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Rotten Justice
Chapter 32: Lone Light in the Dark

Chapter 32: Lone Light in the Dark

Justitia flees from the former encampment westward, there is nothing here for her anymore. She looks to the sky, and thinks to return to her father for a moment, but knows she is needed here on the ground in the planet's greatest hour. As she gets away from ground zero of the first warhead, she notices that the falling purple ash isn't falling from the sky anymore, instead it gathers on the ground where it turns into a large amount of wicked fog. Plants lose their vibrant colors, and animals that can't get away in time get grabbed by... something in the fog.

As Justitia finally puts some proper distance from the horrors, she notices just how quiet the world has become. This scene must have been repeated globally, were there any major population centers that weren't hit? As the angel tries to think of a place that might not have been hit, she actually has a place in mind. A place that was already cleaned out of most life, and became a haven of neutrality when the worlds were at each other throats.

Warshawa.

Flying in the direction where Warshawa should be, she comes across many dying wastelands. Convoys of refugees are the nicest of these, usually stalked by a purple fog filled with moving shadows. The worst places are sites of the blast, covered in the fogs they show no signs of life, but could certainly do with a higher lack of activity. If the mutated zombie birds that occasionally assault Justitia are anything to go by, nothing good can be moving between the mists.

The fog concentrates around Warshawa when she gets closer, with some convoys trying to fight their way through... with varying success. She watches entire convoys enter the mist in a bid to make it to the besieged city, they all come out eventually... some more living than others. It seems even in death these refugees seek the safety of the dead city.

The undead have a hard time finding any success in breaching the city, while the wall hadn't been fully finished before Justitia scoured it of life, plants have rapidly taken over the settlement. Any and all breaches in the walls are plugged by massive amounts of plants that drag the dead into the ground for sustenance. Spiders and armed Lost patrol the walls, destroying flanking undead wherever they can find them. All the defenses are centered around a light in the middle of the city, an empowered [Light-attuned Mana Crystal] gives the city hope in these trying times.

Cheers erupt from the walls as Justitia gets in visual range, it seems the locals had it worse than can be seen here. The [Seraphim] bombards the magically empowered undead from above, since the undead run on some sort of dark magic hybrid any light magic brought to the field is highly effective. Reinvigorated at the display of power, the defenders push back against the eternal horde, adventurers that were forced into the city charge into the fray, eager to thin the horde. The Lost on the walls begin to use their limited ammo to cover the adventurers, seeking to pop the heads on any more dangerous undead emerging from the mists.

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One of the refugee convoys comes barreling through the mist, carrying a bright light on its own. Heavily armored knights step out of the carriages as they emerge from the mists, carrying the symbol of The Order of Melthazar. As the knights begin chopping into the monstrous undead, none bat an eye to their former enemies. No one can afford to be picky about their allies.

"Breach at the western gate! Zombastards are flooding the city!" One of the radiomen on the walls manages to shout it loud enough for Justitia to hear, who immediately heads to the west.

This side was less defended, owing to the sheer fact that this place had a more complete wall. The zombies here managed to detonate a high-yield explosive, and are now entering through multiple sections in the walls. The flora desperately fights back against their unrelenting foe.

Justitia lands between the horde, and begins slashing at any of the zombies. Her scales weakening the ones attacking plants, since she destroys them all instantly anyway. Hulking abominations made from multiple corpses, high-speed mutated birds, even wizards that retain some semblance of their magic in the afterlife. None are safe from Judgement, no ant too small, no god too strong for those who follow the path of retribution.

At one point during the massacre, the plants act more in unison with one another. Walking trees crush the runners that got entangled, and spitter plants target the ones that got on the walls. Vines grow in abundance as a dryad arrives, looking as starved as ever. The dead are rapidly dragged into the foliage they wanted to approach and destroy so desperately, now instead of destruction they fuel the carnivorous jungle.

"Little light, you need to head to the highest point in the city! I have this side!" Alura carves a path through the undead, all the way until she reclaims the walls. The walls were cleaned out of defenders, who joined the attackers shortly afterward. Reserves will need to be deployed to maintain this area, but the defenders will now fuel the defense like all the other corpses.

Justitia raises into the sky, and heads for the bright light of the crystal at the center. If this light were to have been extinguished, the entire city would have been overrun by the mist, and defense would have been impossible. Rising high over the city once more, Justitia lights up the city in a bright light. Not one that scorches the land this time, but simply a warm light one would associate with the sun that is now covered by dark clouds.

The light goes wide across the land, dispelling much of the mists and putting important back liners of the zombie horde in vision of long ranged magical attacks. The mist itself feels that it gets pushed back in an area, and a roar is heard across any zombies who don't have ash filled lungs. However, instead of charging like one would expect from such a mindless horde... they withdraw. The only thing approaching now is the silhouette of a helicopter in the west.

The light is not enchanted with any special effects, yet it grants the defenders the most powerful weapon of all.

Hope.