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Scenario 8 - Choice 3

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The gates swing gradually open with a loud screech that grates the nerves and itches the senses. Allowing you a brief glimpse of what lies beyond the gate, before swinging open fully to let you inside the great Halls of the Dwarves. Bronze statues much like the ones that guard the city, line up along corridor, their gleaming bronze Warhammers raised to the ceiling to create a sort of arc. The floor paved with blocks of stone that have gathered dust, suggest that it has been long while since someone has been in here. Cautiously you pass through the gates and enter the hall. The gates slamming shut behind instantly, the second you pass through. You lick your lips and walk slowly down the hallway, your hand never far from your weapon, when you notice at the end of the hallway a massive tapestry hanging off the wall in front of you, with two corridors splitting off to either side of it.

You walk closer to get a better look at the faded tapestry and see images of Dwarves battling a huge red scaled monster with yellow snakelike eyes and wings. The Dwarves equipped with some type of black plated armor, battle the creature valiantly using weapons that call down the elements. Your eyes move to the scene directly above the first, where the Dwarves victorious haul the chained Dragon down into their dungeon. The final scene sewn into the fabric of the tapestry is the baleful yellow eyes of the dragon looking out from it's dungeon. Eyes that stare right at you. Praying the dragon is long dead, you look down the sides corridors to decide, which way to go when you feel another gust of wind.

Whatever had caused the gust of wind was close, you just know it. You look both ways trying to figure out which way to go, when you hear scrabbling coming from the corridor to your left and harsh, ragged breathing, just like before at the entrance to the cave. Hoping the creature hadn't somehow managed to follow you here, you quickly move to the corridor on the right and walk along the dimly lit narrow passage that leads you to a small room. Within the tiny room is a cot, a night stand carrying an empty silver flagon and a bookshelf filled with scrolls.

You glance over towards the doorway on the other side of the room and hear the light pitter patter of footsteps scurrying away. Curious to see what it is, you chase after the creature. Blindly following the creature through a series of narrow passageways that lead you further downward. Eventually you hear the skittering feet stop and you slow down. Readying your weapon, you peek your head out around the corner to see another equally bare room with only a night stand and bed. Balled up into the far corner of the room is a young Dwarven female in a tattered blue dress. Her greasy brown hair covering her face, and her feet dirty. Your wondering how in the abyss she got in here, when she let's out a loud shriek at the sight of you appearing in the room. Loud enough to wake the dead.

You swiftly stride across the room, grab hold of her and clamp a hand across her mouth. She struggles in your arms, looking up at you with bright emerald green eyes full of hate, but you tighten your grip on here. Until you feel her calm down, you whisper softly in her ear that your not here not harm her. She blinks up at you, the hatred dissipating from her eyes. You tell her, that'll let her go, if she stops screaming. The Dwarf eagerly bobs her head up and down. You release her and take a step backwards, holding your hands up to show her you mean no harm. The young Dwarf looks at you in surprise. Then begins babbling about dark mages in a chamber not far from here, who captured her with a few other Dwarves searching the ruins here for treasure. Apparently the mages are trying to summon a powerful demon by sacrificing her and her friends. She begs you to rescue them, before they're all killed.

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3. Do you agree to help her on the condition, she stays here?

You tell her that you'll help her friends, but only if she stays here. That you'll return to her, when it's safe. At first she refuses to stay behind, since it's her friend's lives that are at stake, but you manage to convince her that it is better for her and her friends that she stay behind and not get in the way. With her finally willing to listen to reason, you follow the directions of the young Dwarf, who tells you her name is Meril and soon find yourself before a wide circular chamber. 

Swaying side to side in a half-semi circle inside the chamber are six Dark Robed Mages chanting in a language that aches the ears and pounds the senses. You see four dead Dwarven bodies lying piled up beside them in a congealing pools of blood, while a seventh Dark Mage stands before an crimson red alter with a Dwarf strapped down to the polished stone struggling to free himself. The young bearded Dwarf, screams out for help, and without any thoughts for self preservation you race into the room screaming; startling the Mages.

Across the room in the blink of an eye, you stab your weapon into the back of an robed mage. Fling the dying mage into a second mage, as you hack your blade across the extended arm of another Mage trying to fire a spell at you. You then roll forward to crash tackle the Dark Mage at the altar, who fires a bolt of lightning at you in an attempt to stop you. The bolt flies by you, singeing you cheek, before your on your feet again lopping off the Mage's head with a two handed strike. The surviving three Dark Mages, aghast at the loss of their friends, shout and hurl balls of fire at you. You roll again quickly, feeling the sting of fire across your back and legs and charge at the Dark Mages. Two turn to flee, while the third stands his ground and shoots a lightning bolt at your chest. 

Unable to dodge, you gasp at the immense pain you feel in your chest and hurl yourself at the Mage, taking you both down to the ground. Using your momentum, you grab hold of the Mage's head and slam his skull against the stone floor, until you hear a pleasing crack. Exhausted and in agonizing pain, you lie there on the chamber's floor, waiting for the surviving Mage's to attack and finish you off, when you realise both of them have disappeared. Cowards!

You would have lain there on the ground for hours, if you could have, when a gruff Dwarven voice calls out to you, asking you to untie him. Sighing, you heave yourself back up to your feet and walk over to the Dwarf to untie him from the altar. He thanks you heartily and asks you if you've seen a young lass running about here. You tell her where Meril is and the sturdy Dwarf thanks you again.

Battle Results

-30 Health Points (Lighting damage, resistance can be used to reduce damage.)

-20 Health Points (Fire damage, resistance can be used here to reduce damage.)

Loot

Before leaving, the Dwarf hands you a golden goblet that he had in his rucksack worth 50 gold pieces, which can be traded for gold at the Dwarven Stronghold. You also find 70 gold pieces on the dead mages and a silver necklace shaped into the form of roaring dragon( Item Dragon's Breath), which heals your life every second scenario by 20. (Add 20 Health Points right now).