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Grendel's Status:
Basic Info Name: Grendel / Beowulf Age: 3 seasons (summer child) Race: Troll (Tier 3) [1]
Current Job: Apprentice Magician Level: 49 Unspent Skill Points: 496 Current Seal Strength: 14% Current Soul Vessel Durability: 53%
[1]: Humanization changes the listed name and the race to Human as part of the disguise. Some racial skills change due to structural changes, but he remains a troll.
Job History Info [1] Villager: 36 [2] Apprentice Magician: 20 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [3] Super Villager: 40 [3] Magician: 15 [3] Warrior [3] Scout [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [4] Elementalist
The number in brackets is the tier of the job. Each job level grants (tier*2 -1) skill points. The status and required Exp are higher as tiers increase.
General / Passive Skills Pain Resistance: 8 Damage Resistance: 7 Intimidating Presence: 7 Regeneration (Innate): 5 / 2 [1] HP Recovery: 8 Skill Awakening Rate UP: 1 Dismantling: 4 Tough Skin (innate): 6 / 0 [1] Language: 5 Sleep Resistance: 5 Fire Resistance: 4 Fire Weakness (innate): 0 [2] Poison Resistance: 9 Willpower: 3 Presence Detection: 4 Acid Weakness (innate): 0 [2] Paralysis Resistance: 5 Charm Resistance: 3 Max HP Increase: 5 Berserk Rage (innate): 4 Evasion: 7 Combat Awareness: 6 Dirty Tricks: 5 Athletics: 6 Hiking: 1 Mining: 1 Farming: 1 Complaining: 1 Prospecting: 1 Negotiation: 1 Basic Math: 4 Charioteer: 3 Bartering: 3 Climate Adaptation: 1 Acid Resistance: 3 Confusion Resistance: 1 Coachmen: 1 Appraise (money): 1 Faith: 3 Stamina Recovery: 3 Status Conversion UP: 10 MP Recovery: 4 Max Stamina increase: 4 Instructor: 3 Reduced Cost (S): 10 King’s Item Box (S): 10 Lord’s Tailoring (A): 4
[1]: Humanization changes the skills based on shape. Tough Skin becomes zero, and Regeneration is halved.
[2]: Innate weaknesses count backwards. Starting values for trolls are 5. Level zero is the equivalent of a level 10 normal skill for these. They still matter even at level 0: Grendel cannot regenerate burn damage from acid or fire as fast as other normal damage.
Magic Skills Frost Magic: 4 Lightning Magic: 3 Fire Magic: 6 Water Magic: 5 Earth Magic: 3 Healing Magic: 3 Blessing Magic: 1 Staff Mastery (B): 3 Water Mastery (S): 4 Enchanter King (S): 3 Spatial Magic (A): 4 Magma Magic [C]: 1 Elemental Trap (B): 4 Summon Elemental (A): 4 Wind Magic (E): 3 Fire Potency (D): 3
Combat Skills Punching: 3 Emperor's Might (SS): 10 Short Spear: 5 Long Spear: 8 Bodyguard: 4 Shield Master: 6 Instant Movement: 5 Singing Spear Style: 4 Full Defense: 7 Swords: 2 Throwing: 3 Axes: 1 Armor: 1 Bows: 1 Taunt: 6 Ferocious Shout: 7 Sacrifice Aura (S): 7 Dragon Claw Style (A): 3
Unique Skills Exp Growth: 10 Skill Growth: 10 Loot Crate Maniac: 7 [321,325 / 1,000,000] 47,480 available. Humanization: 5 Party / Job Management: 5
Titles Defender Merciless Fearsome Mithriadist One Hit Wonder Dragon Bait (curse) Kingslayer Duelist Orc Eater Monkey Count Snake Charmer Man Eater Robber Duke Skill Point Collector Martyr Swindler King Deiphage Burnt One Bug Exterminator Fortress Devoted Defender Bug Bait (curse) Hordebreaker Thousand to One
Helen's Status:
Name: Helen Age: 15 years (winter child) Race: [N/A] Human Current Job: Monster Tamer
Job History Info [1] Villager: 35 [2] Apprentice Magician: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [3] Monster Tamer: 40 [3] Apprentice Druid: 10 [4] Elementalist: 1 [4] Druid
General Skills All Elemental Magic: 10 Healing Magic: 8 Barrier Magic: 9 Lifestyle Magic: 8 MP Restoration: 8 Increased Max MP: 8 Meditation: 8 Herbalism: 7 MP Drain Resistance: 3 Disease Resistance: 5 MP Absorption (plants): 4 Poison Resistance: 5 Keen Senses (hearing): 2 Tunneling: 3 Familiar Pact: 5 Overboost: 8 Taming (monster): 9 Training (monster): 8 Status Conversion UP: 10 Sleep Resistance: 3 Elemental Resistance: 6 Elemental Prowess: 6 Faith: 5 Monster Language: 6 Spell Lore (D): 10 Fire Potency (D): 5 Barrier Potency (D): 5
Combat Skills Quarterstaff: 8 Sword: 3 Short Blades: 3 Whip: 2
Unique Skills Plant Magic: 6 Druid Magic: 8
Titles Winter Child Harvest Princess Merciful Friend of Monsters Druid Desperate Mage Ascetic Diamond Mind Bug Exterminator Horde Breaker Thousand to One
Zahariel's Status:
Name: Zahariel Age: ????? Race: Seraph (tier 4) Current Job: Magician Level: 37 Skill Points: 0
Job History Info [1] Villager: 5 [2] Apprentice Magician: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [2] Apprentice Merchant: 10 [2] Apprentice Acolyte: 10 [3] Acolyte: 20 [3] Magician: 40 [3] Warrior: 1 [3] Scout: 1 [2] Apprentice Merchant: 10
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General Skills Fire Immunity (innate) (A): 6 Seraphic Aura (innate) [S]: 9 Seraphic Resistance (innate) [S]: 9
Magic Skills Celestial Magic [C]: 8 Healing Magic (D): 8 Light Magic [D]: 8 Fire Magic (E): 8 Earth Magic (E): 8 Water Magic (E): 8 Blessing Magic (E): 7 Light Potency (D): 6 Holy Potency (D): 7 Spell Lore (D): 6 Flame Sword: 7 Barrier Magic: 5
Unique Skills Angelic Magic (S): 6 Dark Weakness (innate): 6
Titles Bug Exterminator Horde Breaker Thousand to One
Marcy's Status:
Name: Marcy Age: 15 years (spring child) Race: [N/A] Human Current Job: Mystic Archer
Job History Info [1] Villager: 35 [2] Apprentice Merchant: 10 [2] Apprentice Scout: 10 [2] Apprentice Warrior: 10 [3] Super Villager: 1 [2] Apprentice Chirurgeon: 10 [3] Guild Receptionist: 1 [4] Sniper: 1 [3] Warrior: 1 [4] Ranger: 1 [4] Mystic Archer: 34 [4] Assassin: 1 [3] Scout: 21
General Skills Short Blades: 6 Bow Mastery: 8 Presence Detection: 10 Stealth: 8 Athletics: 6 Lock Picking: 4 Evasion: 8 Max MP Increase: 7 MP Recovery: 8 Conjure Arrow: 8 Elemental Arrow: 8 Speed Shot: 7 Multishot: 9 Homing Arrow: 7 Increase Range (bow): 9 Assassinate: 5 Eagle Eyes: 4 Terrain Knowledge: 4 Alertness: 6 Quick Draw: 4
Titles Guild Employee Skirmisher Bug Exterminator Horde Breaker Thousand to One Deserter
Job Info:
For the jobs, the panel is as follows:
Job Name [Tier #] - requirements to acquire job. skills granted at level 1 (worth the same # of SP as a level). status growth # SP per level
The level 1 skills would cost the same amount of skill points as a levelup, but they are fixed. The amount of SP per level is (tier*2 -1). The status growth will be described in depth later (by arc 6).
Tier 1 - 2:
Villager [Tier 1] - Awarded to all humans upon birth. 1 free skill point Abysmal All 1 SP per level
Apprentice Warrior [Tier 2] - Villager level 5. Swords (E), Armor (E), Axes (E) Moderate Prowess 3 SP per level
Apprentice Scout [Tier 2] - Villager level 5. Presence Detection (D), Bows (E), Stealth (E) Moderate Agility 1 SP per level
Apprentice Magician [Tier 2] - Villager level 5, able to wield magic (strong imagination or deep knowledge about elements) Fire Magic (E), Earth Magic (E), Water Magic (E) Moderate Magical 1 SP per level
Apprentice Merchant [Tier 2] - Villager level 5, able to perform the basic 4 math operations. Available only at merchant association. Appraise (money) (E), Barter (D), Charioteer (E) Weak Physical and Agility 1 SP per level
Apprentice Acolyte [Tier 2] - Villager level 5, able to wield magic (see above), not affected by the Curse of Lucifer. Healing Magic (D), Blessing Magic (D), Faith (E) Moderate Magical 1 SP per level
Apprentice Chirurgeon [Tier 2] - Villager level 5, Receive training. Skill First Aid (E), Skill Herbalism (E), Medicine Compounding (basic) (E) Weak Physical and Agility 3 SP per level
Tier 3:
Super Villager [Tier 3] - Villager level 35, unavailable at any job-changing crystal. Skill Awakening Rate UP [c], Status Conversion UP [c], Max HP Increased (E), Max MP Increased (E), Max Stamina Increased (E) Moderate All 5 SP per level
Magician [Tier 3] - Apprentice Magician level 10 Max MP Increase (E), MP Recovery (E), Spell Lore (D) level 2 Great Magic 5 SP per level
Warrior [Tier 3] - Apprentice Warrior level 10 Max HP Increase (E), HP Recovery (E), Technique Lore (D) level 2 Great Prowess 5 SP per level.
Scout [Tier 3] - Apprentice Scout level 10 Athletics (E), Track (E), Direction Sense (E), Short Blades (E), Trapmaking (E) Great Agility 5 SP per level.
Apprentice Druid [Tier 3] - Holder of the Druid Title. Exclusive to Helen. Herbalism (E), Weather Magic (D), Wild Stride (D), Wild Empathy (D), Appraise (plants) (E) Good Magic, Moderate Physical 5 SP per level.
Monster Tamer [Tier 3] - Apprentice Magician 10, holder of a title that reduces monster aggro, unavailable at job-changing crystals. Taming (monster) [c], Monster Language (D), Training (monster) (D), Whip (E), Appraise (monster) (E) Moderate Prowess & Agility for both user and monster pets. 7 SP per level.
Guild Receptionist [Tier 3] - Apprentice (warrior, scout or magician) 10, Guild Employee title. Only available via guild master authority. Skill Appraise (monster parts) (E), Appraise (monster cores) (E), Guild Tool Manipulation (D), Skill Diplomacy (D), Dismantling (D) Moderate Prowess & Agility 5 SP per level.
Tier 4:
Elementalist [Tier 4] - Magician 15, have all four basic elemental skills, or [All Elemental Magic], Max MP Increase level 2 All Elemental Magic [c] level 2, Elemental Resistance (D), Elemental Prowess (D) level 2 Awesome Magical 7 SP per level.
Assassin [Tier 4] - Scout level 20, Stealth 4, killed 10 enemies in combat without being attacked, not available for job-changing crystal. Stealth (E) level 2, Assassinate [c] level 2, Venoncraft (D) Good Physical, Good Agility 7 SP per level.
Sniper [Tier 4] - Scout level 15, Bow 5 Bow Master [c], Bow Range UP (D), Bow Technique (D) Awesome Agility 7 SP per level.
Ranger [Tier 4] - Scoult level 20, Bow 4, Atheltics 4, stealth 4, presence detection 3 Terrain Knowledge (D), Alertness (D), Eagle Eyes (D), Quick Draw (E), Appraisal (monster) (E) Good Physical, Good Agility 7 SP per level.
Mystic Archer [Tier: 4] - Scout level 20, Bow 5, 3 skills related to bow, fletching 4, [Magic Bow Prince] title. Not available anywhere. Exclusive to Marcy. Conujure Arrow (D), Elemental Arrow [c], Speed Shot (D), Multishot (D), Homing Arrow (D), Max MP (E), MP Recovery (E) Good Agility, Good Magical 7 SP per level.
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