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My Life in Azeroth (The story of being a gamer girl Before it was a thing)
Chapter 21 - Molten Core, Blackwing Lair, and the Drakkisath Pull—Oh My!

Chapter 21 - Molten Core, Blackwing Lair, and the Drakkisath Pull—Oh My!

Blackrock Mountain: The Burning Heart of Chaos

Welcome to Blackrock Mountain, where adventurers go to test their limits, and raid groups go to die—repeatedly. This isn’t just any mountain; it’s basically Azeroth’s answer to a hellish theme park. You’ve got lava rivers, fiery elementals, grumpy dwarves, and, of course, dragons. It’s the kind of place where you walk in full of hope and walk out a broken, burned husk, with only a faint memory of what life was like before fire-resistant gear became your best friend.

At the heart of this volcanic nightmare are two epic raids: Molten Core and Blackwing Lair, where the bosses are as mean as the loot is shiny. But before we dive into those molten pits, let’s talk about Upper Blackrock Spire (UBRS) and the infamous hunter nightmare known as the Drakkisath Pull.

The Legendary Drakkisath Pull: The Hunter’s Nightmare

Ah, Upper Blackrock Spire. The perfect blend of doom and frustration. This was where your guild would go to get attuned for Blackwing Lair (because, of course, nothing is easy in Vanilla WoW). At the end of UBRS, you faced General Drakkisath, a towering jerk of a boss who guarded the key to your raiding future.

And here’s where things got interesting: the pull. The Drakkisath pull was one of the most stressful moments in a hunter’s life. You see, it was the hunter’s job to pull the boss and NOT aggro half the room in the process. Sounds simple, right? Wrong. This pull was infamous for going wrong in all the worst ways.

Me (as a hunter): “Okay, don’t mess this up. Just focus. Easy pull, in and out.”

Raid Leader: “Just don’t pull everything or we’re screwed.”

Me: “No pressure then…”

You’d hit your trusty [Distracting Shot], cross your fingers, and pray to Elune that only Drakkisath comes running. But half the time, your pet would think, “Oh, you want me to bite everything in the room, right? Got it!” Raid wipe.

Raid Leader: “Nice pull, hunter. Next time, maybe don’t pull the whole dungeon?”

But when you did get it right, it felt like you’d just won the WoW lottery. Drakkisath would come charging, everyone would cheer, and you’d have a brief moment of glory—right before getting face-planted by the boss’s massive hit.

Raid Leader: “Okay, good job on the pull. Now try not to die.”

But even when things went wrong (and trust me, they often did), it was all worth it. Because behind every epic failure was the promise of loot.

Epic Loot: What We Were Really Here For

If you managed to survive UBRS, the reward was usually something shiny that made the hours of pain feel a little more justified. Remember that [Blackhand’s Breadth]? Totally worth the wipes. And don’t even get me started on the [Blood of the Black Dragon Champion]—one step closer to that coveted BWL attunement.

Loot was everything. In fact, half the time, the only thing that got us through these nightmare pulls was the promise of shiny new gear. “Do it for the loot!” was practically the guild motto. Sure, we were there to save Azeroth, but mostly we were there to look good doing it.

The Molten Core: Azeroth’s Biggest Furnace

Once you were done with UBRS and successfully pulled Drakkisath without dying (or at least, without dying too much), it was time for the real deal—Molten Core. If Blackrock Mountain is a theme park of fiery doom, Molten Core is the main attraction, where the fire never stops, and neither do the wipes.

This raid is essentially a giant oven, filled with fire elementals, molten giants, and lava pits. It’s hot, it’s dangerous, and it’s crawling with enemies whose sole purpose is to roast your raid group alive.

The Bosses:

• Lucifron: The guy who made mana-draining curses trendy.

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• Magmadar: A giant, flaming two-headed corehound that feared your entire raid into the nearest lava pool.

• Gehennas: His AoE fire would turn your raid into screaming, burning wrecks.

• Ragnaros: The Firelord himself. This giant molten monstrosity had one purpose: to turn you into ash while booming out lines like, “By fire be purged!” It was like having your face melted off by a rock concert—except, you know, less fun.

Molten Core Loot: Fire-Resistant Fashion

Now, if you managed to survive the firestorms and molten beasts of Molten Core, you’d be rewarded with some of the best loot Vanilla had to offer. Remember the [Tier 1 sets]? Who wouldn’t want to look like they just walked out of an inferno?

• Giantstalker for Hunters: Because if you weren’t dressed like a walking BBQ, were you really even raiding Molten Core?

• Lawbringer for Paladins: Also known as “banana shoulders.”

• Arcanist for Mages: Where looking like a fire-themed wizard was actually fashionable.

And of course, the legendary weapon of legends: Sulfuras, Hand of Ragnaros. If you were lucky (or incredibly, stupidly persistent), you could walk out of Molten Core wielding a hammer the size of a bus.

Blackwing Lair: Nefarian’s Playground of Pain

But just when you thought you were done with Blackrock Mountain, along came Blackwing Lair (BWL). This raid was home to Nefarian, son of Deathwing, and one of the nastiest dragons in Azeroth. BWL wasn’t just a raid—it was a dragon-filled death trap where each boss felt like a trial by fire. Literally.

BWL was the place to go if you wanted to look like a dragon-slaying badass. The loot? Absolutely legendary. But getting there was a journey in itself, especially when Nefarian liked to throw curveballs at your raid like:

• Class calls: Where he’d make fun of your entire class and disable your abilities. Hunters? Bye-bye ranged weapons. Priests? Suddenly, you’re healing the boss. Because, you know, that’s totally helpful.

Nefarian: “Hunters! I will disarm you!”

Me: “Cool, guess I’ll just stand here and look pretty.”

The Drakkisath Pull Revisited: Just for Kicks

By the time you finally made it into BWL, you were probably still having PTSD flashbacks to the Drakkisath pull. I mean, how many wipes did that one pull cause? A thousand? Two thousand? At least now you could laugh about it… while Nefarian sent your whole raid plummeting off a cliff. Good times.

Molten Core vs. Blackwing Lair: Which Raid Broke More Spirits?

In the end, both raids had their moments of pure, molten agony. But no matter how many wipes, no matter how many terrible pulls, you always came back for more. Why? Because loot. Epic loot that made all the suffering worthwhile.

The raids of Blackrock Mountain were the ultimate proving ground for any WoW player, and if you could survive the fire, the dragons, and—most of all—the Drakkisath pull, you could survive anything.

And if not? Well, there’s always the next raid reset.

So here I was, with the raid bug—you know, that incurable itch to throw yourself into raid after raid, week after week, like a masochist with a shiny gear addiction. I’d gone from a casual player, happily questing and fishing in Darnassus, to someone who now spent four nights a week glued to my screen in a Molten Core-Blackwing Lair death spiral.

But wait—raiding wasn’t just about showing up! Oh no, I was now part of an elite raid group, and with that came the real grind: the preparation.

Crafting Potions, Fishing for Food, and the Grind of Resistance Gear

You’d think raiding was just about smashing bosses, right? Wrong. In between those four nights of burning your soul on the lava floors of Molten Core, I had to dedicate the other three days to crafting potions, fishing for food, or—my personal favorite—grinding for resistance gear. The grind was exhausting. Honestly, I think I saw more of Felwood than I did of my family during that time. Nature resistance gear for the up and coming raid AQ didn’t just magically appear; it was ground out, piece by piece, herb by herb, while I tried not to fall asleep on my keyboard.

Let’s not forget fishing! Oh, the joy of sitting by a virtual pond, casting and reeling for hours just to make sure the entire raid group had food buffs. You’d sit there, quietly questioning your life choices, as your character pulled up fish after fish while others passed by, thinking you were some peaceful Darnassian. Little did they know I was preparing for war, using fishing as a front for what was basically a raid survival strategy.

The Repair Bills… Oh, the Repair Bills

And don’t even get me started on repair bills. Raiding was like signing up for a part-time job that paid you in emotional scars and 20-gold repair fees. Every boss wipe meant your gear took a beating, and by the end of the night, you were practically broke. You’d stagger out of Blackrock Mountain with your gear hanging on by a thread, dragging yourself back to Ironforge just to hear that familiar clinking sound of gold disappearing at the repair vendor.

“Your gear is broken.” Thanks, game, for reminding me how close to ruin I am.

But It Was All Worth It…

But despite all the grind, all the exhaustion, and the financial ruin, raiding gave me the best dopamine rush in the world. There was something magical about downing a boss after weeks of attempts and seeing that sweet, sweet loot drop. Whether it was the Tier 1 gear that made you look like you’d been doused in lava, or that elusive trinket that boosted your damage by a whole 2%, it felt like you’d just won the lottery.

The moment Ragnaros went down? Glorious. The guild chat would explode with cheers, and you’d sit back, basking in the glow of your success, like, “Yeah, I did that. I’m a raider now.”

Was it grueling? Yes. Was it financially crippling? Absolutely. Would I do it again? Hell yeah.

Because once you get the raid bug, there’s no turning back.