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Reincarnated as a Troll in a Dark Fantasy World
Arc 7: Troll and Homesickness Status Page

Arc 7: Troll and Homesickness Status Page

Folding panels for your convenience!

Grendel's Status:

As Grendel's skill list becomes bigger, I have to split them into thematic panels. I knew this would happen though. Yes, surely I did.

Basic Info Name: Grendel / Beowulf Age: 3 seasons (summer child) Race: Troll (Tier 3) [1]

Current Job: Super Villager Level: 53 Unspent Skill Points: 324 Current Seal Strength: 14%   Current Soul Vessel Durability: 51%  

[1]: Humanization changes the listed name and the race to Human as part of the disguise. Some racial skills change due to structural changes, but he remains a troll.

Job History Info [1] Villager: 36 [2] Apprentice Magician: 20 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [3] Super Villager: 46 [3] Magician: 20 [3] Warrior [3] Scout [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [4] Elementalist [3] Acolyte [3] Merchant [3] Artisan [3] Thief  

* Jobs in Italics are level zero.

Stats Points Prowess: 151 (HP: 2076) (For strength purposes, 528 - passive Emp. Might) Agility: 74 (Stamina: 333) Magic: 79 (MP: 158)

Passive Skills Pain Resistance: 8 Fire Resistance: 4 Max HP Increase: 7 Innate Troll Skills Sleep Resistance: 5 Confusion Resistance: 1 HP Recovery: 8 Tough Skin (innate): 7 / 0 [1] Damage Resistance: 7 Dark Resistance: 6 Max Stamina increase: 5 Fire Weakness (innate): 0 [2] Poison Resistance: 9 MP Depletion Resistance: 4 Stamina Recovery: 4 Acid Weakness (innate): 0 [2] Paralysis Resistance: 5 Climate Adaptation: 1 Max MP Increase: 4 Berserk Rage (innate): 4 Charm Resistance: 3 Skill Awakening Rate UP: 5 MP Recovery: 5 Regeneration (Innate): 8 / 4 [1] Acid Resistance: 3 Status Conversion UP: 10  Willpower: 3  

 [1]: Humanization changes the skills based on shape. Tough Skin becomes zero, and Regeneration is halved.

[2]: Innate weaknesses count backwards. Starting values for trolls are 5. Level zero is the equivalent of a level 10 normal skill for these. They still matter even at level 0: Grendel cannot regenerate burn damage from acid or fire as fast as other normal damage.

General / Production Skills Human Language: 5 Negotiation: 4 Dismantling: 4 Appraise (money): 4 Hiking: 1 Mining: 1 Lord’s Tailoring (A): 6 Appraise (pottery): 1 Prospecting: 1 Coachmen: 3 Pottery: 1 Appraise (cloth): 3 Bartering: 5 Instructor: 4 Weapon-smith: 6 Appraise (woven goods): 1 Cooking: 1 Weaving: 1 Metalsmith: 5 Appraise (gemstones): 5 Gourmet Cooking: 1 Basket Weaving: 1 Tapestry Weaving: 1 Appraise (jewelry): 4 Glassblowing: 1 Jeweler: 6 Embroidery: 1 Appraise (metalcraft): 1 * Not armor or weapon. Armorsmith: 3 Gemcuttting: 6   Appraise (food): 1

Combat / Active Skills Punching: 3 Dirty Tricks: 5 Short Spear: 6 Long Spear: 8 Bodyguard: 6 Shield Master: 6 Instant Movement: 5 Singing Spear Style: 4 Full Defense: 7 Long Blades: 2 Throwing: 3 Axes: 1 Armor: 1 Bows: 1 Taunt: 6 Ferocious Shout: 7 Intimidating Presence: 7 Dragon Claw (A): 5 Evasion: 7 Combat Awareness: 6 Presence Detection: 6 Athletics: 7 Persuasion: 6 Assassinate: 1 Stealth: 4      

Magic Skills Faith: 6 Enchanter King (S): 7 Summon Elemental (A): 4 (Earth, Water) Staff Mastery (B): 6 Fire Potency (D): 5 Water Mastery (S): 6   Elemental Trap (B): 6 (Flare, Tornado, Geiser)

Spell Skills & Spell Lists

Wind Magic (E): 3

(Wind Cannon, Updraft)

Lightning Magic [Fire + Wind]: 3

(Shock hand, Static field)

Healing Magic: 10 - [U] Full Heal

(Healing, Soothe Pain, Area Heal, Healing Pulse, Cleanse)

Space Magic (A): 5

(Dimension Anchor, Short Jaunt, Short-Range Gate)

Earth Magic: 6

(Sand Jet, Shape Earth, Stone Spike)

Magma Magic [Fire + Earth] [C]: 1

(Magma ball)

Blessing Magic: 7

(Turn undead, Circle of Protection, Channeling, Heroism)

 Illusion Magic (D): 1 (Cantrip)

Fire Magic: 6

(Fire bolt, Immolation aura, Flamethrower)

Water Magic: 5

(Water Jet, Current Control, Water Breathing)

Frost Magic [Water + Earth]: 6

(Snowball, Frozen Wonderland, Flash Freeze)

Below each skill are the spells known. Refer to a interlude about Helen's training to know how spells are learned. (Odd levels and level 10 duh).

Unique / Special Skills Exp Growth (A): 10 Skill Growth (A): 10 Loot Crate Maniac (NO RANKING): 7 - Lifetime pemadras: [321,325 / 1,000,000] Points available: 47,480 King’s Item Box (S): 10 Emperor's Might (SS): 10 Party / Job Management (A): 6 (Party management, Job Change, Set Title, Tactical Options)     Reduced Cost (S): 10 (-60% all skill / spell costs. HP, MP, stamina, pemadra, etc.)   Sacrifice Aura (S): 7 Humanization (A): 7 Current Cost: 600 points (88% reduction)

Titles Defender Merciless Fearsome Mithriadist One Hit Wonder Hordebreaker Kingslayer Duelist Orc Eater Monkey Duke Snake Charmer Man Eater Robber Duke Skill Point Collector Martyr Swindler King Deiphage Burnt One Bug Exterminator Fortress Devoted Defender Thousand to One Hero Phantom Thief Lord     Dragon Bait (curse) Bug Bait (curse)

Helen's Status:

Name: Helen Age: 15 years (winter child) Race: [N/A] Human Current Job: Monster Tamer

Job History Info [1] Villager: 35 [2] Apprentice Magician: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [3] Monster Tamer: 46 [3] Apprentice Druid: 10 [4] Elementalist: 1 [4] Druid [3] Magician: 21  

Stats Points Prowess: 52 (HP: 351) Agility: 52 (Stamina: 130) Magic: 49 (MP: 294)

General Skills All Elemental Magic: 10 Healing Magic: 8 Barrier Magic: 9 Lifestyle Magic: 8 MP Restoration: 8 Max MP Increase: 8 Meditation: 8 Herbalism: 7 MP Drain Resistance: 3 Disease Resistance: 5 MP Absorption (plants): 4 Poison Resistance: 5 Keen Senses (hearing): 2 Tunneling: 3 Familiar Pact: 5 Overboost: 8 Taming (monster): 9 Training (monster): 8 Status Conversion UP: 10 Sleep Resistance: 3 Elemental Resistance: 6 Elemental Prowess: 6 Faith: 5 Monster Language: 6 Spell Lore (D): 10 Fire Potency (D): 5 Barrier Potency (D): 5  Max HP Increase: 5

Combat Skills Quarterstaff: 8 Sword: 3 Short Blades: 3 Whip: 2

Unique / Special Skills Plant Magic: 6 Druid Magic: 8

Titles Winter Child Harvest Princess Merciful Friend of Monsters Druid Desperate Mage Ascetic Diamond Mind Bug Exterminator Horde Breaker Thousand to One  

Zahariel's Status:

Name: Zahariel Age: ????? Race: Seraph (tier 4) Current Job: Magician Level: 37    

Unauthorized duplication: this tale has been taken without consent. Report sightings.

Job History Info [1] Villager: 5 [2] Apprentice Magician: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [3] Acolyte: 20 [3] Magician: 46 [3] Warrior: 1 [3] Scout: 1 [2] Apprentice Merchant: 10  

Stats Points Prowess: 75 (HP: 843) Agility: 59 (Stamina: 147) Magic: 146 (MP: 1314)

General Skills Fire Immunity (innate) (A): 6 Max HP Increase: 4 Max Stamina Increase: 3 Flight (innate) [C]: 4 MP Recovery Increase (E): 7 Max MP Increase (E): 7 Faith: 8 Presence Detection: 8 Stealth: 9 Monster Language: 7 Human Language: 7 Barter: 4

Magic Skills Celestial Magic [C]: 10 Healing Magic (D): 8 Light Magic [D]: 8 Fire Magic (E): 8 Earth Magic (E): 8 Water Magic (E): 8 Blessing Magic (E): 7 Light Potency (D): 6 Holy Potency (D): 7 Spell Lore (D): 6 Flame Sword: 7 Barrier Magic: 7 Holy Magic: 4 Consecration: 4    

Unique / Special Skills Angelic Magic (S): 6 Dark Weakness (innate): 6  Seraphic Aura (innate) [S]: 9  Seraphic Resistance (innate) [S]: 9

Titles Bug Exterminator Horde Breaker Thousand to One Matchmaker

Marcy's Status:

Name: Marcy Age: 15 years (spring child) Race: [N/A] Human Current Job: Mystic Archer

Job History Info [1] Villager: 35 [2] Apprentice Merchant: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [3] Super Villager: 1 [2] Apprentice Chirurgeon: 10 [3] Guild Receptionist: 1 [4] Sniper: 1 [3] Warrior: 1 [4] Ranger: 1 [4] Mystic Archer: 36 [4] Assassin: 1 [3] Scout: 25      

Stats Points Prowess: 47 (HP: 517) Agility: 61 (Stamina: 244) Magic: 34 (MP: 187)

General Skills Short Blades: 6 Bow Mastery: 8 Presence Detection: 10 Stealth: 8 Athletics: 6 Lock Picking: 4 Evasion: 8 Max MP Increase: 7 MP Recovery: 8 Conjure Arrow: 8 Elemental Arrow: 8 Speed Shot: 7 Multishot: 9 Homing Arrow: 7 Increase Range (bow): 9 Assassinate: 5 Eagle Eyes: 4 Terrain Knowledge: 4 Alertness: 6 Quick Draw: 4 Max HP Increase: 7 Max Stamina Increase: 4 HP Recovery: 3 Stamina Recovery: 4

Titles Guild Employee Skirmisher Bug Exterminator Horde Breaker Thousand to One Deserter Magic Bow Princess  

Job Info:

For the jobs, the panel is as follows:

Job Name [Tier #] - requirements to acquire job. skills granted at level 1 (worth the same # of SP as a level). status growth # SP per level

The level 1 skills would cost the same amount of skill points as a levelup, but they are fixed. The amount of SP per level is (tier*2 -1). The status growth will be described in depth later (by arc 6).

Tier 1 - 2:

Villager [Tier 1] - Awarded to all humans upon birth. Nothing Abysmal All 1 SP per level

Apprentice Warrior [Tier 2] - Villager level 5. Swords (E), Armor (E), Axes (E) Moderate Prowess 3 SP per level

Apprentice Scout [Tier 2] - Villager level 5. Presence Detection (D), Bows (E), Stealth (E) Moderate Agility 1 SP per level

Apprentice Magician [Tier 2] - Villager level 5, able to wield magic (strong imagination or deep knowledge about elements) Fire Magic (E), Earth Magic (E), Water Magic (E) Moderate Magical 1 SP per level

Apprentice Merchant [Tier 2] - Villager level 5, able to perform the basic 4 math operations. Available only at merchant association. Appraise (money) (E), Barter (D), Charioteer (E) Weak Physical and Agility 1 SP per level

Apprentice Acolyte [Tier 2] - Villager level 5, able to wield magic (see above), not affected by the Curse of Lucifer. unavailable at job-crystals. Healing Magic (D), Blessing Magic (D), Faith (E) Moderate Magical 1 SP per level

Apprentice Chirurgeon [Tier 2] - Villager level 5, Receive training. Skill First Aid (E), Skill Herbalism (E), Medicine Compounding (basic) (E) Weak Physical and Agility 3 SP per level

Tier 3:

Super Villager [Tier 3] - Villager level 35, unavailable at job-crystals. Skill Awakening Rate UP [c], Status Conversion UP [c], Max HP Increased (E), Max MP Increase (E), Max Stamina Increased (E) Moderate All 5 SP per level

Magician [Tier 3] - Apprentice Magician level 10 Max MP Increase (E), MP Recovery (E), Spell Lore (D), Staff (E), Meditation (E) Great Magic 5 SP per level

Warrior [Tier 3] - Apprentice Warrior level 10 Max HP Increase (E), HP Recovery (E), Technique Lore (D), Shield (E), Long Spear (E) Great Prowess 5 SP per level.

Scout [Tier 3] - Apprentice Scout level 10 Athletics (E), Track (E), Direction Sense (E), Short Blades (E), Trapmaking (E) Great Agility 5 SP per level.

Apprentice Druid [Tier 3] - Holder of the Druid Title. Exclusive to Helen. Herbalism (E), Weather Magic (D), Wild Stride (D), Wild Empathy (D), Appraise (plants) (E) Good Magic, Moderate Physical 5 SP per level.

Monster Tamer [Tier 3] - Apprentice Magician 10, holder of a title that reduces monster aggro, unavailable at job-crystals. Taming (monster) [c], Monster Language (D), Training (monster) (D), Whip (E), Appraise (monster) (E) Moderate Prowess & Agility for both user and monster pets. 7 SP per level.

Guild Receptionist [Tier 3] - Apprentice (warrior, scout or magician) 10, Guild Employee title. Only available via guild master authority. Appraise (monster parts) (E), Appraise (monster cores) (E), Guild Tool Manipulation (D), Diplomacy (D), Dismantling (D) Moderate Prowess & Agility 5 SP per level.

Acolyte [Tier 3] - Apprentice acolyte 10, Faith 5, unavailable at job-crystals. Celestial Magic [C], Light Magic (D), Holy Magic (D), Consecration (E), Barrier Magic (E) Low Prowess, Low Agility, Good Magic 5 SP per level

Merchant [Tier 3] - Apprentice merchant 10, Bartering 5, Available at the merchant association. Geography, Cartography, Heraldry, Appraise (commodities), Training (pack beast), Regional Lore Moderate Prowess & Agility 5 SP per level

Artisan [Tier 3] - Apprentice merchant 10, A crafting skill level 5. Available at the merchant association. Improve Quality, Crafting Speed, Batch Crafting, Maintenance (select a craft), Handle Apprentice Low Prowess, Good Agility, Low Magic 5 SP per level

Tier 4:

Elementalist [Tier 4] - Magician 15, have all four basic elemental skills, or [All Elemental Magic], Max MP Increase level 2 All Elemental Magic [c] level 2, Elemental Resistance (D), Elemental Prowess (D) level 2 Awesome Magical 7 SP per level.

Assassin [Tier 4] - Scout level 20, Stealth 4, killed 10 enemies in combat without being attacked, unavailable at job-crystals. Stealth (E) level 2, Assassinate [c] level 2, Venoncraft (D) Good Physical, Good Agility 7 SP per level.

Sniper [Tier 4] - Scout level 15, Bow 5 Bow Master [c], Bow Range UP (D), Bow Technique (D) Awesome Agility 7 SP per level.

Ranger [Tier 4] - Scoult level 20, Bow 4, Atheltics 4, stealth 4, presence detection 3 Terrain Knowledge (D), Alertness (D), Eagle Eyes (D), Quick Draw (E), Appraisal (monster) (E) Good Physical, Good Agility 7 SP per level.

Mystic Archer [Tier: 4] - Scout level 20, Bow 5, [Magic Bow Princess] title. Not available anywhere. Exclusive to Marcy. Conujure Arrow (D), Elemental Arrow [c], Speed Shot (D), Multishot (D), Homing Arrow (D), Max MP Increase (E), MP Recovery (E) Good Agility, Good Magical 7 SP per level.

Wizard [Tier: 4] - Magician 20, knowledge of 10 spell skills levels 5 or more. Spelll Research (D), Fast Casting (D), Spell Duration Increase [C], Spell Power [C], Spell Improvisation (D) Excellent Magic 7 SP per level

Berserker [Tier: 4] ?????? ?????? ??????

Knight [Tier: 4] ?????? ?????? ??????

Weaponmaster [Tier: 4] ?????? ?????? ??????

Priest / Shrine Maiden [Tier: 4] ?????? ?????? ??????

Beast Warrior [Tier: 4] ?????? ?????? ??????

Summoner [Tier: 4] ?????? ?????? ??????

Blank Template!

Jobname [Tier: 00000 ]      

Skill fill in the blanks and give it a rating (_XYZ_) level 1 awakened.