Pyro POV
After I finished playing with bandits I decided to experiment with Necromancy... What did you expect? I am Polymath, so here's description
Polymath.
The one who hold this class can access to all the powers of other classes. This includes both basic and advanced classes.
So basic classes are the 8 main ones, while advanced is a combination... wait... I think I already heard that... so... anyway... If you got class of Puppeteer and Summoner you have access to the basic form of Necromancy. The advanced forms need also a mana stabilization. Oh right... joke about puppeteers and summoners are that if you aren't a mage then your creatures won't exist for long... Funny, right?
So my first experiment will be to create a skeleton from the bandit leader... good thing that I got quite a lot of mana, and the effeciency is quite good... So... let's start with it...
Pyro: “And... infuse here... add mana channels here, modify bone structure... let's crystalize mana... add some bone armor... add spikes... a bit more other stuff... hm... wings? Sure, let's go with them, but make them out of bone... add claws on hands and feet... horns? Yes, it will be fun... Oh and he will be black. Yes... like charcoal... can I make some glow inside his skull? Let's install gems... wait I don't have them... I got creation though... let's go with emeralds... yes... add some green streaks... and... We got a Necron... eh... sort of... it's made of bone, has spikes, horns, wings and whatnot, but it's form is that of... nope Necros are actually more like normal skeletons, but... Yeah... will add Ankh symbol... And all good. Now-”
Insufficient mana
Current mana 122/9000
Needed mana 3350
Well... OK... Did I made it strong? Or not? Anyway I finished quest, got some gold, granted by the system,uncommon token, 3 common ones and points... where's my stuff though?
*Sigh* Go to the menu, choose rewards.
Eh? Seriously? But last time I got sword right in front of me.
That time was RANDOM gear, this time you choose. Both Heavy armor and Weapon.
Got it... So... Let's get some armor...
Shop
Here you can, in exchange of corresponding tokens, buy necessary items.
You currently have following unclaimed items.
Uncommon Heavy Armor Set
(Quest Reward)
Uncommon Weapon Set
(Quest Reward)
Armor Sets
Weapon Sets
Defensive
Balanced
Offensive
Daggers
Swords
Polearms
...
Huh? So armor sets are different? I guess Defensive means more thick, Offensive... maybe some spikes, blades or other stuff?
Offensive means less protection and more stat dependent.
I would recommend either Balanced or Offensive judging by your actions.
My actions? Well nevermind... Let's see offensive armor types.
…
So... I took the Dracculi armor set. Dunno who was that guy, but the armor is quite cool. I mean it's made of Mythril-Durium alloy and have some sort of shadow cape, while also quite nasty claws on both gloves and boots. Oh and Razor horn, or something like that... also this armor is sleek... and is in white in color... need to make an enchant for color changing though...
About weapon... I decided to take sword whip, made of Durium... actually there is also Adamantite, and adamantine, which is some sort of easier produced material... And adamantite somehow considered the 'God's Blood' or 'God's Bones'... dunno why it is so...
Anyway... as soon as I got it, I changed into the new armor, I mean why do I need some annoying leather, when I got myself armor made of fantasy metal? And let me tell you this... Mythril ain't that light as those pricks tell... Not as heavy as steel, but still... This armor set weights around 22 kilos! Not that it's heavy... my sword whip actually weights 4 kilos... so the Durium is quite heavy... maybe my armor weights so much because of the Durium? I mean that sword that I got would weight up to 2 kilos, not 4 something... I mean it's actually similar to the long sword and... khm...
So after I got the rewards AND decided to spent some time playing around with status... oh right...
Status V3.519
Name: Pyro
Race: Homunculus
Variant: Esper
Class: Polymath
Variant: Xenomorph
Level 11
Experience 82%
Health: 9000/9000
Regeneration: 750 H/hour
Mana: 547/9000
Regeneration: 240 M/minute
Stamina: 8888/9000
Recovery: 900 S/minute
Weight
36.2 kg/1200 kg
Titles *active
Traits
Weapon Master
Alchemist
Pyromaniac
Master Assassin
Living Shadow
One-man army
Lone Wolf
*Hero
Firestarter
Twisted Genius
Parallel Processing
Enhanced Regeneration
Indefatigable
Tough Skin
Know it All
Discerning Eye
Prodigy
System Enhanced Assistant
Polymath
Shape-Shifter
Legendary Strength 100
Legendary Vitality 100
Legendary Vigor 100
Legendary Endurance 100
Legendary Agility 100
Legendary Speed 100
Legendary Dexterity 100
Legendary Perception 100
Legendary Processing Power 100
Legendary Intelligence 100
Legendary Willpower 100
Legendary Magic 100
Greater Charisma 100
Luck 100
Unallocated points 239
Tokens 5 Common
1 Uncommon
Affinities
Fire 100
Water 15
Earth 25
Air 10
Light 10
Darkness 52
Lightning 20
Nature 10
Ice 25
Blood 25
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Shadow 54
Illusion 10
Void 10
Time 10
Space 10
Psychic 100
Mana 10
Chaos 30
Death 10
Life 10
Weapon Masteries
Defense Masteries
Magic Masteries
Utility Masteries
Dual Wielding – MAX
Hand-to-hand – MAX
Dagger – MAX
Throwing – Expert
Archery – Expert
Short blades – Expert
Long blades – Expert
One Handed – Expert
Two Handed – Expert
Axes – Competent
Hammers – Adequate
Spear – Novice
Whips – Untrained
Heavy Armor – MAX
Medium Armor – MAX
Light Armor – MAX
Evasion – Expert
Dodging – Competent
Blocking – Competent
Counter – Competent
Shadow – MAX Darkness – MAX
Enchanting – MAX
Psychic – Adequate
Fire – Adequate
Lightning – Novice
Light – Novice
Ice – Novice
Water – Novice
Earth – Novice
Air – Novice
Blood – Novice
Illusion – Novice
Nature – Novice
Void – Novice
Time – Novice
Space – Novice
Chaos – Novice
Death – Novice
Life – Novice
Mana – Novice
Necromancy – Basic
Sneaking – MAX
Camouflage – MAX
Swimming – Expert
Survival – Expert
Traps – Expert
Hunting – Expert
Cooking – Adequate
Herbalism – Adequate
Crafting – Adequate
Fabrication – Adequate
Alchemy – Adequate
Fishing – Trained
Smooth Talker – Novice
Intimidation – Novice
Flesh Carving – Basic
Active Skills
Passive Skills
Magic Skills
Buffs
Debuffs
Slash
Assassination
Hide
Penetrating Strike
Devour
Blink
Mimic
Charm
Pain Resistance
Fear Aura
Appraisal
Evil Eyes
Physical Resistance
Magical Resistance
Inventory
Last Stand
Polymath
Magic Control
Creation
Enchanting
Infusion
Personal Dimension
Mind Devastation
Living Shadow
Shadow Puppeteer
Shadow Clone
Dark Domain
Dark Mist
Blessing of Chaos
None
Uh... so... Necromancy is a standalone mastery? And what with the Flesh Carving? I mean I used magic, and not some tools and what-not... And... Infusion... Where's Dark Infusion?
Some Skills can be modified, and your Infusion is part of Enchanting category. Besides Status update was implemented, so some changes are in order.
Hah? Anyway... don't care. It works, so everything is fine. Oh I need mastery increase in the whips category and necromancy... both to expert...
Status V3.519
Name: Pyro
Race: Homunculus
Variant: Esper
Class: Polymath
Variant: Xenomorph
Level 11
Experience 82%
Health: 9000/9000
Regeneration: 750 H/hour
Mana: 633/9000
Regeneration: 240 M/minute
Stamina: 9000/9000
Recovery: 900 S/minute
Weight
36.2 kg/1200 kg
Titles *active
Traits
Weapon Master
Alchemist
Pyromaniac
Master Assassin
Living Shadow
One-man army
Lone Wolf
*Hero
Firestarter
Twisted Genius
Parallel Processing
Enhanced Regeneration
Indefatigable
Tough Skin
Know it All
Discerning Eye
Prodigy
System Enhanced Assistant
Polymath
Shape-Shifter
Legendary Strength 100
Legendary Vitality 100
Legendary Vigor 100
Legendary Endurance 100
Legendary Agility 100
Legendary Speed 100
Legendary Dexterity 100
Legendary Perception 100
Legendary Processing Power 100
Legendary Intelligence 100
Legendary Willpower 100
Legendary Magic 100
Greater Charisma 100
Luck 100
Unallocated points 175
Tokens 5 Common
1 Uncommon
Affinities
Fire 100
Water 15
Earth 25
Air 10
Light 10
Darkness 52
Lightning 20
Nature 10
Ice 25
Blood 25
Shadow 54
Illusion 10
Void 10
Time 10
Space 10
Psychic 100
Mana 10
Chaos 30
Death 10
Life 10
Weapon Masteries
Defense Masteries
Magic Masteries
Utility Masteries
Dual Wielding – MAX
Hand-to-hand – MAX
Dagger – MAX
Throwing – Expert
Archery – Expert
Whips – Expert.
Short blades – Expert
Long blades – Expert
One Handed – Expert
Two Handed – Expert
Axes – Competent
Hammers – Adequate
Spear – Novice
Heavy Armor – MAX
Medium Armor – MAX
Light Armor – MAX
Evasion – Expert
Dodging – Competent
Blocking – Competent
Counter – Competent
Shadow – MAX Darkness – MAX
Enchanting – MAX
Necromancy – Expert
Psychic – Adequate
Fire – Adequate
Lightning – Novice
Light – Novice
Ice – Novice
Water – Novice
Earth – Novice
Air – Novice
Blood – Novice
Illusion – Novice
Nature – Novice
Void – Novice
Time – Novice
Space – Novice
Chaos – Novice
Death – Novice
Life – Novice
Mana – Novice
Sneaking – MAX
Camouflage – MAX
Swimming – Expert
Survival – Expert
Traps – Expert
Hunting – Expert
Cooking – Adequate
Herbalism – Adequate
Crafting – Adequate
Fabrication – Adequate
Alchemy – Adequate
Fishing – Trained
Smooth Talker – Novice
Intimidation – Novice
Flesh Carving – Basic
Active Skills
Passive Skills
Magic Skills
Buffs
Debuffs
Slash
Assassination
Hide
Penetrating Strike
Devour
Blink
Mimic
Charm
Bind
Pain Resistance
Fear Aura
Appraisal
Evil Eyes
Physical Resistance
Magical Resistance
Inventory
Last Stand
Polymath
Magic Control
Creation
Enchanting
Infusion
Personal Dimension
Mind Devastation
Living Shadow
Shadow Puppeteer
Shadow Clone
Dark Domain
Dark Mist
Blessing of Chaos
None
Cool... new skills...
Anyway I need to wait for the mana to regenerate... so... I will store the corpse inside inventory.
…
Allmighty Narrator POV
It was dawn... the capital Vertgass was currently in a peaceful sleep... well the ones who are regular citizens, and even in that case some were spending the night away from their family, if they had one.
The scenery of a new dawn over the capital was a sight to behold, especially for the guards stationed on the gates. Now though they couldn't see it because of some idiot standing in front of the gates.
Figure: “OPEN UP YOU LAZY BASTARDS!” the figure clad in white armor with black cloak covering it was annoyed.
Guard 1: “Can't you shut up?! I'm enjoying the scenery.”
Guard 2: “Yeah... besides the gates will be open after we end our watch, so wait a bit will ya?”
Figure: “You... YOU ARE FUCKING ANNOYING!!! WHAT THE FUCK SHOULD I DO IN THE MEANTIME?!”
Guard 5: “I don't know. Shouldn't you go hunt rabbits or something?” at such words guards laughed.
Figure: “Annoying bastards. And all the guards are lazy... fuck...” This figure was Pyro. He tried to enter through all gates, but every single time the guards will tell that gates are opened only after dawn, or if there is some serious reason. He could scale the walls, but then there would be some annoying questions, like where he was, when entered etc, not mentioning the alarm barrier. And so the Pyro decided to hunt a bit more, but he noticed that his mana was completely regenerated, so he decided to complete creating his first minion. Moving to the forest he took the 'skeleton' out of inventory and continued his work.
Pyro: “Let's continue... and now... arise my servant!” and making some excessive theatrical movements he pointed at the skeleton. Soon the corpse was moving, and the wannabe necromaner had his first undead slave, but...
Corpse: “Masssster... yourssss... ordersss?” the corpse was talking.
Pyro: “Um... can you talk without hissing?”
Corpse: “Yes... as... master... say...”
Pyro: “Good... then... why did I made you anyway?”
Corpse: “Master... can... master... give... me... name?”
Pyro: “Hmm... considering that you are a skeleton, has bone wings, spikes and nasty claws... let's call you Mr Boner, or Bones for short.”
Bones: “I... hear... you... master...”
Pyro: “Yeah... Let's stick with Bones... Boner is quite... strange?”
Bones: “Yes... I... am... Bones...”
Pyro: “Cool... Oh and can you access status?”
Bones: “No... master... I... can... not...”
Pyro: “... Is there any sort appraisal skill?”
Yes. Identify. Costs 1 uncommon token. Do you wish to buy it?
Pyro: “Of course I wish! Say what does it do?”
Identify.
Identifies the creature and items.
Will show Species or Material, Level, Name and Health or Durability.
Pyro: “Good... I will buy it... now [Identify]”
Name: Bones
Level 0
Species: Demi-Lich (Fright)
Health 2400/2400
Pyro: “So... Bones... you are a Demi-Lich... and quite nasty one I might add... and you are level zero...”
Bones: “Master... What... Do... You... Wish... Of... Me?”
Pyro: “Eh... track an animal, kill it and rise it's skeleton.”
Bones: “I... Obey...”
Pyro: “Good... now... where's the animals?”
Short one... and will probably post another chapter the day after tomorrow... there shouldn't be an ice age, right?