So... I read a bit of (Kumo) and decided to go with similar approach to the world. Just instead of voice it's [DING].
Next is the levels. When someone levels up he won't get unallocated points, if he can't access [Status] by himself/herself. Instead user will get some increase in stats for his classes. Heroes beside unallocated points will also have stats increase, but in exchange they can't choose class until level 10, and they are longer to level up.
Next is Masteries and their skills, or more correctly powers. Regular creatures of this world gain mysteries at a slow rate, so for a magician to be at least in competent mastery level in, for example water magic, he needs to train under the teacher from young age (usually magicians take apprentices at the age of 5) and if he trains regularly and studies magic properly, he will be Competent by the age of 35-40. If he has some talent then he could be Competent by 30. But to become expert... He needs ten more years... Usually humans rarely become Master level, though some exceptions are in order. Elves have lower learning speed and usually need 3-7 times more... Time to advance mastery in level. Elves usually live for 700-1000 years, so they have quite a lot of time for mastering skills. Other races usually have similar learning speed to humans, just they get some tweaks, depending on the race. So wolf-kin get better learning speed do hth combat and light armor, while worse at magic related masteries.
The world is 2.3 times the size of Earth, but has the same time measures as we do. Gravity is the same too... Ain't magic convenient?
Stolen novel; please report.
Money...
Well humans have the small coins and big coins for their currency. They are using copper, silver and gold, but in some cases they may use platinum. All 100 copper is 1 silver, 100 silver is 1 gold and 1000 gold is platinum. Small coins cost 1 coin, while big 10. Humans are naming their prices in respected coins, like 53 copper, 12 silver or 123 gold. Gold also has royal coins, which has a value of 100 gold, but only nobles use them as usually regular human need only 3.2 gold coins to live comfortably through the year for one person (middle class) and 0.8 to survive.
Dwarfs have metal coins, and each next metal coin costs 10 of the previous. Its stone, obsidian, copper, iron, silver, gold, ebony, mithrill, orichalcum, adamantine. To get mithrill you need to have 100 ebony, 100 mithrill is 1 orichalcum and 100 orichalcum is 1 adamantine.
Elves have enchanted wood. It's comes from simple wood chips, dark wood, elf wood, dryad wood and ancient wood. All have small and big, as humans with difference being size of enchant. Also substitute for magic, as they store some mana in the enchants.
Merfolk (water-kin) have shells, corals and pearls as currency.
Beast-kin use beads and rings, as they don't like pouches they wear them on strings.
Demons... Dunno yet... But... I'll write about them as soon as I think of proper currency.
Monsters are usually have no currency. Exceptions are those that live amongst beast-kin.
Adventurers go in order of I [I] is the lowest and usually refers to as rankless, or [infant] for only very weak and children have it. H rank is mostly those who are weak and therefore gatherers and/or apprentices (all children). G is reserved for teens, while F is a regular (non-combat) citizen.