-The repair-
----------------------------------------
You get the boards and bring them to the craftsman, the man thanks you. “The cost of the 10 coins could be reduced if you would provide me with a hammer.
If you have a hammer and would like to give it to him, deduct 8 coins from your inventory.
Otherwise, pay 10 coins.
The craftsman pockets the coins and then starts to repair your boat. You watch him with interest and witness his excellent work. You are glad that you were able to find the planks and that your coins will be well spent. The boat will certainly not break so quickly. “Finished,” sighs the craftsman, panting, after you have waited for several hours to finally continue your journey. You thank him warmly and he gives you a friendly smile before bidding you farewell.
The narrative has been stolen; if detected on Amazon, report the infringement.
----------------------------------------
If you don't want to leave the village yet, choose between the following sections:
- If you want to go to the forge, do so in section 265.
- If you want to try your luck at gambling, enter the building in section 266.
- If you'd rather try your luck at the inn, go to section 332.
- If you go to the harbor instead, expose yourself to the unpleasant smell in section 350.
- If you want to take a closer look at the glass house, do so in section 351.
- If you go to the craftsman again, speak to him in section 352.
If you leave the village with your boat, continue in section 355.