I was level 15, almost 16, and Greedie was buzzing with excitement about this “awesome dungeon” we had to tackle. My initial reaction was a mix of curiosity and confusion. “What the eff is a dungeon?” I asked. Greedie explained that it’s a special place where a group of players goes to face off against really tough bosses, get some cool loot, and, of course, earn a heap of XP and gold. Sounds epic, right?
So, where do we find this legendary place? “Well,” says Greedie, “we need to head to the Eastern Kingdoms!”
That sounded like a grand adventure in itself. But first, we had to catch a boat. The boat ride was a highlight—a huge, majestic vessel cutting through the waves, with the sun setting in the background. As far as travel in Azeroth goes, this was pretty cool.
We docked at a place called Menethil Harbour, and Greedie informed me that our journey wasn’t over yet. We had to run all the way to Stormwind, but first, we’d pass through Ironforge.
Let the hilarity ensue.
As we made our way through the wetlands, we were promptly ambushed by a group of spiders. These weren’t your garden-variety spiders; they were the kind that made me question my life choices. I found myself running in circles, flailing at the webs, and screeching at the screen as Greedie chuckled.
Things didn’t get any better when we encountered a crocolisk. I didn’t even see it coming—one minute I was innocently strolling along, and the next, I was in a death match with a giant, toothy lizard. Greedie had to come to the rescue, and by the time the crocolisk was dead, my heart rate was through the roof.
After what felt like an eternity of running, we finally reached Ironforge, the snowy capital of the dwarves. It was like stepping into a winter wonderland, with snow gently falling over grand, stone architecture. As we made our way through the city, the dwarves went about their business, their voices echoing through the bustling streets.
Stolen from Royal Road, this story should be reported if encountered on Amazon.
The final leg of our journey involved taking the tram to Stormwind. The tram was a strange yet delightful contraption—imagine a subway in the middle of a fantasy world. It whisked us through a massive underground tunnel, and I was too busy gawking at the scenery to feel nervous.
Eventually, we arrived in Stormwind, the heart of the Alliance. The city was vibrant, full of bustling markets and grand architecture. But our real destination wasn’t Stormwind itself; it was the Deadmines, a dungeon located in Westfall, the next zone along from Stormwind.
The Deadmines were infamous for being a stronghold of the Defias Brotherhood, a group of rogue bandits. As we prepared to head into the dungeon, I could feel a mix of excitement and dread. Little did I know, the real adventure was just beginning, and it would come with its fair share of epic fails and unforgettable moments.
But that’s a story for next time. For now, it was time to see if we could conquer this dungeon or if it would conquer us!
So there we were, a motley crew ready to tackle the Deadmines: me (well, my hunter Ana), Dave the sabre, Greedie the Rogue, Zhalfirin the Warrior, Kayla the Druid, and another cool-ass Hunter from my new guild, Aramai. Aramai was level 29 and seemed like a walking boss compared to the baddies we were about to face. She was bloody awesome—at least, she was to me.
The adventure started off brilliantly. We breezed through the initial sections of the Deadmines, slaying enemies left and right. Spirits were high until we reached the point where the dungeon opened up to reveal a massive ship. It looked like something straight out of The Goonies—you know, the one with the pirates and the treasure. Only this time, our treasure was the piles of defeated Defias goons.
We started making our way up to the ship, our excitement palpable. Then, in a classic moment of panic, I got spooked. I jumped backwards, only to realize—too late—that I had backed right off the edge of the ship. Cue a spectacular plummet into the water below. I flailed, trying to swim back up, but it felt like I was stuck in an endless loop of sinking and resurfacing.
Meanwhile, Dave, my loyal sabre, decided he wanted a closer look at the ship’s interior. He promptly began pulling every single enemy on board toward where my friends were valiantly trying to fend them off. I could only imagine the chaos: Greedie cursing under his breath, Zhalfirin trying to hold the line, and Kayla casting frantic spells to keep us all alive.
“Epic fail, Lexi!” Greedie shouted through the voice chat, his tone a mix of exasperation and amusement.
I quickly learned that I should probably dismiss my pet during moments of sheer panic—lesson learned the hard way. But at that moment, all I could do was laugh at the absurdity of it all. My friends eventually managed to regroup and sort out the mess I’d created, but the damage was done.
We did eventually finish the dungeon, but not without a lot of laughs and a new inside joke about how Ana’s “special tour guide” skills almost wiped the party.
So, with a bruised ego and a newfound appreciation for dungeon etiquette, I took it all in stride. Because in the end, it was all part of the adventure—epic fails and all!