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Ars Alogia
Entry 12

Entry 12

25th Light beneath the tenth Moon

3761 Cycles beyond the Dark

722 Years after the Repentance

Entry: 1/0012

Dear self,

The Flatterlight boy came to get the seal for his necklace quite early. I caught myself almost actually calling him pony kid, which I’m sure he wouldn’t appreciate much. His eyes do look a bit like horse eyes too, which isn't too odd for kobolds but is very appropriate for his second form. His actual name is Lalen Flatterlight. It felt harder to give him his refund than it did anyone else so far, since I put actual work into his item and I wasn’t actually required to. I might have forgotten that I wasn’t getting paid. I’m almost out of Glit now with all the refunds I had to give out.

I made a paralyzing potion for the Darcinderaht. The paralytic consumed my entire supply of the Blithweed. Axl got into contact with a preservation group for advise on the critter and to find a way to send it home. I can’t read any of his body language properly but he seemed a little excited from him eager movements. He certainly didn’t want to do anything slowly today.

We didn’t end up finding the critter. All the marking where the critter passed through were old. We’ll have to try again tomorrow and I might ask someone from town to help with the grunt work.

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It might cause a problem if the Blithweed poison fades overnight. I’m not a magical adept like Anora so all my internal spell have a very short alacrity. Higher alacrity like mine is expected in the youth, and it reduces as you age and mature. The benefit is that when you’re young you can throw spells off every other hour without issue, but it also means that any spell you create has almost no duration other than its own instant effect. Older magicians can’t cast regularly but they make up for it easily with how long their workings last and how powerful they are. A master adept often still has spells they’ve prepared months or decades beforehand still ready at their convenience. Because they can prepare spells to work into future spells it’s a compounding effect and a lower alacrity is considered a mark of experience.

I need to counteract my high alacrity by binding my workings into material components, which is why I originally got into alchemy. The other consequence is that since my alacrity is so much higher than Mum’s that she makes me deal with all the trivial, high quantity work while she does more advanced work once a week or so. Often more, but she never makes more than one a day.

Since I haven’t worked with Blithweed before I don’t know how long the potion will remain potent. We can’t make another one since we’re out of Blithweed, and you won’t be able to collect more until we deal with the Darcinderaht. You’ll have to test a drop of the potion carefully before going out on the hunt tomorrow, and think of another plan if it has lost its effect. Testing potions is a delicate process as the potency of potions is largely tied into its whole, which means that the potency can be drained into a single drop when spilled making the rest useless, or usage of any portion of it reduces the overall effectiveness of the remainder. You can’t think of potions as a mass of liquid with some effect, but as a tangible manifestation of a singular intent which does not treat its host liquid as divisible.

Hope we fare well.

Regards,

Me.

~*M*~