With all the introductions out of the way, Alexander quickly put their agendas in order.
Creed Toys didn't need all the fancy inner workings of company management, working with or having manufacturing factories, and even worrying about all the legwork that needs things started.
All they needed as of the moment was Creed Comics HQ's canteen area and to pool their minds together to make the toys work.
Everyone started small and Creed Toys just happen to start at the shelter of their senior brother company from the comic book industry.
In any case, the toys they were making were heavily connected to Creed Comics, so it made sense to work around the area to get the feel of things.
Alexander also happen to be starting out with toy-making as well, so it was a first for everyone.
This situation, however, makes one wonder why old Creed was okay leaving everything up for his inexperienced grandson and bumbling newbies.
But the fact that the toy manufacturing part is the most crucial step meant that these newbies could bumble along all they want.
When Alexander was giving their concepts an okay, Sullivan also had the higher executive decision to give a greenlight to it all.
Essentially, the newly established creative team could create all they want but a layer of executive tempering and trial-and-errors should shape them up quite nicely.
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For the next couple of days, the toy-making recruits got to know their job descriptions better, get to acquaint with their little boss further, and the reason things were leading up to wherever they are headed.
After the employee sign-up was done, the work was already underway and everyone really had to get their wits up to keep up.
Designers had it much easy with adapting while the "engineers" were slowly getting there with the parts that they are needed for.
As for the little boss, he was way too focused that he didn't even bother remembering their names and just set them up as Mister or Miss, Engine Head or Design Head, then the corresponding number in order of how they were introduced.
All they can say is that the little boss is incredibly meticulous and engrossed in overseeing their works.
The Toy Creative people still weren't able to keep up with the designation traditions but they slowly came to realize the ease and convenience of it.
After a few days of toy contemplations and debates, they slowly found the hassle of uttering the many names of their new cohorts. As such, when Mr. Engine Head 3 asked his crush designer out for a date, he said. "Ms. Design Head 2, would you like to have dinner with me?"
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In introduction to toy-making, it was incredibly useful to have the idea done first through an easily correctible artwork and build up on that.
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It helped boost the productivity further when the fact that Alexander and the employees had been doodling character designs and angled perspectives on all the characters they've been working on.
Sculpting-related designers just needed to work on that while the "engineers" get some of their deconstructive work going, so that mass production and the necessary moving parts could be added.
The "engineers" were quite handy to be around for Alexander as he also getting clued on the manufacturing techniques that were available at this age.
He also helped supply them with what was available for production to work on from the Chinese factory and the optimization of things was slowly making its way into steadiness.
Toys were tricky to work with for everyone involved but everyone was slowly getting the hang of it. They even had to whip up toy-making books that were published to make a sense of things.
Still, these newbies of quite innocent backgrounds were able to even employ methods that could help out a ton when production was moving forward.
It also helped their innovations further with their strange little boss being able to judge the feasibility of their options.
The toy creative team was even getting impressed of themselves but moreso of their little boss that was spiking up his strategies into the toys they were working with.
All their adult minds could do is associate with that keen toy affinity is the inherent inclination of a child for toys. Adding to that fact is that their little boss is already established to be beyond the normalness of a child.
They've been working in Creed Comics for days and they already knew that a kid was the center to make all the things happen.
Also, as the original creator of all the characters and designs that they've been adapting into toys, it made sense that his participation is spearheading-ly crucial to how they were progressing.
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What they didn't know is that, aside from the child-toy affinity and the creator-toy synchronicity advantages, Alexander also happen to keep track of toys throughout his 47-year-long life.
Oscar Creed was quite an avid fan of it and in usual mourning son fashion, Alexander turned avid fun into assimilistic nostalgia to reconnect with his dead father.
Of course, music, comic books, and most of all... the computer coding one-trackedness came from that son-ly heart.
As much integrity came into that toy-observing and hauling passion, Alexander also attuned himself to the toys he liked and he didn't.
Now that he was put into the helm of the toy-designing, Alexander could finally choke up his complaints as the one he would be complaining about now is himself.
He didn't like how Dragonball toys were one-sided to Goku and its popular characters. He also didn't like how it never caught on with America when it was at its peak in Japan and could only sadly be picked up as the fanbase grew.
Now he could make an organized set of Dragonball characters and expand it some more to the point that his Dragonball ideas were already bordering and encroaching into the fields of themed merchandise.
He also didn't have to worry about dissociation with Japan and America. The late sweep and hype of Super Saiyan Goku weren't needed as the new society has already acquainted itself with the young Goku.
The Dragonball toy merchandise was just the start of it all as the top-selling franchises that dominated toy charts were at Alexander's grasp.
He-Man's toy empire rival Lion-o was at hand, unexpected mega-hit Teenage Mutant Ninja Turtles with 1.1 billion dollar sales, and the inexhaustible but constantly recurring Transformers now turned Cybertronian Chronicles was also in place.
Cybertronian Chronicles were toys, were cars, were robots, could transform, and that's all that matters.
Even the upcoming RoboCop stories were set to set sail before Robert Downey Jr. could wow the world with the many Mark versions of Iron Man's iron suits.
As for Predator, Alexander didn't see much toy potential to it but he could sell Yautja masks and make it a Halloween must-buy. Scream still hasn't been made so the Scream mask still wasn't in fashion.
Predator masks should be enough as a placeholder before Alexander decides to work with Scream in the future.
All in all, the popular IPs were set to be toyed under Alexander's whims. It just so happens that he is toying with them through making toys.
When put in that perspective, the noob creative team also happen to be toying with toys as well.