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Scenario 9 - Choice 3

Choice Results are at the bottom of the page. Goodluck.

Blood rushes up into your ears as you madly dash through darkened hallways, covered in strange pulsating veins, and quickly leap up several flights of steps before slowing down to a crouch. A single patrol of heavily armored guards in black steel caps and chainmail appear to your right, their eyes scouring the corridor. You haven't been spotted yet but it is only a matter of time. There is a room to your left you could duck into, but there was a chance you could be rushing headlong into more danger. In which case you're probably be better off dealing with this fairly small group quickly.

"It appears that you are safe for the moment, master. The guards have yet to realise you've escaped, but that will not last long. Might I suggest we continue moving on," said Daedalus.

Nodding your head in agreement, you reluctantly pull yourself upright and scan the room when you spot a dust laden chest hidden away at the back of the room with only a single dim gem attached to the wall providing light.

Excitement bubbling in your chest at the thought of discovering possible riches, you cautiously advance towards it, pull aside the carpet that lay strewn over it before inspecting the chest covered in ancient runes. "Daedalus do you know what this says?"

After a brief momentary pause, he replies, "Erie almerhurse. Efierfeat nuiforld. Here lies Balmera the Cursed. Defier of death and ruin of worlds."

Well, that didn't sound good. You've not heard of this Balmera, but the fact that the mages had collected her remains and placed them inside a chest, which was more than likely enchanted did not bode well for opening it. Although, if this Balmera was truly an enemy of the dark mages would it not prudent to at least take a peek inside?

Hands hovering over the chest, you move your fingers towards the clasp and hear a slight hum at the back of your mind, that grows stronger the closer you get, until finally unable to resist the temptation, you blast open the lock with a firebolt and heave it open. (- 4 Mana)

Inside lying at the bottom of the chest are a pair of gloves made up of the same fabric as the cloak as well as the ashes of the dead.

Daedalus lets out a thrum of exultation that vibrates through you. "I had hoped this tower would contain a piece of me, but I had not dared to think they would risk bringing it here, away from the island. Come now master, let me show what true power is."

Wary of Daedalus eagerness to be reunited, you wonder if you should wait to put it one, but can't help but be feel an insatiable curiosity yourself at the capabilities that could be unlocked by these gloves.

Soft as velvet and black as night, you pick them up and slowly slide them on, feeling awash with new energy that fizzles inside of you. (+50 Mana. Mana regeneration now increases at a much faster rate. Add +5 each time you complete a scenario without using any mana in that scenario. Converting Life Energy to Mana, also occurs at a greater rate with 5 Health points = 5 Mana.)

Level 2 Spells

Storm of Light

Mana cost: 5

Daedalus, "Distract enemies with a light display that will be truly blinding."(Option will occasionally appear throughout the story.)

Enchanted Blade

Mana cost: 10

Daedalus, "Lighter than a feather and sharper than steel, this blade can cut through most everything with a single wave."(Enchanted Blade -20 damage.)

Heal

Mana cost: 15

Daedalus, "A simple if elegant, that transfers mana into health."(15 Mana, restores 5 Health points.)

Iron Skin

Mana cost: 20

Daedalus, "Become a weapon of unimaginable power, able to charge through walls and crush enemies in your fist." ( +20 Resilience)

Fireball Barrage

Mana cost: 30

Daedalus, "A personal favorite of mine, able to wipe out entire groups of enemies with a single blast."

Undead Bodyguard

Mana cost: 50

Daedalus, "Given life from death, it will serve you loyally without question and protect you for as long as it still lives."(Once summoned, the Undead Bodyguard will temporarily act as your companion for a single scenario and will take all the damage meant for you. However should it be destroyed or it is unable to adsorb all the damage, some of the damage will leak to you.)

Unable to help but smile at the incredible power that flows within you, you open and close your fists, feeling the magic bubbling inside of your veins eager to be released. So this was what it meant to be a mage. Power at your fingertips and a whole world ripe with opportunities.

Clenching your fist, you stride towards the doorway to test your new found powers when you hear something rustle behind you.

Half turning, you gape in awe as the ashes from the chest stir and begin to form into flesh and bone. The ashes flowing up into the air to take shape, revealing first a slim torso, limbs, than skull, until finally a woman emerges to stands before you, completely dressed in fine blue robes that are cinched at her waist by a golden belt, her dark brown hair curled up into ringlets and startling green eyes staring at you with keen interest.

Her red lips curl into a delicious smile as crooks her head to the side, before gliding past you to exit the room without a single word. Soon shouts, screams, guttural moans of agony shatter the silence, followed by the clamor of battle as steel rings on steel.

Trembling at the way she had frozen you in place with a simple glance, you shake your head and tentatively wonder what the hell just happened, although you are fairly certain you don't want to find out but it's too late for recriminations now. Whoever she was, she was free now and wreaking havoc within the tower. All of which would play to your advantage, with the dark mages distracted you could freely explore the tower. But where to go?

Daedalus ever present in your thoughts, chimed in, "Well from what I can remember master, there are several areas of the Tower, I would say were worth exploring. There's the armory which is located just above us, presumably this is where they store their weapons. The enchantery two or more floors above us, where they imbue items with magical abilities and store potions and what not. The slave quarters which should be fairly close to the armory, and the treasury room, which resides at the bottom of the tower and is usually guarded by a dragon. At leastwise that's how they were usually guarded during my time. Although I hear mages have become quite fond of demons. Folly if you ask me, there are only a handful of demons you can trust and most of those are dead."

3. Do you make your way to the Slave Quarters?

While the slaves themselves may hold no true value in terms of wealth or power, the information they hold and the help they could provide might be of infinitely more value to you. Learning more about the tower and it's inner workings would make it easier to avoid danger.

Asking Daedalus to guide your steps, you slip out of the room and back into corridor where you find dozens of guards armored in black fighting huge, bestial creatures with crimson red skin, thick black horns growing out from their skulls, and pointed spikes protruding from their bare backs, wielding massive battleaxes.

But even with the odds so far stacked against them, the three demons were tearing through the black armored guards, obliterating skulls and chopping them in half. Shredding their ranks apart. But all of that could change once the dark mages entered the battle, so it might be best too hurry along. Although, you wouldn't mind staying back to see what happens next and loot a few corpses.

(Click here if you wish to wait and loot the corpses.)

Spoiler: Spoiler

Deciding you'd rather not let an opportunity go to waste, you press yourself closer to the walls, feeling it's oily surface on your skin and hope the shadows are enough to conceal you.

With barely a handful of guards left, the demons though wounded advance upon the remaining warriors, stepping over the mutilated corpses of the dead, hefting battleaxes with bits of red flesh still attached to the jagged edges.

The guards even in the face of death move in to meet them when a group of dark mages barrel around the corner to confront the demons. Arms waving, they let loose a barrage of fireballs, lightning and ice shards to drive the demons back, slaying one of them outright and sending the other two falling back.

One of the dark mages, a tall stately woman in silk black robes, barked fresh commands to her companions and soon more than half of the mages along with the remaining guards gave chance with more than a few dark mages splitting off from the rest to head in your direction.

With no chance to loot the dead, you decide it would be best to not linger here any longer and quickly edge your way along the corridor before sprinting away. Shouts and blasts of magic come from behind you as one of the mage's catches sight of you, a fireball smacking solidly against your back.(-50 Health points. Elemental Damage.)

Reeling from the pain, you put on another burst of speed and manage to lose the mages in the twisting corridors, before leaning down to gasp for air, the wound on your back throbbing.

(Click here if you wish to continue towards the Slave Quarters.)

Spoiler: Spoiler

Preferring caution to rashness, you continue along the winding corridor catching glimpses of demons battling armored guards with dark mages joining the turmoil of battle, adding their magic to the overwhelming noise that crashes over the tower. Daedalus carefully guiding your steps to avoid them.

Resting briefly beside another staircase, you let Daedalus' voice lead you up the blackened blocks of stones, where he cautions you to wait, when fighting erupts from below you as well as above. Daedalus whispering to you that two large groups are converging on the staircase and that there is no way around them.

Fingers clenching, you let out a muted growl at being pinned down, unable sneak past the enemy. Skill in battle could only take you so far and without proper room to maneuver you would be seriously hampered in these tight quarters. No, it was time to toss the bones and see what landed, fingers or toes.

Gritting your teeth, you clamber up the last few steps towards the landing and enter a corridor, where a large host of ogrekans, orcs and dark mages are gathering. No doubt in preparation for retaking the tower.

Unfortunately they block the only way forward and as soon as you appear, the mage's let loose a hail of magic that cracks the air and thunders around you. The warriors surging forward with a cry of primal rage to begin their assault.

(Click here if you wish to use Storm of Light to blind them and get past them. - 5 Mana.)

Spoiler: Spoiler

Taking no unnecessary risks, you snap your eyes shut and release a spectacular burst of white light that almost penetrates your eyelids. The brilliant white glow briefly blinding you, causing tears to drip down your cheeks as you scramble inbetween the dazed warriors frozen in place, the mages blindly throwing balls of fire to slay their own warriors as you dodge and weave.

Free of the corridor, you go right along a wide passageway, then turn left, then right once more.

(Click here if you wish to use Storm of Light to blind them, then launch a counterattack using Fireball Barrage . - 35 Mana.)

Spoiler: Spoiler

Excited by the prospect of testing your new found powers, you snap your eyes shut and release a spectacular burst of white light that almost penetrates your eyelids. The brilliant white glow briefly blinding you, causing tears to drip down your cheeks.

Hands clenched into balls by your sides, you draw the bubbling energy into your arms and raise them up,hurling huge balls of fire that blast into the dazed warriors, blowing them apart, their flesh blackened and burnt by the scorching heat. The mages haphazardly firing back at you blindly in attempt to stop your attack, only to scream out in pain and terror as their robes are engulfed by flames. The corridor filled smoke and death.

By the time you are done, the corridors are lined with piles of smoldering corpses, ancient tapestries burnt to ash and blackened scorch marks scarring the surface of the tower.

Grinning at the destruction you'd wrought, you walk through the lines of dead as though they were an honor guard, before going right along a wide passageway, then turning left, then right once more.

Support creative writers by reading their stories on Royal Road, not stolen versions.

(Click here if you wish to conserve your mana and try to make a run for it.)

Spoiler: Spoiler

With a wry grin on your lips, you race forward to meet the advancing ogrekans, before swerving aside at the last second to roll forward, blades, axes and blasts of energy hissing all around you as you try your best to avoid being surrounded.

A lucky hammer stroke smashes you across the back of your shoulders and sends you flying forward into the arms of a mage who tries to raise her hands to release a spell when you headbutt her and roll away, an axe slamming down to snatch the life right out of her. (-60 Health points.)

Scrambling to your feet, you continue running forward and catch a glimpse of the enemy forming a wall of steel to block off your escape before it explodes apart as demons pour up the staircase, led by a terrible beast in crimson plate armor that exudes an energy of palpable malevolence.

Their attention split between you and the advancing demon host, you manage to break through the wall of steel but not without catching a blade on the arm that leaves a deep bloody gash.(-40 Health points.)

Steel grinds against steel, screams ring out and fire soon fills the corridor as the two sides come together in a wail of death that would have seemed beautiful if it were not so terrifying that you'd be caught in the middle.

Snatching a blade from the arms of a dead warrior, you claw your way free of the chaos, taking cuts and scrapes along the way and make a swift right turn (-50 Health points), before sprinting along a wide passageway, turn left, then right once more.

It's not long before the smell of the Slave Quarters reaches you first, a mixture of sweat, feces and unwashed bodies that haven't bathed in years. There you find a sort of ramshackle town built within an immense chamber with hundreds of sprawling shacks pressed up against each other,and races of all kinds morosely wandering the narrow streets. The only source of light, coming from the many braziers that dot the area.

Having never come across anything like this, you cautiously make your way inside when you feel an oppressive weight fall upon your mind, drowning you in fear.

Shaking your head, you hear Daedalus curse angrily in words you cannot understand before the fog lifts from your mind and you're able to think clearly again. "You will need to hurry, I cannot protect you against the Black Soul Stone for long."(-10 Mana.)

"Black Soul Stone?"You ask.

"It is what the dark mages use to hold their slaves here in servitude. Imbued with darkness, the Soul Stone marks each of the slaves souls, darkening it over time, till they are but mindless creatures willing to serve. The same can happen to you, if you linger here too long."(The longer you stay here, the more Mana will drain away from you.)

Taking his words to heart, you quicken your pace through the packed streets, bumping and pushing aside slaves who stare at you with eyes that see nothing. All the while searching for something but not knowing what it was you were looking for, only knowing that it was somewhere ahead of you.(-10 Mana.)

The street ahead veers off into two separate paths, each looking as though they would take you in the direction you want, but appearances could be equally deceiving.

(Click here if you wish to ask Daedalus for guidance.)

Spoiler: Spoiler

Not wishing to rush headlong, you ask Daedalus which direction would take you forward and after a brief momentary pause Daedalus responds telling you that he cannot be certain as he has never seen anything like this either. (-10 Mana and select a new option to continue.)

(Click here if you wish to inspect both paths.)

Spoiler: Spoiler

Not wishing to rush headlong, you decide to inspect both paths in the hopes of gathering any clues to help you decide and notice that the path to the left has a lot more foot imprints, suggesting that it was regularly used. (-10 Mana.)

(Click here if wish to take the path that veers left.)

Spoiler: Spoiler

Taking the path to left, you enter a series of tight streets clogged with slaves that move about aimlessly, the creatures instinctively parting before you like a river to allow you passage forward. (-10 Mana.)

Ogrekans sit watching bonfires burn, while goblins feast on the corpses of their recently dead. Pale faced orcs that haven't seen the suns in years ghost their way through the streets like shadows, their heads drooping downward and tusks torn out to leave behind hideous scars. (-10 Mana.)

But despite walking for several miles in the same direction, it seems you're no closer to ending your search than when you began. With no other choice but to retrace your steps, you head back to beginning. (-20 Mana and select a new option to continue.)

(Click here if you wish to take the path that veers right.)

Spoiler: Spoiler

Following the path to the right, you enter a sparsely populated area with furtive figures hunkering down in alleyways to watch you pass, their gaunt faces empty off all flesh, and mouths filled with razor sharp teeth.(-10 Mana.)

Grimacing at the feeling of being watched, you try to move a little faster while constantly gazing around you for signs of danger, a part of you uneasy with the overwhelming silence that seems to loom over you like a mountain the closer you get.(-10 Mana.)

Heart pumping faster and faster, you ready yourself for an attack, half expecting at any moment that creatures would leap out from the shadows, when you hear something in the distance. A dull throbbing sound that beats in time with your heartbeat. Ba-boom, Ba-boom, Ba-boom... The sound growing stronger and stronger with each step, until you let out a gasp of surprise. (-20 Man.)

Ahead of you, lying directly in your path is a secluded garden made up of colorful mushrooms collected from the forest, but that is not what causes you to gasp. Suspended in the air above the glowing mushroom garden is a massive obsidian gem that throbs with life, red cracks of light appearing along it's surface to the timing of your heartbeat before fading and returning again.(-30 Mana.)

Certain, you've found what you've been looking for you, you take a step towards the great black soul stone when shapes hidden in the shadows move to confront you. (Choice continues below.)

(Continuation of above choice - Click here if you wish launch an immediate assault.)

As though sensing the darkness within, your arms come to life sparkling with bright blue energy that reflects upon the great stone gem, balls of flame exploding out of your palms to engulf the creatures in a storm of fire.

Screams of rage ring out and more creatures pour out from the darkness, the light of the burning bodies exposing the twisted faces of feral dwarfs, their mouths frothing blood and eyeballs rolled up into the back of their eye sockets as they charge at you with deranged expressions of pure hatred. (-30 Mana.)

Teeth gritted, you fall back slowly, firing again and again, the heat of the flames blowing against your cheeks as a seemingly endless stream of feral dwarfs surge forward, leaping over the dead to roar their warcries, the blasts of magic halting their steps only for a moment. (-30 Mana.)

The power from your spells ended, you quickly draw your blade, your blade shear through the clawlike fingers that reach out for you before tearing out their throats in a wide arc of death to finish off the remaining feral dwarfs in a blistering strike.(-10 Mana only if using Enchanted Blade.)

(Continuation of above choice - Click here if you wish to see whether they are a threat to you.)

Spoiler: Spoiler

Fearing you may slay a potential ally, you hold back from attacking immediately and only then realise your mistake as the twisted faces of feral dwarfs appear from out of the darkness to swarm towards you, forcing you draw your blade and fight a desperate battle against hundreds of enemies that seemingly come at you with no end in sight.(-10 Mana only if using Enchanted Blade. - 90 Health points.)

Sweat dripping, arms badly slashed from their claws, you fight a retreating battle using the reach of your blade to hold them at bay, but exhaustion is beginning to set in and worry begins to flood your mind. (-120 Health points.)

Gasping for air, you spin on your heels receiving a slash across your back and sprint away to create room for yourself before spinning back around to unleash balls of flame that explode from your palms to engulf the creatures in a storm of fire killing the last of them.(-30 Mana.)

Lungs burning, shoulders aching, you cross over the still burning corpses of the dead to stand directly before the great black gem and without knowing why you place your hand upon it, feeling all the lives connected to the stone, and instinctively know that should you wish it, you could extinguish all these lives to fuel yourself with tremendous power or release them all by destroying the stone.

(Click here if you wish to destroy the gem, freeing the slaves.)

Spoiler: Spoiler

While the thought of having even greater power is extremely tempting you could not willing do it at the cost of so many lives.

Gripping your blade in both arms, you bring the weapon crashing down with all your strength, hammering the black stone gem several times before it shatters apart in a burst of dark energy that lightens the air.

A weight lifting off your shoulders, you gaze about the chamber and feel as though you are seeing it for the first time. The slaves you'd seen crouching in the alleyways stare about them as though coming out of a nightmare. One of the slaves a Minotaur with brawny shoulders makes his way over to you. "I do not know why, but I feel as though I owe you. Where am I?"

You let out a sad smile, "We are in one of the Towers of Abaddon, the dark mages have held you here as slaves to be used for their experiments, but now you are free."

The Minotaur stares at you hard as though unable to believe your words, then lets out a chuckle. "Then I have much to thank you for stranger. My name is Tygor, and if you will allow it, I would fight by your side."

"As will I," shouts a second voice.

"And I."

Daedalus delighted by the unexpected result, laughs, "Looks like you've gotten yourself a small army, well done." (Tygor will act as your new companion, able to take damage on your behalf or split the damage between you. As before this is limited.)

(Click here if you wish to drain the slaves of all life and gain new powers [https://em.wattpad.com/b12746c4a81217b636101730974ed3d021e9d638/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f726e305a7139425570664d7579413d3d2d3631343434383632342e3135346131313834356130326231623438393431333836353433392e706e67?s=fit&w=1280&h=1280]

(Click here if you wish to drain the slaves of all life and gain new powers.)

Spoiler: Spoiler

They had their chance to live, this was your time and be damned if you were going to waste this opportunity.

With a smile on your lips, you breathe in the dark energy and feel one life after the another being drained of all away, their bodies falling lifelessly to the ground with a thud, their life energy fueling you with fresh strength and power.

(Full health restored. An additional 50 Health points have been permanently added. Your resilience has been permanently increased by 10. Your elemental resistance has permanently increased by 20%. You've gained the title: Heart of Darkness.)

The fighting done here, you wonder if you should go to the armory since it is so close by.

(Click here if wish to stay where you are.)

Spoiler: Spoiler

Having had enough of battle for now, you decide to rest.

Battlefield Results

Depends upon choices made.

Companion Reputation, (+1 Daedalus is pleased.)

Loot

Depends upon choice made.

(Click here if you wish to continue on to the armory.)

Spoiler: Spoiler

Sensing that this could be your only opportunity to explore the Tower, you quickly make your way out of the Slave Quarters.(Choice continues below with next options.)

(Continuation of above choice - Click here if you have freed the slaves.)

Spoiler: Spoiler

With Tygor at the head of your small army, you march out of the Slave Quarters, a few goblins volunteering to scout the paths ahead, while the main body marches with you back through the corridor.

Careful to avoid danger with so many unarmed slaves, you have Daedalus continue to guide you when he warns you of guards in the corridors ahead.

Holding your arm up for the slaves to wait, you head out with Tygor by your side, who refuses to let you go on alone and sprint forward.

Speeding around the corner, you see two huge iron studded doors guarded by several warriors in black armor and charge in amongst them, your elbow shattering the nose of the guard to your left, while disarming the second with a quick jab to the throat to loosen his grip and tugging the weapon free before whirling into action to hack him into pieces. Tygor pulverizing the third with powerful punches that shatter bones and spatter blood.

Covered in blood and gore, you wipe a hand across your face, send Tygor back to collect the slaves and bring them to the armory. Inside you find stockpiles of food, weapons and armor as well as shelves stacked high with barrels, potions and other magical necessities. A wonderful bounty large enough to arm your small army.

With little time to peruse, Daedalus warns you to hurry as more guards would likely be on their way. (You may select one of the bundles below.)

1. Collect a Claw Blade (-10 Damage), a set of chainmail (+3 Resilience), three Mana potions (+15 Mana each), four spiced bread (+10 Health Points +3 Mana)

2. Collect four mana potions (+15 Mana each), six spiced bread (+10 Health Points +3 Mana), and dark mage robes (+ 1 Resilience, increases Mana regeneration when resting by 5.)

3. Collect a Hunger Blade, a heavy two handed weapon that steals life, (-20 Damage. +5 Health for each encounter.) and plate armor (+5 Resilience).

Battlefield Results

Depends on choices made.

Companion Reputation, (+5 Daedalus seems greatly pleased.)

Armed with Hunger Blade and plate armor, Tygor has become even more formidable a companion.

Armed with Hunger Blade and plate armor, Tygor has become even more formidable a companion [https://em.wattpad.com/a4a0962987e65e36755ad36ec14612ae34f0c3a9/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f717a5a6e71612d7366345f3641773d3d2d3631343434383632342e313534613133303736316631623834653436333737323030333938332e706e67?s=fit&w=1280&h=1280]

Loot

Depends on choices made.

(Continuation of above choice - Click here if you have not freed the slaves.)

Spoiler: Spoiler

Filled with incredible power, you pass the lifeless corpses of the dead in the streets and allow Daedalus to guide you back the way you came when he warns you of guards in the corridors ahead.

Grinning your sprint forward around the corner and see two huge iron studded doors guarded by several warriors in black armor and charge in amongst them, your elbow shattering the nose of one warrior, while disarming the second with a quick jab to the throat, loosening his grip and tugging the weapon free. Before whirling into action to hack them all to pieces.

Covered in blood and gore, you wipe a hand across your face and enter the armory, where you see stockpiles of food, weapons and armor as well as shelves stacked high with barrels, potions and other magical necessities.

With little time to peruse, Daedalus warns you to hurry as more guards would likely be on their way. (You may select one of the bundles below.)

1. Collect a Claw Blade (-10 Damage), a set of chainmail (+3 Resilience), three Mana potions (+15 Mana each), four spiced bread (+10 Health Points +3 Mana)

2. Collect four mana potions (+15 Mana each), six spiced bread (+10 Health Points +3 Mana), and dark mage robes (+ 1 Resilience, increases Mana regeneration when resting by 5.)

3. Collect a Hunger Blade, a heavy two handed weapon that steals life, (-20 Damage. +5 Health for each encounter.) and plate armor (+5 Resilience).

Battlefield Results

Depends on choices made.

Companion Reputation, (+5 Daedalus seems greatly pleased.)

Loot

Depends on choices made.