Gained 2 RP
Gained 2 BP
Gained 2 TP
Gained 2 CP
After the new points were added to their total, 418 opened the menu and focused on the construction option. Then 3 new options appeared.
Construct structures
Construct traps
Construct Installations
Without as much as a second thought to the other options, 418 again focused their attention on a single option, the option for constructing structures. But this time instead of a list on the side of their field of vision, a screen appeared in the model of it. It reads as follows:
Standard Room
Size: 5ft(L) by 5ft(W) by 15ft(H)
Cost: 1 BP; 10-40 MP; 20 SP
Description: A standard tile that is a standard height. Automatically builds standard walls next to the tile at an additional cost of 10 mana per wall. Extremely resistant to all kinds of damage.
Core Room
Size: 5ft(L) by 5ft(W) by 15ft(H)
Cost: 10 BP; 100-400 MP; 200 SP
Description: A tile that can only be placed next to other core room tiles. These tiles are indestructible by any means except for by the dungeon who built them. If a core room tile becomes separated from its core room, it reverts to a standard room tile.
High Ceiling Room
Size: 5ft(L) by 5ft(W) by 30ft(H)
Cost: 6 BP; 60-90 MP; 120 SP
Description: A room tile with double the height of a normal tile. Does not place Walls above already established tiles.
Artificial Cavern
Size: 5ft(L) by 5ft(W) by 15-60ft(H)
Cost: 4 BP; 40-55 MP; 80 SP
Description: A room tile that is part of a theme. Meant to invoke the appearance of a cavern, this room is slightly weaker to damage, being only highly resistant to damage. This tile's height can be adjusted up to 60 ft. This tile can only be placed below the surface and cannot go above it. This tile and all that share its theme were unlocked automatically because of where the Dungeon is located.
Standard Corridor
Size: 5ft(L) by 5ft(W) by 10ft(H)
Cost: 1 BP; 10-40 MP; 20 SP
Description: A standard corridor tile. Corridors are limited in the fact that you can only have one direction longer than the height of the corridor. Its height may be lower than a standard room but it is just as resistant to Damage.
High Ceiling Corridor
Size: 5ft(L) by 5ft(W) by 20ft(H)
Cost: 6 BP; 60-90 MP; 120 SP
Description: A Corridor tile with double the height of a normal corridor. Due to its increased height it can be wider than before. As resistant to damage as a standard corridor.
Mining Tunnel
Size: 5ft(L) by 5ft(W) by 10ft(H)
Cost: 4 BP; 40-55 MP; 80 SP
Description: A corridor tile with a special effect and that is part of a theme. When any ore deposit is placed in this corridor or in its walls it recovers twice as fast as normal. These corridors are highly resistant to damage though ore deposits do not inherit this trait. Can only be placed below the surface and can only use cave walls. This tile and all that share its theme were unlocked automatically because of where the Dungeon is located.
Standard Wall
Cost 10MP
Description: The wall of a Dungeon room. Like other tiles they are also highly resistant to damage. Will grow to the same height as nearby tiles unless already taller. Can only be placed next to room or corridor tiles.
Core room wall
Cost: 100MP
Description: The wall of a dungeon core room. This wall can only be placed next to core room tiles. This wall is indestructible and grows to the same height as nearby rooms.
Cave Wall
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Cost: 5MP
Description: This wall tile is part of a theme and has a unique effect. This wall allows the embedment of ore deposits. Highly resistant to damage except where ore deposits are. This wall can only be used on the artificial cavern room and the mining tunnel corridor. This tile and all that share its theme were unlocked automatically because of where the Dungeon is located.
Standard Door
Cost: 1 BP; 10 MP; 20 SP
Description: A standard door that matches whatever theme it is put in. A door tile replaces part of a wall tile and can be adjusted to fit the builder's vision. Cannot be placed on core room walls. Extremely resistant to Damage.
Core Room Door
Cost: 10 BP; 100 MP; 200 SP
Description: A door that is indestructible. Like other doors it has the ability to change shape to match the creator's will. Can only be placed on core room walls Has the ability to link to other systems as to make it to where it cannot be opened without interacting with these systems. One door is currently available for no cost. (will not grant any experience nor cost any resources)
Ornate Door
Cost: 5 BP; 50 MP; 100 SP
Description: A door that is more grand than a standard door. It, like a standard door, matches what theme it is put in and morphs to fit the creator's vision. This door also features a lesser version of the core room doors to interface with certain systems.
418 saw all these parts and already had ideas floating in their mind. It was kind of funny that that game prepared them so much for what their next life would be like. Though honestly, they really never got to be anything but a DM so it is pretty fitting they would end up as a dungeon. While they were thinking about that, a new memory resurfaced.
“Come won’t you please be our DM?”
“Dev, didn’t you just have someone already to fill that role? I was really looking forward to finally not being DM.”
“Yeah I did, but they ended up flaking out on us.”
“Fine I'll be your DM, but you gotta start finding more reliable people for this.”
“But I already know someone reliable, you.”
“I meant someone other than me. I won't be able to do this forever.”
But the boy was already walking away. Saying “you're such a kidder, ____.”
It seemed that 418’s old name was not just sealed, it was removed from all of their memories. Another question they would have to ask the gods. But looking at the memory, 418 realized it was a happy one. The way they acted was completely different than the way they truly felt. It seemed that there was such joy in the memory despite the way they talked. If 418 had stopped playing in the future, they wondered why, perhaps something happened? They only held that thought for but a moment before shaking that train of thought. This was the time to be focusing on memories of a past life. Their survival now was important and so there was no time to be distracted by these things right now. 418 then opened the secture menu and then selected the free core room door and placed it on the wall directly opposite their core. Then they swapped over to the option of the standard room and placed it beyond the core room door.
40 MP consumed
20 SP consumed
1 BP consumed
Gained 1 EXP to Job: Dungeon
Removed material absorbed by core
Gained 3 BP
New research tree unlocked
Now that is interesting, 418 though. But still uncertain they decided to ask:
“Hey Guide, why do I get BP when I build a room?”
“It is because you gain BP from absorbing the materials that your room construction displaces. Since you don't really have a use for raw materials from the displacement your core just converts them into BP.” Guide responds.
“But 3 BP seems like a bit much for what amount to some odd colored stone”
“That odd colored stone as you call them is colloquially known as Spirestone, a material that can only be found up here in the Ebonspines. Since it is only found here it is fairly rare and it is quite useful material to use things such as whetstones.”
“I see, so rarity and use factor into the value of items which in turn determines the BP I gain from a material. So stuff like ores must be worth a lot of BP?”
“That is correct.”
With their questions answered, 418 got back to work. In the short time it took for their questions to be answered their MP and SP were back to full. So they continued their project to build some rooms. Over the course of their project of building the 4 planned rooms, 418 learned several things. First , they learned about how to level all of their jobs and race. All of their jobs leveled up in the same ways by spending the various points related to the dungeon. It seemed that the job of dungeon earned 1 EXP for every 1 point spent and the race of dungeon earned 1 EXP for every 2 points spent. Oddly enough the job of dungeon master earned 1 EXP for every 4 points. 418 found it odd that a job was harder to level than a race, so the asked guide and the answer they got was:
“Since you have the dungeon job while also having the dungeon master job the growth of the dungeon master job is quartered from using the various dungeon points. This is likely because of one of the skills of the dungeon master class known as unbreakable control, a skill that prevents the dungeon from being taken by another master. There are ways to level up the dungeon master class besides points but none are available to you while the system doesn’t consider you a proper dungeon.”
The second thing that was learned was that BP could be exchanged for MP. While they were putting down tiles 418 quickly learned that their MP was not going as far as their SP. While they recharged at the same rate, it only took about the time it took to place 4 tiles for the SP to recharge while MP took about twice as long. And about the time of the 32nd tile placed, they ran out of mana and got the option to exchange 1 BP for 20 MP. So they decided to convert 20 BP to 400 MP. By the time 418 built the 4 rooms they had done this 4 times.
The third and final thing they had learned was how to unlock additional features for the dungeon. Around the time 418 started work there 3rd room, they finally spent enough points to level up their dungeon job. Then they got 2 new skills from leveling up their class and 20 points of each type specific to the dungeon. The first skill that was obtained was boss designation. This skill allowed for 418 to change a summoned monster into a boss monster. After that a boss could either be assigned to a room, which changed the room into a boss room and the boss into an area boss, or not to assign them to a room which made them wandering bosses. This also unlocked a conditional lock for the core room door which was to defeat all assigned area bosses. The second unlocked skill was monster gacha, which allowed 418 to spend 20 CP to summon a random monster. It was funny that it used a word that 418 knew but that properly meant that they were not the first brought to this world. Shortly after leveling up they finish their 3rd room and unlock the ability to build the special room: entrance. After that they finish up their fourth room and then they start to think about what to do next. There were many things that would need to be done in the future such as how the town would be laid out and how they would manage the monster parts of the dungeon. 418 wish that they could just find some sort of ruins of a town to build into a town but life usually isn’t that convenient. But anyways that was something for the future. Right now they needed to focus on the now.
The next thing they did after gathering their thoughts was take stock of the rooms they had in this dungeon. There was the core room, the main hall which was 6 tiles wide and 7 tiles long, 2 side rooms that were both 4 long and wide, and a 3rd side room that was 4 wide and 8 long. Just as 418 was considering what to build next next, a wave of exhaustion hit them. They tried to resist it but failed and passed out.
They dreamt of the sound of falling rain and a voice that was both familiar and unfamiliar to them.