel, paladin commander of the former 5th vanguard army of The Order of Melthazar is not having a good day. He can only conclude that as he stares across the burned out wasteland in front of him, it is filled with the corpses of his enemies, yet he doesn't feel as happy as the surrounding knights. The heretics have been launching mass attacks meant to break behind our lines, with some formations getting encircled and destroyed as a result of the breakthroughs. Things were going downhill unacceptably fast when the heretics suddenly managed to arm all their troops with rune-weaponry in such a short amount of time.

Worse still are the... unsavory rumors surrounding the political situation. The lower ranks often complain about the bad situation, but it seems worse than usual. Rumors that the spatial creatures from the dungeon high above suddenly decided to focus all their attacks on the genocidal elves that act as... unsavory allies in the situation. Rumors that heavily fortified positions get annihilated in a moment, with the only evidence being the other dungeon in orbit of this rotten planet being above. Rumors that everything that is from this planet suddenly decided to work in uncanny tandem to hamper the core worlds, as if the world itself is fighting them, which may be the case on an [Epic] class world. Yet, the most horrid rumor of all has to be one that James has personal experience with.

The [Seraphim] has been spotted directly co-operating with the heretics on numerous accounts. This resulted in a... minor schism back home, but was resolved by the declaration that this creature was clearly an evil being undeserving of the title of angel. His own personal record of the encounter with her was factored in by the church back home, her appearances had too many discrepancies to the angels from their records of the [Angel] race. Real angels are supposed to be beautiful, and pure. Justitia looks anything but pure, seeming to have more in common with the old record of [Fallen Angel]s.

James also personally recommended a solution to their problems. When the world's true form was revealed, numerous facilities were detected to have been revealed in the process. The design of the facilities appears to be the local brand of heretic in design, but none of the captured people they ever interrogated knew anything about them. Normally, such hidden facilities would quickly become dungeons... but their magic experts said the facilities were filled with chaos magic. Chaos magic is known for being unpredictable in nature, and isn't really a class of magic. In the presence of chaos magic beings mutate into a variety of creatures, spells trigger without input, and mages tend to go insane. To have such a large amount of chaos magic in these facilities... it's a wonder that the Central Governor didn't clear out the high amounts of chaos magic, as it has been known to do.

Commander Hazel's thoughts are interrupted by the blowing of a horn from his side. The clerics detected something approaching them. The knights all run back to their trenches, not looking to get a hole blown through their helmets by a particularly determined heretic sniper. For a moment, there is complete silence...

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James Hazel only hears it for a very short moment, a quick whistling sound, and then a massive explosion wrecks the paladin line. A hole in the line has immediately formed, and the knights try to scramble to the wounded. Hazel looks into the skies and sees... that rotten wreckage of a supposed ship. For a moment, he has a great dislike for the people that were sent to represent Malthazar during a diplomatic meeting, as all their enemies started attacking in sync ever since that meeting. How could they have fucked up so badly?

Then, from the direction of the ship, he sees her. Looking as evil and arrogant as she looked the first time. Justitia points the scales at the disorganized lines of the paladins leisurely, with a look of contempt for the knights below as she judges them all. As she slowly descends into her optimal firing range, Hazel can't help but wonder. Is she truly a fallen angel? Or is this what angels always were at the higher ranks? Uncaring, arrogant, and... inhuman. He braces himself, it matters not in the end. Either the Order kills her or she kills them.

Hazel is right about it not mattering at the very least, Justitia was asked by BARZA to deploy here to soften up this line before The Lost would punch through with an armored core. While she didn't expect BARZA to make an opening like that, since it was usually more reserved with shooting at the surface, she wasn't one to look a gift tungsten rod in the mouth. Aiming her attacks at the knights that were at the edges of the blast, she begins culling the infection that invaded this place. She may have been too late for The Lost currently dead in their fittingly called 'No man's land', but that does not stop judgement.

A knight helps out another knight by pulling him out of a collapsed tunnel in the trench, the two look fondly at each other, they are most likely friends who survived through thick and thin. Now they are ashes, never to pull anyone out of a difficult spot again. She quickly flies to the next group, eager to stamp out as much of the living as possible. Knights, paladins, clerics. None are a match for her, as she specifically targets the ones that were unprepared for her due to the detonation of the orbital strike. Soon enough, the area around the blast is no longer filled with the screams of the dying, but a serene silence. As Justitia tries to move to the next group, she gets intercepted by a familliar face. The paladin-commander of the first army she fought.

"This will be your end, creature! Face the wrath of the God of Lig-" Justitia doesn't let him finish his speech, she recognizes him but sees no reason to let anyone hamper judgement today.

He strikes with the blade at Justitia, but instead of finding the usually unskilled combatant, he is facing illusions. Justitia's real strikes are barely avoided, as every visible strike she makes is a fake, and her real position is also revealed to be fake more often than not. Before Hazel can be struck down, he is saved by a squad of fresh paladin headhunters looking to claim Justitia's head in the name of their god.

As Hazel scrambles away, Justitia has a realization. These people came here to destroy, and never expected to be destroyed. Destroying them in kind could only be labeled as judgement, to enact judgement must mean to inflict the same unto others as they unto you.

Justitia stands tall before the headhunters, looking more serene than ever. The men for a moment don't dare approach the master illusionist hastily, but their choice is eventually made for them as a light ascends in the sky from the heretic lines. Justitia responds with a light of her own, followed by the ever familiar whistling of an artillery barrage. Justitia flies back into the air out of range of the headhunters, and retreats to a safer position.

"ᵤᵣₐᵎ ᵤᵣₐᵎ ᵤᵣₐᵎ ᵤᵣₐᵎ" The heretical chanting grows closer...