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The pet master
auxiliary chapter Max stats and equipments

auxiliary chapter Max stats and equipments

Name: Max.

Strength: E++

Agility: D++

Vitality: D+

Spirituality: D+

Overall evaluation: D+ .

Talents :

[Hive-Link : (Previously origin link.)

Grade : SSS

Effect :

-You will receive the equivalent of all the combined attributes of the pets within the link, with a 3% loss.

-can perfectly inherit all skill, abilities, and innate ability of all pets within the link.

...

-[Crimson brilliance] :

This talent grants you the power to imbue one of your pets with a unique form of energy.

Once infused, your pet will enter a berserk state, boosting all its attributes by a 300% and empowering all skills and abilities to a certain extent for a duration of 3 hours.

However, after this period ends, your pet will enter a weakened state for a certain period of time.

The length of this weakened state depends on the level of exertion your pet experienced during its berserk state.

Cooldown 5days.

(note this talent is gradeless.)

-[Bound by Blood] :

You can create a blood link with one of your pets, effectively receiving 20% of their growth in attributes.

Note 01 : only one pet can be linked.

Note 02 : the effects of Bound by Blood cannot be undone.

Note 03 : this talent is currently gradeless, please kill the originator of this talent to strengthen it, and to make it possible to judge it's grade accurately.

-Innate ability.

{Mystic eye} :

Proficiency : initiation

Effect: This ability allows you to place a mark on any nonliving target.

Once the mark is placed, you have the ability to switch your vision to that mark as long as the target is within a range of 100 meters.

The current maximum number of marks is 02.

.... Equipments :

equipment: [cold blood]

Grade: C-

Effect :

+50 strength.

-Blood attraction:

The hammer's owner has the ability to summon it from up to a 50m radius.

Once the hammer comes into contact with the enemy's blood, it can be thrown and will relentlessly pursue the target until it loses its momentum.

- Blood Repulsion: When landing a direct hit and having higher Vitality than the target, there is a 50% chance of triggering a blood repulsion effect.

This effect forcibly expels the target's blood through their skin pores and orifices.

The likelihood of success increases as the difference in vitality between the attacker and the target grows.

...

equipment name : [evergreen robe].

A flexible armor with E-rank defense capabilities.

Ability Evergreen : when the wearer's health reaches a critical level of less than 30%, an evergreen power wave will be triggered, healing the wearer back to full health.

Note 01 : this healing effect can even regenerate lost limbs, but not the heart muscle nor the brain.

Note : cooldown duration 2 weeks.

Overall Grade : D+

-[duel mazazes].

Twin pistols with an evil presence.

D++ firepower

Ability 01 {hunter mark} : after a bullet hits a Target, that certain targets become track able within 200m of the holder.

Note: this ability triggers passively on hit.

Ability 02 {Relentless Hunter} :

Upon activation gain a 40% speed boost, and gain the ability to turn incorporeal at will.

Duration: 10min.

Cooldown: 1h.

Note 01: Relentless Hunter cannot be used unless hunter mark is triggered first.

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Note 02: while incorporeal you can't fire duel

.... Lucy stats.

Name: Lucy.

Race: mountain fairy.

Strength: E.

Agility: E+.

Vitality: E.

Spirituality: E++.

Overall evaluation: E+.

Skills & abilities :

1- [Mountain ruler < primary mastery >] :

-You have the ability to transform into a spiritual state and parasitize a mountain, growing stronger with it.

-You can increase the upper limit of the mountain you possess to some extent.

-within the mountain you rule, you can control everything at an atomic level to some extent.

-the effect of the mountain state multiplier is increased.

2- [Misty Mountain] :

-Skill rank: green

-Proficiency: perfected mastery.

. Allow the user to control a special type of mist mixed with spiritual energy having high concealment effect, going up to one rank above the user's own.

. The Mist can enter a solid state and used to attack or defense, in this state, the consumption of energy is multiplied by 5 times.

. Long-lasting fog:

Even after you release the skill, the mist won't disappear immediately, but it can sustain itself over the surrounding moisture for a period of time.

- [wood aura] :

Skill rank: white.

Proficiency: advanced mastery.

Allow the user to increase vegetation growth speed, it also allows the user to control already existing tree branches and three roots to attack the enemy.

The rane of this ability is 3m around the user.

4- [blessed mind]:

Skill rank: white.

Proficiency: initiation.

Slightly increase the spirituality attribute.

Improve mastery of mental-controlled abilities and skills.

5- [wind's chosen] :

Skill rank: white.

Proficiency: primary mastery.

Use the wind to increase one's speed by 20%, it also allows the user to control wind slightly.

6- [Emerald water] :

Skill rank: green.

Proficiency: Perfected. {water of life}

Condense the moisture in the air into a miracle resource filled with nutrients.

-Triple beast's & vegetation growth speed.

-Can speed up natural healing by ten fold.

-Prolonged consumption can increase lifespan.

-7 [blessed].

Ability rank: purple.

Proficiency: initiation.

You are the darling of the sky and earth, all types of free roaming energies are attracted towards you.

. The free energy around you will experience an improvement in both purity and density to a certain extent.

8- [dragon Vine]:

Skill rank: green.

Proficiency: initiation.

-can utilize the surrounding vegetation to grow a sturdy vine that can be wielded as a close-range weapon, or remotely controlled using your mental power.

The vine has a weaken version of green-dragon poison on it that can cause slight paralysis and a small amount of poison damage.

..... Crow stats.

Name: shadow crow Delma .

Race: ash crow.

Strength: F++.

Agility: E++.

Vitality: E

Spirituality: E+.

Overall evaluation: E.

All crows are the same for now.

......... This the previous aux Chapter.

I kept things as simple as they get.

First power levels:

F. E. D. C. B. A. S. SS. SSS

With ++and --

F++ means the very peak of the F-rank same for other ranks.

The rank is determined based on states for pets and beasts.

For humans, it's determined by a test, but generally speaking, as long as some can defeat a beast of a certain rank, that someone is judged to be of the same rank as the beast or higher. J

2nd attributes :

.... Strength:

[ related to physical power].

.... Agility:

[ related to nerve reflexes and speed].

..... Vitality:

[ related to resistance to both diseases and abnormal status, as well as defense and self-healing Factors].

..... Spiritually:

[ related to comprehension energy control energy capacity].

The extent of powers.

1 point equals the stats of a normal, healthy man. Either in strength, agility, vitality, or spirituality.

F rank is equal to 5 points, while F++ is equal to 10 points

E++ equals 100 points.

D++ equals 1000 points.

C++ equals 10,000 points.

B++ equals 100,000 points.

A++ equals 1000,000 points

The stats of an S rank can no longer be calculated; relevant devices tend to malfunction immediately after use.

3rd Skills and abilities :

... Ability....

there are only 3 methods to acquire Abilities :

Inheritance is the process of a more powerful being sharing the same bloodline as you voluntarily passing an ability to you.

.. or through awakening the potential deep in your blood.

.. or by being born with it; in this case, it's called innate ability.

Ability grades: abilities are hard to judge and even harder to measure thus given no grading system.

Skills :

Skills are more common. They can be learned from others or skill scrolls.

Comprehended or even invented by oneself.

Skill grades: white. Green. Blue. Purple. Orange.

4th skill mastery :

..... Initiation:

You can only use the basic form of the ability without having any understanding of it.

... Primary mastery:

you can use everything the ability has to offer with some limits, and you have some understanding of it.

... Advanced mastery:

the ability is already part of your instinct, using it to its full potential, and you have a deep understanding of its workings.

... Perfected:

You already know all there is to know about the ability and can mold it however you want, going beyond its limits,

Perfected is related to one's understanding, comprehension, and a bit of luck.

Even if two people of the same race, same age, same gender, same talent, and power level, even with similar thinking processes, they can not have the same perfected skill or ability.

As for equipment and items let's make it simple from F to SSS.