Welcome to the Adventurer's Guild, young adventurer!
As you know, every person is born with the job of villager. Once they grow and train, they are able to reach level 5 in their villager jobs and change into anything they desire!
Now that you have used the job-changing crystal, you must be curious about your new and exciting job. Is it one of the three below?
* Apprentice Warrior
* Apprentice Scout
* Apprentice Magician
Of course it is. Those are the three 2nd tier jobs available for adventurers! The best part is that you are no longer 'just a villager'! And with your job comes thee main benefits:
* Increased Skill Points per level.
* Increased Stats Bonus.
* Increased chance of leveling job-related skills.
How many skill points are you getting each level? It is easy. A villager gains 1 skill point per level, right? Well our 2nd tier jobs gain 3 skill points per level. That is three times as much!! And later on you will get 3rd tier or even a legendary 4th tier job that can give five, seven or even more skill points per level.
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Apprentice Warriors will gain enhanced physical stats and lots of HP! HP is crucial to survive in the wilderness! They will also earn weapon and combat-related skills at a faster pace.
Apprentice Scouts gain some physical stats and the very important perception and mental stats. One can have as much HP as they want: a surprise attack from a monster will get you killed. They will earn ranged weapons, detection and movement skills faster.
Apprentice Magicians gain lots of mental stats. Magic requires a strong mind anyway! They will also gain an awesome amount of MP to spend with magic. But not everyone has the affinity to use magic. So the magicians are very special. If you have one in your party, take good care of them.
Once you reach level 10 or more in your apprentice job during your apprenticeship training, you will be able to change into a 3rd tier job.
The 3rd tier jobs available at the Guild are:
* Warrior -- Strong frontliner that is the cornerstone of the party. Protect your friends and hurt the enemies.
* Fighter -- Skilled frontline combatant that trains to master their chosen weapons.
* Skirmisher -- Agile frontliner that combines a fluid fighting stile with precise attacks.
* Scout -- Versatile combatant able to act alone and in the front or back lines.
* Archer -- The backliner that deals death with ranged weapons.
* Magician -- Master of many magical secrets, can heal, defend and attack from the back line.
And the most amazing thing: your choice of 2nd tier job does not limit you from taking any other 3rd tier job. There are several champions of the Guild that mixed those jobs to make their own unique fighting style.
Who among you doesn't know of the 'Shining Blade' Helmholtz? Everyone does? Awesome! Helmholtz combined the powers of the fighter and the magician to create a new and unique job! The magic swordsman!
Who wants to be a magic swordsman? All the boys? Great!
Now go, find your masters, and learn to be a fine adventurer!