THE MAD RAT'S LAB
CHAMPIONS
Mad Rat - Lv 8 (Upgraded Hybrid - High Elf + Wererat + Shadow)
Active: Rat Transformation (Innate), Chain Lightning, Chaotic Beam, Cold Blast, Grand Finale. Triggered: Indomitable Will, Lightning Shield, Shared Voltage - Lv 2 (Battery). Passive: Mana Attuned (Innate), Mana Core (Innate), Maniac - Lv 2 (Expert).
DUNGEON AREAS
Entrance - Forest that gradually turns red as if it absorbed the blood of uncountable victims as it approaches the entrance to the cave. It sets the mood and has no dangers.
Giant Caves - Interconnected large caves creating a mostly open space. The giant and glowing mushrooms create secret paths and places perfect for ambushes. Constant screams can be heard while inside.
Monsters: Beam Turtle, Stone Tyrant, Liquid Stone, Goblimp Pest, Silent Kidnapper. Traps: Falling Corpse.
Tunnels - Connects the Giant Caves to the Rabbit Area and the Laboratory. It’s a series of interconnected tunnels with an underground river. Contains secret entrances to the Sealed Area.
Monsters: Demonic Swarmer, Tunnel Mimic, Goblimp Pest, Silent Kidnapper, The Tunnel’s Nightmare, Hauntling. Traps: Falling Corpse, Mushrooms. Special: Eternal Resting Areas.
Laboratory - Filled with chaotically distributed laboratory equipment. Contains the Dungeon Core, and the storage room protected by the Minitaur Queen. Serves as a central hub connecting several other areas.
Monsters: Lab Assistant, Panicky Spitter, Minitaur Queen. Traps: Falling Corpse, Lightning Rod.
The Freezer - Interconnected rooms, partly natural and partly excavated in the rock. It’s filled with corpses, blood, and body pieces. A superficial ice sheet covers most of its contents. Serves as an alternative route to the Dungeon Core connecting the Laboratory to the Sealed Area.
Monsters: Braindead Mob, Braindead Leader, Braindead Assassin (Hidden Enemy trap). Traps: Exploding Corpse. Field Effect: Freezing Cold.
Rabbit Area - Mountain Valley filled with grass and innocent bunnies. Connects the Tunnels with the Laboratory, working as a shortcut.
Monsters: Curse Rabbit, Not A Rabbit.
Sealed Area - Abandoned laboratory with several holding and containment cells. It’s filled with mold, water covers the ground, and most lights are broken. It contains the key to reach the Dungeon Core.
Monsters: Corrosive Choker, Monster Key, Invisible Horror, Blip, all ‘Failed Experiments’.
BOSSES
Minitaur Queen - Lv 5 (Hybrid - Minotaur + Fairy Queen)
Active: Trickster (Innate), Acid Bubble, Light Arrow. Triggered: Fierce Charge (Innate), Fast Recovery, Survival Instinct. Passive: Presence Detection.
MONSTERS
Lab Assistant - Lv 5 (Hybrid - High Elf + Runesmith)
Active: Fireball, Jumping Smash. Triggered: Frosty Retribution - Lv 2 (Double Snap). Passive: Mana Attuned (Innate), Stoneskin (Innate), Fire Aura.
The Tunnel’s Nightmare - Lv 5 (Basic Chimera - Terror Slime + Maguiloyf)
Active: Alpha’s Howl, Corrosive Goo. Triggered: Your Worst Nightmare (Innate), Mind Break, Paranoia. Passive: Eternal Pain (Innate), Terrifying Presence (Innate), Too Gross To Look At.
Beam Turtle - Lv 7 (Basic Chimera - Giant Turtle + Myconid)
Active: Paralyzing Spores (Innate), Light Beam - Lv 3 (Light Absorption, Converging Rays). Triggered: Reflection - Lv 2 (Reflecting Arrays). Passive: Eternal Pain (Innate), Shell - Lv 2 (Hardened Shell) (Innate) Sniper.
Liquid Stone - Lv 7 (Monstrous Hybrid - Geodis + Splitting Slime)
Active: Bash, Draining Touch. Triggered: Indomitable Will. Passive: Earth Elemental - Lv 2 (Like A Rock) (Innate), Split (Innate), Generalist - Lv 2 (Proficient), Unidentifiable.
Stone Tyrant - Lv 7 (Basic Chimera - Stone Bear + Regenerating Slime)
Active: Lacerate, Earth Wall. Triggered: Frightening Presence. Passive: Earth Elemental - Lv 2 (Like A Rock) (Innate), Eternal Pain (Innate), Regeneration (Innate), Enlarge - Lv 2 (Overpower), Unidentifiable.
Demonic Swarmer - Lv 6 (Siamese - Scout + Miner)
Scout Half - Active: Dash. Triggered: Death Shield, Demonic Revenge - Lv 2 (Fuelled Rage). Passive: Nature Attuned (Innate), Stoneskin (Innate), Commander, Presence Detection, Strong - Lv 2 (Proficient).
Miner Half - Active: Bash. Triggered: Death Shield, Demonic Revenge - Lv 2 (Fuelled Rage). Passive: Nature Attuned (Innate), Stoneskin (Innate), Commander, Presence Detection, Strong - Lv 2 (Proficient).
Not A Rabbit - Lv 3 (Hybrid - Wererabbit + Hunter)
Active: Rabbit Transformation (Innate), Bleeding Strike. Triggered: Bloodlust (Innate), Unexpected Strike. Passive: Berserker.
Hauntling - Lv 3 (Fleshling - Troll + Scout)
Active: Blink. Triggered: Pounce. Passive: Nature Attuned (Innate), Regeneration (Innate), Shared Senses.
Corrosive Choker - Lv 2 (Basic Chimera - Giant Bat + Acid Slime)
Enjoying this book? Seek out the original to ensure the author gets credit.
Active: Silence. Triggered: Corrosive Body (Innate), Isolation. Passive: Eternal Pain (Innate), Echolocation (Innate).
Invisible Horror - Lv 7 (Basic Chimera - Vozeves + Hydris)
Active: Draining Touch - Lv 2 (Mana Drain). Triggered: God’s Intervention - Lv 2 (Lasting Protection). Passive: Eternal Pain (Innate), Water Elemental (Innate), What should Not be Seen (Innate) - Lv 2 (Extreme Horror), Unidentifiable, Weakening Aura.
Tunnel Mimic - Lv 2 (Basic Chimera - Tunneler + Mimic)
Active: Mimicry (Innate), Engulf. Passive: Eternal Pain (Innate), Enlarge.
Goblimp Pest - Lv 2 (Siamese - Goblin + Imp)
Goblin Half - Active: Corrosive Arrow. Passive: Opportunist (Innate), Slippery (Innate), Strong, Spiritual.
Imp Half - Active: Shadow Blast. Passive: Opportunist (Innate), Slippery (Innate), Strong, Spiritual.
Panicky Spitter - Lv 1 (Monstrous Hybrid - Spìtter Slime + Apprentice Technomancer)
Active: Slime Spit (Innate). Passive: Sprinter.
Braindead Mob - Lv 2 (Stitched)
Active: Toxic Spit. Passive: Too Gross to Look At.
Braindead Leader - Lv 2 (Stitched)
Active: Toxic Spit. Passive: Commander.
Braindead Assassin- Lv 2 (Stitched)
Active: Toxic Spit. Passive: Blood Power.
Silent Kidnapper - Lv 2 (Basic Chimera - Small Myconid + Giant Spider)
Active: Paralyzing Spores (Innate), Web Throw (Innate). Triggered: Capture Expert. Passive: Eternal Pain (Innate), Unidentifiable.
Monster Key - Lv 1 (Basic Chimera - Mimic + Boulder)
Active: Mimicry (Innate). Triggered: Survival Instinct. Passive: Eternal Pain (Innate), Earth Elemental (Innate).
FAILED EXPERIMENTS
All Failed Experiments appear in random cells inside the Sealed Area. Not all will appear at the same time. They can be released from their cells by the Blip critter.
Bomber - Lv ? (Siamese - Succubus + Fairy)
Succubus Half - Active: Charming Eyes (Innate), Soul Blast. Triggered: Death Burst ‘Dark’ - Lv 2 (?). Passive: ? (raised stats).
Fairy Half - Active: Trickster (Innate), Soul Blast. Triggered: Death Burst ‘Dark’ - Lv 2 (?). Passive: ? (raised stats).
Failed Clone - Lv ? (Hybrid - High Elf + Wererat)
Active: Rat Transformation (Innate), Chain Lightning, Cold Blast. Triggered: Shared Voltage, Lightning Shield. Passive: Mana Attuned (Innate), Maniac - Lv 2 (Expert).
Kidnapper No. 2 - Lv ? (Basic Chimera - Big Spider + Myconid)
Active: Paralyzing Spores (Innate), Web Throw (Innate), Bash Triggered: Frost Shield - Lv 2 (Extreme Cold). Passive: Eternal Pain (Innate), Heavy Armor.
Manbeasts - Lv 1 (?)
Multiple monsters with a human head and animal body. They do nothing other than talk shit to the invaders. Shown variants: Mansheep, Manchicken, Manpig.
Infected - Lv ? (Monstrous Hybrid - Soldier + Strangling Ivy)
Can grab enemies and drain their HP and EP. There are both male and female versions.
Not A Rabbit Prototypes - Lv ? (Hybrid - Wererabbit + ?)
Failed versions of the Not A Rabbit, using the Wererabbit with other random units.
CRITTERS
All critters that don’t have a specific area assigned to them can be found anywhere, taking into account their characteristics.
Death Butterfly - Lv 2 (Creepy - Butterfly + Chameleon)
Triggered: Decaying Touch. Passive: Optic Camouflage (Innate).
Fiery Fly - Lv 3 (Creepy - Fly + Fire Spark)
Triggered: Death Burst - Fire. Passive: Fire Elemental (Innate), In Flames.
Static Lamb - Lv 3 (Creepy - Sheep + Electric Spark)
Triggered: Death Burst - Lightning. Passive: Lightning Elemental (Innate), Static Discharge.
Water Ant - Lv 1 (Creepy - Giant Ant + Water Spark)
Passive: Water Elemental (Innate).
Curse Rabbit - Lv 1 (Creepy - Rabbit + Curse Bug)
Triggered: Death Curse (Innate).
Octocat - Lv 1 (Creepy - Cat + Octopus)
Passive: Optic Camouflage (Innate).
Colored Geckos - Lv 1 (Creepy - Gecko + Gel of the same color)
Passive: Sticky Trail (Innate).
Stareshrub - Lv 1 (Creepy - Awakened Shrub + Mass of Eyes)
Passive: Eyes Everywhere (Innate).
Annoyer - Lv 1 (Creepy - Canary + Goat)
Blip- Lv 1 (Weirdy - Worm + Bird + Rabbit)
MONSTER TRAIN
The Driver or ‘conductor’ starts roaming the dungeon as soon as the players enter, slowly activating the hidden monsters all around the dungeon. The stats and speed of all the monsters in the Monster Train increase as more and more monsters start following the Driver.
1 x Driver - Lv 2 (Stitched)
Triggered: Follow My Lead. Passive: Intelligent.
50 x Passenger - Lv 2 (Stitched)
Triggered: random Safeguard skill. Passive: Unstoppable Mob.
50 x Hidden Enemy traps
TRAPS
Falling Corpse - Deals damage if it falls on an enemy.
Exploding Corpse - Explodes when an enemy gets close.
Lightning Rod - Strikes repeatedly with lightning. It can be destroyed.
Poisonous Mushroom - Inflicts poison that stacks and deals damage.
Sleeping Mushroom - Inflicts sleep on enemies.
Hidden Enemy - Hides the monster inside until the trap is triggered, releasing it.
Eternal Resting Area - Contains sleeping mushrooms and no other dangers. Players can fall asleep and never wake up here.
SUPPORT MOBS AND OTHERS (NOT IN THE DUNGEON)
Stone Eye Kidnapper ‘Cyam’ - Lv 2 (Basic Chimera - Cockatrice + Giant Spider)
Active: Web Throw (Innate). Triggered: God’s Intervention. Passive: Eternal Pain (Innate), Petrifying Eyes (Innate), Too Gross To Look At.
Good Follower - Lv 2 (Hybrid - Hunter + Blacksmith)
Active: Poison Sting. Triggered: Bloodlust (Innate). Passive: Stoneskin (Innate), Vitality Aura.
Spitter - Lv 2 (Basic Chimera - Tunneler + Cockatrice)
Active: Toxic Spit. Passive: Eternal Pain (Innate), Petrifying Eyes (Innate), Tunneling (Innate), Reduce.
Mutated Stitched - Lv 1 (Stitched)
Stitched that got the random innate skill Echolocation through mutations.