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Hero? I'm assassin, but that's the same right?
Chapter 12. Time to train... in magic...

Chapter 12. Time to train... in magic...

Kingdom of Askonia. It's situated in the Orubos continent, and covers about the 40% of the continent. Unfortunately for it, to the east is demon territory, which despite being on another continent, is connected to the Orubos continent by a passage through the islands. Fortunately for humans, not all of the demons can fly, and those who can are quite bad with it. Unfortunately the numbers of demons along with their strength makes them quite fearsome opponents. But we will not talk about it yet. We are more interested in the Vertgass, the capital of Askonia. There the royal family is located, along with the magic academy. The castle where the royal family resides is made of white stone, and around ten stories high, with some tall towers that can be as tall as 30 stories, they are a pain the rear to climb though. The academy however is made of some sort of gray stone. It has the properties to absorb magic and is very sturdy, but it's not helping with the current student.

Pyro: “Again... how do I properly control ice magic?” this is Pyro, one of the summoned heroes, but unlike other heroes he is slightly unstable, and because of his upbringing he prefers being secretive. That and he is the strongest summoned hero this time, and ,probably, the strongest of all who were summoned in the past. Now he is training his ice manipulation to the level where he won't freeze the room when trying to make an ice-cream.

Nearby group of the professors are trying to maintain the fire barrier, as the Pyro's ice magic, besides being at rather 'low' affinity of 25, can instantly freeze most creatures... what actually happened to fire sprite, which one of the professors summoned for training purposes. The sprite still had some glow, but was completely frozen, just like the expression of surprise on the professor face...

Pyro: “Um... is it should be like that?” it started quite innocently... Pyro was tasked to build the ice tower, while sprite will try to melt it, but... as usual Pyro, having quite combustive personality, he 'slightly' lowered the temperature in the room... which ended in the frostburns for some proffessors and one frozen fire sprite.

Professor Durul: “In the records of old summoned heroes, no one had such absurd strength.” Professor Durul was actually the master in fire magic, second only to Director Ozelot.

Pyro: “It's not absurd! From what I gathered after coming to this world I could use magic in a world without mana! But... I didn't use it, because I didn't know of it... maybe I could have used it, but unconsciously...” 'not like I needed it anyway.'

At those comments the professors sighed in unison. And all had the same thought inside their heads 'Completely nuts'. Not like anything else could describe him better.

Actually it started quite... funny.

5 hours before the magic training.

After the completion of the quests, Pyro, being the usual carefree self, decided to start his magic training properly... after he found 'old geezer' Ozelot, he asked about the magic training for him.

Ozelot: “And... why do you want lessons on magic control? You are not that powerful to-”

Pyro: “Actually... when I decided to go on a stroll in the slums, I encountered robbers... and threw fireball at them... which obliterated them and everything in a small radius... which resulted in that... fire incident...” after such story Ozelot had his jaw slightly dropped.

Ozelot: “Wait you mean that death of 93 thousand was an accident... just because you couldn't control the power of some fireball? You better show me.”

Pyro: “Sure, just let us be in a fireproof place...” and so they traveled to the Academy...

3,5 hours before the magic training.

As the Pyro and Ozelot came to the Academy, Ozelot ordered for the training ground to be prepared. The preparation was complete in only half an hour, but was devastated in less than half a minute. After such performance Ozelot along with all the professors that were present, had their jaws dropped.

Professor Drull: “Hey old man... is he a dragon-kin?”

Pyro: “Hey if I were a dragon I would have some wings and maybe some scales, but no...”

Ozelot: “No he's a hero summoned by our kingdom.”

Professor Montgommery: “So... you say that he is a genius fire mage?”

Ozelot: “Not only that. He has all affinities we know of and most of them are at 10.”

Pyro: “Now all at least at 10, except Holy... but it's not like I need it anyway, right?” which brought some laughter from the professors.

Professor Huskyt: “Hey we have an affinity slab... show us your affinities!” Professor Huskyt teaches the Alchemy and enchanting in the Academy, but is also a proficient water mage, with some talent in fire. So of course he would be interested in the powers of a hero.

Pyro: “Eh sure... lead the way.”

2,6 hours before the magic training.

When they came to the affinity slab they waited for Pyro to touch it, and so it showed.

Affinities

Fire 100

Water 15

Earth 25

Air 10

Light 10

Darkness 52

Lightning 20

Nature 10

Ice 25

Blood 25

Shadow 54

Illusion 10

Void 10

Time 10

Space 10

Psychic 100

Holy -80

Chaos 30

Death 10

Life 10

Such status brought quite a laughter from the professors.

Montgommery: “Hey, are you for real? No one knew of the Chaos of Psychic affinity before, right?” which was met with agreeing grunts from the other professors.

Ozelot: “Hey, wasn't your affinity in life negative?”

Pyro: “Oh I leveled up and got rid of it. I won't rise holy though.”

Drull: “That doesn't matter... what matters is the amount of your affinities and their power... even if one affinity with 10 you are considered a full fledged magician, if you have at least basic knowledge about the element. But you... we all saw your fireball and it was not that small, just as the power of it. It means that by the size of it you can be considered at least at beginner level.”

Pyro: “Anyway will you help me with the magic training? I don't want another accident.” 'It'll be troublesome if I kill all humans before the fight with demon lord.'

Huskyt: “Accident?”

Ozelot: “Yes... May I?” after the nod from Pyro he continued “You see Pyro was attacked by robbers while strolling around the city, and he used the same fireball against them. As they were in the slum area the buildings quickly got on fire and spread throughout the city.”

Drull: “Wait... you mean that... young man you are really in need of some training.” and so the professors agreed to train Pyro in the ways of mana manipulation.

Present time.

Pyro POV

Hell... again... hey Bianca can I get some mana mastery or affinity with common token?

Yes you can... Why do you want them?

Oh you know... I don't want to 'accidentally' destroy this city. Where would I get more free stuff?

And I thought you were starting on the way of-

NEVER!!!

Khm... I will never be some goody-two-shoes... fuck I would gladly butcher such morons.

Unauthorized reproduction: this story has been taken without approval. Report sightings.

Relax... Yes you can buy mana affinity for two common tokens, and a mastery for one token. Anything else?

Hide my holy affinity. It's useless anyway... just as you hid my old world masteries...

Sure. By the way... what's power armor?

Oh... so that's what it was... It's like heavy armor, which is as easy to move in as light armor. Anyway I choose to buy mana affinity and mastery.

You got it... wish to level up a bit?

Yes... now let's see...

Status V3.516

Name: Pyro

Race: Homunculus

Variant: Esper

Class: Polymath

Variant: Xenomorph

Level 11

Experience 7%

Health: 9000/9000

Regeneration: 750 H/hour

Mana: 9000/9000

Regeneration: 240 M/minute

Stamina: 9000/9000

Recovery: 900 S/minute

Weight

12.9 kg/1200 kg

Titles *active

Traits

Weapon Master

Alchemist

Pyromaniac

Master Assassin

Living Shadow

One-man army

Lone Wolf

*Hero

Firestarter

Twisted Genius

Parallel Processing

Enhanced Regeneration

Indefatigable

Tough Skin

Know it All

Discerning Eye

Prodigy

System Enhanced Assistant

Polymath

Shape-Shifter

Legendary Strength 100

Legendary Vitality 100

Legendary Vigor 100

Legendary Endurance 100

Legendary Agility 100

Legendary Speed 100

Legendary Dexterity 100

Legendary Perception 100

Legendary Processing Power 100

Legendary Intelligence 100

Legendary Willpower 100

Legendary Magic 100

Greater Charisma 100

Luck 100

Unallocated points 139

Tokens 2

Affinities

Fire 100

Water 15

Earth 25

Air 10

Light 10

Darkness 52

Lightning 20

Nature 10

Ice 25

Blood 25

Shadow 54

Illusion 10

Void 10

Time 10

Space 10

Psychic 100

Mana 10

Chaos 30

Death 10

Life 10

Weapon Masteries

Defense Masteries

Magic Masteries

Utility Masteries

Dual Wielding – MAX

Hand-to-hand – MAX

Dagger – MAX

Throwing – Expert

Archery – Expert

Short blades – Expert

Long blades – Expert

One Handed – Expert

Two Handed – Expert

Axes – Competent

Hammers – Adequate

Spear – Novice

Heavy Armor – MAX

Medium Armor – MAX

Light Armor – MAX

Evasion – Expert

Dodging – Competent

Blocking – Competent

Counter – Competent

Shadow – MAX Darkness – MAX

Enchanting – MAX

Psychic – Adequate

Fire – Adequate

Lightning – Novice

Light – Novice

Ice – Novice

Water – Novice

Earth – Novice

Air – Novice

Blood – Novice

Illusion – Novice

Nature – Novice

Void – Novice

Time – Novice

Space – Novice

Chaos – Novice

Death – Novice

Life – Novice

Mana – Novice

Sneaking – MAX

Camouflage – MAX

Swimming – Expert

Survival – Expert

Traps – Expert

Hunting – Expert

Cooking – Adequate

Herbalism – Adequate

Crafting – Adequate

Fabrication – Adequate

Alchemy – Adequate

Fishing – Trained

Smooth Talker – Novice

Intimidation – Novice

Active Skills

Passive Skills

Magic Skills

Buffs

Debuffs

Slash

Assassination

Hide

Penetrating Strike

Devour

Blink

Mimic

Charm

Pain Resistance

Fear Aura

Appraisal

Evil Eyes

Physical Resistance

Magical Resistance

Inventory

Last Stand

Polymath

Magic Control

Mind Devastation

Enchanting

Living Shadow

Shadow Puppeteer

Shadow Clone

Dark Infusion

Dark Domain

Dark Mist

Personal Dimension

Creation

Blessing of Chaos

None

Hah? What? New passive?

Did you expect something else?

Nope, I didn't expect anything...

Narrator POV

On the next day the training continued, and this time everything was fine. No frozen rooms or sprites, no melted magic-absorbing stone, still there were freaked out professors. But being nearby that particular hero could freak out most of the living creatures...

Pyro: “Whew! No frozen room! Thanks guys!” 'Not like you helped, but...'

Ozelot: “... You are a fast learner... did you-”

Pyro: “Yeah... I found what I did wrong... so now I use less mana. Seriously my spells are slightly OP...”

Drull: “Slightly? You call that 'slightly'? Your spells, if properly used, can devastate whole armies!”

Pyro: “Yeah, slightly. What did you expect? I don't have some magic-nuke for country destruction.”

Drull: “Magic-nuke? What the hell is that?! If it can destroy countries-”

Pyro: “Believe me... that stuff destroyed my world... almost... If one country has access to the weapons of mass destruction, other countries will sooner or later will gain one too. And that stuff is plainly scary. Just one such thing can annihilate small country and poison surrounding ones.”

Montgomerry: “Poison? What do you-”

Pyro: “Never try do develop such stuff... or your country will be destroyed either by terrorist groups or some other country spies.”

After such words no one brought up that topic again.

After finishing the magic training, Pyro decided to look through the quests in the adventurer guild. Being risen to B-rank opened access to quite interesting missions, and some one mission in particular spiked his interest. Subjugation of bandits, which were currently in the abandoned fort. But that was not all which interested him.

Bandit Lair. Rewards 120 gold (guild), 1100 gold (system), 1 uncommon token, 3 common, 100 unallocated points. Uncommon type heavy armor, uncommon type weapon of choosing.

As you can guess he really liked the idea of getting his hands on uncommon equipment, considering that previous gear he got was some steel long sword. As soon as he got his quest he came to the reception.

Pyro: “Hello, I would like to take this quest.”

Reception lady: “I'm sorry, but you need a team. We can't-”

Pyro: “That's alright, I'm a hero, and currently I need to train. As I see this is B-rank quest, so as per my training schedule I need to complete a few of those alone.”

RL: “I'm sorry sir, but-”

Some other receptionist: “You can allow him to take request. Two days ago he subjugated the orc raiding party by himself.” such words raised a commotion from other adventurers.

Adventurer: “And? He killed like ten of those orcs?”

Receptionist: “43 orcs. All with various state of burns, except one with half-head missing.” the adventurer gulped.

Pyro: “Hey that one was the first to die... and I only just pointed this sword at him.” he tapped the sword on his hip. “Besides... ain't that fun? So much pork meat! Oh and did you left me some pork ribs by the way?”

Receptionist: “Yes, our chef was quite happy for the amount you brought, and he left you one of his specials. You should see him before going with the quest.”

Pyro: “Oh... thanks. Will see you later man!” and with such words Pyro left the adventurer guild through the adventurer tavern.

RL: “Um... guildmaster... is that alright? I mean he's only one-”

Receptionist/Guildmaster: “That's fine. That lad is strong, crazy, but strong.” He still had the headache when his brother royal spymaster told him about how that particular hero easily knocked out some other hero, and still remembers how the A-rank team got beaten.

Adventurer: “Wait... you mean that he is... that crazy?” Crazy was sort of nickname Pyro got in the adventurer guild, after he had beaten up the A-rankers.

Guildmaster: “Yes, he's the one. And I would gave him an S-rank if not for the rules.”

So the commotion started in the guildhall, while the cause for it munched on Orc ribs.