People and monsters do have stats like Strength, Intelligence, Vitality, and so on, but I decided to not include those numbers. When I see them in novels, they make very little sense, and are a ton of more things to keep track of.
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Status Info
Name: Grendel
Race: [Troll]
Level: 3
Age: 3 days
Skills:
[Pain Resistance]: 3
[Damage Resistance]: 3
[Intimidating Presence]: 3
[Regeneration (innate)]: 4
[HP restoration]: 3
[Tough Skin (innate)]: 2
[Ferocious Roar]: 3
[Fire Weakness (innate)]: 2
[Acid Weakness (innate)]: 5
[Skinning]: 2
[Butchering]: 2
[Cooking]: 1
[Language (basic)]: 4
[Sleep Resistance]: 1
[Superstition]: 1 (Removed and retconned by the author.)
[Poison Resistance]: 5
[Leather-working]: 1
[Tailoring]: 1
[Bodyguard]: 1
[Presence Detection]: 3
[Stealth]: 1
Unique Skills:
[Exp Multiplier]: 4
[Skill Growth]: 4
Titles:
[Defender], [Merciless], [Fearsome], [Mithriadist]
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[Interface Type]: MONSTER
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Status Info
Name: Helen
Race: [Human]
Age: 15 years
Job: [Magician]
Job Level: 4
Skills:
[All Elemental Magic]: 2
[Healing Magic]: 3
[Barrier Magic]: 1
[Life Magic]: 1
[Increased MP pool (hidden)]: 2
[MP restoration]: 3
[Meditation]: 1
[MP absorption (plants) (hidden)]: 1
[Herbalism]: 1
Unique Skills (hidden):
[Plant Magic]: 3
[Druidic Magic]: 3
Titles (hidden):
[Winter Child], [Harvest Princess], [Merciful], [Friend of Monsters], [Druid]
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[Spell Management]
[Skill Synthesis]
[Interface Type]: HUMAN
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Skill Explanation:
[Pain Resistance]
Lessen the effects of pain, and reduce the time lost flinching from pain.
[Damage Resistance]
Reduces physical damage received by 10% per level. (65% at lv 10)
[Intimidating Presence]
Induces [Fear] abonrmal condition on creatures that can see you or sense your presence within a radius. Radius and severity of [Fear] increases with
[Regeneration (innate)]
Divide HP recovery tick by
[HP restoration]
Increase HP recovery by
[Tough Skin (innate)]
Rugged skin adds deflection and damage reduction, as armor.
[Ferocious Roar]
Active: Causes fear in (cone / radius) with a mighty roar. Increases effect and range with levels of intimidating presence.
[X Weakness (innate)]
Increases damage from X type by
[Skinning]
Improves quality of hides, scales and furs collected from monsters and animals.
[Butchering]
Improves quality of meat and organs harvested from monsters and animals.
[Cooking]
Improves repertoire of recipes and quality of prepared food.
[Language (basic)]
Rudimentary understanding and use of language.
[Sleep Resistance]
Reduces duration of [Sleep] abnormal status and the need for daily sleep by 25% per level (94% at lv 10).
[Poison Resistance]
Reduces poison damage received by 25% per level (94% at lv 10). Increase poison tick by a factor of
[Leather-working]
Improves quality and design of leather-based products.
[Tailoring]
Improves quality and design of fiber-based products.
[Bodyguard]
Increases chance and range of detection of hostility against ward, and reduce reaction time by a factor of
This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.
[Presence Detection]
Active: Detect presences in designated area in range, or all around with less precision.
[Stealth]
Reduces the chance of detection and radius of detection abilities by a factor of
[All Elemental Magic]
Synthesis: combination of [Fire] [Water] [Earth] [Air] combat magical skills. Double cost to improve.
[Healing Magic]
Magic to restore health and stamina.
[Barrier Magic]
Magic to create protective wards over an area.
[Life Magic]
Magic for everyday use. Not effective for combat.
[Increased MP pool]
Increases MP pool by
[MP restoration]
Increase MP restoration per tick by
[Meditation]
Active: Enter a state of low awareness and no physical activity to add
[MP absorption (plants)]
Active: Abiltiy to absorb mana from living plants and plant-type monsters upon touch and convert to MP.
[Herbalism]
Ability to [Appraise] herbs. Improves chance to find herbs and effect of herbal preparations.
[Plant Magic]
Spells to manipulate and reshape plant matter for combat or everyday use. Grants possibility to tame plant-type monsters with [Taming].
[Druidic Magic]
Spells to draw out the power of plants or natural elements. Powerful, but requires catalyst or sacrifice.
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Title Explanation
The first line “Those...” is the condition to acquire the title, the others are the effect
Some titles are part of a series. The title has a label with varying degrees of potency. Labels are:
- [Count] grade E
- [Marquis] grade D
- [Duke] grade C
- [Prince] grade B
- [Lord] grade A
- [King] grade S
- [Emperor] grade SS
- [God] grade SSS
Examples:
[Demon Lord] (grade A)
Those that claim lordship over a nation demons and monsters.
[Demon King] (grade S)
Those that claim lordship over all demons and monsters in a wide area spanning several human kingdoms.
[Demon God] (grade SSS)
Those that obtain deific power over life and death of any demon or monster regardless of location.
[Vampire Count] (grade E)
Those that claim lordship over a small vampire coven.
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[Defender]
Those who sacrifice their own well being for another without compensation.
Halves reaction time for protecting nearby wards.
[Merciless]
Those that show no quarter to fallen enemies.
Double chance of landing a killing blow if enemy HP is less than double the damage dealt.
[Fearsome]
Those able to scare over a 100 enemies of rank F or higher at once.
Increase range of [Fear] skills by 50%
[Mithriadist]
Those that willingly take on deadly poison (rank A and above) and survive.
Doubles poison tick and halves poison damage taken. Duration of [Poisoned] abnormal status is unchanged.
[Winter Child]
Those born in the harshest winter of a century.
Increase low temperature tolerance by 10C (18F) degrees.
Halves [Ice] damage received and duration of [Frostbite] and [Frozen] status condition.
[Harvest Princess] (grade B)
Those born under the auspice of the harvest goddess.
Effects currently unknown.
[Merciful]
Those that refuse to finish an incapacitated enemy of rank D or greater.
Reduce chance of taking [Critical Hit] and [Instant Death] by 10%
[Friend of Monsters]
Those that do not hold prejudice toward monsters, and achieved peaceful interaction with a monster of rank D or above.
Title is held so long the condition prevails.
Constantly decrease hatred of monsters as long as no aggressive action is taken.
Possibility to acquire the [Taming] skill.
Increase final [Taming] chance by 10%.
[Druid]
Those that revere nature, and are by nature loved.
Many are the secrets both benevolent and cruel nature can whisper to druids.