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Decide Your Fate Games - R.Malak
Chapter 3 - Scenario 6

Chapter 3 - Scenario 6

[https://em.wattpad.com/118c0cba1192456524b8ff79265a61e4507a43b1/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f754b436f44646a5f6174556c32513d3d2d3439303833373134342e313536396634363230333535623334383832383839393630373931322e6a7067]

https://www.renderosity.com/mod/gallery/the-siege/2351949/?p

Feeling much better you quickly gather up your companions and start heading out back the way you've come, deciding it might be best to leave the City while you still have a chance. After all you have your own problems to deal with, not the least of which is a demoness nestling in the back of your mind. So as far as you are concerned they could sort out their own problems and be damned if you were going to get involved, even if the priestess did help you out.

Questioning a few of the novices that pass you by in the marble corridors, you find out that you are in the City of Tarriel, a frontier City near the borders of Tarstone renowned for their silks and potions.

Making your way back towards the golden gates, you step outside and let out a gasp of surprise at the immensity of the city that lies before you. Gargantuan red walls made from a thick crimson substance you've never seen before looms to either side of you. The streets paved with blocks of granite that are un-waveringly straight, running smoothly in all directions before splitting apart to go their separate ways. Thousands upon thousands of medium sized dwellings are organised by shape and color, formed into distinct districts with their own banners and flags waving about them in the breeze, while patrols of heavily armored minotaurs in silver plate armor march through the city streets. The inhabitants of Tarriel breaking apart evenly to allow them passage through as a sign of deep respect.

Most of the people you see in the streets wear colorful yellow garments to match the surrounding yellow buildings with only a few sprinkles of minotaurs in red silk clothing moving among them. Having learned a little of the Minotaur race, you know that the minotaurs in yellow are the common folk of the city, whereas those in red are the enforcers of the law. A pointless and futile role since most citizens of the land here adhere to the strict teachings of the Lightbearer and his chosen warrior Ice Eyes. Although there was the occasional outsider who made the mistake of committing a crime here, an act that was punishable by death no matter how small the crime, so it might be best to be careful here.

(Click here if you selected Choice 4 in the previous scenario.)

Spoiler: Spoiler

At that thought, you instinctively touch the gems stashed away in your pocket, and pray none of the guards come looking for you.

Lorna enjoying the sights and smells of the city, smiles broadly and turns to you. "We should take some time and explore the city. I'm sure the priestess will have given up her search for us. We can gather fresh supplies here."

You lick your lips nervously at the thought of staying here another minute longer than necessary but Lorna does make a fair point. It could be a long while before you can resupply again. Plus your going to need as much gold as you can get your hands on if you want to book passage on a ship.

Sighing heavily, you nod your head in assent and walk towards the main street that seems to lead directly through the center of the great city, your senses overwhelmed by the sounds and smells of the bustling metropolis. Hundreds of minoaturs jostling you from all sides with more than a few shooting you sideways glances. No doubt wondering what someone like you would be doing here in the city with an orc and elf as a companion.

Avoiding their stares, you make your way towards the marketplace, a huge open square with dozens of stalls setup in neat rows with races from all kinds moving about freely from stall to stall. To the left of you the stalls are selling food, to the right of you weapons and right in front of you potions. 

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(Click here if you wish to purchase some food.)

Spoiler: Spoiler

Guiding your party to the left, you manage to thrust yourself in front of a brutish looking minotaur with a hideous scar across his snout who snaps, "What do you want?"

Food for Sale

Hob Meat: Freshly roasted hob meat with herbs and spices. Heals +5 Health Points (Only 5 in stock) Cost: 10 Gold Pieces each.

Basilisk's tongue: A savory dish that burns like alcohol when consumed. Heals 10 Health Points (Only 2 in stock)Cost: 15 Gold Pieces each.

Ghoul Skull: Drink a cup of nicely mixed Ghoul brains that helps with indigestion.Heals 20 Health Points (Only 3 in stock)Cost: 40 Gold Pieces each.

Heart-Knocker: The finest alcohol you will ever have the pleasure of drinking, guaranteed to put some hair on chest (unless of course your a werewolf or a minotaur) and get your heart running. Increases Resilience by 5 for 1 Scenario (Only 2 in stock) Cost: 50 Gold Pieces each.

Honey glazed Cliks: You've not lived on Coroleya unless you've tried a bowl full of cliks dipped in honey to add that extra crunch.Heals 10 Health Points (Only 10 in stock)Cost: 15 Gold Pieces each.

(Click here if you wish to purchase a weapon.)

Spoiler: Spoiler

Guiding your party to the right, you take a look at a few stalls that show a range of weapons from the simple dagger to the might battleaxe.

Weapons For Sale

Bound by Honor: - 16 Damage (Two Handed item) Cost: 1,700 Gold Pieces

The powerful greatsword once wielded by Ice Eyes himself, while not the original weapon has been replicated to resemble the great blade.

Claw Upgrade: - 2 Damage (Only available to Werewolfs) Cost: 500 Gold Pieces

Upgrade your claws with these wickedly sharpened tools made from elven steel.

Combust Balls: (Explosive item) Cost: 500 Gold Pieces each (Quest Item)

Combust is an explosive liquid, so when it is filled into a metal ball it creates a small explosion that is excellent for digging out tunnels and clearing groups of enemies.

Lord's Blade: - 20 Damage (One Handed item) Cost: 2,900 Gold Pieces

A weapon fashioned for the nobility with the intent of doing as much damage as possible and end battles swiftly.

(Click here if you wish to purchase Potions and Spell Scrolls.)

Spoiler: Spoiler

Guiding your party to the center, you take a look at the variety of potions, poultices and spell scrolls on offer.

Potions & Spell scrolls

Life's Glory Potion: Brings you up back to full health (Can be used twice) Cost: 1,500 Gold Pieces

Tear's of the Gods Potion: Allows you to deflect all damage (Can only be used once) Cost: 2,000 Gold Pieces

Health Poultices: Heals 20 Health Points (Can only be used once, and purchased once per chapter) Cost: 200 Gold Pieces

Bandages: Heals 15 Health Points (Can only be used once, and purchased once per chapter) Cost: 150 Gold Coins

Scroll of Blood Rain: Take half of your allies life points to heal your own life.(Can only be used for once and reduces companion reputation of both characters by 1)Cost 800 Gold Pieces

Scroll of the LightBearer: Heal your companions fully. (Can only be used for one once) Cost: 250 Gold

Passing a group of honor blades in their silver plate armor, you walk towards the end of the marketplace, when suddenly the bells atop the towers on the wall begin to ring loudly in alarm. Lighting crackling across the clear blue sky to smash into buildings, blasting them into oblivion. Panicked screams deafening the air as people shove and push each other in a frenzy to escape the marketplace with more lighting bolts striking the city to set building on fire.

Stunned by the sudden barrage, you do your best to keep your feet in the throng of people pushing against you, Gorrack's great bulk helping to protect you and Lorna from the worst of the mob and catch sight of a group of honor blades charging towards the city walls where the screams are loudest.

1. Do you join in the defense of the City?(Difficulty Level: Extreme)

2. Do you search for a way to escape? (Difficulty Level: Tough)