Folding panels for your convenience!
Grendel's Status:
Basic Info Name: Grendel / Beowulf [1] Age: 3 seasons (summer child) Race: [4] Troll Colossus Current Job: [4] Wizard Level: 15 Unspent Skill Points: 413 Current Seal Strength: 6% Current Soul Vessel Durability: 46%
[1]: Humanization changes the listed name and the race to Human as part of the disguise. Some racial skills change due to structural changes, but he remains a troll.
Job History Info [1] Villager: 40 ( ☆ ) HP (2) [2] Apprentice Magician: 50 ( ☆ ) MP (2) [2] Apprentice Scout: 50 ( ☆ ) ST (2) [2] Apprentice Warrior: 10 [3] Super Villager: 60 ( ☆ ) HP (2) [3] Magician: 60 ( ☆ ) MP (2) [3] Warrior: 19 [3] Scout: 19 [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [3] Thief: 1 [3] Acolyte: 1 [3] Merchant: 1 [3] Artisan: 1 [3] Monster Tamer: 60 ( ☆ ) HP (2) [4] Wizard: 70 ( ☆ ) MP [4] Elementalist (1)
(1) Jobs in Italics are level zero. (2) Inactive mastered jobs add to the sub-stat multiplier (so +0,5 MPmult means the MP multiplier increases by 0.5).
Race History Info [3] Troll: 60 ( ☆ ) HP (3) [3] Half-Elf Troll 60 ( ☆ ) ST
[4] Troll Shaman 70 ( ☆ ) MP
(3) Usually, monsters keep only 5% of the stat points from their old races after evolution. But for Grendel it matters because of the inactive job mastery (race is the monster equivalent of a job).
Stats Points (main job: Warrior / Second Job: Scout)
Prowess: 310 (11082 HP) +1677/min (*) Agility: 229 (5038 ST) +5500/h Magic: 380 (5225 MP) +3795/h Beowuf: 310 (9377 HP) +1560/min
(*) No longer has the Emperor's Might skill; The skills from the Colossus Troll really bumped his HP.
Derived Stats Multipliers HP (**): x 13 3 +2 +1 +2 +2 (*) ST: x 8 1 +1 +2 +1 +2 (*) MP: x 5 0 +0 +0 +2 +2 (*)
(*) The five numbers are, in order, Racial multiplier, job multiplier, second job multiplier, the extra from the inactive job mastery, and from other skills. Add 1 to get the final multiplier (1 is the base value everyone has.)
(**) HP has an extra +2 to its multiplier because of the bulk of the troll colossus when in that form. It is lost when he becomes Beowulf.
Innate / Troll Skills Tough Skin (innate): 7 / 0 [1] Fire Weakness (innate): 0 [2] Acid Weakness (innate): 0 [2] Elven Grace: 10 Berserk Rage (innate): 4 Super Regeneration (innate) (S): 8 Steel Bones (innate) (A): 9 Magic Affinity: 10 Woodland Stride: 6 Elven Senses: 6 Nature Sense: 6 Colossal Toughness [B]: 10 Colossal Prowess [B]: 10 Siege Monster [D]: 6 Growth [C]: 6 Colossal Might [C]: 6 Colossal Endurance [B]: 10 Earthkeeper (S): 10
[1]: Humanization changes the skills based on shape. Tough Skin becomes zero, and Regeneration is halved.
[2]: Innate weaknesses count backwards. Starting values for trolls are 5. Level zero is the equivalent of a level 10 normal skill for these. They still matter even at level 0: Grendel cannot regenerate burn damage from acid or fire as fast as other normal damage.
Passive Status Skills Max HP Increase: 10 HP Recovery: 8 Max Stamina increase: 10 Stamina Recovery: 10 Max MP Increase: 10 MP Recovery: 10 Willpower: 7 Water Movement (B): 4 Prince Vitality (B): 10 Prince Spellpower (B): 10 Move Speed Increase (A): 6
Passive Resistance Skills Pain Resistance: 10 Fire Resistance: 7 Sleep Resistance: 8 Confusion Resistance: 6 Damage Resistance: 10 Dark Resistance: 6 Poison Resistance: 10 MP Depletion Resistance: 9 Paralysis Resistance: 5 Appraisal Resistance (A): 9 Charm Resistance: 3 Acid Resistance: 3 Curse Resistance (B): 5 Disease Resistance: 6
General / Production Skills Sculture Lord (A): 1 Dismantling: 8 Improve Craft Quality: 4 Appraise (money): 6 Engineering: 7 Batch Crafting: 4 Appraise (commodities) [C]: 7 (*) Crafting Speed: 4 Appraise (people): 8 Aesthetics: 4 Appraise (monster): 7 (*)
(*) Fused from the other appraisal skills.
Combat Skills (*)
Gladiator King (S): 6 Dirty Tricks: 5 Bodyguard: 6 Rapid Fire: 1 Shield Master: 6 Assassinate: 8 Singing Spear Style: 4 Full Defense: 7 Technique Lore: 1 Dragon Claw (A): 5 Evasion: 7 Armor: 1 Combat Awareness: 6 Taunt: 6 Ferocious Shout: 7 Terrifying Presence [C]: 4
(*) Monsters never have skills for their natural attacks. They don't require assistance from the System.
Active / Social Skills Presence Detection: 6 Athletics: 8 Persuasion: 6 Instant Movement: 5 Shadow Stealth (A): 7 Monster Taming: 10 Track (E): 1 Lord Prospector (A): 4 Pickpocket: 1 Sabotage: 1 Lock Picking: 1 Flight [C]: 4 Complaining: 8 (Irritating Banter) Human Language: 7 Negotiation: 4 (*) Bartering: 5 (*) Demon Language: 6 Whistling: 1 Coachmen: 3 Dominate Arachnids (A): 6 Heraldry (E): 1 Geography (E): 1 Regional Lore (E): 1
(*) Bartering is used on transactions, negotiation for non goods-for-coin agreements (including service-for-coin).
Magic Skills Faith: 6 Clairvoyance (A): 6 Staff Mastery (B): 7 Summoner Emperor (SS): 10 (Elementals, Guardians, Faerie Guide) Energy Conversion (A) Air Mastery (S): 6 Meditation: 6 Epic Craftsman (SS): 6 (Reverse Engineer, Glyph Carving, Auto Enchant) Fire Potency (D): 7 Water Mastery (S): 8 Psychometry (A): 4 Medicine King (S): 6 (Make Potion, Make Magic Trap) Fast Casting (D): 10 Spell Duration Increase [C]: 10 Alchemy (Crude): 6 Create Totem: 5 (Sentry Ward, Twilight, Snail, Mosquito, Vermin) Elemental Blade: 1 Spell Research (D): 1 Spell Power [C]: 10 Cooldown Reduction (S): 6 ( -54% all cooldowns) Spell Improvisation (D): 10 Spell Resistance (A): 6 Magic Sight (B): 6 Clairaudience (A): 6
Unique / Special Skills Exp Growth (A): 10 Skill Mastery (SS): 10 Loot Crate Maniac (NO RANKING): 8 - Lifetime pemadras: [1,277,727/ 5,000,000] Available: 25,872 King’s Item Box (S): 10 Party / Job Management (A): 7 (Party management, Job Change, Set Title, Tactical Options) Acid Breath (S): 6 Dragon Wings (S): 5 Reduced Cost (S): 10 (-60% all skill / spell costs. HP, MP, stamina, pemadra, etc.) Sacrifice Aura (S): 7 Mini Map (B): 5 Humanization (A): 7 Current Cost: 600 points (88% reduction) Tracking Beacon (A): 5 Curse Breaker (S): 6 Possession (SS): 8 (Friendly Host) Animal Form (A): 5 Psychic Aegis (S): 4 Dual Job (A): 6 (Allows to set a second job as active up to tier 4). Inactive Job Mastery (S): 10 (Auto change jobs upon reaching cap. Keeps 30% of inactive job level stats, 45% if mastered).
Enjoying this book? Seek out the original to ensure the author gets credit.
Spell Schools & Spell Lists (The ... magic in the skills name is omitted)
Ultimates: 3 Advanced: 2
Wind (E): 3
(Wind Cannon, Updraft)
Lightning [Fire + Wind]: 5
(Shock hand, Static field, Lightning Bolt)
[ADV] Restoration : 5
(Minor Restoration, Alleviate Malady, Restore Senses)
Healing (Healing, Soothe Pain, Area Heal, Healing Pulse, Cleanse, [U] Full Heal)
Space (A): 10 -
(Dimension Anchor, Short Jaunt, Short-Range Gate, Blink, Long-Range Teleport, [U] Different Dimension Sphere)
Earth : 7
(Sand Jet, Shape Earth, Stone Spike, Shape Stone)
[ADV] Pyroclasm (S): 3 (Lava Bomb, Pyroclastic Flow)
Lava: (Magma ball)
Blessing : 7
(Turn undead, Circle of Protection, Channeling, Heroism)
Illusion (D): 9
(Cantrip, Static Illusion, Invisibility, Dynamic Illusion)
Fire : 6
(Fire bolt, Immolation aura, Flamethrower)
Water : 5
(Water Jet, Current Control, Water Breathing)
Frost [Water + Wind]: 6
(Snowball, Frozen Wonderland, Flash Freeze)
Celestial: 5
(Starlight, Moonbeam, Twilight Eyes)
Light: 5
(Illuminate, Sparkle Burst, Daylight)
Holy: 5
(Holy Bolt, Sacred Ground, Banishment)
Barrier: 5
(Stealth Barrier, Wall, Defense Coating)
Gravity (S): 1
(Control Weight)
Necromancy (A): 1
(Animate Skeleton)
Mind: 10
(Stupor, Suggestion, Thought Whispering, Bewitch, Erase Memory, [U] Create Thrall)
Curse : 1
(Hex)
Dark : 5
(Dark Bolt, Devouring Darkness, Dark Tentacle)
Force (B): 7
(Force Bolt, Prestidigitation, Sky Platform, Force Sword)
Transmutation (B): 7
(Mending, Purify Element, Harden, Transmute Element)
Below each skill are the spells known. Refer to a interlude about Helen's training to know when spells are learned. (Odd levels and level 10 duh)
Titles Defender Merciless Fearsome Mithriadist One Hit Wonder Hordebreaker Kingslayer Duelist Orc Eater Monkey Duke Snake Charmer Man Eater Robber Duke Skill Point Collector Martyr Swindler King Deiphage Burnt One Bug Exterminator Fortress Devoted Defender Thousand to One Hero Phantom Thief Lord Magical Engineer Elf Blood PK Dungeon Master Dragon Bait (curse) Bug Bait (curse)
Colchester Warehouse (permanent) Willow Hill (permanent) Alvus' Clinic (permanent) empty (permanent) empty (permanent) empty (permanent) empty (permanent) empty (permanent) empty (permanent) empty (permanent) Beelzebub's Hive B5 - Bee Level Strawford falls: north Demon Scout Crater Barnsley Alley Beelzebub's Hive Outskirts empty empty empty empty empty
Helen's Status:
Name: Helen Age: 15 years (winter child) Race: [N/A] Human Current Job: Monster Tamer
Job History Info [1] Villager: 35 [2] Apprentice Magician: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [3] Monster Tamer: 60 ( ☆ ) [3] Apprentice Druid: 10 [4] Elementalist: 1 [4] Druid [3] Magician: 60 ( ☆ ) [3] Super Villager: 1 [4] Wizard: 70 ( ☆ ) [3] Guild Receptionist: 20
General Skills Fire Magic: 10 ( ☆ ) Water Magic: 10 ( ☆ ) Wind Magic: 8 Earth Magic: 9 Blessing Magic: 5 Healing Magic: 10 ( ☆ ) Barrier Magic: 10 ( ☆ ) Lifestyle Magic: 8 MP Restoration: 10 Max MP Increase: 10 Meditation: 10 Herbalism: 9 MP Drain Resistance: 7 Disease Resistance: 5 MP Absorption (plants): 7 Poison Resistance: 5 Keen Senses (hearing): 2 Tunneling: 3 Familiar Pact: 5 Overboost: 8 Taming (monster): 10 Training (monster): 10 Status Conversion UP: 10 Sleep Resistance: 3 Elemental Resistance: 6 Elemental Prowess: 6 Faith: 8 Monster Language: 6 Spell Research (D): 10 Fire Potency (D): 7 Barrier Potency (D): 7 Max HP Increase: 10 HP Recovery: 8 Max ST Increase: 8 ST Recovery: 7
Combat Skills Quarterstaff: 8 Sword: 3 Short Blades: 3 Whip: 2
Unique / Special Skills Plant Magic: 9 Druid Magic: 10 ( ☆ )
Titles Winter Child Harvest Princess Merciful Friend of Monsters Druid Desperate Mage Ascetic Diamond Mind Bug Exterminator Horde Breaker Thousand to One PK
Zahariel's Status:
Name: Zahariel Age: ????? Race: Earth Seraph (tier 5) Current Job: Magician Level: 25
Job History Info [1] Villager: 5 [2] Apprentice Magician: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [3] Acolyte: 52 [3] Magician: 60 ( ☆ ) [3] Warrior: 1 [3] Scout: 1 [2] Apprentice Merchant: 10 [4] Wizard: 70 ( ☆ )
General Skills Fire Immunity (innate) (A): 8 Max HP Increase: 10 Max Stamina Increase: 10
Magic Skills Celestial Magic [C]: 10 Healing Magic (D): 8 Light Magic [D]: 8 Fire Magic (E): 8 Earth Magic (E): 8 Water Magic (E): 8 Blessing Magic (E): 7 Light Potency (D): 6 Holy Potency (D): 7 Spell Lore (D): 6 Flame Sword: 7 Barrier Magic: 7 Holy Magic: 4 Consecration: 4 Darkness Resistance: 5
Unique / Special Skills Angelic Magic (S): 9 Dark Weakness (innate): 0 Seraphic Aura (innate) [S]: 9 Seraphic Resistance (innate) [S]: 9
Titles Bug Exterminator Horde Breaker Thousand to One Matchmaker
Marcy's Status:
Name: Marcy Age: 15 years (spring child) Race: [N/A] Human Current Job: Guild Master
Job History Info [1] Villager: 35 [2] Apprentice Merchant: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [3] Super Villager: 1 [2] Apprentice Chirurgeon: 10 [3] Guild Receptionist: 27 [4] Sniper: 1 [3] Warrior: 1 [4] Ranger: 1 [4] Mystic Archer: 60 ( ☆ ) [4] Assassin: 1 [3] Scout: 35 [5] Guild Master: 73 [3] Monster Tamer [2] Apprenctice Acolyte: 10 [2] Apprentice Magician: 10 [3] Magician: 1 [3] Acolyte
General Skills Short Blades: 6 Bow Mastery: 10 Presence Detection: 10 Stealth: 8 Athletics:10 Lock Picking: 4 Evasion: 8 Max MP Increase: 10 MP Recovery: 10 Conjure Arrow: 10 Elemental Arrow: 10 Speed Shot: 10 Multishot: 10 Homing Arrow: 10 Increase Range (bow): 9 Assassinate: 5 Eagle Eyes: 9 Terrain Knowledge: 4 Alertness: 6 Quick Draw: 4 Max HP Increase: 10 Max Stamina Increase: 10 HP Recovery: 10 Stamina Recovery: 10 Status Conversion UP: 10
Titles Guild Employee Skirmisher Bug Exterminator Horde Breaker Thousand to One Deserter Magic Bow Princess PK Friend of Monsters