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My Life in Azeroth (The story of being a gamer girl Before it was a thing)
Chapter 33: The Road to Raiding, Attunements, Maps, and Keys, Oh My!

Chapter 33: The Road to Raiding, Attunements, Maps, and Keys, Oh My!

Before we even dared to look at attunements, we had to survive the ultimate grind: hitting level 70. This was the MMORPG equivalent of a marathon through a desert, but instead of water breaks, you got a virtual pat on the back and maybe some pixels.

Hitting 70 in The Burning Crusade was like trying to fill a swimming pool with a teaspoon. Every quest felt like you were moving a boulder up a hill, only to find that boulder turning into a mountain every time you thought you were getting close. The grind was real, the XP was slow, and let’s not even start on those quests where you had to hunt down elusive mobs that seemed to have a personal vendetta against you.

But once you finally reached the magical level 70, the real fun began: raiding and getting those shiny epics back. We were now ready to show off our bling and make our former Vanilla epics look like they came from a bargain bin.

Attunements: The New Raid Prep

In The Burning Crusade, attunements were the ultimate VIP pass, except instead of bypassing the line at the club, you were forced into a series of quests that tested your patience and sanity. Here’s the lowdown on the attunements for endgame dungeons:

1. Karazhan: To get into Karazhan, you had to navigate the “Attunement to Karazhan” questline, which was like completing a scavenger hunt designed by a mad scientist. You’d run through dungeons, deal with ghosts who clearly had more free time than you, and finally get your Karazhan Key. Congratulations! You now had access to a mansion that looked like it had been decorated by an eccentric wizard on a very bad day.

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2. Serpentshrine Cavern (SSC) and Tempest Keep: For these raids, you had to prove your mettle in heroic versions of “The Slave Pens,” “The Underbog,” and “The Steamvault.” It was like a secret initiation ritual where you showed you could handle some seriously cranky bosses. Survive these dungeons, and you got the privilege of facing off against some of the most ornery critters in Outland.

3. Mount Hyjal and Black Temple: Here, you faced the “Black Temple” attunement chain. This questline felt like you were solving a mystery on steroids, involving more running around than a game of tag and more fetch quests than an overly ambitious dog. Successfully completing this was your ticket to facing off against the big bosses of Outland, proving you could handle the heat.

4. Sunwell Plateau: The grand finale of attunements was the “Sunwell Plateau” quest chain. It was a wild ride of navigating dungeons, solving riddles, and hoping you didn’t become the next snack for a raid boss. Completing this questline earned you access to one of the most epic raid zones in the game, with challenges that tested even the most seasoned players.

In essence, attunements in The Burning Crusade were less about unlocking doors and more about proving you had the perseverance to deal with the game’s curveballs. If you managed to navigate these labyrinthine quests and survive the dungeons, you earned not just a spot in the raid but the respect of every player who ever tried to tackle the ultimate challenges of Azeroth. So here’s to the brave souls who conquered the attunement gauntlet—you truly were the cream of the crop in a game full of relentless, pixelated trials.