The downside is, unless you were particularly skilled at telepathy, it became very difficult to filter out random ass thoughts. The earring was created for that specific purpose, as it had a built-in filter enabling one to send what they wanted to send while preventing anything else from being sent. I summoned up a ton of lightning bolts, again targeting the space jellyfish. Those things thought they could dodge, but they seemed to use a mental blast to destroy my lightning.
I smirked and then sent an entire barrage of miniature suns and continued firing lightning and miniature suns. However, these jellyfish counterattacked with their mental powers, destroying each one of my attacks. I snapped my fingers and suddenly they all died. The miniature suns and lightning were just distractions. I ended up using wind blades to kill them, simply buying time for the wind blades to arrive. The snap of my fingers signified the arrival of the wind blades to cut them down.
Suddenly, space scorpions show up. Like the rest of the space insects, they're absolutely massive. They stab the empty void of space and open up a portal where tons of space centipedes pour out. Space mantises are also pouring out. Fuck, that's a lot of space bugs. However, the worst of it is the giant space spiders that are roughly the size of a truck. Those things are intelligent, judging by the fact that they're so coordinated and their webs seem to be pretty sticky. Immediately noticing our current predicament, I quickly use telepathy to send all of the information. Then I order a retreat. I tell everyone to get back to the ship and tell the airships to go back to the base. Naturally, it doesn't take long for them to start pulling back. The spiders, on the other hand, unfortunately, have shot their webs at one of the airships. It's the guy who was using probability magic earlier. There is a reason luck-based magics are illegal. The more you make yourself lucky, the more unlucky you'll be later. After all, you're tilting the scales, so they have to tilt back just as much to keep things balanced. He basically made the probability of his attacks hitting 100%. This is due to his archery skills; the higher the archery skills, the higher the probability of hitting something. In his case, it was 100% due to his actual skill. However, right now, all enemy attacks basically have a 100% chance of hitting him.
I contact the airship and tell them to sacrifice the idiot who was using probability magic and get their butts to the space station or onto another airship, which is easier. Fortunately, not everyone can use a life support barrier, and there are not enough bracelets. The ones that can escape do escape. The rest quickly realize this is an example of why not to use fucking probability-related magic. It's not that you can’t manipulate probability, but you tip the scales, and the scales have to tilt back to balance everything out, which always leads to fucking disaster. Fortunately, we manage to make it back to base camp with the airships relatively intact, only with some minor damage. I didn't think the crew would immediately throw that guy overboard, but even then the airship was too damaged to move on its own. We had to tow it back. If I had reacted slower, that would not have been the case. The support people come running out to start repairs on the airship.
Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.
I fly to the commander's building. I already relayed everything telepathically, so they should understand, but we're going to be strategizing how to deal with them once I'm there. Inside, there are several demon knights in addition to people like me who also seem to be leaders of squadrons or units, whatever they wish to be called. They say, "We already got your message by telepathy. The space scorpions are definitely a priority target. The problem is the spiders are quite nasty." I said, "Yes, hitting the space scorpions is going to be pain in the ass. It's not like we didn't immediately attack them once they opened up a portal. The other insects used themselves as human shields to block the attacks, or is it bug shields? Whatever the case, targeting them will be difficult if the other bugs are able to throw their lives down in defense. Not to mention, the spiders are highly intelligent since they are well-coordinated. Unintelligent monsters are capable of very basic tactics, but that level of coordination requires a high degree of intelligence. Not to mention, their webs are quite sticky. If you get caught in those, you're going to end up stuck." They replied, "I believe the spiders seem to be particularly susceptible to fire, based on their reactions to those types of attacks." I see, that's useful. Perhaps we could use a distraction by unleashing fire, concentrating on the spiders, then targeting the scorpions at the same time. The strategy meeting continues. "We'll have your unit, Crystal, target the real lines to wipe out all the scorpions while we focus the main battlefield on the base. Once you're done wiping out the scorpions to cut off their reinforcements, you should definitely target the small fries." Understood. I relay this decision by telepathy, and we begin heading out. I also relay to tell any of them to retreat if any of the airships are too badly damaged since we can't afford to lose airships this early in the fight. This is going to beprolong the war. As long as the space dungeon isn't sealed, they're going to continue shitting out more space bugs.
We approached the rear lines; it wasn't difficult. We simply went wide and hooked back around. The majority of these space bugs like centipedes and even the praying mantises aren't highly intelligent. As long as we stay out of their sensory ranges, they probably won't even notice we're there without being directed.