Choice Results are at the bottom of the page. Goodluck!
Boarded by an entourage of officers in heavy mail, the orcs inspect the ship, speak to the Captain and crew, then pull away to allow them through to bustling docks where you gain your first sight of Orkeylium, a bustling metropolis of strange sounds, noises, and unfamiliar scents that float across the breeze. The small port city holed up in wide cove that curls up around you with hundreds of shanties made of driftwood dotting the shoreline. The place reeking of fish, sweat, and salt.
Nose cringed up at the unusual sights and smells, you’re escorted down the plank by the Captain, who upon reaching the docks holds up a hand before you leave. “Here, I was meant to give you this package once you arrived in Ryzak.” The orc stated in a blunt voice, before shoving the package into your arms, and storming back onboard.
Curious to see what was inside you quickly open it up to find a small pouch filled with 10 gold pieces, a fragment of a map, and a hastily scrawled message that said, “Speak to Hasgraw.”
Half smiling at the challenge ahead of you, you look up and feel Yazrul at the back of your mind. “Looks like you have a starting point, but where to begin?”
Choice 2. Do you check out the Temple of Light’s reliquary?
Curious to see the Temple of Light, you simply look for the tallest building, which isn’t too hard to find. The structure made of white stone that stood out against the bleak grey masonry that the orcs used to build their homes.
Doing your best to hold yourself from lashing out at the peasants that dared to look at you with such disdain, you climb up the white stone steps and enter the ancient halls. The place taking your breath away from you as you stare at shelve upon shelve of precious books.
Guarded by several white-robed priests, you are immediately approached with hands held upward. “You cannot be here. Your kind is not welcome.”
(1. Click here to attempt to persuade them.)
Spoiler: Spoiler
(a. Tell them you are a new convert to the temple.)
Spoiler: Spoiler
“I apologize for my hasty entry, but I wish to renounce my old life and begin a new one within the temple. Please, I beg of you, will you not allow me a chance to serve the light.” The words spilling out with such eloquence and passion, you have a hard time believing that it was you that was saying it, when you hear Yazrul laugh in back of your mind.
Assuaged by your plea, the priests agree to help you, they remove you of your black robes, and give you robes of white that itch the skin. The priests of the temple, taking you deeper into the temple to pray before the statue of the Lightbearer, before you are finally left alone.
Wasting no more time, you quickly head back the way you’ve come, rip off the white robes, and begin looking through the library for any books that might interest you.
Of note, you notice a ledger for the recently deceased which could come in quite useful, a book about Palandrel the White Flame, and surprisingly a book about Forbidden Magics.
Items collected: Ledger of the Dead, Palandrel the White Flame, and Forbidden Magics by Galspar.
Ledger of the Dead -
Of those forsaken by the Light, we give Gro’bal, a blacksmith who stole that which was not his to take. Shadan, a bandit who killed his own people for gold, and Za’kar, an unbeliever, who took countless lives.
Palandrel the White Flame -
This story details the life of Palandrel, a close friend and ally of the Lightbearer, who fought alongside him during the Demonic Wars that ravaged the world. It is said, his power was great enough to put even Ice Eyes to shame.
Forbidden Magics - (+1 Skill Point.)
This book explains the reasons why demonic energies are forbidden, and how it can destroy the soul if used for too long.
A case of theft: this story is not rightfully on Amazon; if you spot it, report the violation.
(b. Tell them you were sent by the temple High Priest.)
Spoiler: Spoiler
Without a quiver of hesitation, you reply, “I was sent here by the High Priest. He wishes me to learn your ways, and bring the truth back to the Island of Bloodtides.”
Heads shaking from side to side, they thrust you out of the temple with a snort of derision. “What High Priest? We have not needed one here for an age.”
(c. Threaten to disembowel them if they get in your way.)
Spoiler: Spoiler
Eyes glinting dangerously, you state, “Leave. Now. Otherwise, I will be forced to gut you open and rip out your insides.”
(Death Skills Check, 3 Required. Success)
Spoiler: Spoiler
Qualled by the ominous threat, the priests jump back and quickly retreat away from you. Leaving you to peruse the library at your leisure.
Of note, you notice a ledger for the recently deceased which could come in quite useful, a book about Palandrel the White Flame, and surprisingly a book about Forbidden Magics.
Items collected: Ledger of the Dead, Palandrel the White Flame, and Forbidden Magics by Galspar.
Ledger of the Dead -
Of those forsaken by the Light, we give Gro’bal, a blacksmith who stole that which was not his to take. Shadan, a bandit who killed his own people for gold, and Za’kar, an unbeliever, who took countless lives.
Palandrel the White Flame -
This story details the life of Palandrel, a close friend and ally of the Lightbearer, who fought alongside him during the Demonic Wars that ravaged the world. It is said, his power was great enough to put even Ice Eyes to shame.
Forbidden Magics - (+1 Skill Point.)
This book explains the reasons why demonic energies are forbidden, and how it can destroy the soul if used for too long.
(Death Skills Check, 3 Required. Fail)
Spoiler: Spoiler
“We do not fear you Dark One! Begone now, before we call the guards!”
With no other choice, you are forced to leave without drawing any more attention yourself.
(2. Click here to sneak inside.)
Spoiler: Spoiler
(Shadow Skills Check, 3 Required. Success)
Spoiler: Spoiler
Allowing them to guide you back outside, you wait for them to head back in, before casting a simple illusion spell that makes them look past you.
That done, you walk inside without any further trouble, and begin perusing the library.
Of note, you notice a ledger for the recently deceased which could come in quite useful, a book about Palandrel the White Flame, and surprisingly a book about Forbidden Magics.
Items collected: Ledger of the Dead, Palandrel the White Flame, and Forbidden Magics by Galspar.
Ledger of the Dead -
Of those forsaken by the Light, we give Gro’bal, a blacksmith who stole that which was not his to take. Shadan, a bandit who killed his own people for gold, and Za’kar, an unbeliever, who took countless lives.
Palandrel the White Flame -
This story details the life of Palandrel, a close friend and ally of the Lightbearer, who fought alongside him during the Demoic Wars that ravaged the world. It is said, his power was great enough to put even Ice Eyes to shame.
Forbidden Magics - (+1 Skill Point.)
This book explains the reasons why demonic energies are forbidden, and how it can destroy the soul if used for too long.
(Shadow Skills Check, 3 Required. Failure)
Spoiler: Spoiler
Allowing them to guide you back outside, you wait for them to head back in, before attempting to cast a simple illusion spell that makes them look past you.
Unfortunately, the spell fails to take hold, and you are forced to leave empty-handed.
(The Temple is now closed to you. You will need to select a new choice.)