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Reincarnated as a Troll in a Dark Fantasy World
Arc 1: Forest of Beginning Status Page

Arc 1: Forest of Beginning Status Page

People and monsters do have stats like Strength, Intelligence, Vitality, and so on, but I decided to not include those numbers. When I see them in novels, they make very little sense, and are a ton of more things to keep track of.

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Status Info

Name: Grendel

Race: [Troll]

Level: 3

Age: 3 days

Skills:

[Pain Resistance]: 3

[Damage Resistance]: 3

[Intimidating Presence]: 3

[Regeneration (innate)]: 4

[HP restoration]: 3

[Tough Skin (innate)]: 2

[Ferocious Roar]: 3

[Fire Weakness (innate)]: 2

[Acid Weakness (innate)]: 5

[Skinning]: 2

[Butchering]: 2

[Cooking]: 1

[Language (basic)]: 4

[Sleep Resistance]: 1

[Superstition]: 1 (Removed and retconned by the author.)

[Poison Resistance]: 5

[Leather-working]: 1

[Tailoring]: 1

[Bodyguard]: 1

[Presence Detection]: 3

[Stealth]: 1

Unique Skills:

[Exp Multiplier]: 4

[Skill Growth]: 4

Titles:

[Defender], [Merciless], [Fearsome], [Mithriadist]

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[Interface Type]: MONSTER

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Status Info

Name: Helen

Race: [Human]

Age: 15 years

Job: [Magician]

Job Level: 4

Skills:

[All Elemental Magic]: 2

[Healing Magic]: 3

[Barrier Magic]: 1

[Life Magic]: 1

[Increased MP pool (hidden)]: 2

[MP restoration]: 3

[Meditation]: 1

[MP absorption (plants) (hidden)]: 1

[Herbalism]: 1

Unique Skills (hidden):

[Plant Magic]: 3

[Druidic Magic]: 3

Titles (hidden):

[Winter Child], [Harvest Princess], [Merciful], [Friend of Monsters], [Druid]

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[Spell Management]

[Skill Synthesis]

[Interface Type]: HUMAN

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Skill Explanation:

[Pain Resistance]

Lessen the effects of pain, and reduce the time lost flinching from pain.

[Damage Resistance]

Reduces physical damage received by 10% per level. (65% at lv 10)

[Intimidating Presence]

Induces [Fear] abonrmal condition on creatures that can see you or sense your presence within a radius. Radius and severity of [Fear] increases with .

[Regeneration (innate)]

Divide HP recovery tick by . Increases HP recovery rate by x 25%. It is possible to regrow lost body parts. The time to regrow is reduced by a factor of . Body part regrowth increases food consumption drastically. Innefective against damage types listed as (Innate) vulnerability.

[HP restoration]

Increase HP recovery by x 25%. Reduce HP recovery tick by a factor of .

[Tough Skin (innate)]

Rugged skin adds deflection and damage reduction, as armor.

[Ferocious Roar]

Active: Causes fear in (cone / radius) with a mighty roar. Increases effect and range with levels of intimidating presence.

[X Weakness (innate)]

Increases damage from X type by x 25%. This skill decreases upon improvement.

[Skinning]

Improves quality of hides, scales and furs collected from monsters and animals.

[Butchering]

Improves quality of meat and organs harvested from monsters and animals.

[Cooking]

Improves repertoire of recipes and quality of prepared food.

[Language (basic)]

Rudimentary understanding and use of language.

[Sleep Resistance]

Reduces duration of [Sleep] abnormal status and the need for daily sleep by 25% per level (94% at lv 10).

[Poison Resistance]

Reduces poison damage received by 25% per level (94% at lv 10). Increase poison tick by a factor of .

[Leather-working]

Improves quality and design of leather-based products.

[Tailoring]

Improves quality and design of fiber-based products.

[Bodyguard]

Increases chance and range of detection of hostility against ward, and reduce reaction time by a factor of

This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.

[Presence Detection]

Active: Detect presences in designated area in range, or all around with less precision.

[Stealth]

Reduces the chance of detection and radius of detection abilities by a factor of

[All Elemental Magic]

Synthesis: combination of [Fire] [Water] [Earth] [Air] combat magical skills. Double cost to improve.

[Healing Magic]

Magic to restore health and stamina.

[Barrier Magic]

Magic to create protective wards over an area.

[Life Magic]

Magic for everyday use. Not effective for combat.

[Increased MP pool]

Increases MP pool by x 25%

[MP restoration]

Increase MP restoration per tick by x 10% and reduce MP recovery tick by a factor of

[Meditation]

Active: Enter a state of low awareness and no physical activity to add to MP restoration skill.

[MP absorption (plants)]

Active: Abiltiy to absorb mana from living plants and plant-type monsters upon touch and convert to MP.

[Herbalism]

Ability to [Appraise] herbs. Improves chance to find herbs and effect of herbal preparations.

[Plant Magic]

Spells to manipulate and reshape plant matter for combat or everyday use. Grants possibility to tame plant-type monsters with [Taming].

[Druidic Magic]

Spells to draw out the power of plants or natural elements. Powerful, but requires catalyst or sacrifice.

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Title Explanation

The first line “Those...” is the condition to acquire the title, the others are the effect

Some titles are part of a series. The title has a label with varying degrees of potency. Labels are:

- [Count] grade E

- [Marquis] grade D

- [Duke] grade C

- [Prince] grade B

- [Lord] grade A

- [King] grade S

- [Emperor] grade SS

- [God] grade SSS

Examples:

[Demon Lord] (grade A)

Those that claim lordship over a nation demons and monsters.

[Demon King] (grade S)

Those that claim lordship over all demons and monsters in a wide area spanning several human kingdoms.

[Demon God] (grade SSS)

Those that obtain deific power over life and death of any demon or monster regardless of location.

[Vampire Count] (grade E)

Those that claim lordship over a small vampire coven.

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[Defender]

Those who sacrifice their own well being for another without compensation.

Halves reaction time for protecting nearby wards.

[Merciless]

Those that show no quarter to fallen enemies.

Double chance of landing a killing blow if enemy HP is less than double the damage dealt.

[Fearsome]

Those able to scare over a 100 enemies of rank F or higher at once.

Increase range of [Fear] skills by 50%

[Mithriadist]

Those that willingly take on deadly poison (rank A and above) and survive.

Doubles poison tick and halves poison damage taken. Duration of [Poisoned] abnormal status is unchanged.

[Winter Child]

Those born in the harshest winter of a century.

Increase low temperature tolerance by 10C (18F) degrees.

Halves [Ice] damage received and duration of [Frostbite] and [Frozen] status condition.

[Harvest Princess] (grade B)

Those born under the auspice of the harvest goddess.

Effects currently unknown.

[Merciful]

Those that refuse to finish an incapacitated enemy of rank D or greater.

Reduce chance of taking [Critical Hit] and [Instant Death] by 10%

[Friend of Monsters]

Those that do not hold prejudice toward monsters, and achieved peaceful interaction with a monster of rank D or above.

Title is held so long the condition prevails.

Constantly decrease hatred of monsters as long as no aggressive action is taken.

Possibility to acquire the [Taming] skill.

Increase final [Taming] chance by 10%.

[Druid]

Those that revere nature, and are by nature loved.

Many are the secrets both benevolent and cruel nature can whisper to druids.